The Adventures of HILLS
by PantyParrot
Game Details
- Version
- v1.1.1
- Developer
- PantyParrot
- Engine
- Ren'Py
- Status
- Abandoned
- Language
- English, Japanese
- Censored
- No
- Updated
- 16 August 2026
About
Time is the enemy here: a crisis is closing in on the city, and every day you don't spend digging for answers is a day closer to running out of them. The mood stays tense rather than breezy, more countdown than sandbox stroll.
Something is buried under the city, and uncovering it means working with the companions you pick up along the way rather than going it alone. The story unfolds in pieces tied to what you do and when, so the truth only comes together if you actually use your time well.
Play revolves around splitting each day between exploring the city freely and managing what limited hours you have left before the clock runs out. Training grounds and turn-based fights give you something concrete to grind toward, and the choices you make along the way branch into different endings rather than funneling everyone down one road. Voice work backs a fair amount of it, which is more effort than these sandbox time-loops usually bother with.
Changelog
- Fixed an issue with the English description of the True Ending Crystal in the Memory Room.
- Fixed an issue where speaker names would extend beyond the text box when a character's name was too long.
- Slightly reduced the attack power and skill damage of the guards.
- The first time you complete the pumpkin harvest job at the Adventurers Guild, it will no longer advance the time of day.
- Added the Underground Training Grounds. The related story can be unlocked during the daytime of Day 7 after training at the Training Grounds 3 times or defeating Training Dummy Lv.4.
- Fixed some incorrect terminology in the Simplified Chinese localization.
- Added a Town Guide icon to the bottom-right corner of the world map. Some bodies of water are now impassable.
- Fixed an issue where skipping the bathing scene via Fast Travel during the daytime of Day 5 and then triggering the part-time work event at the Mayor's Residence would prevent the game from progressing.
- Under certain conditions, breaking into the Mayor's Residence on Day 6 will trigger a new branching story, where you will face different opponents.
- Added 2 new achievements related to the content of this update.
- Added clearer hints before certain key events and boss battles.
- Fixed an issue where the quest "Rescue Cove!" could be triggered repeatedly under specific conditions.
- Fixed an issue where, after viewing the aftermath scene of H Event 08 in the Memory Room, viewing other scenes from the same H Event would cause the game to crash.
- Updated the icons in the Town Guide to make important events easier to identify.
- The game window now supports HDR displays.
- Improved gamepad button support. More hotkeys can now be assigned and recognized.
- Players who have cleared ED.1 can now preview the other endings in the Memory Room
- Fixed an issue where the icon in the upper-left corner would remain visible when viewing ED.1 in the Memory Room.
- Hills can now ask Sika to brew potions after meeting certain conditions, even if the quest to help Cove gather materials was failed.
- After viewing an H scene, the corresponding Mirror of Memories in the Memory Room will now unlock automatically even if the player does not save manually.
- Fixed an issue where cooking bonus effects were not removed after completing an ending and starting a new game.
- Fixed several issues that could cause Fast Travel to become unavailable.
- Fixed an issue where normal battle BGM was not properly reset after training in the Phantasmal Corridor at night.
- Fixed an issue where, after failing the “Cove Material Gathering” quest, selecting the steal option at the Noble Item Shop during the “Find a boilerman” mission would cause incorrect Guard Station event behavior.
- Fixed an issue where, after completing “Deliver a care package”, if the player did not visit the Port District to meet the old man on the same day, a tooltip would remain displayed.
- If the player has completed the ED.1 achievement, they can now choose Hills’ future path before re-entering the ED.1 ending.
- Hills has become more cautious: after receiving a complimentary drink at the Joy Street Casino, she will now exchange all chips back into money before leaving.
- Fixed several incorrect Simplified Chinese text usages.
- Added clearer escape route guidance when escaping the Slums on the night of Day 2.
- Players who have unlocked the corresponding achievement can now skip mandatory powerful enemy battles required to reach the good ending.
- Players who have completed any one of the five endings can now choose to significantly shorten Misty's stealth section.
- Fixed an issue where Fast Travel could not be used after changing the time period in the Hideout, even after auto-saving had completed.
- Fixed an issue where the Noble Item Shop during daytime could not be entered after completing the mission "Find the boilerman".
