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Oathbreaker cover 0.16.1 – Others adult game by Icarue free download

Oathbreaker

by Icarue

3.8 (1 votes)
Others v0.16.1

Game Details

Version
v0.16.1
Developer
Icarue
Engine
Others
Status
Ongoing
OS
Language
English
Censored
No
Updated
21 July 2026

About

Pup leads a mercenary company through a continent sliding into war, and the relics everyone fears end up changing him more than the battles do. The tone stays grounded in politics and consequence rather than spectacle.

Ilvanis is coming apart at the seams: rival factions, old grudges, and the kind of conflict that swallows small companies like Pup's whole. At the center of it sit the Oathbreakers, forbidden relics that bend the Goddess's laws, and it's not long before Pup finds himself caught in whatever they're capable of doing to a person.

Command falls to the player as much as to Pup, running the mercenary corp through turn-based tactical fights while the wider war shifts around them. Choices and battles feed into a transformation that unfolds gradually rather than all at once, so the Pup you end up with may look and act nothing like the one you started with.

Changelog

v0.16.0
  • Today we have a shorter update with a supply run and the first iteration of the art gallery. The extent of completed character art for party members will be available from the Title Screen’s Extras menu after unlocking the character in game.
  • This includes brand new art planned to be used for the game’s ending that shows full body designs for characters (they’re not all don’t, but there’s more than a handful now)
  • Not to mention the brand new art from this supply run!
v0.15.2
  • The floor in ch 10 should work. According to my notes.
v0.15.1
  • Created a small hotfix to add the guides, and to patch some animation issues.
v0.15.0
  • Today we have a new paralogue. This one of the TF variety!
v0.14.0
  • ● New Content
  • ○ Chapter 12
  • ○ Some previously implemented supports now accessible
  • ● Bug/Issue fixes
  • ○ Typos and other minor fixes
  • Changelog:
  • Mirror
  • Supply run (with a VERY nice reward)
  • Sprites, not saying for who
  • Some supports
  • Bugs and typos fixed
  • Updated the missable guide
  • Added optional censor to the mirror
  • So has been told the story of Pup, a story that is not played out in isolation. In this messy continent of Ilvanis, what other threads of fate shall be pulled at the string? A fate of beauty… or beast?
  • We’ve finished the new update with a new paralogue! This is the first of a few of these types of paralogue planned. Happy New Year and hopefully this is an enjoyable jaunt into the side characters’ stories, one that’ll also unlock their advanced class upgrade! We hope you enjoy!
  • [To play the new paralogue, you must complete the Norde x Pup B support]
  • Note: If you can't see some supports, play the quest "Debug January" to set the correct variables
  • ● New Content
  • Paralogue 04
  • New TFs
  • 6 new supports implemented (not all accessible by current End of Content)
  • Some previously implemented supports are now accessible
  • ● Bug/Issue fixes
  • Typos and other minor fixes
  • Through the myths and whispers of the Oathbreakers, a select few have been picked to be Guardians of these infamous objects. As our group approaches one of these Vaults, what will our Nightless Crows find? Mysteries? Conflicts? A hint of the past? Perhaps nothing is ever set in stone until it unfolds.
  • Welcome back after this extended time of business and priorities for us. We've managed to get back on track with a new update for you all, with the newest chapter, new supports, and some custom spritework for some of the characters by the highly skilled Dakemaner ("D" in Icarue's discord). We hope you enjoy!
  • Additionally, we have implemented some balance changes and a skip to the previous chapter so you can enjoy them. Hopefully, this will make more units more viable.
  • Fixed units getting build randomly at level-up.
  • Fixed some recruit windows overlapping with normal windows
  • Fixed Jakson's upgraded sprites (same as normal, just that now they appear)
  • Fixed a lot of typos and equipment issues
  • Anyone getting a bit hungry? Lost in the forest of life, emotions, and the wild tundras of the past? (And maybe just in general lost in the wilderness without much food). Well, have we got a solution for you! It’s time to go get our next dinner.
  • We’re back with another Oathbreaker update, introducing a new recruitment paralogue for Act 2, a new supply run, new art, and so much more. We hope you enjoy it!
  • New Content
  • ● New Content
  • ○ Paralogue 02 (Available start of Act 02)
  • ○ Chapter 8->9 Supply Run
  • ○ 8 new supports implemented (not all accessible by current End of Content)
  • ○ New Art in New Content
  • ○ Missables Guide Included in Files and
  • ● Bug/Issue fixes
  • ○ Large variety of updates and fixes from a more comprehensive test run
  • conducted.
  • ○ Typos and other minor fixes
  • Welcome back to Ilvanis and the story of Oathbreaker! It's been a bit of a longer development cycle for an update than usual, and for that, we hope you understand the various issues that delayed it between personal ones and technical ones. But, with that said, welcome back to the climactic end to Act 1 of the story! Yes, you heard that right. Of the story's planned three acts, we've reached the end of numero uno. I won't say anything more since, well, that'll probably be best left for actually playing it. Thank you for your patience, and we hope you enjoy it!
