Finding Color in the Ashes
by MooncatcherStudios
Game Details
- Version
- Alpha v3.5
- Developer
- MooncatcherStudios
- Engine
- Godot
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 5 August 2026
About
You spend a year rebuilding a burned-out inn while getting to know Lucy, a witch who's stuck around to help. It's a slow, cozy grind more than a story with stakes, and it plays that way.
Each day splits into morning, afternoon, evening, and night, with weekends running their own separate events, and the whole thing stretches across four seasons of about ninety days apiece, each with its own rhythm. Outside the inn you clear the surrounding area of monsters using turn-based combat built around dice rolls, gearing up with weapons, armor, and spells you buy and upgrade over time. Experience comes from almost everything you do, talking with Lucy and the guests, brewing potions, fighting, and you spend it on combat skills, new spells, or improvements to the inn itself. It's a management game with a dating sim wrapped around it, not the other way around.
Changelog
- Added
- New companion: Rina. She will join the inn during the spring.
- 9 Additional portraits for Rina
- Rina can join you for dinner (missing art for evening hangouts, but will be coming soon!)
- Rina afternoon hangouts (art + dialog)
- 12 New Events - 1 Nuncio, 11 Rina(1 with Ailis, 1 with Willow, several with Lucy) - about 300 lines of dialog
- Rina's skill tree has the first 4 abilities available. All of them improve the Shrine.
- Shrine Trials: Each time you place a god's statue in the shrine, you'll have 21 days to complete a trial.
- Each god asks for something different: clear dungeons, fill rooms in the inn, and cast spells.
- Minor blessings: Each time you complete a shrine trial, you'll gain access to a new minor blessing. These can be freely activated / switched between while a god's statue is in the shrine.
- There are current 9 minor blessing implemented (3 for each god). Every god will eventually have 6.
- War gods blessings: Start with +1 companion action, Recover action adds 1 stack of offering status, Poison, Bleed, and Disrupted recover faster
- god of the heart blessings: Recover 1 condition every night, +1 to lowest inn resource every night, +3 to wood chopping yield
- Magic god blessings: +1 Attunement Dice, +2 to Spell Casts, +4 to Charged stacks
- New companion screen art for Ailis, Ellie, and Lucy
- Redraw of Eleanor sex scene (doggy)
- New pop-up art in Eleanor's interactive sex scene
- New Actions in Eleanor's interactive sex scene
- New pop-up art in Scout's interactive sex scene
- New sex scene (Rina)
- Adjustments
- Some timing changes in the interactive scenes
- Fixes
- Shrine resets after loading game
- Gear maintenance not ending after offering finished
- Incorrect skill description for Recover (once per fight instead once per day)
- Alpha v3.42
- Added
- Companion hangout screen art for Rina
- Fixes
- Time advancing twice after morning patrol combat
- Alpha 3.41 Hotfix Notes
- Added
- New Event: Katarina+Willow
- Fixes
- Gear screen UI fix
- Power draw enchantment adding bonus dice
- Losing in a dungeon causing too much time to pass
- Losing in a dungeon failing to kick you out of the dungeon
- Alpha v3.4
- Added
- Shrine has been added as the final inn project
- Place the statue of a god in the shrine to gain their blessing. Blessings last 21 days.
- There are currently 3 gods: The Warrior Gods, God of Magic, The God of the Hearth
- Warrior Gods blessing: Recover 10 health, stamina, and mana on the first player turn of every combat.
- Magic God blessing: Increase your maximum mana by 50%
- God of the Hearth blessing: Inn condition cannot drop below half.
- While you have a god's blessing, you can make a 250 gold offering to them.
- Warrior Gods offering: 2 Stacks of gear maintenance that last 7 days,
- Magic God offering: Cast a second ritual which works alongside the existing ritual slot
- God of the Hearth offering: Immediately advance all inn projects by 1 day.
- Staff Weapons - the magestaff and archmage staff can be purchased from merchants. These weapons deal magic damage, and carry the Focus trait.
- Trait: Focus - +1 free spell dice, and 10% spell crit damage per attunement dice
- Trait: Magic Weapon - attacks deal +1 damage for each attunement dice
- The magestaff and archmagestaff can both be upgraded at the forge
- New intro / outro transition screens for combat (80+ new drawings)
- Expanded on interactions with the kobold POI
- New NPC: Katarina
- 3 New Events featuring Katarina. All of these take place during the Army visit - one of them requires you to have the shrine built
- Adjustments
- Merchant UI adjusted to be able to sell more than 10 armors or weapons
- Gear screen UI adjusted to be able to display more than 15 armors or weapons
- Gear screen UI adjusted to show equipment type details (armor weight + weapon dice pool type)
- Gear screen UI spell craft details improvement
- Ailis' 5th skill slot now improves the Shrine's Gear Maintenance effect by +2
- Fixes
- Missing trait on wightblade
- Loot being rolled multiple times if enemy received damage after dying.
- Spell mana being spent if a monster is killed before casting the selected spell
- Simple AP bonus from doubling enemy intiative wasn't being applied if initiative changed mid fight
- Combat status effect UI showing float values in some cases
- Alpha 3.22 hotfix
- Adjustments
- The game now saves who you invited to dinner, and will remember them on a reload
- Fixed
- Making blood vials won't reduce you to 0 hit points
- Afternoon action panel persisting past its time slot
- Visual bug in forge making it seem like your gear wasn't crafting after loading a save
- The spellcrafting hover text for Lucy's Enchant Weapon and Healing Barrier were reversed
- Typos / Dialog adjustments
- Alpha 3.21 hotfix
- Fixed
- Z-ordering issue preventing you from interaction with events if they spawn alongside a courier job report
- Alpha 3.2 Patch Notes
- Added
- Guild Management job board.
- The guild will provide weekly jobs which you can hand out to adventuring parties.
- If the jobs are completed successfully, you will gain Guild reputation which can be spent on various benefits. Right now there are two, but more will come.
- New guild benefit: Outpost maintenance, spend guild rep to instantly repair + restock all of your outposts
- New guild benefit: Army Advisors, spend guild rep to have a group of soldiers stay at the inn for a week
- Guild benefits have a cooldown timer (typically 2-3 weeks)
- 3 new Courier NPCs: Ryder, Gabi, and Nuncio
- A random one of these Couriers will stop by every wednesday. These unique guests have a variety of benefits:
- They can stay in the inn when Lucy is fractured, they don't take much space, and give higher than normal reputation
- They will deliver and collect guild jobs once you get the job board
- They have a variety of unique story events and interactions with the player and companions
- New reputation screens for Inn, Army, and Guild reputation.
