GhostChaos
by gameonly
Game Details
- Version
- v0.21a
- Developer
- gameonly
- Engine
- HTML
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 8 August 2026
About
A house sits empty for years, haunted by you, and then a family moves in and gives you something to work with. You watch first, then start nudging things your way.
The setup is possession as slow burn: presence before control, influence before domination, a household that doesn't know it's being worked on until it's too late to matter.
Play consists of drifting through the house, picking moments to observe or interfere, and steering members of the family toward situations you engineer rather than force outright. The father's storyline currently anchors most of the content, with office and workplace scenes building out around him while the rest of the house waits its turn. It's built as a sandbox, so progress comes from returning, poking at new triggers, and seeing which scenes have opened up rather than following one fixed script.
Changelog
- Father's Arc Beginning: Added the starting scenes and quests for the father at his office. Currently, 4 full quests are ready, and 1 more is actively in progress.
- Office Content & Assets: Expanded the office locations with plenty of new visuals. The father's office received 6 new assets, the colleagues' office got 2, and the cafeteria features 10 new assets.
- School Fixes: Fixed bugs related to the father visiting the school. He can now freely explore the location (without active actions for now — full integration for both father and mother is planned for future updates).
- General Improvements: Various bug fixes, UI polishing, and expanded interactive elements.
- House Arc: Fully completed all house story branches.
- UI/Visuals: Major improvements to the interface and visuals throughout the house.
- Quest System: Full quest tracking system implemented.
- Main Story: The Ghost begins to regain consciousness and self-awareness. The story is starting to evolve.
- City Locations: First city locations added (School is the main focus right now).
- Sandbox: Expanded freedom and more interactive elements.
- School Content: Significant work on the school arc (it turned out more complex than expected).
- Assets: Added over 30 new assets.
- Story Expansion: Over 70 new assets added to flesh out the interaction branches for the Daughter/Mother and Father/Mother. Every house-based storyline is now fully finished.
- Visual Polish: I’ve overhauled the CSS across all scenes. The game now looks cleaner, sharper, and more consistent across all screen sizes.
- Stability Improvements: A significant focus on making the narrative branches smooth and bug-free.
- New Scenes: Significantly expanded interaction possibilities between characters. Most branches are now complete (except for "Daughter—Mother" and "Father—Mother," which are currently in progress).
- Content Stats:
- Mother ↔ Daughter (4 rooms): 40 new scenes.
- Mother ↔ Father (5 rooms): 38 new scenes.
- Father ↔ Daughter (4 rooms): 51 scenes.
- Plus: about 20 additional scenes for the Father and Daughter path.
- Technical Improvements: CSS has been completely overhauled for a more comfortable interface and better visual experience. Navigation around the house is now much smoother.
- ⚠ Important notes:
- Build Size: Due to the huge number of new visual assets, the file size has increased significantly.
- Bugs: If you encounter any bugs, please let me know. I plan to collect all reports and fix them in a single batch for the next update.
- Plot: I have a clear plan and a written story arc. In future updates, I will reveal why the Ghost acts the way he does.
- Future plans:
- Finish remaining Act 1 branches.
- Act 2 — expansion to the city (school, office, public locations).
- Act 3 — full control over the entire city
- New Scenes: Significantly expanded interaction possibilities between characters. Most branches are now complete (except for "Daughter—Mother" and "Father—Mother," which are currently in progress).
- Content Stats:
- Mother ↔ Daughter (4 rooms): 40 new scenes.
- Mother ↔ Father (5 rooms): 38 new scenes.
- Father ↔ Daughter (4 rooms): 51 scenes.
- Plus: about 20 additional scenes for the Father and Daughter path.
- Technical Improvements: CSS has been completely overhauled for a more comfortable interface and better visual experience. Navigation around the house is now much smoother.
- Alpha
- initial zone release
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