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Thirteenth Goddess cover 0.10 – Godot adult game by kereru~dev free download

Thirteenth Goddess

by kereru~dev

4.1 (9 votes)
Godot v0.10

Game Details

Version
v0.10
Developer
kereru~dev
Engine
Godot
Status
Ongoing
OS
Language
English
Censored
No
Updated
21 August 2026

About

You wash up on a world already tearing itself apart, as twelve warring goddesses and a creeping corruption push every local Taerin toward a lust they can't control. Refuge comes in the form of an abandoned temple, and it's yours to fill.

The setup gives you a reason to head into the wilds: catch corrupted monster girls through active-time combat, drag them home, and start undoing whatever the corruption did to their heads. Bringing a Taerin back isn't the end of it. You talk to them, train them, and work through the stat-driven affection system that tracks whether they're actually starting to love you back, before heading out to catch the next one.

Quests tie into this loop directly, with story missions unlocking new scenes and reactions as specific girls warm up to you rather than just handing out generic rewards.

Changelog

#== v0.10 features. ==
  • # Hiwa's Sidequest — "Matariki"
  • # - A new sidequest is available, which unlocks after Quest "005: Her Name".
  • # Talk to Hiwa at night in Haven to begin!
  • # - Learn a little about Matariki, New Year in Aotearoa~
  • # - A new xxx scene has been added for Hiwa, which unlocks at the conclusion of the Quest.
  • # - Illustrated, animated... Get to know our little kiwi friend more intimately!
  • # - New unique equip-item reward!
  • # The Blackwater Caves — new area
  • # - A sea cave becomes accessible from the coast during the quest.
  • # Titiwai — new Taerin species.
  • # - A bioluminescent creature native to the Blackwater's garden chamber joins the roster.
  • # - She's a frail little spellcaster whose power goes wild in the dark!
  • # - Sprites, drop table, preferences, features all built.
  • # COMABT
  • # - mana, mana regeneration, cast speed all overhauled.
  • # - hit area changed for all creatures, so projectiles now hit "them" instead of the ground.
  • # SHOP
  • # - Selling an item that's equipped now shows a confirm step.
  • # - Shop and inventory now properly show item affixes
  • # FIXES
  • # - Rebalanced Storm Gust to scale damage properly, and be less devastating to allies (though it still does friendly damage, so caution!).
  • # - Various combat and quest sequencing fixes.
  • #== v0.09 features. ==
  • # Quest 003 has been rebuilt! This includes some slight quality of life changes, helpful prompts, and a new sex scene for Pasha!
  • # - A new xxx scene has been added for Pasha, which unlocks at the conclusion of Quest 003.
  • # - Illustrated, animated... Get to know your little weka friend more intimately!
  • # Talk + love scenes — stat change feedback.
  • # - A small toaster pops up when in Talk/Approach scenes to indicate ++ Love, fear, mood, etc. changes
  • # SIZE?! Size!!
  • # - You might notice that all your Taerin's portraits are now bigger and smaller~
  • # - Creatures portraits now scale based on their height.
  • # - Two new traits have been added, for BEEG and SMOL girls.
  • # COMBAT
  • # — elemental resist overhaul.
  • # - Many passives and abilities that said they resisted X type damage, should now do what they say.
  • # — FLUSH REACTION
  • # - (BLEED into THRALL burst) has been completely overhauled.
  • # - It's now a lot less dangerous to attack a THRALL with your bleed-attack team.
  • #— Enemy status visibility.
  • # - Enemy portraits now show superstatus icons when an enemy has an active superstatus (BLEED, THRALL etc).
  • # Skill rename: Puncture → Sever.
  • # - Check your Hoiho and Korora, their skillpoints and orders might have been de-allocated.
  • #
  • # FIXES
  • # - Some small fixes to equips interaction in the bag and shop.
  • # - Various fixes made to combat and quest codebases. More optimal!!
  • #== v0.08 features. ==
  • # Equipment System — girls can now equip things~
  • # - A new equip system with dedicated slots: weapon, hat, accessories (x2), and a final slot for secret, "coming soon" type things.
  • # - a number of these new equips can be found in asches shop...
  • # Consumables — items you can use in a fight have been added.
  • # - Food, Honey, and Poras.
  • # - Poras that cure Bleed, Rupture, and Shear can be purchased, or found from wild Taerin.
  • # All are usable by assigning them to combat orders, or used from the bag.
  • # Party Prep Screen and Wilds Party Interface Rebuilt
  • # - The screen you see before entering the wilds now has four tabs:
  • # Overview, Bag, Equips, and Skills.
  • # - Items can now be used from the Bag tab by selecting the item, or dragging an item to a portrait to
  • # do the same.
  • # - To aid this, a girl's active persistent statuses now appear on each portrait.
  • # Combat — action feedback
  • # - Skill names now appear above characters as they act.