- 9 New Events involving the couriers. 3 of these occur during the first week.
- Adjustments
- No more wastage when restocking outposts with food
- Tear Dungeons block you from hiring teams or performing outpost maintenance in those regions
- Tear Dungeons show up slower
- UI Adjustments for companion and reputation buttons
- UI: Quest Log renamed to Journal
- UI: Inn resources are no longer blurred out on many relevant sub menus
- Slight adjustment to companions affection changes received from meals
- Can no longer hire adventurers to patrol in the middle of the night
- Adjusted some tooltips
- Adjustment to guest invite UI for when no guests show up
- Even with the inn at 0 condition, you can always charge at least 1 gold for rooms
- Fixed
- Flowers not showing up on Lucy
- Rain event moving time incorrectly
- Companion face icons not automatically adjusting to happy if auto-invited to dinner
- Scout's alcohol requirements still needed at dinner's after evicting her
- Back-end change for how dialog is stored
- Back-end change for daily maintenance
- Typos
- Alpha 3.13 patch notes
- Adjustments
- Hired Patrol completion screen improved
- Fixes
- Change to how player's health is calculated made them un-killable in combat
- Alpha 3.12 patch notes
- Added
- Missing pixel art for some of the army guests (clerics, sappers, veterans)
- Adjustments
- Increased EXP costs of final tier Army abilities from 750EXP to 1000EXP
- Increased EXP costs of middle tier Army abilities from 500EXP to 750EXP
- Fixes
- Missing menu button sound effects
- Sometimes the companion hangout option wasn't showing up
- Energy recovery wasn't rounding up correctly
- Spellcrafting menu not updating properly
- Scout's rapid wardrobe change before heading into the first dungeon
- Mis-aligned Lucy fracture art under specific circumstances
- Army training temporarily raising max hp too high
- Selling nightstalker tea to the army was selling sleep tea instead
- The wrong buttons were getting disabled on the Army barter screen, allowing you to go into debt buying from them
- Tooltip Typo
- Alpha 3.11 patch notes
- Added
- New conversation topic with lucy
- Adjustments
- Lucy's fracture once again prevents guests from staying in the inn (though they can still camp outside)
- If guests are all camping outside the inn, the companion hangout option is available in the evenings
- The option to heat the inn was removed from the evening action menu (the option is always available from the inn menu at the bottom of the screen)
- Fixes
- Buying supplies from merchants wasn't updating the army meals screen
- Alpha 3.1 Patch Notes
- Added
- Spellcrafting has replaced experiments in the Tower
- Spend Spell components, Spell Tomes, and Fey Blooms to gain Insight. Insight can be used to level up spells and companion abilities.
- Brand new guest system! You only need to have enough rooms to bring guests in for the night.
- Guests who can't get a room will camp outside the inn, and can still be interacted with
- Guests can seek out a variety of supplies, and are a little more varied in their interactions
- Pick your inn's door chime in the sound options menu. 4 different doorbells to pick from to announce visiting guests
- Some new panel art
- New interactive sex scene (Eleanor)
- Alpha 3.02
- Adjustments
- Some redraws in Scout's interactive scene
- Fixes
- Energy recovery wasn't rounding up correctly
- Alpha 3.01
- Fixes
- Various Typos
- Incorrect tooltip for Burst Potion in combat
- Spellbook UI wasn't showing the Ritual of Hearth information correctly
- Alpha 3.0
- Added
- New Music Track: Boss Music whenver a dungeon boss encounter starts.
- Music player in the sound options menu. Select next or previous track to cycle through the soundtrack.
- Tears in reality! Deep in the forest or above the lake, tears can open up - spilling monsters and corruption into the surrounding regions.
- Lake and Deepwood Tear Dungeons. Explorable during Lake and Deepwood Tear events.
- A new group of dungeon events to navigate unique to the Tears
- Fluche's Tomb dungeon. Can only visit Fluche's Tomb at night with Scout with the reforged tomb key
- New Enemies: Haunted Sword and Haunted Armor
- 2 New Bosses: Echo of Fluche, True Fracture
- 5 new events - 3 for Scout, 1 Army, 1 Tears
- Wraithplate Armor - reforge pieces of Von Fluche's armor into powerful armor of your own
- Vampire Sword - steal this formidable agility weapon from Von Fluche's tomb.
- New Ritual: Ritual of Hearth. Increases the number of beds available in the inn by 3 for the week, and prevents the temperature from going below 60.
- If you turned Scout away and are having second thoughts, she will accept your apologies at a new POI on the patrol map.
- Expanded interactions in Scout's interactive sex scene with 4 new animations
- Adjustments
- AP Cost rework for all companion abilities
- The relative cost of Scout's abilities: Rally and Drain life were swapped
- If you haven't unlocked all the patrol regions by mid-fall, the Army will unlock them for you.
- Stasis ritual now costs 400exp (up from 300exp) to put it in line with Ritual of Hearth (also costing 400exp)
- Army soldiers now require about 40% less resources to host and pay out about 25% more gold.
- Changes to how the game tracks some upgrades
- Tooltip updates
- Smoother transitions between music tracks
- Recovery energy faster (now gain + 1/2 you max energy each night rounded up)
- Fixes
- Companion resource bar showing float instead of integer
- Scout's Rally ability persisting between combats
- After crafting a weapon, had to close+reopen the inn project screen before it was upgradable
- Forge UI issues
- Forging wightblade wasn't consuming the broken wightblade from the inventory
- Inn project screen showing the cellar before it is unlocked
- Missing Lucy dialog about elite training
- Ending afternoon hangouts was advancing time too early, making it possible to click on menus hidden beneath ongoing dialog
- Soft lock in rain event
- Added
- Meal prep rework - invite all of your companions to dinner!
- New menu when preparing dinner. While Lucy will always be invited, you can now choose to invite the other companions as well.
- Each companion will increase the cost of making food slightly. Ellie and Ailis increase food cost by +1 each, Scout adds +1 Alcohol cost, and Willow +1 Reagents.
