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Beckoned Beneath cover 0.19 – RPGM adult game by SubServantStudios free download

Beckoned Beneath

by SubServantStudios

4.9 (3 votes)
RPGM v0.19

Game Details

Version
v0.19
Developer
SubServantStudios
Engine
RPGM
Status
Ongoing
OS
Language
English
Censored
No
Updated
12 June 2026

About

You're not the chosen one here, just some pawn trying to carve out a living while the world does whatever it's going to do without you. Combat is turn-based, movement is free roam, and survival and crafting sit underneath it rather than any grand quest structure.

Right now that mostly means fighting things and running into femdom-flavored encounters along the way, since the content pool is still small. More fetishes, enemies, and skills are planned as it grows, but what's there now is combat first and everything else layered on top of it. One heads-up from the source itself: the Donna fight is currently bugged, and the answer wasn't to delay the update and fix it quietly.

Changelog

v0.19
  • New Church Encounter: Fight "Napkins" or the "Goth Nun" by the church, featuring multiple loss and win scenarios.
  • Revised Cave: Expanded the starting cave into a much longer system, with better ore waiting at the very end.
  • Two-Handed Weapons: Full Greatsword and Staff weapons added across all metal tiers, plus unique Bone and Vampiric variants.
  • Vampire Skills: Unlock Blood Ward, Sanguine Burst, and Bloodfang Frenzy via newly added skill tomes.
  • Massive Donna Expansion:
  • Explore her fully realized mansion and dungeon (including the loom room, guest room, and new backgrounds for each room).
  • Dynamic AI: She roams through her mansion and sometimes the grasslands based on her routine.
  • Escalating Marks: Her behavior and dialogue shift across repeated encounters based on if she has marked you or not.
  • NPC Chase System: Added a brand-new mechanical system for dynamic NPC chases (Donna only).
  • Unencrypted Game Files: Images are no longer encrypted, allowing you to get a sneak peek at what is being worked on. (Spoilers of course~)
  • New Interactions: Mechanics for pickpocketing and lockpicking added. Hint: Lockpicking sounds become louder the closer you are to the sweet spot.
  • Quality of Life & Fixes:
  • Prestige Perks: Gift Prestige Essence to NPCs to unlock unique, character-themed perks.
  • New Systems: Added an NPC Living World room activities system and a camera zoom plugin.
  • New Mission: Added a dedicated Aseera mansion mission with a Blackjack minigame.
  • Lighting Menu: New options menu featuring an intensity slider, a toggle to disable lighting during combat, and torches to light your path.
  • Settings Defaults: "Always Dash" and "Synch Monitor FPS" now default to On for new players.
  • Fixes & Optimizations: Fixed Gabbie’s art, patched player state checks, and deployed massive stability fixes for Donna (chasing, escaping, and crashes).
  • Debug Tool: Added a debug plugin (hold F6 to open the menu) which helps to clear images.
  • Automatic Crash Logger: A background reporter that activates during a crash and reports the game state so any issues can be diagnosed and fixed for future updates.
  • A quick note on Donna's chase system: Because I wanted to create a highly dynamic and reactive chase mechanic, I pushed the engine to its absolute limits, and after months of trial and error, I ran into some unavoidable engine scale limitations. Because of this, the system isn't 100% perfect. If she ever gets stuck or acts up, you can call her back into the game from the Ritual Room (the bottom-left room of the mansion) or you can manually reset her using the F6 debug menu.
  • I might have missed a few updates, but I'll make sure they are documented in the in-game changelog text and future updates. Thank you all again for the love and support!
v0.181
  • Fixed wood crafting not working
v0.18
  • Added start of game tutorial
  • Brief fight sequence within the tutorial
  • Added new character Donna
  • Donna's mansion map
v0.17
  • Combat Related Updates:
  • Added Vellveite's Fight
  • Fight has many unique losses during the fight.
  • A win and loss scenario for after the fight.
  • Fixed Unbound Aseera's fight.
  • Fixed some images not loading.
  • Fixed frequency of use for some of her abilities.
  • Fixed QTE bug after many fights
  • Gameplay Related Updates:
  • Reworked luck to increase critical chance + critical damage by 0.5 the amount of the luck stat.
  • Changed gathering system so that gathering is easier, keys can be held to keep gathering if the tool hasn't been broken.
  • Added mini use for Prestige Essence to learn skills permanently.
  • Vellveite's cabin:
  • You can trick or treat at the cabin once per day.
  • Sneaking into the cabin minigame with sneaking and looting.
  • Dagger related updates:
  • Added dual wielding daggers ability.
  • Daggers can be crafted in the blacksmith.
  • Bones can be used to make bone shivs.
  • Found methods to reduce game file size!
v0.161
  • Hotfix:
  • Fixed Apparition error
  • Fixed Apparition QTE immediately losing