  • # Emotional Stats — richer display
  • # - Each tier of Mood, Fear, Obedience, and Love now has a short flavour blurb.
  • # Hovering the stat tooltip tells you what that tier actually means in practice.
  • # - Small adjustment to quests involving stats.
  • # Outfits aded to the game.
  • # - Korora, Iris, and Pasha have new outfits that those who are favoured by the Greenstone Goddess will be able to redeem at Hiwa.
  • # FIXES
  • # - Skill stat bonuses (ranked skills that boosted stats) weren't applying correctly.
  • # - Click-to-move in combat should no longer fire if you hit a menu button.
  • # - Save file deletion is now easier and more responsive
  • # - Combat backend has been greatly optimzed
  • # -combat may now feel different in some instances. Be sure to report any bugs if you find them
  • # - Various other fixes and tweaks.
  • #== v0.07 features. ==
  • # Items & Economy — the first real currency loop is in.
  • # - Defeating creatures now drops currency and materials.
  • # 18 materials added. Each with its own icon and flavour text.
  • # - Loot toaster: a small popup fires in the corner each time something drops!
  • # Inventory Panel
  • # - An inventory panel has been added to the resource bar, right now, called the "BAG".
  • # - Inventory includes togglable grid view and list view — items may be sorted or reordered manually, with variable tabs for hiding or showing categories.
  • # - Hover tooltip shows item name, rarity, description, category, etc.
  • # Asche's Shop — finally open for business!!
  • # - Asche's "trade" action now opens a real shop panel.
  • # - Right now her stock is placeholder, but she does have two exclusive outfits for sale.
  • # New Outfits
  • # - Pasha and Schist both have outfits, that can be purchased.
  • # - Outfits purchased from the shop unlock permanently in the wardrobe.
  • # FIXES
  • # Taerin feature spawn
  • # - Korora, Schist, Papaka and Pōhutukawa all had visual features that were not spawning. This has been corrected!.
  • # - Trait data format also corrected for the above four species. Random traits may now appear on wild penguins, trees and crabs~!
  • # - player facing text for Pōhutukawa has been spelling corrected.
  • #== v0.06b. ==
  • Venture in wilds button is disabled if you have no valid party.
  • Venture button greys out if no party is assigned, preventing a softlock.
  • Quest 001 softlock fixes.
  • The gate back to town from the beach is now always open.
  • Pasha will tell you when you can't go out.
  • If something went wrong and ??? isn't in your party, returning to the beach forces her to appear.
  • The Return to Town button in the wilds menu is now always available.
  • Job system — trait improvements.
  • Fixed the traits that said "will inspire others to always do their job" but didn't
  • Comfort gains from overnight jobs were writing to the wrong key and not persisting correctly. Fixed.
  • Combat fix — thrall burst hits discarded on combat end.
  • Pending thrall hits no longer fire after signals disconnect, this was causing a locked combat state.
  • Preference library expanded.
  • New preference entries for Korora, Schist, Pohutakawa, and Papaka. Preferences for existing creatures have been simplified.
  • Bug reporter added.
  • In-game bug reporting tool accessible from the resource bar. Captures a screenshot on submission.
  • Users may opt to toggle on QUEST RESET from the Bug!! menu.
  • In the Quest Journal, active quests can be reset to their starting state. Only use this if you're really locked.
  • an unstuck button has been added to BUG!!. This clears time locks and returns player to town.
  • #== v0.06 CHANGELOG
  • TAERIN:
  • 5 new girls added:
  • Hoiho -- yellow eyed penguin
  • Papaka -- angry purple crab
  • Korora --small, very small, blue penguin
  • Schist --a pile of rock
  • Pohutakawa --big red south pacific christmas tree
  • Each have their own full portrait sets, variations, overworld sprites, combat animations, species sex actions, and combat skill tree. And they're ready for you to find them in the wild~!
  • futa cosmetic variants have been added for all species. (Excluding NPCs)
  • these can be toggled ON/OFF in options, and % encounter chance can be set to find them in the wild.
  • New NPCs have moved into Haven~
  • Tieke, with her board of favourite things.
  • Hiwa, a spotted kiwi who trades in secrets.
  • You may find weird, cryptic ALL-IN-CAPS text in the world. These are secrets, and if you tell these to Hiwa, she might give you something in return~
  • NEW MAP
  • Wilds_02: Coastcan be accessed after completing quest005.
  • Map includes variations during day/night time (high and low tide) for even more explore!
  • Most new species will show up here, depending on the time of day.
  • Two quests can be found here.
  • OUTFITS
  • A wardrobe system has been added.
  • Maxing out a girls affinity for you lets you take everything off!~
  • New outfits can be unlocked via quests and codes.
  • NPC BONDS