- If you have desserts available, you can choose to serve desert.
- If you have ritual spells unlocked and some reagents, you can enchant the meal.
- Companions will increase their Bond, Mood, and Affinity if invited.
- Serving Dessert and Enchanting the meal will each increase the bonuses received.
- Lucy can still be asked to conjure food, but the option will only show up if you are completely out of food.
- All companions now have dialog commenting on the meal served.
- Processing food rework: Turn grain, fruit, and honey into food and desserts.
- New character art for Willow in companions page
- 4 New Events: Scout, Ellie, Willow, and Ailis each have a new event tied to progressing their hangout dispositions
- A few new dialog portraits for Scout tied to her new event
- Adjustments
- Grains cost less at the merchant caravans
- UI tool tip improvements - the tooltips will clear out when you mouse off of most buttons.
- Fixes
- (Lots of) Typos
- During event where Scout is cold, temperature wasn't raising despite spending wood
- The corrupt status effect was increasing Lucy's fracture even when she wasn't participating in a fight
- Bleed status effect was not being cleared when using shield / lucy's shield
- rooftop cutscene repeating
- Ailis event repeating
- Cold weather soft lock
- Added
- Companion Hangouts. You can now spend your afternoon time slot to hang out with a companion.
- Hangouts have 5 different locations: the Hot springs, the Tavern, the Tower, the Roof, and the Meadows.
- Every companion now tracks mood, the same as Lucy.
- Every companion now tracks dispositions, which can be built up during hangouts and other activities.
- New interactive sex scene (Scout)
- Adjustments
- Polearm weapons: Now also give +1 companion AP per turn
- Back end optimization of events
- Lucy (and other companions) mood will normalize more gradually
- Some afternoon actions (chopping wood, cleaning the inn, gathering food) are now in an Inn Upkeep submenu
- Evening hangouts, you can interact with each companion once each night
- Evening hangouts, different actions will improve companion dispositions
- Fixes
- Soft lock if you completed the dungeons out of order.
- Crash when cancelling high stamina attacks
- UI error in Hangouts when Lucy is fractured
- UI Error with heart tree progress bars
- Clearing event options 1 and 3 could cause soft locks.
- Added
- Elite training skill can be learned - increasing your MAX HP, Energy, and giving the ability to raise stats to 400.
- Training Stats: You can pick two stats to train to 400 - choose between Power, Agility, Defense, and Magic.
- To unlock Elite training, defeat the Gnoll Nomad in the Gnoll Hills dungeon.
- New potion: Storm Potion - increases magic damage until the end of a fight.
- 2 new enemies: Fractured Gnoll, Gnoll Berserker
- 2 new bosses: Gnoll Nomad, Nightlord
- New bosses show up at the end of the dungeons in the Wispwood and Gnoll hills.
- New enemy trait: Berserker - enemy will deal +1 damage for every 5 points of missing health.
- New enemy trait: Life Steal - enemy will heal for 25% of all damage dealt
- You can craft ropes, lockpicks, and torches at the forge
- New UI art for monster status effects
- New conversation topics with Lucy
- New loot: Nomad Skull: Used for levelling end-tier combat skills and training stats.
- New loot: Nightlord Root: No use currently, will be used to learn advanced spells and magic skills
- New NPC: Zhoe
- 2 New events featuring Zhoe
- New Sex Scene (Ailis)
- Adjustments
- Moved the train attributes button to make it a little more obvious
- Advanced training raises your stat max to 250 instead of 300. Combined with Elite Training, this should make build choices a little more meaningful.
- Lucy's Shield and the Shield spell can now block 100% of damage (and therefore prevent bleed + poison)
- Brag about killing mighty foes to barbarians to gain rep
- Adjusted costs of Ropes, Lockpicks, and Torches
- Dungeon encounter tables have been reworked
- UI adjustments
- Fixes
- It was possible to overspend on resources in inn projects and still bring in guests
- Haste potion mentioned twice on Lucy's skill screen, Burst and Storm potions now referenced properly as well.
- Training attributes wasn't spotting newly collected resources without restarting the game
- Storm potions couldn't be brewed - fixed.
- Alpha 2.61
- Added
- New combat art for dungeon backgrounds
- Redraw of Ghoul and Skeleton Monsters
- New monsters: Elder Ghoul and Tombguard - both show up in some of the dungeons
- Adjustments
- Adjusted fail states in dungeons (losing a fight should kick you out of the dungeon now)
- Fixes
- Dodge crits weren't working on Scale Mail and Plate armors
- Alpha 2.6
- Added
- Dungeons can be found in the meadows, ruins, and gnoll hill regions (explore them to 100%).
- While on patrol, you may encounter a dungeon POI.
- Dungeons can be explored for loot and unique equipment, and play a role in Scout's story.
- New items have been added for dungeon exploration: lockpicks, ropes, and torches. These can be bought from the general goods merchant.
- Dungeon exploration will eat away at your stamina, health, and mana. Use potions to extend your delves.
- Dungeon exploration progress is saved between delving attempts
- Dungeons currently pay out a small pile of treasure, but in future updates will provide unique loot.
- Dungeons are repeatable, but the first clear will give a key fragment for Scout's story.
- Combat status effect overhaul. There are now 7 status effects (up from 2):
- Bleed - Dice rolls are 1d3 instead of 1d6
- Poison - lose health each turn, cannot reduce below 1 health
- Curse - Cannot heal
- Corruption - Increase fracture every turn
- Rooted - Cannot dodge
- Panic- Cannot use items, drink potions, or recover
- Tired- Dice pools are halved (to a minimum of 1)
- Enemy special attacks: most monsters now build up to a special attack every couple turns. These attacks inflict status effects on the player.
- Burst Potions - these instantly grant +3 Action points to your companion in combat
- New Sex Scene (Ailis)
- Adjustments
- Slight adjustment to button UI to differentiate them from other UI elements
- Cannot accesss companion, Hire, or inn project screen while on patrol
- Improved effectiveness of stamina and mana potions in combat (5d6 instead of 3d6)
- Adjusted encounter tables
- Inventory screen UI change - There are now 2 tabs
- Scout's dialog and story have been adjusted to fit with the new dungeons
- Moved companion hangouts from morning time slot to afternoon time slot
- Reduced EXP for most monsters, left the early monsters (wolf + echo) as is.
