Twin Coves
by Wisteria Games
Game Details
- Version
- Demo v-2
- Developer
- Wisteria Games
- Engine
- Ren'Py
- Status
- Ongoing
- Language
- English
- Censored
- Yes
About
Morgan Cooper used to chase headlines in the big city, right up until a story nearly got them killed. That near-death brush is what pushes them out of the newsroom and into whatever waits in Twin Coves, and the game doesn't waste time being coy about the danger involved.
Morgan's escape from the city becomes a slower, stranger story once they land in the coves themselves, with old secrets and new threats replacing the deadline pressure they used to know.
You build Morgan from the ground up, choosing who they are before deciding who they'll trust, sleep with, or run from as the town's cast opens up across multiple paths and endings. The current build only covers the prologue and the first two chapters, roughly three hours of reading with a handful of CGs, one early ending, and one way to die before you've properly started.
Changelog
- Above features are for the full game. Demo 2.0 contains the prologue and first two chapters, which is approximately 33k words (~3 hour playtime), and features 9 ,CGs, 1 early end, and 1 dead end.
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