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Whispering Ledger cover 0.5 – Ren'Py adult game by WispDev free download

Whispering Ledger

by WispDev

4.5 (17 votes)
Ren'Py Abandoned v0.5

Game Details

Version
v0.5
Developer
WispDev
Engine
Ren'Py
Status
Abandoned
OS
Language
English, Russian, Japanese
Censored
No
Updated
15 August 2026

About

You've left your island hometown to set up shop in Valencia, Dalren's bustling trade city, and the ledger you keep is as much about survival as profit. This is a story-first visual novel, and it says so itself: if you're after a quick fap, look elsewhere.

The premise is trade and politics as much as anything else. Selling to both sides of a divided city builds your business but drags you into the fallout, and your reputation shifts depending on who you favor and who you burn.

Day to day you're managing a shop, weighing choices that affect standing with different factions and characters, and working through a branching story that ends more than one way depending on how you played it. The intimate scenes exist inside that structure rather than replacing it, so don't expect a menu you can skip straight to.

Changelog

v0.5
  • Added Rank 4 Balae Quest
  • Added Rank 4 Mia Quest
  • Changed Whole Vending Tiers to the following:
  • Tier 1: 4.5k → 10k
  • Tier 2: 14k → 40k
  • Tier 3: 40k → 100k
  • Tier 4: 30k - 88k → 75k - 225k
  • Balance Sweep for the apothecary:
  • For potions with a minimum requirement of 1 ingredient: Output 1 - 2 potions per batch
  • Min requirement of 2: Output 1 -3 potions per batch
  • Min requirement of 3: Output 2 - 4 potions per batch
  • Item Exclusions
  • Instead of constantly pressing the button that excludes craftable items, donations, etc, now you can press the “Set Exclusions” button, which will open a modal of checkboxes with item categories.
  • These will automatically set those items to not be for sale each time you open the shop, without you having to constantly perform a rhythm game to make sure you don’t accidentally sell all of your ores.
  • In hindsight, this should have always been how the system was designed.
  • Nero’s icon has been added to relevant items and selections.
  • Apothecary recipes now actually show the minimum amount of specific herbs required (if any).
  • Now, after learning a recipe in the Apothecary, you can select that recipe from the left panel and the max craftable ingredients will automatically be selected.
  • For Ashura, Rocinante, and Tyra, there’s a Repeat button that re-launches whatever is in your “Yesterday’s Picks” section.
  • All Shop UI has been expanded to fill the screen so I have more space to work with and add future functionality.
  • The Upload/Download Sync button was obscured on the Save/Load menus so now they’ve been added to the top right of the page.
  • Bug fixes
  • Recipes using Wintermint were giving incorrect minimum herb requirements in the recipe book.
  • Since a lot of these recipes actually require 4 herbs, the min and max output have been increased.
  • The Daily Report was tracking net gains/losses from the past 2 days, not only the previous day.
  • Also, a lot of gold sources weren’t being tracked at all, so the number was always kind of incorrect and you weren’t getting taxed on it.
  • Stay tuned for another visit from Stheno.
  • Non-English languages couldn’t see the pagination arrows on the Save/Load screen
  • Japanese hour and year display was incorrect for save files.
  • Post Update Bug Fixes
  • You could start the faction quests without completing the main story
  • Gallery entries for the new quests were unlocked before completing them
  • Customer Mode hadn't been updated with the new quests.
v0.4.7
  • Added Chapter 2 Part 3
  • Thus concludes chapter 2 in its entirety. I feel alright about it overall.
  • Added Enterprise System
  • The enterprise system is basically a way to offload a metric fuckton of gold for some really nice permanent perks.
  • I’ll add more in the future as I think of them, but right now there are 3 perk trees.
  • This is something that will be visible from Day 1
  • Added Boons System
  • Boons are powerful perks you can buy each week, each of which are designed to target a specific shop/system.
  • You can buy 3 per week, and new perks are unlocked as you unlock more shops.