- Skeletons, Wights, and Forvalaka's are immune to Scout's Hypnosis
- Fixes
- Patrol map UI problem
- Alpha 2.52
- Added
- Sword and Rapier both have a new trait: Parry - granting +1 bonus dice to dodging
- Plate and Scale Mail armor have the Heavy trait, increasing stamina costs for dodging
- Leather and Boiledleather armor have the Light trait, granting +1 bonus dice to initiative rolls
- Chainmail and Fey armor have the slash resist trait, granting immunity to the bleed status
- Lucy Skill: Better reagent yield, reagents now give +2 Antimon and +1 Senic when you free principles
- Adjustments
- You can drink one potion each round of combat without advancing initiative
- Almost all enemies deal +1d6 damage. The earliest enemies (wolves, echoes, blights, spiders) are unchanged.
- Adjustments to potion and item belt UI in combat
- Local Hero skill replaced with Coordinated Strikes. This skill ensures your companions start with 1 AP in combat.
- Gear traits are displayed on the merchant screen
- Slightly adjusted potion crafting costs
- Fixes
- Mana ritual in the gnoll hills wasn't always raising your max mana by the full amount. Fix is retroactive.
- Ellie's explosions won't send your inn's condition into the negatives
- An Ailis/Willow event showing up out of order
- Missing patrol art for army rogue
- Bug preventing winter crews from working on outposts
- Alpha 2.5
- Added
- New Music Track
- New SFX
- New NPC dialog portraits
- New Event Art
- Potion crafting rework: Lucy's alchemy has been moved to the Inn Projects screen and has new mechanics.
- Potions and tools have new crafting recipes with new ingredients.
- To get the ingredients for potion crafting, break down reagents and monster loot with fire and alcohol.
- Potions are more in line with other inn projects, and take time to brew (usually 1-3 days)
- Lucy has a page on the Companion screen, and a skill tree to go with it.
- Lucy has 5 of her 10 skills implemented, all of which improve her alchemy
- New companion portraits for Lucy, Ellie, Willow, and Ailis
- New winter enemy
- Adjustments
- Increased the sell value of Stamina, Healing, and Mana Potions
- Access to potion and tool crafting unlocks more gradually now
- Some descriptions + tool tips
- Stasis ritual changed 84% chance to proc down to 75% chance to proc.
- Nightshades and briar now drop both venom and heartwood
- Echobears, Direwolves, and soldiers now drop loot
- Auto-killing monsters on patrols now gives loot
- Monster loot drops are now guaranteed
- Fixes
- Some missing button press SFX
- Scout will not patrol with you if a) you have no stamina or b) there is a blizzard
- UI fix for dialog boxes on forge screen
- Winter weekend crews were unable to work on Outposts
- Various typos
- Alpha 2.41
- Added
- 7 New Companion Events
- Ailis skill tree
- Ailis will ask the workers who travel with merchant caravans to help you manage outposts on the weekends
- Re-work of companions in combat.
- At the end of each round, you gain 1 companion action point.
- At the start of each round, you can spend companion action points on instant abilities. These do not eat your turn.
- In addition to Action Points, your companions will still need to worry about their own resources (Fracture / Blood)
- Lucy has 2 new spells: Hex and Mana Scythe.
- Scout has 1 new skill: Rally
- Scout's skills (and spells) are listed in the spellbook now.
- Lucy and Scout's available dice pool in combat now gain a bonus from their affinity.
- Some missing tooltips
- Adjustments
- Shield + Lucy's shield now cost resources (mana / fracture) at even their base level
- Spellbook now has multiple pages (one for player, one for companions)
- Scout's spells are listed in the spellbook
- Outpost levels 3 and 4 are locked behind Ailis' skill tree (you won't lose upgrades you already bought though)
- The option to restore the inn on weekends disappears from the menu after restorations are complete
- The base cost of companion skills is applied before picking dice, not when confirming casting (should make costs easier to understand)
- Companions skills/spells have been rebalanced
- Seasonal color changes for Willow
- Fixes
- Outpost supplies don't get used on the first day of adventurer jobs
- Cancelling dice on lucy's spells was breaking her crits
- Possible to go into negative gold buying loot from adventurers after they returned from a job
- Scout teleporting you out of a fight would cost Lucy Fracture
- Road danger was syncing immediately after patrols, causing an early game delay on quest completion
- Haste potions weren't applying properly to agility weapons
- Scout's Feed skill could increase her blood pool beyond its maximum
- Some morning events weren't killing the morning action menu properly
- Cancelling dice on lucy's spells refunds the correct amount of fracture now
- Dwarves weren't showing up to sell their ores
- Morning option to hang out with companions wouldn't show up unless Ellie was hired
- Patrolling costing more stamina than intended
- Various typos
- Alpha 2.3
- Added
- Hire adventurers for jobs out in the forest.
- Build outposts out in the forest that allow multi-day jobs
- New Events
- New Event Art
- New art for lucy hanging around the inn during winter
- Ellie's research leads to alternate versions of the detonate spell.
- Ellie's research leads to Lucy being able to crit with her mana dart spell
- New Sex Scene (Scout)
- Alpha 2.23
- Added
- New SFX
- New Music Track
- Audio options menu. You can now set master, sfx, and music volume.
- 3 new weapons: Spear, Halberd, Wightblade
- Spear and Halberd are polearms. They roll from your defense dice pool. They give you +1 dice when blocking, and gain +1 damage for each 2 agility dice you have
- Wightblade rolls from your magic dice pool. It deals magic damage instead of physical, restores mana on attack, and gains +1 damage for each attunement dice you have
- New Gear screen: gear screen now has tool tips for equipment traits + enchants.
- New Forge Materials: Deepiron and Mithril
- Dwarven expeditions will get more ambitious as time goes on, offering better rewards.
- Forge upgrades: Ailis can upgrade your weapons and armor at the forge - raising the max upgrade rank from 3 to +5.
- Forge Gear: Ailis can forge armor and weapons for you. This takes time, coal, and ores.
- Complete merchant rework. The UI is much nicer and the merchants have portraits now. This will be expanded on in the future.
