Millhaven
by Suckulent Games
Game Details
- Version
- v0.8.1
- Developer
- Suckulent Games
- Engine
- Others
- Status
- Abandoned
- Language
- English
- Censored
- No
- Updated
- 21 August 2026
About
A village caught between cyber-enhanced merchants and tribal warrior clans isn't the safest place to fall for someone, but that's the setup here. Rivals circle with their own agendas, and nothing about who ends up with whom stays settled for long.
The plot puts you in the middle of that tension, managing a life that other people keep trying to pull apart. Protect what's yours, share it if you're the type, or let it walk away and see what that costs you.
Day to day, it plays like a relationship sandbox: split your time, build up the people you care about, and watch how rivals react to your choices. Dialogue and narration are kept distinct from what your character actually says out loud, and the early scenes have been reworked with cleaner CG to set the tone before things get complicated.
Changelog
- Interactive story scenes. Explore spaces, click characters and fixtures, reveal details, and move through multi-stage interactions with animation and dialogue.
- Veiled Vows. Yuki and Mia each have a separate interactive wedding, followed by recurring married-home encounters. Yuki also has a complete player-triggered Retire epilogue.
- 84 new runtime CGs and 20 full animations. This includes 19 wedding CGs, 15 Yuki Retire CGs, 13 Veiled Vows animations, and seven additional Mia outfit animations.
- Permanent home ownership. Clear the current rent and accumulated debt, then buy the childhood home from Elder Tanaka for $1,500. Ownership persists and permanently ends childhood rent.
- Every gift rebuilt. All eighteen Yuki and Mia gift responses now have authored dialogue and complete approach, handoff, opening, and payoff art.
- Three dates rebuilt. Yuki's Park date is now an interactive Forest Edge walk, Yuki's Restaurant date has eight polished CGs, and Mia's old Park presentation is now a thirteen-CG Virtual Range trip.
- Better relationships and phones. Phone numbers are requested through a Relationship action, private contacts stay hidden until exchanged, and Marcus and Raven are identified properly.
- Player-owned saves. Saves use atomic primary and last-known-good backup documents. The old anti-edit and cheater-save behaviour is gone.
- Large reliability pass. Progression, scenes, gifts, dates, endings, home routines, outfit transitions, and save/load behaviour received release fixes.
- Windows, Linux, and Android. Full and Lite builds are available for all three supported platforms.
- Opening and introductions rebuilt. The recovery, first day, Yuki's Market reunion, and Mia's Inn introduction now use rewritten dialogue and polished Full HD CG sequences.
- Yuki's Cafe date rebuilt.
- Thoughts are no longer spoken aloud. Spoken dialogue, narration, and the MC's normal, happy, sad, and lewd thoughts now have distinct presentation.
- NTR progression separated properly. Strangers, Marcus or Raven, and Elder Tanaka advance independently. NTS remains the shared consensual route.
- Phone overhaul. Contacts show availability and location, calls and messages are more reactive, every scrolling panel supports drag scrolling, and touch targets are larger.
- New Display Setup and repaired layouts. Choose render resolution, fullscreen, and text size on first launch. Rent, wardrobe, boundaries, outfit, and master-detail panels now handle high resolutions and larger text correctly.
- Limited shop stock. Gifts and stat items can sell out, ordinary stock returns weekly, and the Merchant Caravan brings a richer refill.
- More consistent animation coverage. Yuki's Cardigan Dress and Qipao received broader coverage, while hair, face, accessories, and styling now stay tied to the outfit.
- Large tester-fix pass. Includes progression, sharing, delivery, scene routing, phone performance, save/load transients, confrontation coverage, hidden messages, and high-resolution UI fixes from the unreleased v0.7.0 test work.
- Android support. Native Full and Lite APKs are now available for Android 9 or newer on 64-bit ARM devices.
- A living village calendar. Storms drive everyone indoors, the Harvest Fair and Merchant Caravan pass through, strange winds leave the girls in heat, and the Hunt Moon changes the night. Events affect what can happen that day and become more intense as the story progresses. Check the phone calendar or town notice board to see what is coming.
- Persuasion rebuilt. Work through a proper back and forth with a passing stranger or the rival to push her beyond where she would normally stop. A live meter shows whether she is secretly straying or openly sharing it with you, and the result plays out where you can watch it with new dialogue.
- The WANTED board. Travellers pin requests at the inn. Choose which work she accepts and where she goes, while anything beyond her current limits gets torn down.