  • Some boons last the entire week, while others have a finite number of uses per week, so check the description.
  • This is also something that will be visible from Day 1
  • Added Achievements
  • Right now, these are in-game Achievements, but they’re set up to be used for Steam as well
  • Essentially, there are perk achievements and perk-less achievements.
  • Perk-less achievements are for basic things like finishing a chapter, faction quest, or something else equally mundane.
  • Perk achievements offer buffs for doing something tedious like sending out 100 expeditions.
  • For the most part, these are things you would have always naturally gotten just by playing the game, you’ll “wander into” most achievements.
  • That being said, most of these things weren’t being counted at all (like # of expeditions sent), so basically everyone is starting every count from 0, as there is no way to retroactively tell how many potions you’ve crafted and whatnot.
  • This too will be visible from Day 1
  • Added Request Board
  • With the completion of Chapter 2, you get access to the Request Board, where you can fulfill item request orders for +30% - +100% of the item’s base price.
  • Items on the board reset weekly, and you get 5 slots per rank
  • Whatever you didn’t finish from the previous week gets reset anyway, so make sure to do everything every week I guess.
  • The board is disabled if you fail to pay the newest member of your staff her salary, similar to Mitsu’s perks being deactivated.
  • On that same board is a tab for “Item Sets”, which are thematic item set requests that are permanent, and award +50% base price for the sum of all items in the request.
  • Item set requests are also used to increase the rank of the request board itself.
  • This doesn’t really matter right now because there is no rank 2 event at the time of writing.
  • Adjusted some stuff
  • Mitsu’s base salary is now 3000g at rank 1, and increases by 20% per 5 ranks.
  • Meaning, if you 3x her salary at rank 1, you’ll be paying her 9k per week, which will increase as you rank her up.
  • It’s due to inflation.
  • She’s worth it.
  • Expeditions can now be sent in batches.
  • So at Rank 3, you’ll select expeditions and then “Add to Batch”. Once you’ve selected 3, the “Send” button will send all of them at once.
  • I don’t know, I think it’s more efficient but it might actually be the same number of clicks.
  • Bug Fixes
  • It was impossible to get the Herbivore achievement if you already mastered all recipes, and even if you did get it it was basically useless because it only read from valid-recipe failures…which…if you mastered them…they can’t fail…
  • It was also impossible to get Easy Mark because the way I had it set up is it was looking for a single 100k base loan instead of a loan that hit 100k due to base + interest
  • The boon “Serious Hyena” would throw an error if you ended the day without sending out any expeditions (or having them all fail I guess)
  • Matching Grant actually let you gain +20 rep over the daily cap, instead of just the +10 stemming from buying the boon.
  • You’ve actually never been able to see Mitsu’s impact on your base prices in the pricing screen…so now you can.
  • You met Yuna, didn’t you?
  • The values for items in some of the shop events and Nicole’s prologue were hardcoded instead of the new database-reading format.
  • You were getting fleeced this whole time
  • The batch expedition deployments added too many clicks, I think, so now the “Add/Remove” buttons are in the expedition list column instead of the details column. 4 clicks vs 7.
  • Post-Update Changes (lol of course)
  • I think the (+x% Mitsu) display was taking up too much real estate when telling you your odds of selling an item. Now the numbers just change colors when they’re different from the base percentage.
  • I think it looks a lot cleaner.
  • This also means when you’re losing sale odds due to low reputation, the value will appear in red.
  • Free haggle refusals never actually showed losing 0 rep when applicable, but now they do.
  • You can now actually see how many bulk sale slots you have in the pricing screen and the sales report screen.
  • You really had no way of knowing why all of your items weren’t being sold at once before.
  • This one should have been obvious to add since v0.1.
  • Customer Mode added
  • The game is now split into Merchant Mode and Customer Mode.
  • Merchant Mode is the full experience while Customer Mode is basically just rank events and the main story.
  • Customer Mode doesn’t include Shop Events, Clerk Events, or Donation Events, because you can completely ignore those in Merchant Mode as well.