- New Sex Scene (Lucy + Ellie)
- New Event
- New night POI for Scout (forvalaka hunting)
- New Event art
- New Sex Scene (Scout)
- Temp fix: If you are playing an old save where you missed Ailis during the winter, a button to add her to the party will show up starting in spring. Has not been thoroughly tested, use at your own risk.
- Adjustments
- Companion POIs on the patrol map have a small animation to make them more obvious
- Weighted chances of unlocking some scenes quicker
- Adjusted inn guest payouts. The reputation level of your inn has a bigger impact.
- If you choose not to fight the Wight with Scout, you can still do night patrols until you're ready to face it
- Redraw of hardplate armor
- Ability to adjust storage bonus provided by the Cellar
- Your friend-shaped lizard has expanded their inventory to include shinier rocks
- The Patrol POIs for recruiting Scout, the Dryad, and Ellie now show up in both patrol and hunting modes
- You can forge coal and materials at the same time
- Adjusted forge times and outputs
- General goods are available for purchase even when the road is dangerous
- Slightly lowered the maximum food and alcohol cost for the army staying at the inn
- Fixes
- Possible to be blocked from donating to the dwarves even if you had enough resources
- Spell tomes were missing from the merchant menu
- Willow's scene picker wasn't working
- Scout was generously contributing more rent than intended
- Greenhouse was giving false positives on finished projects (blades + armor)
- Could go negative gold bartering with soldiers
- Crafting armor could result in crafting weapons
- UI bugs
- Using spacebar to progress dialog during events could soft lock the game (caused by a default key binding in godot).
- Could not use the guests quick-buy options after winter
- Fracture art showing up scout's combat portrait
- A sequence break that could lock you out of late-night reading during scout's questline
- Gear screen wasn't showing player + lucy spell bonuses correctly
- It was possible to go negative into your patrol notes
- The game could crash in some instances when you encountered a wolf at too high of a level
- Various typos
- Alpha 2.11
- This build includes the brand new patrol system, and comes with a lot of content centered around that system. There are 5 new points of interest to visit and explore, some new NPCs, new events and reworked balance.
- This update really effects the core progression of the game, so I really do recommend starting a new save to check it out. It might still work fine with a late game save, but not a lot of testing was done with anything past the first winter.
- There will be a lot more added to this system in the next few updates, including the ability to post bounties so that adventurers can help you clear out monsters in the forest. There will also be a variety of night events and points of interest for scout to explore.
- Because this new system changes a lot, I'm expecting there to be bugs I didn't catch in my playtesting. Please let me know what breaks, and I'll get it fixed as soon as I'm able.
- Thanks again for checking out our game! I hope everyone enjoys.
- Hot Fix
- Adjustments
- You can now only auto-kill enemies you'll already fought at least once. Auto-killing low level enemies could sequence break Scout's story.
- If you encounter injured soldiers in the forest, you can use the battle-heal spell to help them
- Adjusted order of some events
- Fixes
- Various Typos
- Alpha 2.1 Patches Notes
- Added
- New SFX
- New Weapon: Warhammer. Rolls with Power and has the Momentum trait.
- New Weapon trait - Momentum: Get a damage bonus when have multiple of the same dice roll in your attack. Doubles gets +3, triples is +6, four of a kind is +12 and then +6 for each step above that.
- New NPC: a friend-shaped lizard
- New NPC: Ole
- New Tea: Ole's Tea.
- New Forge material: Starsteel Ore
- Three new research topics
- New Quest: The Star Tower
- Complete rework of Patrols, hunting, and gathering
- New Events
- New Points of Interest
- Adjustments
- Substantial rewrite to the way the game tracks time + events.
- Some tweaks to research / late night reading
- After a specific event, Scout might bring you army dogtags in the morning
- Reduced increase to max stamina from going on patrols
- Reduced Ailis' brogue. She'll reserve it for her more excited moments.
- You will now need to trade 5 patrol notes to Scout for her monster loot
- Fixes
- Could overspend on the mining expeditions
- It was possible for the 2nd slot in Experimentation to come up blank
- Various Typos
- Various UI fixes
- Merchants will show up again after winter.
- Deedra dialog was the wrong color in prologue
- The UI for visiting the mining camp indicated it took a time slot, this isn't the case
- Even at 0 energy, you could still fool around with Scout and Ellie
- Haste potion was showing incorrect prices unless you back out of the menu and re-entered it
- Buying supplies from the guest menu had the incorrect costs during winter
- Sometimes army guests would still show up if you closed the inn early
- Feybloom, Fey Armor, and Fey Dagger growth progress wasn't saving correctly
- Alpha 2.0
- Added
- New SFX
- Many New Events (~25)
- New Companion, Ailis.
- New Sex scene (Ailis).
- Some new event art
- Fixes
- Some missing tooltips
- Willow wasn't always getting affinity increases during hangouts
- Telling stories was applying the wrong affinity increase
- Various typos
- Prospectors could show up too early
- Heart Tree was triggering a false positive on finished project alerts
- UI adjustment
- Alpha 1.9
- Added
- New Music Track
- New SFX
- Combat art for Lucy's Fracture
- New Events (3 New Willow events and some story events)
- New NPCs (Bright + Fractured Dryad)
- New skill on Ellie's skill tree
- New skills on Willow's skill tree (almost all of them, just 1 missing now) - You can raise her affinity to max.
- New tool: Fey blooms. Restores some health / mana / stamina and cures status effects.
- New weapon: Fey Blades. An agility weapons with high crit modifier and the Mana Leech enchantment.
- New Enchantment: Mana Leech: Recover mana equal to your Attunement dice whenever you attack.
- New armor: Fey Armor. Strong armor with the Fey Touched enchantment.
- New Enchantment: Fey Touched: Gain 1 bonus die to all spell rolls.
- New Materials: Iron Ore, Coal.
- The Forge is available.
- You can forge materials using chopped wood and iron ore.
- You can forge coal using chopped wood.
- While the forge is running, your inn's temperature cannot fall below 40
- A small troupe of prospecting dwarves will visit the inn on weekends. Invest in their mining operations with food, drink, and gold - and they will bring you ores and coals for the forge on their next visit.
- Recoded the alert system that tells you when an inn project is ready
- New optional Winter Start for those who wish to test late game content-A new enemy type arrives in winter
- Adjustments
- Reduced cost for 3 of Scout's skills.
