Party Me
by TTeokLeaf
Game Details
- Version
- Final
- Developer
- TTeokLeaf
- Engine
- Godot
- Status
- Completed
- Language
- English
- Censored
- No
- Updated
- 15 June 2026
About
A world overrun by monsters, a party that can actually die, and no take-backs when it happens. Party Me runs its adventure through text-based RPG scenes wrapped around roguelite stakes, so every fight carries real weight.
The setup is simple enough: peace is the goal, monsters are the obstacle, and the road between the two is littered with companions who might not make it back. Losses stick. There's no reloading your way around a bad decision.
Play centers on managing that party between encounters and pushing them into turn-based fights where death is permanent, not a scare tactic. Exploration, team upkeep, and combat feed into each other, with the monster girls you meet along the way tangled up in both the danger and the game's other appetites. It's a sandbox built around risk management as much as anything else, and it doesn't pretend the two systems are separate.
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