  • Aside from bugfixes, I’ll be dedicating exactly 0 additional time on Customer Mode, as it is not the way the game was intended to be played.
  • You get the option to choose between the two in the intro sequence, and you can’t switch mid-playthrough because that wouldn’t really make sense.
  • When buying or crafting individual items from Nicole, the selector will move to the next available item instead of resetting the selected item each time, which was probably annoying.
  • Huge Translation QA sweep.
  • I don’t get feedback on translations so I just assume they’re bad, thus I keep doing QA passes over them.
  • This time, each language got a line-by-line pass over the course of like 30 hours per language.
  • I bet it’s bad.
  • Added Sound Effects for shop stuff!
  • I like these. They make me smile.
v0.4.6
  • Added Chapter 2 Part 2
  • This ended up being shorter than I anticipated. Huh.
  • Added Korin’s Forge
  • Craft weapons and stuff.
  • Check the help tab for help.
  • Added Mitsu’s rank 10 quest
  • Ahhhhhh
  • Added Rank 10-14 perks for Mitsu
  • Ahhhhhhhh
  • Added Aqua’s Phase 2 Donation…Phase
  • The requirements are a lot more reasonable.
  • Added Aqua’s Phase 2 Quest Completion…Event
  • Short and sweet, maybe.
  • Reputation Changes
  • Putting an item up at Below Market gives +1 (up from 0) reputation per item, and selling it gives an additional +1 (down from 2) reputation
  • Putting an item up or successfully selling it Above Reputation doesn't impact reputation (up from -2), but failing to sell it reduces reputation by 4 (down from 6)
  • Mitsu Exp Changes
  • 2 xp (up from 1) per 5 market (125 items per level)
  • 3 xp (up from 1) per 2 above market (~35 items per level)
  • Alchemy Changes
  • Now there’s a “Repeat” button you can use that will automatically put in the last ingredients you used to successfully create a potion.
  • It also works if you fail to make a potion but got the recipe correct.
  • The recipe cards are a little cleaner I guess.
  • Guild Staff Questions
  • Ask her questions!
  • Reduced Martials Arts Training requirements
  • 10 days? Why, exactly? I don’t remember.
  • Removed Gender Field
  • For spoiler reasons and expectation reasons.
  • I actually meant to do this like months ago.
  • Functionally, nothing changes, because you already avoid all the scenes you haven’t opted into based on tags (Cultured, Superior Being, Neither)
  • Added some sound effects
  • This was going to be a full thing but I realized it wasn’t that important.
  • You might hear stuff whenever you spend money or craft a potion.
  • More on that later.
  • Broke some stuff
  • I don't know if that's true but I can only assume it is.
  • The blacksmithing system is nuts and a good 35% of this update was while I was and currently am sleep deprived.
  • Have fun out there!
  • Post-Update Changes:
  • Blacksmith Stuff
  • Ores are now arranged in order of output quality
  • There’s now an Optimize button
  • It automatically puts in 5 ores of the greatest quality
  • Minor UI switcheroo so Jewels aren’t cramped
  • Shop Stuff
  • You can now filter items by Type instead of the default sort by aquisition
  • Mitsu Rank 3 Questions
  • Ask her questions
  • Gallery stuff
  • The image gallery wasn’t auto-populating tabs like it was supposed to. Now it does.
  • Translations
  • Did a QA pass for all new translations so hopefully that means something.
  • Some items weren’t translated at all so…now they are.
v0.4.5
  • Added Chapter 2 Part 1
  • Added Readable Serif Font Option
  • Redid like all of Balae's Rank 2(1?) quest renders
  • I used a new LoRA back when I did it that I ended up not keeping.
  • All Heidel's Alchemy System
  • I was on the fence about this one up to the wire but I think I finally found something that works out decent enough.
  • Try it out.
  • Share your thots.
  • Also added two more water_ type items.
  • Aqua's Item Donation Requirements dramatically reduced
  • Tell those needy ass kids to make do with less.
  • If you've donated more than the required number of items, it shouldn't break anything, but also you don't get the excess back.