- Fixed an issue where, after relocating the base to the Safehouse, the auto-save image in the bottom-right corner would remain displayed if Hills stayed outside overnight on specific days.
- Added a description to ED.2 in the Memory Room stating that the player's money must remain below 50,000 G.
- Fixed several incorrect English text displays.
- Character profiles and the save/load screen now support page switching with the mouse wheel.
- Increased the carrying limit for most ingredients to 99.
- Slightly adjusted the ingredient ratios required for making Take-Out Food.
- Added new icons for Take-Out Food.
- Ingredient Pack is now sold at the Port Item Shop for Old Coin ×2, so Hills no longer has to worry about which ingredients to buy.
- Fixed an issue where arrow icons displayed incorrect directions when using the mouse for purchasing or crafting items.
- Poisonous Mushrooms in the Abandoned Mine now grow in more visible locations.
- Fixed several issues where battle BGM in the Phantasmal Corridor would not play correctly.
- Increased Hills’s level cap to 15; monsters now grant a small amount of EXP when defeated.
- If the player has already completed the achievement for defeating Training Dummy Lv.4, they can now directly select the Lv.4 Training Dummy as an opponent in new playthroughs.
- Added CG Sharpening feature. When enabled, CGs appear clearer during animations, but edge grain may become more noticeable. This can be toggled in settings and affects both CG illustrations and character sprites.
- Fixed an issue where escaping from the GU Hall — Bottom Level and rushing directly to the door in the upper-right corner could prevent story progression.
- Fixed an issue where Fast Travel would temporarily become unavailable after working at the Mayor's Residence.
- Fixed an issue where prominent indicators above NPCs would not appear correctly during certain events.
- After successfully helping Cove gather materials, entering the City Forest will now allow players to choose whether to go directly to Cove’s camp.
- Completed Achievement Monuments in the Memory Room will now display their corresponding Steam achievement icons.
- If Steam achievements were not unlocked at the same time as in-game achievements due to network connection issues or other reasons, players can now re-unlock them by examining the Heart Crystal and Achievement Monuments in the Memory Room.
- Reduced the enemy patrol detection range in the dormitory area of the Great Underground Hall.
- Added hint text to certain Achievement Monuments in the Memory Room that are more difficult to complete.
- Added a new story scene when attempting to escape after being captured by Slavers, if Albert has already been met.
- Significantly increased Hills’s success rate when stealing items from enemies.
- Added support for keyboard movement using WASD controls.
- Fixed an issue where a black screen could randomly occur when working a job at the Joy Street Bar during Day 9 night.
- When using the one-click unlock for all H event Memory Mirrors in the Memory Room, all Game Over screens will now also be unlocked. Players who had already unlocked all H events can unlock all Game Over screens by re-examining the red crystal next to the transport crystal.
- Fixed an issue where accepting Micoco’s bookstore request after working at the Mayor's Residence could prevent access to the Noble District.
- Fixed an issue where players using mouse controls could not properly click on the bed in the Safehouse to rest.
- Slightly reduced Dune's attack power when encountered as an enemy.
- Added the previously missing requirement to the text hint shown when inspecting the crystal for Ending 5 in the Memory Room.
- Added more noticeable markers to passages that can be entered and exited within the Underground Labyrinth.
- Increased the amount of money obtainable from certain jobs and events.
- If Micoco and Reda have been met, players can now choose to go directly to the Downtown Inn during Day 9 (Daytime) to seek their help.
- Important events displayed in blue in the "Town Guide" now have more distinctive thumbnails to better differentiate them from normal events.
- The first two jobs at the Mayor's Residence will no longer advance the time period, allowing Hills to manage daytime activities more reasonably.
- Fixed several issues related to dialogue window formatting.
- After clearing any ending, you can now use the red crystal in the Memory Room to instantly unlock all Memory Mirrors.
- Adjusted the trigger conditions for several H events so that defeating enemies will also unlock the corresponding H events.
- Fixed an issue where the game’s language settings could sometimes be applied incorrectly.
- Added a prominent text hint when inspecting the Crystal for the true ending in the Memory Room.
- Reduced the detection range of the Mansion Guard, making Misty less likely to be detected.
- Initial F95 Release
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