- Elder Tanaka reworked. His post-ending arrangements now pay you instead of wiping debt and settle automatically. The chores work is cleaned up, the discovery and confrontation arc has been rebuilt with new choices and break-up pleas, and every older Tanaka confrontation has been reworked.
- Custom difficulty and route switches. Tune the economy and progression when starting a game, and turn the cheating or consensual-sharing side of the game on or off globally.
- New and rebuilt menus. A proper Relationship Rules hub, rebuilt Jobs Board, new WANTED board and phone calendar, visible rent-management panel, and a cleaner cheat menu.
- Mood and autonomous behaviour. Mood changes how she reacts from day to day. Talking or answering her messages helps prevent loneliness, strangers can approach her around the village, and she can act out in public on her own.
- Delivery, rent, and wardrobe improvements. Push her further during deliveries, let rent settle automatically until you own your home, pay less for buybacks, and use the new auto-dress wardrobe option.
- Outfits and the boutique. A new clothing boutique on Merchant Row, separate from the general shop. Mini Dress and Clubwear from $80, the Micro Dress and Micro Bikini from $120, and the Qipao and Cheongsam from $150. Your Streetwise skill knocks money off the price.
- Her Wardrobe. Once you're dating, open Her Wardrobe to see what she owns, gift her something new, ask her to wear a particular look, or let her pick her own outfit each day. What she's wearing feeds straight into her animations, so the look you choose actually shows up in scenes.
- Exhibitionism. A new kink stat alongside NTR and NTS, tracking how willing she is to be seen. Four stages as it climbs (Private, Teasing, Performing, Exhibitionist), each opening up more of what she'll do in the open. It grows from flashing, from public acts, and from a few new gifts aimed at that side of her.
- Flashing and the Exhibitionist Request. Ask her to flash people when she's in a revealing outfit and past the Private stage. She won't always say yes. Once she's properly into it she may head out and do it on her own, and tell you about it after.
- Public delivery. Delivery scenes now have a Discreet or In public choice. Keep it discreet and she slips off out of sight the way it worked before. Push it in public and it nudges her exhibitionism up. Acts she's not ready to do in public yet are greyed out with a reason.
- Reworked phone status screens. The Profile tab is rebuilt into a cleaner two-column layout (her bio on one side, mood and gifts she loves on the other), plus a Relationship tab with a radar of her stats, her current look animating beside it, her relationship stage, and the boundaries you've set.
- Big per-outfit animation rework. Animations are now tied to the specific outfit she's wearing rather than picked off a corruption tier. Weaker clips removed, a lot of better ones added across every outfit. Groundwork for many more outfits to come.
- Relationship rules menu. The rules now live in a proper in-world Boundaries table (Relationship > Boundaries). Tapping a rule plays the real MC and girl exchange through the dialogue box instead of a cramped caption, so setting a boundary is an actual conversation.
- Performance and fixes. Fixed a memory leak that made RAM climb over a long session, so long sessions are much lighter now. Her wardrobe no longer disappears after marriage, hotwife payouts scale with difficulty, plus a batch of smaller balance and content fixes across gifts, deliveries, drift and the basement.
- Relationship rules ("Let's talk about us"). Once you're dating, sit her down and set the rules: open relationship on or off, and whether strangers and the rival are okay. Allow an encounter and it counts as sharing (NTS). Forbid it and she only strays once her drift outweighs her love for you, and that counts as cheating (NTR). Ask "Where do we stand?" any time to hear, in her own words, whether she's holding the line, at risk, or has crossed it.
- Cyber-eye implants. New ripper-doc, Doc Voss, on Merchant Row (daytime only). He installs an optical implant you can upgrade (Night Vision, Enhanced Optics, X-Ray Optics) that progressively clears up what you can see through a peep fixture. A clarity toggle while peeping, and your Streetwise skill lowers the upgrade price.
- Back-room delivery scenes. On a split delivery, once a girl's drift is high enough she may slip off with a customer on her own instead of handing you the trouble popup. Catch her at her usual peep fixture, where a notice tells you she's vanished. Whether it counts as sharing or cheating follows your relationship rules. The assignment screen now shows each customer's silhouette, and the rival's portrait for the rival slot.
- New kissing animations. New kissing animations for Yuki and Mia with strangers, at every corruption stage. Reworked animation selection so the right scene plays more reliably, plus several audio fixes.
- Conversations reworked. Conversations now play as one sitting: each topic is charged once, on your first answer. Opening a topic and leaving, browsing the menu, and re-reading a finished topic are all free.
- Menus rebuilt. Most menus rebuilt onto one unified card design (shop, work, study, gifts, requests, dates, delivery setup), with a new arc-chip layout and breadcrumb so you always know where you are.