  • Don't worry it's for a good cause.
  • Miscellaneous bug fixes probably.
  • Miscellaneous bug additions probably.
v0.4.4
  • Added rank 2 Faction Quest for Mia
  • This is double the length of the last quest for some reason.
  • All Rank 3 techniques are already added, so learn 'em.
  • Added Sunny Meadows Orphanage
  • Head over to Aqua to donate gold in exchange for reputation.
  • Alternatively, you can help out the renovation process by donating your hard earned materials.
  • Each chapter will add 1 Phase to the orphanage, so once we're in Chapter 2 main story proper, Phase 2 of the renovation will begin.
  • Added Aqua Phase 1 Completion Event
  • Learn more about why the orphanage is the way it is today. Slightly more.
  • Added reputation system
  • Get buffs or debuffs depending on your reputation.
  • Keep it high and unlock more slots to sell stuff in per day, along with increased odds for selling items at higher prices.
  • Although, selling overpriced items lowers reputation.
  • If your reputation is too low you'll begin to lose sale slots, and reduced odds of selling items.
  • There's a cap of gained and lost rep per day.
  • Added Haggle System
  • When selling items that are at or above market, you may get hagglers.
  • Refuse to lower item prices and lose reputation based on the price of the item.
  • Get more hagglers per day (% chance based) at the highest reputational tier.
  • Total UI Overhaul
  • Uhhhhh I don't really know what else to say here.
  • I'll never stop fiddling with the UI so this isn't even its final form.
  • Other stuff I forgot
  • I fiddle pretty much nonstop so who knows what's different?
  • Probably broke a lot of stuff too.
  • Post Update Stuff
  • Added Tyra's Rank 2 Faction Quest
  • You wouldn't fucking believe how hard it is to render being on a ship
  • Weiss only appears after Ch1Pt2 now
  • Someone informed me that getting a loan then getting robbed by Stheno basically bricked their save
  • Oops
  • New title screen and save/load menu
  • Can't stop won't stop
  • Faction Rank 3 Questions Added
  • For Mia and Tyra, of course
  • Even Post-er Update Stuff
  • New Language Options Added
  • Portuguese, Spanish, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, and German.
  • You wouldn't believe how grueling and expensive this process was. I sure hope they're not shit.
  • Tyra Rank 3 Perk
  • All item drops are doubled once Tyra hits Rank 3 for plot reasons.
  • Specifically, the max number of items she could come back with are doubled.
  • UI is now actually completely done
  • For real this time.
  • I genuinely don't want to touch it ever again.
  • Metric ton of typos fixed.
  • You can't keep letting me get away with it.
  • Other stuff
  • I wasn't keeping track, but it's probably nothing significant.
  • Unless it is.
v0.4.3
  • Added Nicole's Rank 2 Faction Quest
  • Added Rank 3 Crafting Recipes
  • Added Shop Events
  • These don't all take place at the same time in the plot so you might hit a bunch of no requirement events each day.
  • Added Main Story Marker
  • Basically it just lets you know what part of the main story you're on and if there's anything left.
  • Miscellaneous things I don't remember.
  • After Update:
  • Added 5 more Shop Events
  • Added Nicole's Rank 3 Questions (Whoops)
  • Added Aqua's profile picture (Whoops)
  • Some image updates
  • Fixed issue where you could see Shar's second shop event without first doing Rat's faction quest
  • "Douglas"
  • Added a chat notification system
  • Essentially, the chat feature has always existed, but I'm a sad person so now I'm somewhat forcing you to interact with it.
  • It's lore bro pls just read it
  • pls
  • Added Mitsu Rank 2 (5, technically) questions
  • Added 3 new techniques to learn in Mia's dojo.
  • Should learn those maybe.
v0.4.2.5
  • Complete UI overhaul with new art assets
  • I think it looks nice.
