Subject: Jane
by Natetheman223
Game Details
- Version
- v0.5
- Developer
- Natetheman223
- Engine
- RPGM
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 27 March 2026
About
A goth girl gets snatched from college and used as a test subject for bio-silicone, plain old silicone laced with nanobots so implants go in fast and easy. Informed consent, controlled trials, actual experts, all skipped in favor of just pumping her full of the stuff and watching what happens. The writing carries this one more than the mechanics, with a body-transformation demo built around a quiet bimbofication angle rather than shock value.
You move through the antagonist's rooms piecing together what's being done to the subject, with light RPGM exploration and puzzle-solving between story beats rather than any real sandbox freedom. New areas and CGs get added over time, and the early intro doubles as a tutorial since RPGMaker's controls behave differently depending on how you're playing.
Changelog
- Another batch of rooms, of course!
- An improved intro sequence with a tutorial - the controls for RPGMaker are different depending on the device used, so I thought I'd cover that and try to make things more clear.
- "Will we ever see that kidnapper girl from the intro again?"
- Thanks to everyone's feedback, I made the boss fight harder.
- I lied, it's easier now (hopefully)
- Several new CGs - some are brand new; others to replace older sketches
- More medipens...
- ...and a LOT more bust sizes...
- ...and a completely redone lip system with far more variants!
- A new option at mirrors!
- Increased Nym-Foe's general presence by adding her to more rooms.
- Changed a few puzzles that were resulting in confusion due to being poorly made
- ...a cat?
- Unshackled growth no longer has any requirements other than completing the game. If you'd rather grind than collect medipens, go nuts.
- Your complaints about the boss fight have been heard.
- With this update, if you spend too long in the arena (60-80 seconds), and you haven't ever defeated her before, you are given an optional hint. And if that's not enough, there's a little bit more to it... but I'm sure you'll be alright.
- Some other small changes have been made around the lab as well. A Ko-fi link has been added to the computer, too.
- So what all are we looking at? What did you wait 4 months for?
- Several new rooms (new batch of puzzle rooms, new rest room, many new side rooms)!
- Numerous more dynamic CGs (and a gallery to view them)!
- Another medipen...
- But don't be fooled, this isn't just a little 900cc boost. It's much more.
- An intro sequence!
- More customization regarding Jane's individual sizes.
- Added a certain gal that's been patiently waiting to enter the show since release...
- Fixed some bugs present in 0.3.2
- Removed Herobrine.
- added a joke in room 17
- made room 16 less tedious
- slightly adjusted Jane map sprite
- changed the way the product key works so it's less likely to not work
- some small bug fixes
- Well, the big thing is that there's a boatload of new portraits - Jane's imagery has been completely overhauled. You can change the options regarding her appearance at (almost) any mirror. You can even use the old portraits if you so wish.
- On the note of mirrors, you may want to check the... ominous one. It's a bit different than last time.
- She also has a new map sprite! It's one specifically made for the game - no more default RPGMaker sprite (though, you can still use it if you want to).
- There are a number of new rooms, and an extra max size upgrade, oh boy!
- Something interesting sometimes happens when you overfill, too.
- And, of course, tons of bug fixes and subtle QoL adjustments to the game!
- Bugfixes
- This is a significant update!
- Two parts of the code have been made easier to find - one of them was in a super hidden room that only a dev note hinted at, and the other was just a little too far off-screen.
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