- Reduced the chances for guests to show up in Fall, and severely reduced the chances for guests to show up in Winter
- Merchants only show up every other weekend in Winter
- Cost of goods from merchants during winter are increased
- Weather events / seasons will prevent some scenes from taking place outdoors
- Audio adjustments
- Willow's sex scenes are spaced out in her progression now
- Fixes
- Various Typos
- UI tool tip fixes
- Wight's combat skill was showing up on other monsters
- Code cleanups
- Alpha 1.81
- Added
- New Music Track
- New SFX
- New Events
- new companion: Deedra.
- Lucy's Fracture now has a voice of her own. After getting to know Lucy, if her Fracture raises too high, you may get an opportunity to become better acquainted.
- All of Lucy's sex scenes now have a 3rd variant that includes Deedra
- Multiple events surrounding Deedra
- New dialog with Deedra in the evenings
- You can now use a calming tonic outside of combat to remove fracture build-up from Lucy.
- Adjustments
- Updated some monster art
- Adjusted SFX
- Minor changes to quest descriptions
- Fixes
- Some of Lucy's dialog was triggering at the incorrect time
- Possible to go into negative stamina with certain interactions
- Rookie adventuring parties weren't contributing to guild rep in some circumstances
- Choosing a mana potion as your first potion could break an event
- One of Deedra's events could appear more than once
- Alpha 1.75 Patch Notes
- Added
- Many new SFX
- 3 new sex scenes with Willow
- Willow portrait art
- New morning action: Spend time in the greenhouse with Willow.
- New dialog with Willow
- New Events
- New Monster, the Briarlord. A poisonous fey that will start showin up at level 23
- 2 New mid-tier enemies - the dire wolf and the echo bear.
- Dire wolves replace all wolf spawns at level 15+
- Echo bears replace all echo spawns at level 19+
- Once you seen all of a character's sex scenes, you will get a menu that lets you choose which scene you want to see the next time a scene would be triggered.
- Adjustments
- SFX adjustment
- Enemy encounter chances modified
- Enhanced Dodge level up now gives 1 bonus dice instead of 2
- You can now start spending time with companions on nights with no guests right away (before the option only appeared after the army arrived).
- Fixes
- Can no longer go into negative exp with army special training
- Possible for Scout to not increase level after killing the Wight
- Various Typos
- Lucy's hair decorations floating in rooftop cutscene
- Alpha 1.6 Patch Notes
- Added
- many new or improved spell SFX
- Blizzard weather during winters.
- New Events
- New mechanic - nighttime writing. Once you raise Ellie's affinity high enough, you'll have the opportunity to exchange experience points for gold.
- New Sex Scene with Eleanor
- Ellie's affinity can be raised to 300, and there are new Skills on Ellie's skill tree
- New Potion: Rejuvenation. Rejuv potions restores health + stamina + mana at the same time.
- Adjustments
- UI indicates when you are over your storage limit for wood / food / alcohol / materials / reagents
- When you lose a combat, your next combat during the daytime will be a little easier.
- Playing dice or telling stories with companions reduces Lucy's Fracture
- Fixes
- Heartwood drop rate was lower than intended
- Energy not being removed at the end of certain scenes
- Various typos
- It was possible to go into a negative blood pool with scout
- There were instances where Lucy was hiding when she shouldn't be
- Alpa 1.5 Patch Notes
- Added
- New SFX. Highlights include Scout's spells, fog ambiance, and many inn sounds.
- New Sex Scene with Scout
- Complete redraw of Ellie's second sex scene
- New combat art for Scout
- Scout's maximum affinity is now 400, and all of her skill tree is available.
- Scout will occassionally pay you a nighttime visit when she gets hungry.
- Scout's current bloodpool is visible on her companion page (only after she admits to her true nature)
- Craftable blood vials. These are quick-use items that give Scout +30 blood in combat.
- New Events
- A bunch of events have new art
- As the temperature decreases, there's a cold effect that creeps in on the edges of the screen
- A button beside the temperature bar that allows you to instantly burn chopped wood (instead of having to wait until evening).
- High level army reputation unlocks:
- Squared Away: Increases storage for all inn resources by +5
- Battle Heal and Incinerate Spells.
- New Spell: Battle Heal. High mana cost spell that heals you and removes the bleed status.
- New Spell: Incinerate. Powerful attack spells that burns an enemy, denying their ability to regenerate.
- New Enemy: The Wight.
- The Wight is the games first boss, although it is more of a mini-boss. It has 2 phases, and will require some preparation and heavy firepower to bring it down.
- New item category: Forge
- Forge items will tie into the upcoming forge mechanics.
- New tool tips
- Adjustments
- Scout passively regains slightly less blood per day
- Spell casting combat UI changes
- Reduced the army's room usage from 8 to 5.
- Some dialog adjustments (incorrect season was being referenced)
- Doubled drop rate on monster parts
- Reduced the rate at which road danger builds in fall (should see more events now)
- Do to mass demand, dryad is more likely to show up
- Made it more clear which level ups aren't in the game yet
- Fixes
- Weekend evening army quartermasters weren't charging gold
- Trading with soldiers wasn't giving the correct amount of alcohol
- Added missing SFX to various buttons.
- Various typos
- It was possible to go into negative gold buying food/alcohol from the quartermaster
- It was possible to go into negative stamina interacting with your companions and then with lucy
- Alpha 1.40 Patch Notes:
- Added
- New SFX
- Mute Button for music
- New Character Art
- New Events.
- Expanded Ellie night visit event
- New Sex Scene
- Adjustments
- Audio balancing changes & other adjustments
- When loading a save file, the day of the week is listed
- Removed Chromatic Aberration effect from prologue
- Removed the chat button from companion screen, it was misleading players into expecting affinity increases when there were none.
- Fixes
- Fix related to research stamina costs
- Army soldiers weren't offering the full spectrum of monster parts
- UI glitch on companion screen, completed event descriptions weren't word-wrapping correctly
- Alpha 1.2 Patch Notes
- Added
- Fall Gameplay changes:
- The Capital's army is moving through the area, heading to the Ashlands.
- Command staff will be staying at the inn for a while. This will use up to 8 of your rooms.
- Lucy will stay hidden while fractured for fear of discovery.
- The Army tracks reputation. Treating the soldiers and command staff well during their stay will increase this reputation.