- Launches from any folder. Paths with brackets, spaces, or long names used to stop the game starting. That's fixed, rebuilt with a different compiler so it launches cleanly wherever you put it.
- Display and text. New Text Size option (Normal / Large / Extra Large) and sharper rendering on high-DPI monitors (no longer blurry until you toggle fullscreen). Fixed intermittent crashes on exit and when changing a setting.
- Balance and fixes. Deliveries pay more, cyber-eye and buy-back cost less, and the cheating cadence is steadier per girl. Plus a batch of fixes: conversations ending early when a girl walks off, a basement girl showing as "visiting the rival", a pic crash, a peeping crash, and a Linux launch crash.
- Public jumped from v0.3.1 straight to v0.4.2, so this entry covers the v0.4.0 feature wave as well. Windows 10 or 11 only now (Windows 7 and the original Windows 8 were dropped with the move to Python 3.13). Save format changed, so a fresh start is needed.
- NTS / NTR split. The single "corruption" stat is now two: NTS (sharing, things you allowed or set up) and NTR (cheating, things she did on her own). Every gate, ending, and dialogue choice rewired around the split. Rival drift now has three outcomes: lead her back ends it, encourage her to stay sends her to the private room with the rival as a peep scene (NTS), or say nothing and let it ride (NTR).
- NTR Night Out. Once a girl's NTR climbs high enough she may head out on her own at night. You get a vague DM and have to look around to work out where she went. Even a girl in a True Love ending can stray.
- Full art regeneration. Rebuilt the AI generation pipeline for a big jump in quality. Yuki redesigned with a more consistent, cuter look (her scenes regenerated to match), every idle sprite for both girls redone, and new Tanaka basement animations (kissing, hand job, sex; Yuki this round, Mia next).
- Hand job added as its own interaction type.
- Tanaka aftermath confrontations. New scenes for facing her after a basement arrangement.
- Tips app. New paid phone app covering every system, ending advice, and tips.
- Pay-week rent. Settle seven days of rent at once. New $250 gifts in the shop.
- New save menu. More slots, a daily autosave, live thumbnails. Save format changed, so a fresh start is needed.
- The Audio Pass. Background music across the whole game. Location themes.
- Elder Tanaka Arrangement System. Tanaka offers "discreet arrangements" to settle debts. Send a girl down to the basement for a slot to wipe rent. What happened there is not what Tanaka tells you it was.
- Tanaka-accompanied scenes. Tanaka physically present in every arrangement animation. 28 variants across 20 combos. 8 new static Tanaka CGs. Corruption-tier clothing in basement scenes
- Daily Rent. Tanaka visits every morning to collect. Pay in gold, roll into debt, or settle another way.
- Drift and Peep Overhaul. Cadence-based drift, slot-aware phases. Drift can no longer be silently cancelled by a same-slot event. New fixtures: procedural plank window at the backstreets, tent with shadow-puppet silhouettes at the forest edge.
- 5-act story clock rewritten. Day / affection / corruption thresholds rebalanced. Late-act progression no longer a sprint. First post-arrival event is now guaranteed to be a rival event so you actually learn the loop
- Home activity polish. Cuckold and bought-back animations render in the open at Home. Aftermath selfies match her live state. Stage DMs fire toasts. Clicking a busy girl routes to scene click-through, not talk/gift/date
- Bug round across v0.2.2 / v0.2.3 / v0.2.4. Rival arrival state machine, DisplayMode refactor, tutorial soft-lock fix, departure popup re-open fix, chip overlay clip fix, plus 9 playtest bugs from the 04-20 session
- Fixes.
