Monster Girl Tactics: Oubliette
by Minolione Showcase
Game Details
- Version
- F3-A
- Developer
- Minolione Showcase
- Engine
- Others
- Status
- Completed
- Language
- English
- Censored
- No
- Updated
- 20 August 2026
About
A century of torture ends in execution, and the disposal pit meant to kill you turns out to be survivable. Monster Girl Tactics: Oubliette starts there, with a fox-girl sorceress patching you up and putting you to work.
You wake up owned. Hana, the kitsune who saved you, is a fellow condemned criminal with grand ambitions for the continent, and you pledge her your service. From there it's mafia dealings, old grudges, and a slow climb through territory held by lamia, arachne, harpies, tanuki, manticores and more, each one a fight, a recruitment, or a bed to be dragged into depending on how the encounter goes. The writing treats these as real choices with real consequences, not a checklist of scenes.
Combat runs on player/enemy turn phases and positional follow-up attacks, closer to Fire Emblem or Triangle Strategy than a numbers-grinding RPG. There's no leveling and no permadeath; battles are handcrafted, skippable if you'd rather not bother, and the squad you build determines who becomes an ally, a slave working your brothel, or something more personal. There are no illustrations here, no CG of any kind at launch, and the game leans entirely on text to sell the depravity and the romance alike.
Changelog
- Adds the rest of Chapter 4
- Added setting to auto-skip interludes (mission-travel transitions and epigraphs) if you've already seen them
- Crashes: Game will attempt to automatically recover from certain types of sporadic GPU-related crashes
- Not a tested fix, since I can't recreate this issue on my own machine
- To avoid toothy tragedy, Injured units will now heal after Hana's night crawl encounter in Chapter 1
- Fix: Certain reinforcements could spawn after you had already won a battle
- No longer need to jump to walk up the stairs in the caves (added invisible ramps)
- Fixed Fast-Forward Mode speeding up the map playtime timer and messing up the "Time Elapsed" display upon winning a battle
- Version [F2-B]
- Hotfix update
- Fixes the horribly broken UI on non-16:9 resolutions
- Fixes the text scrolling out of bounds more and more as you progress through events
- Version [F2-A]
- Playable from the start up to ~50% through Chapter 4.
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