- Increasing your army reputation will give you access to passive bonuses, new events, and new skills to spend experience on.
- There are new army guests that can show up in the inn:
- Army Veterans, Army Clerics, Army mages, Army Sappers, Army Infantry, Army Riflemen, Army Greatswords
- New Loot: Army Dog Tags. Sell them to the bounty officers for gold and army reputation.
- New Army NPCs - Runa, The Captain, and the Lieutenant.
- New Conversation topics with Lucy.
- New Sex Scene (Lucy)
- New Events while out on patrol.
- UI animations to draw attention to high road danger and low temperatures.
- UI Color changes to draw attention to low Wood, Food, Alcohol, Reagents, and Materials.
- Alternate Fall Start. You can start around day 65 with some skills, inn upgrades, and quests already completed. This will provide a softer start to the game, and drop you a little closer to the new content.
- Full screen mode added. Press alt+enter to enable full screen (or toggle it back off). (note, it works once you are in the game, not from the main menu. for now. I'll improve the functionality in the next update)
- 1.21 specific** You can buy supplies from the quartermaster on weekends when serving command staff or soldiers at check-in.
- Adjustments
- Optimized how events + sex scenes are handled on the back end. There may be new bugs associated with these changes, let me know if you encounter anything weird.
- Fixes
- Fixed a visual bug where the correct potions might not show up when interacting with guests you've already sold potions to.
- Multiple UI fixes related to godot point release
- 1.21 specific** Cannot go over cap on army reputation.
- 1.21 specific** UI issue where army check-in UI would appear on top of events soft locking the game.
- Added
- New SFX
- New Events.
- Fall weather effects
- Adjustments
- Updated some Sex Scene art for Lucy
- Updated some NPC art
- Combat changes:
- You can now look at your spells without commiting to spell casting as your action.
- You can now look at your potions without commiting to drinking a potion as your action.
- Fixes
- Scout wasn't recovering her combat bloodpool. It's fixed now (she'll recover 20 every night, and an additional 50 if you flirt with her).
- Alpha v1.11
- Alpha 1.1 Patch Notes
- Added
- New Music track
- New SFX
- New Sex Scene (Ellie)
- New Conversation topics with Lucy
- New Events
- New Weapon and Armor.
- Katana Weapon.
- Hardplate Armor.
- New weapon and armor traits. These are passives to help differentiate gear.
- Daggers and the Katana deal 2x damage on crits instead of 1.5x
- Greatsword gains +1 damage for each dice in your power pool.
- Axes will remove physical defense dice from enemies damaged by them.
- Hardplate defense dice can't roll lower than 3.
- Night Patrols with Scout.
- You can now patrol with Scout during the night.
- Scout replaces Lucy as your combat companion during these patrols.
- Scout has her own abilitis to aid you in combat.
- Life Drain. Deals magic damage, and restores some of your health.
- Hypnotize: Dazes the enemy for 1 round.
- Feed: Low damage physical attack, restores blood points to Scout equal to damage dealt.
- Rupture: Medium physical damage, also applies the rend status.
- Scout can apply two new status effects to your enemies:
- Rend: When you rend a target, they will lose 1 of their physical defense dice.
- Dazed: if you daze an enemy, they will have 0 physical defense on their next turn.
- New enemies come out at night. All three of these are nasty as hell - so come prepared!
- These new enemies are very hard to kill compared to anything else. They are also completely optional.
- New monster abilities:
- Regenerate: an enemy with regenerate recovers 10% of their hit points every turn.
- Manaburn: You'll lose mana equal to half the damage dealt to you.
- During the fall, Lucy will stay out of sight in the evenings if fractured.
- Fall Merchant changes:
- Supply merchant renamed to quartermaster.
- Bounty Officer added. Sell them monster loot for gold.
- The way road danger works during the fall has changed. It will never be reduced to 0, but can never raise to maximum either (merchants will always be available on the weekend).
- Adjustments
- Updated scout's character page art.
- Changes to the night action menus.
- Fixes
- Cleaned up night time interactions code. I'm hunting down a handful of sequence break bugs, and this will help.
- 1.11 Specific* New weapon and armor now show up in the enchanting menu.
- 1.11 Specific* Bug where a weapon with a higher crit modifier effected the modifier on all crits in combat
- Alpha v1.02 HotFix
- Just some quick fixes to address issues brought up.
- Unless this patch seriously breaks things, the next fixes will show up in the next major patch. Thanks! (I also included one free bonus event)
- Alpha v1.01
- Added
- New Companion system. Hired NPCs have had their roles increased substantially.
- Each NPC tracks affinity and interest in more detail.
- Each NPC has an individual skill tree.
- Each NPC has unlockable passives with quality of life improvements.
- NPCs have a new event system that progresses their story.
- Not all of the skills and events are implemented yet, but they are on the way. I've included notes in game when events / content are missing to reduce confusion.
- New NPC: Ellie. She'll show up after you meet Cienna.
- New Morning and Night Activities.
- Morning: Catalog the Tower with Ellie.
- Night: Meetings with Scout.
- Many new events. Of note, Companions will bring up Lucy's fracturing when they see it for the first time.
- New Loot category: stories. Right now there are patrol notes.
- Rolling Autosaves. You can now load a save from your 3 most recent days. This is the first step in expanding the games save / load functionality.
- Weapon enchantments - starting with 2, more coming soon.
- Power Draw -> Add 3 bonus dice when you attack in the first round of combat
- Keen Edge -> Add +2 damage to attacks. Stacks with upgrades.
- Seasonal Art for the inn.
- First Seasonal Merchant. Once fall hits, the supply merchant will offer bulk sales on goods.
- New SFX
- Adjustments
- Revamped late night reading / research system
- Updated art for some NPCs
- Updated art for some events
- Prevent interacting with inn projects at night
- Cleaned up some of the writing
- Adjusted limits to spell bonuses earned from experiments
- Lucy won't immediately segue from event dialog into telling you to fix the inn anymore.
- You can now interact with Scout during the day, but she would really rather you didn't.
- Fixes
- Kegs wouldn't show the type of alcohol being brewed on load.
- 1.01 specific: You weren't able to sell kegs (changing Scout's skill tree broke this, its fixed now)
- 1.01 specific: It was possible to get locked into a meeting with Scout.