  • Added Apparition loot
v0.16
  • Combat Related Updates:
  • Added a desert scenario to the right of the bazaar. Three encounters can occur when exploring the desert.
  • Genie Scenario
  • Unique losses can occur within the fight after the Genie is freed.
  • Gladiator Scenario
  • Bandit Scenario
  • Reworked Gabriella's Fight With multiple win and loss scenes.
  • Unique losses can occur within the fight.
  • Added a Forest Nymph Encounter in the forest with one win and loss scene.
  • Unique losses can occur within the fight.
  • Boss enemies get more difficult + give more exp as you defeat them, and get weaker and eventually reach their initial stats if they defeat you.
  • Gameplay Related Updates:
  • Reworked luck to increase critical chance + critical damage by 0.5 the amount of the luck stat.
  • Changed gathering system so that gathering is easier, keys can be held to keep gathering if the tool hasn't been broken.
  • Improved chance to get accessories from digging graves.
  • Added daggers as an agility based weapon, not fully fleshed out the skills.
  • Reworked the prestige system. Stats gained throughout the play through increase with you.
  • Genie can give 3 wishes to improve stats
  • Gladiator scenario can increase mana pool permanently.
  • Reworked starting stats, now all characters start with 50 hp and are given 5 points to allocate at the start.
v.0155
  • Big Updates:
  • Added Wynx fight
  • In fight loss scenes
  • Drops unique weapon
  • Added smeltable bars and craftable armor/weapons in the forge
  • Added more ore spawns in cave
  • Dwarf Blacksmith can be paid to crack open geodes
  • Added quality of life shortcuts:
  • E for Equip Menu
  • R to auto equip tools if available (pickaxes, axes, shovels).
  • C for Crafting Menu
  • Ctrl to hide message popups, ctrl again to show message popups.
  • Small Updates/Fixes:
  • Added Dwarf Miner fight
  • One loss scene
  • Added Tribal Huntress fight
  • One loss scene
  • Fixed hovering over enemy lag
  • Autosaving implemented
  • Dual wielding implemented
  • Please let me know how the game runs, is it smoother than older versions?
  • Have fun, Merry Christmas, and Happy upcoming New Year!
V0.151 (Lag fix update):
  • Added 3 Ma'Rigold donation scenes
  • Configured forest spawns
  • Removed diagonal movement (didn't play well with other mechanics + caused bit of lag)
  • Lag is supposedly removed when walking around outside of fights, please leave your feedback and let me know if it's gone!
V0.15:
  • Big Updates:
  • Added Gravelands with a creepy treehouse (incomplete Wynx).
  • Introduced new enemies: Skeletons, Zombies, and Zombie Girl (with generic loot).
  • Implemented Graveyards: Can be dug up to spawn enemies or loot.
  • Added Spectlysia fight
  • Expanded Blue Slime fight moves, updated Quick Time Event (QTE) buttons.
  • Random Gravelands loss scenario with an unknown horned Impette.
  • Added Dryad loot: Sunbeam Blade.
  • Spectlysia drop: Ethereal Skull.
  • Small Updates/Fixes:
  • New Skills available in Ma'rigold's shop: Overbearing Strike and Execution.
  • New Pendantsin Ma'rigold's shop:
  • HP Regen Pendant
  • MP Regen Pendant
  • TP Regen Pendant
  • Temporarily removed stones spawning in the forest (currently no use for them).
  • Introduced makeshift bombs: Dropped by Gabriella if beaten.
  • Health vials now have instant cast; plans to add a one-turn cooldown to prevent spamming.
  • New Bone Armor drop from Graveland enemies (similar to Wooden Armor but does not need crafting).
  • Reduced game file size from 1.5 GB to approximately 700 MB.
  • Warning Spoilers of content within Spectlysia’s fight and Emberlyn's win scene
  • Spectlysia hypnosis loss scenario.
  • Spectlysia ass push loss scenario.
  • Added Emberlyn blowjob win scene.
v0.14 (Emberlyn and The Collection Shop Update)
  • Big Updates:
  • Fixed lag issue when selecting enemies during fight.
  • Removed softlocks in Witch’s jail.
  • Added Ma’rigold and her collection shop in the desert bazaar.
  • Added a variety of unique skills, most found in Ma’rigold’s shop.
  • Added Emberlyn’s fight and mini-quest.
  • New UI, for a better view of the fight
  • Small Updates/Fixes:
  • Implemented simple stat distribution choice in the beginning of the game.
  • Gabriella now sleeps in her tent when it is fixed (scenario not implemented)
  • Gabriella is hiding something personal to her within her tent?
  • Sleeping recovers MP aswell.
  • Skill have different priorities.
  • Warning Spoilers of content within Emberlyn’s fight*
  • Emberlyn’s fight has 5 lose scenarios (for now) that occur when HP reaches 0 after a certain skill.
  • Caught in Emberlyn’s armpit
  • Stepped on loss
  • Standing kick loss
  • Facesit footjob loss
  • Leglock grind loss
v0.13 (Dryad Update)
  • Found on Patreon onwards!
v0.12
  • Hopefully fixed naturalWidth bug.
  • Reworked animations and damage values.
  • Halfway through implementing armor system/hud.
v0.11
  • Fixed jail autorun event causing immobility.
v0.1
  • Initial Release

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