Oath of Fallen
by Drunken Skald
Game Details
- Version
- v0.03c
- Developer
- Drunken Skald
- Engine
- RPGM
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 21 June 2026
About
Vesperine grew up the adopted daughter of a hunter in a village nobody important ever visits, which makes her an odd choice for the center of a world unraveling. When demons and corruption start creeping back into a land the Cult of Light insists is pure, she gets pulled into the middle of it anyway.
The world she's thrown into has one rule: anything that isn't declared good gets crushed. Corrupted land, awakened demons, a church that judges first and asks questions never — Vesperine has to find her footing in that, and the story keeps circling back to whether she can hold onto who she was before all this started, or whether the world just grinds that down like it does everyone else.
Play is sandbox RPGM: you move Vesperine through this hostile setting, run into the monsters and corrupted things that come with a world like this, and make her way against a setup that isn't interested in mercy. The tentacle and monster encounters are part of that hostility, not a separate attraction bolted on top.
Changelog
- Fixed (hopefully ) all missing graphic issues. The game no longer contains the temporary duplicate file copies used during the migration process.
- Fixed several events, including the cultists near the dungeon and the guard.
- Fixed the Dune Crawler and Sand Worm encounters. They should now select and execute their intended actions correctly.
- Fixed the inn sleeping event. It should no longer walk around.
- Fixed the clothing repair system. The related error should no longer occur. The UX has also been improved: after using a Sewing Kit, the repair window now remains open and displays the current condition of your clothing and the remaining amount of thread, allowing you to continue repairs until you're satisfied with the result.
- Fixed several typos.
- Major fix patch:
- Fixed various book-related issues.
- Fixed several transfer and teleport events.
- Fixed the Pink Slime AI issue.
- Fixed the Cultist Cave progression for players who refused the cultists' offer.
- Fixed Phantom Arrow.
- Fixed missing graphics issues.
- 0.03a
- Missing Files Fix
- 0.03b
- Fixed an issue with missing images in some dialogues.
- New Content
- Added multiple new maps and locations, including:
- A new Dungeon
- The city of Zarim
- Jungle areas and surrounding locations
- Continued the Main Story
- Added a major new side character
- Added dozens of new NPCs
- Added hundreds of new lines of dialogue
- Added numerous new books, journals, and lore entries
- Added new skills and skill books
- Added new illustrations and visual assets
- Quests
- Added numerous new side quests
- Several side quests are now connected into larger quest chains
- Player decisions made during quests can influence future events and outcomes
- Added the first major branching story elements
- Character Routes
- Began implementation of multiple playstyle routes:
- Virgin Route
- Normal Route
- Slutty Route
- Added new content and opportunities related to preserving Ves's innocence
- Exploration, investigation, and player choices now play a larger role in determining available paths
- Dungeons & Exploration
- Added a new Dungeon system
- Dungeons now maintain their own persistent state until fully exited
- Added randomized reward placement
- Added randomized monster placement in selected areas
- Added hidden rewards and exploration-focused content
- Introduced dungeon-exclusive mechanics that will be reused in future locations
- Added the first dungeon puzzles
- Puzzle mechanics are planned to appear in future content as well
- Combat
- Completely rebalanced combat
- Reworked skill formulas and damage calculations
- Rebalanced equipment impact on combat performance
- Improved overall combat pacing and difficulty
- New Enemies
- Added Mimic, a new H-enemy
- Added a new dungeon-related defeat scene
- Added several new regular enemy types
- Demonic Language
- Added the Demonic Language system
- Added a custom demonic language created specifically for the game
- Added a language-learning system allowing players to gradually decipher it
- Deciphering the language may reveal hidden information, alternative solutions, and opportunities that could help Ves in the future
- Quality of Life
- Added the Fast Travel system
- Fast Travel becomes available through quest progression
- Reduced backtracking between previously visited locations
- Technical Improvements
- Major internal refactoring and system improvements
- Numerous bug fixes and stability improvements
- Continued work on performance optimization
- Additional optimization work has been implemented to improve performance on lower-end hardware
- While the game should run better than before, I am still actively working on optimization. If you are using older hardware, I recommend closing your web browser and other unnecessary applications before launching the game
- New Features
- Crafting
- Added a crafting system
- You can now create potions and other useful items
- Skills
- Added a skill learning system
- Books & Scrolls
- Added a system for books and scrolls
- Used to learn new skills
- Contain information about creatures and world lore
- Weekly Quests
- Added a weekly quest system
- Quests refresh every week
- Battle
- Added a custom Victory Scene
- Content
- Enemies
- Added a new enemy: Gnool
- Includes a full set of scenes
- World
- Added 13 new maps
- Story
- Continued the main storyline
- Additional Side Quest
- Items
- Added new clothing items
- System Changes & Improvements
- UI / Menu
- Reworked the menu UI
- Added mouse support
- Improved keyboard navigation
- Time & Date System
- Removed the third-party system
- Implemented a new, more performance-friendly solution
- Added a lunar cycle
- Standing Pictures
- Reworked the standing picture system
- Reduced computational load
- Improved responsiveness to state changes
- Clothing System
- Reworked the clothing system
- Fixed conflicts caused by duplicate items
- Added new mechanics:
- Zones requiring fully repaired outerwear
- Improved handling of clothing state restrictions (e.g. bedrooms, bathrooms)
- Quest System
- Improved the quest system
- Added active tracking for collectibles
- General Refactoring
- Major refactor of multiple core systems
- One key system was split into smaller, more efficient components
- Laid groundwork for future development
- Fixes & Optimization
- Fixed numerous minor bugs
- Corrected many typos in descriptions and item names
- Improved overall performance through system optimization
- Exact performance gains could not be reliably measured
- Additional
- Added a large number of new dialogue lines
- +107 new graphical assets
- Proof of concept
- Prolog and free roam after
- HOTFIX
- Fixed a bug related to incorrect use of potions.
- FIX: Fixed file naming issues.
- FIX: Sleep now properly restores HP.
- Change: Due to feedback about the difficulty level, added messages suggesting that players skip certain fights.
- Change: Added a clearer hint before the “boss” suggesting that losing might be the intended outcome. Additionally, increased the fight’s difficulty — apparently someone managed to defeat him (supposedly without cheats… no idea how ), but that shouldn’t be possible now.
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