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Portals of Phereon cover 0.35.0.0 – Unity adult game by Syvaron free download

Portals of Phereon

by Syvaron

4.1 (86 votes)
Unity v0.35.0.0

Game Details

Version
v0.35.0.0
Developer
Syvaron
Engine
Unity
Status
Ongoing
OS
Language
English
Censored
No
Updated
20 June 2026

About

Pick one of three main characters, female, male, or futa, and step into a world stitched together from portals, monstergirls, and a breeding pool deep enough to lose a week in. Ten base species, Beast, Centaur, Harpy, Succubus, Mermaid, Plant, Insect, Lavagirl, Lizard, and a Light Creature, plus every hybrid combination between them and even some rarer multi-base crosses, make up the cast you recruit, breed, and send into fights. NPCs are mostly drawn from the same species pool, with a handful of unique ones thrown in.

The core loop runs through randomly generated portals on a tile-based overworld: explore, recruit new species, grab items and trigger events, then haul everything home. Some portals are locked behind flying characters, so your roster composition matters before you even open a gate.

Combat happens on tilemaps, turn based, with permadeath that actually stings. Every character carries species-based abilities and passives, and initiative runs in blocks, your whole party acts, then the enemy's does. Ranged options are deliberately weak so nothing can snipe one unit to death from across the map; instead, characters seduce enemies from range, stacking lust. Past 50% lust a character starts taking double damage and dealing half, and at 100% they're stunned entirely, too busy fucking or masturbating to fight. HP and mana never regenerate on their own, and time keeps moving mid-battle, so every fight forces real tradeoffs between resources, tempo, and which characters you're willing to risk. The stated design goal is blunt: no meaningless filler battles.

Breeding lets you mix traits and stats across your roster to build squads suited to specific biomes, boss fights, or quest requests rather than relying on whatever you rolled. Back in town there's an arena to test your team, brothel work and sex-skill training for your characters, upgrades to build up the settlement, and quests and NPCs to deal with between runs.

Sex content leans on image slideshows with descriptive text, occasionally animated, triggered by random events tied to your party, current biome, and plain RNG, while NPC-specific scenes branch through actual choices. Nothing here is just a reward screen either, sex has gameplay consequences built in, so getting seduced or indulging in town carries weight rather than existing purely as a payoff.

Changelog

v0.35.0.0
  • Building/Upgrades:
  • Reworked building upgrades system. Moved some settlement stuff here.
  • It's now part of quick manage screen.
  • Most locations now have things to spend resources on for passive effects/income etc.
  • Added a lot more upgrades. Will likely expand/integrate more stuff here later.
  • For some, you also need to assign a character that fulfills certain requirements.
  • Some spend the character similar to settlements, others just drain stamina etc.
  • Dating:
  • Cards can now gain exp by being played.
  • Once max exp has reached, can spend it to choose a specific upgrade.
  • Amongst those are also evolutions you can get, sometimes requiring previous changes like increasing LDmg. (blowjob -> deepthroat) etc.
  • Evolved cards reset to a base card with a special trait that grants bonus score each time it's played and +2 rerolls at date start.
  • Upgrades can also be to remove themselves. (if you don't roll good traits early on, you can freely remove it to try again on another base card etc.)
  • Regular skillpoints are more likely to give card options than keywords/changes now. Can also be ready to upgrade immediately.
  • You only get 1 regular skillpoint per sexksill level.
  • Date passives are generally more impactful now. Also added some new ones. More likely to get higher rarity ones.
  • Added some new card traits.
  • Camp:
  • Simplified camping to one button.
  • Always 1 hour and requires food based on your party food consumption.
  • You can see the expected results on the button. (hp/mana/ambush)
  • Effects vary based on biome.
  • Traits like herbalist/trainer etc. have an automatic impact.
  • Characters can turn 1 milk to 1 food during expeditions. (Can also now turn milk material at home into food resource more efficiently)
  • Skilltrees:
  • Evo now has a unique global passive for each basespecies to get. non-god special forms also got a unique global passive.
  • Crea has a new set of special powerful upgrades you can use on once per character.
  • Also added new unique normal passives.
  • Decreased cost of some early nodes.
  • Made different category icons more distinct.
  • Other:
  • Added a new unique character.
  • Added 10 Overworld shrines. (consumable effects. Each portal has a few. )
  • Added item tab to gallery. (can spawn in any after cheating, similar to characters)
  • Can now favourite gallery scenes to put into a special tab. (press f to toggle fav status)
  • Having a large+ worm in party grants special party trait to automatically turn tiles into gravel.
  • "Collect" worker task now collects from all buildings connected by gravel/road.
  • Optimisation stuff. (should lower RAM requirements / prevent some crashes. Also lowers filesize)

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