  • Haggle System
  • Refer to the new "Help" interface
  • Reputation System
  • See above
  • Donation System
  • See above
  • Sunny Meadows Orphanage Renovation
  • After meeting Aqua for the first time, you'll be able to go to Sunny Meadows Orphanage to help out with their renovations and learn about why things are in the state they're in.
  • Every story chapter will have 1 Renovation Phase
  • Completing the phase unlocks an event to learn more...story, and rewards you with a permanent perk.
  • Fixed an ungodly number of typos
  • Moved Weiss' introduction to after Ch1Pt2 to avoid bricking saves
  • Moved Aqua introduction to Ch1Pt3 to avoid overloading on systems after a single chapter
  • This is largely inconsequential because you can play both parts back to back.
  • Some shop events?
  • I forgot which.
  • New Supported languages
  • French, German, Spanish, Portuguese, Russian, Chinese (Simplified and Traditional), Japanese, Korean
  • New images
  • I replaced Balae, Rocinante, and Mitsu's shop images.
  • I also updated Mia and Balae's sprites.
  • I'm very pleased with them.
  • New Bugs
  • I'll bet!
v0.4.2
  • Added Rat Rank 2 Faction Quest
  • Added Rat Rank 3 Chat Questions
  • Added Shop Events
  • These don't all take place at the same time in the plot so you might hit a bunch of no requirement events each day.
  • Added Main Story Marker
  • Basically it just lets you know what part of the main story you're on and if there's anything left.
  • Miscellaneous things I don't remember.
v0.4.1
  • Added Ashura's Rank 2 Faction Quest
  • Added April Event
  • It's in the Bonus section of the gallery.
  • Post Update Changes
  • Reduced expedition costs to 75% of market item value summation
  • Expedition costs were factoring in 100% of the value of goods with a drop rate above 5%, which is why you probably noticed your money wasn't really going up or down on average.
  • Added Cargo Expeditions
  • Cargo expeditions yield 5x materials at 3x the price of a normal expedition, but an additional 75% risk modifier.
  • You can hire Rocinante, who will decrease risk by 60%, at a fee of 40% of the cargo cost.
  • If you're still feeling skittish, you can also buy insurance to keep 50% of the loot even if the expedition fails, but it'll cost an additional 30% of the cargo cost.
  • You can no longer send expeditions to the same place multiple times a day.
  • It didn't really make sense that you could send 3 separate parties to Abandoned Laboratory on the same day.
  • You can still send an expedition and a Cargo Expedition to the same place though.
  • Added Rank 3 Questions for Ashura and Balae
  • Added Weiss' Loans
  • Just like loans in real life, I'm not going to explain this.
  • Just like loans in real life, you can completely fuck over your save if you're not careful.
  • Unlike loans in real life, there are a few guard rails to prevent you from doing that.
  • Nicole's Crafting Adjustments
  • The discount on buying crafted items has increased from 20% to 35% at rank 1, with the same 5% increase per additional rank.
  • Some materials have increased in price.
  • Some crafted items have increased in price to compensate for this increase.
  • Item value increases across the board
  • Previously, having a ton of low value items wasn't an issue because you could sell as many items as you wanted.
  • Now, Bulk Sale slots are previous, so the price of items have been adjusted accordingly.
  • For each expedition rank, you should see a notable increase in revenue per item.
  • Faction Quest Blockers
  • Some faction quests will have different requirements based on plot, such as Rat rank 2 requiring the completion of Balae rank 2.
  • This is to prevent situations where you're juicing faction ranks and start seeing a bunch of characters and plot points that were introduced in chapter 2 while you're on chapter 1 part 1.
v0.4.0
  • Added Balae's Rank 3 Faction Quest
  • Exposition
  • Added Image Gallery
  • So now when you go to the gallery, you'll have the option between the replay gallery and the image gallery. The replay gallery is the same one you know and tolerate, but the image gallery consists purely of still images that you can unlock throughout the story, or just included as part of events. So far, I've included the holiday renders.
  • I can't for the life of me actually think of some images to add.
  • Balance pass for expeditions/seascapes
  • Now all expeditions/seascapes have a formulaic cost based on the value of the items with above a 5% drop rate.