- Conversation System - Talk to the girls properly. 32 topics across both characters, ~1,240 dialogue lines, 275 player choice options. 33 Knowledge keys to discover (where she's from, kinks, who took her virginity, secret habits). Later topics unlock as you learn things. 5 archetype choices per beat (Sweet / Lewd / Protective / Enabling / Dismissive) with real stat effects
- Confrontation Content (~104 scenes). Catch her in the act and confront her about the exact sex act. 10 activities covered (flirting through creampie). Two paths cleanly separated: Stranger = hotwife (drives corruption and arousal), Rival = cuckold (drives rival affection and corruption). Corruption-tier keyed: same act has different scripts for Pure / Curious / Willing / Corrupted. Dating and casual variants for every scene. ~1,020 branching player responses total
- Breakup System. 37 confrontation choices can trigger a breakup. Post-breakup conversations per corruption tier. Reconciliation option available
- Endings That Don't End. Weddings play at the moment of marriage, then the game returns to gameplay. Retire when you want to see the epilogue. Only ONE girl can be married, the other girl's story continues independently. MC's House is a new location with per-route backgrounds (love / hotwife / cuckold / bought-back)
- Hotwife Daily Loop. She texts proposing acts. Agreed, and she walks to her permanent location (Yuki at Backstreets glory-hole shed, Mia at Traveler's Inn private room). Gold rewards per act. Aftermath texts and selfies
- Cuckold At-Home Visits. Rival visits your house. Join, allow, or decline
- Corruption Ending rework. If corruption peaks, the ending plays in two parts. First part: discovery. Second part: she roams Millhaven with stranger animations while her affection toward you decays daily. Let it hit zero and she's lost to the basement for good. Act in time and you can try to save her
- The Basement - Hidden Recovery Path. Buy her back from Elder Tanaka at the Traveler's Inn. 4 dialogue choices (shout / scheme / accept / insult). Recovery is fragile: each visitor proposal is a Degrade / Accept / Reject test. Corruption climbs back to the top and she relapses, gone again. Second buyback available if you can afford the escalating price
- Witness Her Ending. Players who didn't save her can view the corrupted epilogue via Tanaka at the inn ("Customers pay coin for a peek. You get the tour free.")
- Peephole Viewport. Mouse-following hole over a peek background with a looping character animation underneath. Yuki = circular glory-hole with warm wood-grain edge. Mia = full-height vertical door slit tracking mouse-X. Basement hatch = both girls side-by-side through one shared peek. Clickable door sprites at Backstreets (Yuki) and Traveler's Inn (Mia) during hotwife activities
- Village Lore - 5 Named NPCs. Elder Tanaka (village leader and MC's guardian, now with a hidden secret). Goro (friendly innkeeper who argues about coffee with Mia). Koji (fabric stall vendor at Market Square). Taro (MC's old school bully, grown up). The Hayashi family (father and son running a "massage therapist" scam at the forest edge). Named NPCs referenced consistently across events, calls, chat, and conversations
- Per-body-part virginity tracking. Pussy and anal track who took her first (MC / rival / stranger). Shown on the Photos tab. Conversations react to it
- Arc chip menus replace popup menus. Clicking a girl arcs pill-shaped chips above her head (Talk / Gift / Activities / Propose / Retire) with pulsing borders and ease-out animation. Disabled actions show lock hints ("Requires 40 affection")
- Choice Hints setting. Toggle to preview stat effects before picking a choice
- Complete Dialogue Rewrite — every line in the game rewritten from scratch. Characters now reference past events and have fleshed-out backstories
- New Tutorial — Elder Tanaka guides you through your first day in Millhaven
- Hotwife and Cuckold Ending Routes — full dialogue sequences and CGs. Endings no longer end the gameplay loop
- All Existing Endings Rewritten — better story content across all routes
- Character Introductions — first meeting scenes for each girl
- Delivery Rework — solo and split modes. Ask her to help, but she might make mistakes. How do you pay up?
- 5-Act Story Progression (was 3 acts) — event chance ramps properly now
- ~25 new delivery animation scenes with unique dialogue per corruption/relationship tier
- Rival departure scenes — rivals leave with narrative context
- Corrupted roaming — corrupted girls appear with stranger animations after corruption threshold
- Dating flow rework — formal dating at 40 affection (was 20), casual hangouts still work earlier
- Talk affection cap — diminishing returns per day, no more grinding
- Request gates lowered — hold hands and hugs unlock much earlier
- Daily schedules — girls do different things throughout the day
- Phone text throttle — per-time-slot limit, no more message spam
- Mood transparency — toast notifications for mood changes, face-icon shortcut to The Mill
- Intervention stat fix — successful intervention no longer records body parts
- Mood System — characters now have moods (Happy, Horny, Lonely) driven by events and neglect. Moods affect event chances, drift, and dialogue
- Phone Status Redesign — 4 tabbed pages: Profile (bio, traits, stat bars), Activity (donut charts, radar chart, mood gauges), Photos (body part grid with tier images), Stories (timeline of up to 50 events)
- Game Bar — HUD and toolbar merged into a single bar. Left: NPC mood face icons, day/time, money. Right: action buttons. Much cleaner