- Alpha v0.92
- Added
- New Events that flesh out the early relationship with Lucy.
- Note, if you load a save where you've already romanced Lucy, most of these won't trigger.
- Various other new Events.
- New Variations to existing sex scenes.
- New Action Panel Art (the little images that show up on the left side of the screen).
- More Tooltips.
- New SFX.
- New Sex Scene with Scout.
- Adjustments
- Art pass on sex scenes. Most scenes have some new or revised art.
- UI Adjustments.
- If you haven't encountered any undead, the fog will linger until you do.
- Fixes
- Bleed status effects were lingering past the end of combat on defense rolls
- 0.91 specific* It was possible to increase your maximum stamina beyond the intended limit.
- 0.92 specific* It was possible to overflow your inn's reputation, resulting in progress loss among other issues.
- Alpha - v0.8
- Added
- New Monsters - You might start to see the undead wandering the forest. The cause is anyone's guess.
- New Weather Event: Fog. Exploring the forest takes longer, and you're more likely to run into trouble.
- New Forest Events. The Undead are causing some trouble.
- New Quest. Discover the source of the undead and figure out what can be done about it.
- Combat Status Effects: Some enemies are now able to poison and bleed you. Sorry.
- Poison: Deals 5 points of damage at the start of every turn. Cannot take your last point of health.
- Bleed: Halves the dice roll results when attacking, blocking and dodging. Bonus dice are unaffected.
- Both status effects clear at the end of combat, and can be cleared by taking the Recover action (once per fight).
- New sex scene with Scout.
- Adjustments
- Updated some sex scene art (Added outfit variation and Fracture art)
- Fixes
- Load error with kegs - could not tap 3rd keg in some instances.
- Dryad Event kept showing up even after moving her into the Greenhouse.
- Scout's upgrades will now accurately spend your resources.
- Fixed Merchant UI breaking when roads are dangerous
- Crash related to UI Gold change
- Tapping a keg while taking guests wasn't updating their availability.
- Alpha - v0.7
- Added
- New SFX
- New Events
- New NPC - Scout. She can help you in expanding the inn's brewing capabilities.
- New Quest Chain, centered around the Dryad. Try to save her from becoming another Fractured Monster.
- New Weekend Merchants, sell and buy brewing items (ingredients + kegs)
- Adjustments
- New renderer - should fix compatibiliy issues with older hardware (black screen on startup)
- The tower was simplified somewhat, should be a little less confusing.
- Fixes
- infinite stamina gain glitch
- Lucy was missing her arm in one of the floor scenes, it's back now.
- Alpha - v0.6
- Added
- New UI Icons + UI Animations
- New dialog
- New Events
- Lucy can shield you in combat
- Tower projects unlocked (Enchanting, Experimenting, and Researching)
- Enchanting allows you to apply magic effects to your weapons + armor. 3 armor enchantments are currently in game, more to come.
- Experimenting allows you to spend time + resources to discover new spells and upgrade known ones. Only upgrades are working at the moment, spells coming soon.
- Researching allows you to spend time + resources for big chunks of EXP.
- New resources added to support tower projects. They are currently monster drops.
- Adjustments
- Farming UI Adjustments
- Adjusted some monster stats
- Fixes
- Fixed a nasty save bug. Some progress would save before the start of the new day, this is no longer the case.
- Various UI fixes.
- Alpha - v0.5
- Added
- Indoor and outdoor SFX for rainy weather
- Additional Music Track
- New Gift / Resource / Outfits: Flowers. Lucy will show her appreciation by wearing a flower in her hair.
- New Item Inventory Menu
- Greenhouse farming has been added.
- Brewing has been completely overhauled.
- Many new resources added to support brewing and farming.
- Most ingredients and seeds can be found gathering food and reagents. More methods of obtaining them are on the way.
- If you have extra grain or fruit ingredients, they can be processed into food at mealtimes.
- Adjustments
- Mana Bolt and Smite spells are now more powerful.
- Gifts can incrementally increase Lucy's maximum affinity
- Fixes
- Fix: Sometimes when two events triggered at the same time, the game would lock.
- Fix: Skipping sex scenes shouldn't lock progression to additional scenes.
- Alpha - v0.4
- Added
- New Sex scene (try going to sleep while its cold with Lucy's desire very high).
- Updated cut-in art and new options for interactive sex scene
- Many new lines of dialog
- New SFX
- Adjustments
- Lucy will not repeat night time dialog concerning level ups, inn upgrades, and reputation. She will still repeat dialog for quest reminders and when you give her gifts.
- Adjusted some item descriptions for consistency
- Fixes
- Fix night time chats ocassionally triggering more than once.
- Fix for event buttons not showing up if you've small talked too much.
- Fix for clearing event ending hanging on failed dialog load
- Fixed Quest Log appearing behind guests UI
- Fixed bug associated with skipping sex scenes
- Alpha - v0.3
- Added
- Weather events have been added to the game. Look out for rainy days.
- Many new story events, mostly focused on the early game.
- There's a button labelled "CA" on the left side of the screen now- it will toggle the Chromatic Abberation effect.
- The ability to skip all sex scenes (little X button in the top right corner). You will still gain all stat adjustments even if you skip the scene.
- Some new dialog portraits
- Adjustments
- Some activities are now locked behind progression
- Fixes
- Fixed a visual bug where blocking or shielding would indicate a crit when there wasn't one
- Fixed a visual bug where certain UI elements would appear in the wrong Z order
- Alpha - v0.21
- Fixes
- Fixed save compatibility with initial alpha. (Events would not trigger correctly if using a save from an older version.)
- Fixed crash associated with loading a game with a level 6 inn.
- Alpha - v0.2
- Added
- Option to Gather Food in the Afternoon.
- Events now occur. The first batch of events can be found while out in the forest on patrol, hunting, or gathering reagents.
- Added new conversation topics.
- Added new NPC - A dryad who can be found out the forest.
- Combat art assets added and updated
- You can now see your total dice pools during combat encounters.
- Adjustments
- Criteria for some of the conversation topics to appear
- Fixes
- Corrected a situation where no topics would appear when talking to Lucy
- Fixed a small load bug that could eat a day
- Fixed mislabelled potion in crafting menu
- Fixed some typos (no doubt the first batch of many)
- 2024-10-30
- Early Access Release
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