  • Reason being, making gold sinks wouldn't really matter in the current economy until gold gain is balanced. You're spending 500g to make 10k right now. That's nuts.
  • Did something to the UI
  • Probably something bad.
  • Fixed bug where Mitsu couldn't gain exp past rank 4 if you'd maxed her before the rank 9 update.
  • Modified gallery behavior for better gallery persistence
  • Yesterday's seascapes and expeditions are now pinned to the top of their respective lists.
  • Rank event buttons are more obvious to an obnoxious level
  • You can change the player name from the options
  • Gallery is now based on per-save content flags, so if you're Cultured only, you won't see locked Superior Being scenes.
  • There's a Buy All button to buy out crafted items from Nicole's Shop
  • Shop Events now have an entire interface that should give you a better idea of what you're missing.
  • You can toggle Mitsu's trash selling perk on and off.
v0.3.6p
  • Added Chapter 1 Part 3, the final part of Chapter 1
  • You can immediately access this chapter after the previous chapter since no new ranks or whatever were added.
  • Mitsu can now be ranked up to rank 9 after you view her Rank 5 event!
  • Two new shop events
  • Finished updating the GUI!
  • For real this time!
  • Added Rank 2 questions for all shops
  • Naturally, you need them to be at rank 2 in order to see the dialogue option.
v0.3.5p
  • Added Chapter 1 Part 2
  • To access Chapter 1 Part 2, you need to have completed Chapter 1 Part 1, of course, but you also need to have all factions at Rank 2, as the plot assumes you have already done so.
  • Bulk sales are limited to 50 per day, starting with the highest value items
  • It's a max of 50 per day, which can be increased with the implementation of the clerk system in a few days.
  • The roll still counts even if it fails, so if you've been setting all your items Above Market, you'll find that you're only selling like 10 items a day.
  • TAX! TAXES! TAXES ARE HERE ALL HAIL MISTRESS STHENO
  • After you complete Chapter 1 Part 2, you'll be taxed on how much money you made from selling items that week, which is lazily calculated by just using days divisible by 7.
  • It's a 10% tax deducted from your total gold every 7 days, so if you made 100,000g that week from sales, on Day 7 you'll be taxed 10,000g, regardless of whether you spent all 100,000g of that gold inexplicably.
  • It doesn't count gold you've made from the story, so Roland's 10,000g wouldn't be factored in (which was part 1 anyway)
  • Yes you can have negative gold. I don't fully understand how you'd get yourself into or out of that situation, so keep me posted.
  • Added profile pictures for the new folks.
  • Added Mitsu's Clerk System
  • Mitsu has a base salary of 1k a week, but you can pay her 3x her salary for increased sale rate benefits.
  • If you don't have enough money to pay her on payday, you forfeit her perks for that week.
  • You have to choose between two perks per rank for her, but you can always go back and choose an earlier perk if none of the new perks tickle your fancy.
  • Every 4 ranks, you'll need to go through a rank event to get the next rank (so like 5, 10, 15, etc).
  • These events won't be even remotely as expansive as the faction quests. Like, not even close, so manage expectations accordingly.
  • Nicole ate her Wheaties.
  • Lightbulbs have been added to Nicole's lab for items that trigger events.
  • Lowered all expeditions to have a maximum failure rate of 30%.
  • Expeditions were failing way too often, and there's logically no reason for having a 70% failure rate. Why would the Guild even allow you to send people to their deaths that often?
  • UI overhaul for all shops, the ledger, and the gallery.
  • Added helpful system information for each faction and shop screen to explain things you may not have known.
  • You can access these overlays by clicking the vaguely visible question mark cogwheel at the top right.
  • Finally added text size options.
  • Currently, the options are Small, Normal, and Large. I tried doing a slider but it made the game insanely slow, so...yeah. Let me know how you feel about the fonts I guess.
  • Optimized "No Sale" and "All Sale"options
  • Now there are 6 easy buttons to press for whether you want to set all items at Above/Below/At Market, and whether you want to set All/Crafted/Event items to "No Sale".