  • Each NPC now has a bond track that deepens through quests and interaction... More coming soon~
  • For now, it's a way to repeat sex-scenes experienced though quests.
  • xxx/LOVE
  • Multi-partner love scenes added. A second girl can be pulled into your mischief~
  • Species personalities plays a more significant part in some sex actions (system is incomplete. It is being rewritten... slowly~)
  • AUTOSAVE
  • On day advance, the game now makes a backup save.
  • Up to three saves can exist, before they begin overwriting each other~
  • COMBAT:
  • combat abilities and passives separated into proper systems.
  • AUTO mode available permanently in options, combat can be toggled between manual/auto/and whatever-you-used-last.
  • More combat orders added, and some rulesets tweaked to prevent dead-endsetups.
  • OPTIONS:
  • TABOO content filter added to options to mitigate some of the bodyhorror & bloodplay.
  • content filtering to be updated as people continue to send DMs expressing their disgust and outrage~
  • Graphics options:
  • vsync, framerate cap, shadows, particles, shaders, combat vignette.
  • If you're playing on MAC+WEB, probably best to play in full screen, and make sure combat_vignette is off.
  • If you're on web, you may need to clamp framerate and toggle off shaders. Web functionality is hard to optimize for...
  • FIXES:
  • Lots of fixes. But highlighting the ones that were brought up publicly!~:
  • fleeing now disengages enemies properly, and supporting characters will not immediately reengage in combat.
  • fixed issue where fleeing or re-engaging in combat could teleport users to 0,0, and cause a softlock.
  • fixed several quest steps that could become permanently inaccessible if the player just mashed through dialogue too quickly.
  • fixed simultaneous KO/Softlock if the taerin wanted to the captured.
  • quest001: fixed an issues where dying would skip quest progress and lead to softlock.
  • quest001: fixed the sandslime who could brick the game 15 seconds into a playthrough, by wandering too far south.
  • quest004: added quest markers to barricade objectives.
  • quest005: Massively reduced the difficulty of the mandatory fight. Added passive healing to the campfire so suboptimal builds can still progress the story.
v0.01a
  • # options for graphics
  • # shadows
  • # particle
  • # shaders
  • # combat vignette
  • # fix to chats, some options were appearing too early.
v0.01
  • create creature/generate creature/save creature
  • day/night cycle
  • save/load
  • town with npcs
  • talk/gossip/quest/specialization
  • quest chain.
  • q001 - teach movement, enter wilds, combat, levelup, capture.
  • q002 - unlock home, talk/approach system.
  • q003 - capture, cleanse, train, tribute.
  • q004 - specialize captured creatures. new enemy type.
  • q005 - story "move forward" begins.
  • home has storage, rooms, jobs. Can assign girls to positions (literally and figuratively)
  • overnight resolver does stats, jobs, relationships.
  • escape + bounty system
  • job rabbit hole. (adventure, bounty, exploring, hole)
  • all stats for girls implemented (combat / social /emotional spectrums)
  • level up creatures increases combat stats. (others improved via interaction.)
  • stat "achievement" stars.
  • libraries for Goddess/Species/Order/Traits/Kinks/Abilities written and implemented
  • de-corrupt creature via talk / approach
  • personalities x10 (+3 "trauma" ones).
  • creatures variations:
  • Each species have 5 x 5 variable features (variable colour/hair/face/outfit/extra).
  • Species specific talk/sex actions. Likes/dislikes.
  • five creatures that can be caught/trained/combat with:
  • Pasha, npc_pasha/weka. Fast hitting frail assassin.
  • Paua, npc_//. bruisy frontliner.
  • Sandslime, shilder/tank
  • Toetoe, frail mage with heal & wind/ice spells.
  • Driftwood, thorns/rupture frontliner
  • Stats pages for each creature
  • Active stats: Page full of numbers for each girl's Combat/Emotional/Social Stats.
  • Equipment (shell — for when inventory and items are introduced)
  • Skills. Skill tree for each species. Combat Abilities. Combat orders.
  • Legacy Stats: Page full of info, sex history, personality, extra info.
  • Combat Skills:
  • Each species has 5-6 combat abilities, in a skilltree
  • Most are unique — some are shared.
  • Split between actives and passives.
  • Tiers for each skill, for specialization.
  • Combat:
  • Auto mode (girl switches to using player assigned combat orders)
  • Party -- party of 1/2/3, party members follow, and orders resolve based on combat orders)
  • Status reaction system — based on harmony reactions.
  • Bleed/burn/shear/rupture/chill/silence/thrall.
  • Status + status burst reactions.
  • Maps:
  • home: temple. Unlockable zone for more storage space, via q003.
  • town: NPC hub. Zoom and scroll. ay/Night
  • wilderness: wilds01beach — the first combat map. Day/Night. enemy spawns based on time of day.

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