Mimosa Guesthouse
by a_furbyz
Game Details
- Version
- v0.3
- Developer
- a_furbyz
- Engine
- HTML
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 9 July 2026
About
Every day resets at the Mimosa Guesthouse, and you're the only one who notices. Wake, act, fail or succeed, then wake again in the same frozen moment with your memories intact and everyone else none the wiser.
There's no explanation on offer for the loop, and the game isn't interested in giving you one. Punishment, test, glitch — pick whichever helps you sleep. What matters is that the exit doesn't exist, so the point becomes figuring out the villa's inhabitants through repetition: try something, watch how it lands, carry the knowledge into the next identical morning, try again with better aim.
Play is built around that trial-and-repeat rhythm, using each reset to peel back a little more of the guesthouse's routines and the people caught in them with you. It's a text-based loop rather than a free-roam sim, so progress comes from paying attention and adjusting, not from clicking through set pieces.
Changelog
- Simplified the lockpicking minigame.
- Added the option to use a hairpin to bypass the lockpicking minigame.
- Updated the UI bar.
- Updated the menu and dialog interface.
- Added a new story for Liz.
- Added a Help button that displays all game rules and gameplay tips.
- First public release.
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