  • Added a (barely visible) talk menu for Mitsu
  • Added 4 new Rank 2 recipes for Nicole (finally)
  • You need to go to sleep to see them the following day if you're already rank 2.
  • Mobile users were silently being tortured this entire time so I've done like a complete revision to the way text appears for mobile only.
  • You guys should tell me when you're having a bad time, I'm decently friendly.
  • Cleaned up the overuse of sprites from the previous versions, where the character would be in the cg and on the side of the screen at the same time. So taboo!
  • Bug fixes
  • Fixed an issue where if you sent out an expedition and then quit the game and reloaded before the results came in, you'd get nothing.
  • Fixed an issue where Mitsu's shop modifiers weren't actually being used for bulk sales calculations.
  • Reina's gender has been fixed for older saves. All hail the shark salami.
  • Fixed the "About" section crashing the game. I'll break it again with the next update
  • Fixed Tyra gallery unlock bug (I think)
  • When you load an old save, if Tyra is rank 2, you should instantly have the scene at the end of her faction quest unlocked.
  • You should also now be able to just like...get the scene normally
v0.3.4
  • Added the gallery, which has a bad UI but should be fully functional and hopefully not require you to make another save.
  • Added the collab event with Fantasy Futanari to the "Bonus" section of the Gallery.
  • Join Lori on her quest to prove that she's a great explorer!
  • All factions now only require 50 exp regardless of rank. This may change. Trying something out.
  • Added shop events for (almost) every character in the game.
  • These events have different requirements to trigger, and whenever you fulfill all requirements for triggering them except the required items, you'll notice a (bad) lightbulb icon next to item names that are connected to events.
  • When you've seen the event, assuming no other event requires that item, the lightbulb icons will disappear.
  • The events are just flavor meant to appear naturally as you operate your shop, so you don't have to relentlessly grind them.
  • All crafted items sold by Nicole have had their sell prices bumped up.
  • Someone pointed out that you were almost always selling those items at a loss because I didn't take material cost into consideration. Now it's always wildly beneficial to craft items instead of selling materials.
  • Reaction time vs Reina has increased
  • If you don't want to know "what that mouth do", you don't have to find out.
  • Broke a bunch of stuff.
  • This was another super technical update. There are no issues on my end, and there probably won't be any issues in brand new saves, but I have a sneaking suspicion that this bad boy is busted in some way.
  • Added icons to expeditions and scavenging locations that drop materials needed for shop events.
  • Added counter to the morning screen that lets you know how many shop events you have unseen.
  • This is based on item requirements, meaning if you have all required parameters for an event besides items, it'll be part of the count.
  • Events that don't require any items at all won't be part of the count because you'll always trigger that event the next time you open your shop.
  • Attempted to fix save schema issues for players loading old saves in this version and getting undefined variable errors.
  • Fixed issue with Korin bartering causing a bug.
  • Fixed issue with missing Tyra images in shop event.
  • Okay Brother Douglas' event is fixed for real this time.
  • Fixed issue with Professor Shar item names.
  • Fixed issue with Balae's event not existing.
  • Added another Korin event because the other event requires an excessive amount of items.
  • Added "Minimum Item Quantity" feature, which allows you to select a value of that particular item to not go under.
  • So for instance if you had 30 iron ores and didn't want to go below 10, you'd set the min quantity at 10 and batch sell would sell at most 20.
  • Added the intro shop events for all characters.
  • Added beginnings of the "Dialogue" feature, where you can ask characters professional and later personal questions based on story progression.
v0.3.3
  • Rank 2 Rat Quest
  • Meet Cheshire and go with her and Rat to repay a debt that you totally owe to White Rabbit, a group you totally knew the existence of.
  • Rank 2 Mia Quest
  • Taking Mia up on her training offer, you and Zoe, a taciturn new student under Mia's wing, must learn to get along with each other!
  • Faction Updates
  • Rank 2 Rat has another slot of randomly prices goods!