- New Kiss Dialogue — Kiss request scenes for both Yuki and Mia with tier variants
- Mood-based call responses and character chat posts
- Story act system reworked for smoother transitions
- New mood face assets and tutorial UI improvements
- Skill Progression — 3 trainable skills: Persuasion, Charm, and Streetwise. Train at the new Library location
- MC Status Tab — New "You" tab on the phone with a radar chart showing skills, relationships, money, and story progress
- 6 New CG Scenes — Hugs, hand holding, and engagement scenes for both girls with full dialogue and tier variants
- New Market Square & Shop Artwork — Completely regenerated location backgrounds with proper shop cart
- Study Menu Redesign — Shows skill levels, time slots remaining, and training costs at a glance
- Unified Game Bar — Cleaner top bar replacing the old HUD and toolbar
- Themed Menus — Settings, difficulty selection, and new game menus now match the game's visual style
- Difficulty Explanations — Difficulty selection now explains what each setting actually does
- Intervention Rebalanced — Harder base rate, but Persuasion skill makes it worth investing in
- Shop shows discounted prices, date selector previews affection boost, Intervene button shows success chance
- Character status panels reworked with animated bars
- Phone panel visual cleanup
- Selfie Requests — Request selfies from girls through DMs. 500+ images across all corruption tiers. What she sends changes based on relationship, events, and story
- Location Drift — Girls physically drift to rival locations at night. Higher rival affection means it happens more often
- Confrontation System — Find a girl at a rival's location and confront her. Response depends on your relationship and her corruption
- Phone Deception — Text her to ask where she is — she might lie. Go find her yourself
- Phone Calls — Call girls at any time. Responses change depending on events, situations, and status
- All Endings Rewritten — True Love, Rival, and Corrupted paths completely redone with new CGs and time-skip transition screens
- Wedding System — $2000 ceremony, engagement texts, and multiple marriage routes
- Delivery Rebalanced — Pay adjusted down to make wedding savings feel like a genuine goal
- Dialogue System Rebuilt — Same content, cleaner architecture. Adding new scenes is significantly faster now
- Build-time asset downscaling for smaller file sizes
- Fixed girls going missing if already in a scene during delivery
- Replaced Marcus/Yuki delivery animations
- Rivals Show Up — Marcus and Raven physically arrive in the village during Act 2. You'll see them at their locations, meet them in person, and the group chat lights up with gossip
- Morning Briefings — Each day starts with a quick update on what happened, rival arrivals, or ambient flavour based on the current act
- Delivery HUD — Split mode now shows exactly who's delivering to who. Rival NPC assignment bug fixed
- Gallery Filters — Filter by character (All / Yuki / Mia). Rival scenes replay with correct corruption tier artwork
- Tab Skip — Press Tab to skip to the last line of dialogue in any CG scene. Blocked during choices
- Major architecture overhaul — rival system rebuilt, character state model improved, dedicated story manager
- Fixed rival appearing during their own events
- Fixed crash when selecting busy character for delivery
- Fixed corruption not being applied when recording events
- Numerous stability improvements
- 3-Act Story Structure — The game now progresses through three acts. Early on it's just you and the girls. Rivals arrive naturally during Act 2 and events escalate instead of everything hitting at once
- Delivery Mini-Game — New job type. Work together with a girl (safe, less pay) or split up (more cash, but she's on her own). 26 animated scenes with character-specific dialogue
- Check on Her — Free action to check in on a girl after an event. She'll tell you how she's feeling
- Date Outfit Transitions — Animated outfit changes reflecting your relationship stage
- DM Panel — Individual conversations with each girl alongside the Town Chat
- Player Name Customisation — Choose your name at the start of a new game
- Centralised text scaling, cache improvements, and performance optimisations
- Fixed event click-through — clicking Leave no longer triggers location buttons underneath
- Fixed menus bleeding through to the next screen
- New stranger event scenes with improved backgrounds
- Gift giving and dating scenes now display correctly with proper CGs
- All animations now 30 FPS with ping-pong playback — smoother, more natural
- Fixed phone apps not showing after purchase
- Major cache and RAM optimisation — better performance on lower-spec machines
- Various display and rendering fixes
- New scenes and animations added
- All rival ending scenes implemented
- Animated character sprites
- Linux build now available
- Core gameplay loop: day cycle, time management, location exploration
- 2 dateable characters (Yuki, Mia) with full relationship progression
- 2 rival characters (Marcus, Raven) with active pursuit AI
- Stranger event system with 4 corruption tiers and CG scenes
- Rival event system with 6 affection tiers and intervention mechanic
- Phone system: contacts, group chat, gallery, status panel
- Economy: 3 jobs, shop with 3 items, 3 date locations
- 3 ending routes per character (True Love, Rival, Corrupted)
- 3 difficulty levels (Easy, Normal, Hard)
- Save/load with 4 save slots
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