  • New credits: corv0z - https://www.behance.net/corv0z
  • New Content
Chapter 8 (End of Act 1 of the story)
  • 6 new supports implemented (not all accessible by current End of Content)
  • New Art in New Content
  • Introduced new system for implementing content to improve efficiency and reduce tedium (thanks Brioche!)
  • Bug/Issue fixes
  • Reworked thief skill methodology to stop some bugs
  • Typos and other minor fixes
  • Ladies and Gentlemen, prepare your finest dresses and gowns. Today we land ourselves in the finer life. The noble life. How will our boorish young Pup fare among all these stuck-up nobles? And for those that are too... plebian to enjoy the finest of entertainment? We also have a TOOOOUUURNAAAMEEENT AAARC!!! (Is this still a meme?)
  • 0.6.0
  • ● New Content
  • ○ Chapter 7
  • ○ Chapter 7->8 Supply Run
  • ○ 6 new supports implemented (not all accessible by current End of Content)
  • ○ New Art in New Content
  • ● Bug/Issue fixes
  • ○ Typos and other minor fixes
  • ● Changelog 0.6.1
  • ○ Fixed a error with the support that didn't mark it as complete (made it repetable)
  • Onto the high seas across the Crimson Sea! Pup and the gang set sail for the Kingdom of Cartenan, but what trials and tribulations will the blood-tinted tide present them? From the nostalgic starry skies to the roasting aura of the sunrise's greeting, will the Nightless Crows and company find their way to their destination safely?
  • This newest update has a brand new Main Story chapter and supply run, along with supports and other minor upgrades along with it. We have also adjusted our work process, especially for supports, to make our approach to development more manageable with changing schedules of the development team with hopes this will still ensure regular updates for all of you out there.
  • ● New Content
  • ○ Chapter 6
  • ○ Chapter 6->7 Supply Run
  • ○ 4 new supports implemented (not all accessible by current End of Content)
  • ○ New full art that was hinted at the start of the month
  • ● Bug/Issue fixes
  • ○ Typos and other minor fixes
  • Ahoy and welcome to the lovely port town of Ranakstown! On today's tour, we have the cozy little inn with a beautiful view of the Crimson Sea. Over here we have... uh... let's look this other way where we have- ...No, that isn't a pirate. It is just a ruffian that the authorities will take care of. Here in Ranakstown, you have nothing to be afraid of. So please, enjoy your stay.
  • This new update includes a brand new Main Story chapter, supports, and some quality of life updates with additions like a Super Easy option for Story Mode and Turn Limits on battles to save some people from themselves. We hope you enjoy it!
  • Changelog:
  • New Content
Chapter 5->6 Supply Run
  • 8 new supports implemented (not all accessible by current End of Content)
  • Super Easy Mode Weapons Option for Story Mode Difficulty when starting
  • Turn Limits implemented
  • New art in New Content
  • Bug/Issue fixes
  • Issue with minimum weapon ranks being wrong on newer introduced characters
  • The Armored Bandit is a legend told to noble children to keep them up at night.... And you will get to meet it! We have added an optional paralogue with a new recruitable unit. You will be able to access it through the Quest menu. Note: it is a bit hard because you can complete it at any point in the story and this is the earliest its accessible. Want more units? Hire them! Buy a token from the shop and add a new unit to your army! 0.3.0
  • New Content
  • Paralogue 1
Chapter 4->5 Supply Run
  • 7 new supports implemented (not all accessible by current End of Content)
  • Recruitable mercenary system. You’d need to buy a token from the store.
  • Bug/Issue fixes
  • Ivan should no longer be in the save file cover after the Paralogue.
  • Typos and other minor fixes
  • To your left... To your right... Around every corner may stand the shining steel of the imperial army.
  • Join Pup and the Nightless Crows as they flee from the pursuant forces of the Nolvanus Empire and the foreboding Steel Wolf. Oh, and maybe there'll be some time for shopping, too. It should be fun! Note: Before doing the chapter, you might want to do the supply run we just added.
  • New Content 0.2.0.0
Chapter 3->4 Supply Run
  • 5 new supports implemented (not all accessible by current End of Content)
  • New art
  • General Revisions
  • Story Mode difficulty added
  • Indicators for talk events, statuses, and potentially more on the map added
  • More save points added after battle completion (to reduce time to redo content should one accidentally skip a scene)
  • Some UI elements adjusted for clarity
  • Gameplay Revisions
  • Limits on # of stat increases removed from Bonus Exp based level ups
  • Player Units Luck buff (reduce critical chances)
  • Secondary Essential Units no longer cause game over in casual mode difficulty
  • Optional objective rewards adjusted
  • Balance tuning of enemies, unit growths, and other similar changes
  • Rowan, Mariel and Blue Magic users can now attack.
  • Bug/Issue fixes
  • Distributed ini file config standardized to more intuitive defaults
  • Bug involving Pup and the chest in chapter one
  • Mariel unintentional base stats adjusted (Might need new save)
  • Typos and other minor fixes
  • Hotfix 0.2.0.1 -Fixed Mariel's and Rowan ability to use healing magic (Staffs)
  • Fixed Mariel's stats without needing a restart.
  • Hotfix 0.2.0.2 - Fixed the lower chest in ch4
  • Mariel’s Support should be accessible now

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