  • Rank 2 Mia has (just one for now) new martial techniques for you to learn and use in the story later!
v0.3.2
  • Adventurer's Guild Rank 2 Faction Quest
  • Join Ashura and a new unlucky companion, Mimi, on a quest to the Ancient Caverns so you can finally upgrade your rank in the guild!
  • Rank 2 unlocks rank 2 expeditions, allows 2 expeditions per day, and all rank 1 expeditions will always be successful.
  • Research Laboratory Rank 2 Faction Quest
  • Word on the street is that an auditor is being from the Council of Commerce to determine the lab's funding. Help Nicole scramble to create a new invention to impress Sherry, a Council employee!
  • Rank 2 unlocks rank 2 inventions (oh shit there's only 1) and reduces the price of producing and buying rank 1 inventions.
  • Updated UI to use a grid profile-based display.
  • Added Mia's Dojo so you don't have to grind it on the same day as v0.3.3 update.
  • Added Wisp's Null Realm, where you'll eventually be able to replay events in the gallery and play through bonus scenes like the collab scenario with Sethi from Fantasy Futanari
  • Removed the random 3 haggle events, which were always meant to be placeholders, but pissed me off while trying to test the new UI.
  • This'll be replaced by mini-events with characters you've met so far in the v0.3.4 update.
  • Converted all images to webp and all music to ogg for a pretty insane filesize reduction.
  • Probably broke something somewhere
v0.3.1
  • Rank 2 Scavenging Faction Quest
  • Try to get to the bottom of Tyra's insistence on collecting garbage.
  • Meet her older sister, Reina.
  • ????
  • Rank 2 Scholar Association Faction Quest
  • Spooky happenings are going on in the library, with pages rearranging themselves and whispering voices echoing in restricted sections.
  • Join Professor Shar and Balae as they try to get to the bottom of it.
  • ????
  • More balancing
  • Exp for expeditions and scavenging have increased to 10 exp per trip, because taking 13 days for one rank is nuts.
  • Rank 2 Benefits
  • Scavenging Rank 2 unlocks level 2 Seascapes that can be studied at the library, as well as doubling the loot rate and halving the trash rate of Rank 1 Seascapes.
  • Scholar Association Rank 2 unlocks researching Rank 2 Expeditions and Seascapes, as well as making Rank 1 research only take 1 day.
  • Text Sizes Increased
  • I increased the font of normal dialogue and interface text by a decent amount for PC/Web.
  • It seems fine but I'm sure something probably got fucked up.
  • Updated Tyra's Shop GUI
  • Now it looks more like Ashura's shop.
v0.3 Chapter 1
  • Added Chapter 1 Part 1
  • The first part of this chapter spans two days, and comes out to 49 new images across different branches. It is inexplicably as long as the entire prologue, and with more images.
  • There's an option to start the next chapter in the morning, before opening the shop.
  • New Characters
  • Luna
  • Roland
  • Mia
  • Korin
  • Brother Douglass
  • Shop Adjustments
  • Tyra and Ashura's expeditions now give 4 exp per run, up from 2.
  • Crafting with Nicole now gives 3 exp per item, up from 2.
  • Buying items from Nicole now gives 2 exp per item, up from 1.
  • Fixed so many typos.
  • So so so many typos.
v0.2.1 Bugfix
  • Opacity settings in Preferences were actually just not working at all.
  • Wisp images updated
  • Added Wisp dialogue explaining end of content for v0.2
v0.2 Prologue
  • Second Half of Prologue
  • Meet Tyra the Shark Feran
  • Meet Nicole the Mouse Feran
  • Introduction to Running a Store
  • Expedition Dispatch (Ashura)
  • Seascape Scavenge (Tyra)
  • Research Lab (Nicole)
  • Library Study (Balae)
  • Black Market (Rat)
  • Added music, tutorials, and sprites
  • Replaced some bad backgrounds with better backgrounds
  • UI overhaul
  • Little stuff I'm forgetting
v0.1 Prologue
  • initial release

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