Ludus Master
by Mike Velesk
Game Details
- Version
- v2.0
- Developer
- Mike Velesk
- Engine
- Others
- Status
- Ongoing
- Language
- English, Russian
- Censored
- Optional
- Updated
- 4 August 2026
About
A soldier comes home to bury his father and finds the family Ludus, a servant training school, stripped down to nothing. Rebuilding it means starting from the ground up, one servant at a time.
You take over the school and its debts, buying servants and putting them through training that shapes their abilities through a roguelike system, so no two end up the same. Running the household also means keeping food supplies stocked, setting up farms, climbing the social ranks through prestige, and eventually marrying into the right family. The strongest servants can be pushed toward the arena as gladiatrixes, fighting for glory once they're ready. The whole thing runs in full 3D with a third-person camera you can rotate and zoom freely, including during sex scenes, where you can pick position, pace, and viewing angle or take manual control outright.
Later progress adds an office you can use once you've gained rank, where petitioners bring problems and investment opportunities tied to how you choose to handle them.
Changelog
- Your office space unlocked after gaining a first rank. You can meet supplicants here, upgrade the office space to extend it's function and consult with your personal assistant Egiona.
- There are three types of supplicants at this version, which can turn to you with their problems. There are various ways to solve their issues, some of them can lead to various investment opportunities.
- The office can be updated with various chambers. At this version, there is a Chamber of Pleasure and a Chamber of Relaxation. You can stuff chambers with your servants for additional income and scenes.
- Egiona is there to explain the function of the office and provide various rewards as you progress the rank.
- A lot of rebalancing changes to make prestige more valuable and to prevent late game exponential wealth growth
- Bugfixes for visual bugs and game stability issues.
- New relationship talents added: "Obsessed with you", "Loves you", "Respects you", "Afraid of you", Hates you". These can be obtained randomly each time, a servant levels up. They are not part of the leveling process, but are acquired randomly after leveling.
- Relationship talents change the behavior and communication process with a servant. They unlock additional options during scenes. Servant in relationship can also randomly talk to you as you walk through the villa.
- You can now praise or scold servants. Doing so will influence, what type talent they can obtain (even though, it is still largely random).
- Servants can loose relationship talent. For example, if they "love you" and you behave badly to them, they can loose the "love" talent.
- You can now buy a healing room or a punishment room in your villa. Doing so will double the chance of servants acquiring a relationship talent and it will also influence, what type of talent they get.
- Bug fix and update of a combat system. Due to recent changes to the platform, combat training at the pit and the arena was bugged and showed error message. This is now fixed.
- New combat talent that unlocks new debuffs and a new spear execution. Various combat tweaks and optimizations.
- Cornelia's content greatly expanded. After you finish her training, she will start gaining levels and unlocking new talent in a rogue-like style. This adds a lot of new scenes, situations and functionality to her.
- She gains levels slower than other servants and is limited to max 10 levels. She also have two sets of talents - one set for when you let her stay and the second set for her slums job.
- You can buy her a shack, if she is working in slums, than tell her to move in. This will unlock new talents and new scenes.
- You will meet Cornelia's mother. If you let her stay at your villa, you can meet her mother during special event at the event room. If she works at slums, her mother will eventually move in with her into the shack.
- New random encounter during traveling called "Naughty display"
- A lot of balancing changes, mainly concerning money issues (extensive wealth in late game):
- Talents that add value to servants now add only half of value from previous version.
- Events in event room now generate only half of the money.
- Farm plots are now progressively more expensive (first cost 50d, second one 80d, third one 110d,...)
- A bug fix release for following issues
- Some non-responsive conversation, where you could not select conversation option. This was an issue mainly in side quests of Boudica, Junia and Victoria, where you could not progress with their story under some condition.
- The issue with "In love" talent being non-responsive
- Special moves in combat showing errors.
- Other minor bugs
- A large update that adds roguelike elements into the game.
- Talent system reworked - servants now gain new talents while leveling up. Around 100 new talents added.
- Talents are grouped into common, uncommon, rare, epic and legendary.
- Some talents can change the gameplay in a significant way. Some can add new scenes and situations to servants.
- Combat system reworked to be compatible with the new talent system.
- Numerous areas expanded, mainly villas of other people around the city. You can find servants in other villas too.
- Many new scenes for existing characters, including Livia, Aemilia, Flavia, Cornelia, Sabina, Victoria. You ca now buy "Bathtub" update in your villa to unlock some of the scenes. Sabina and Victoria have new scenes in their villas, after you seduced them.
- New character - the Rat. She is a wilding woman, living in the forest. you will first meet her, when you go fishing at the river. She is the only character, who will sell you building resources (wood, stone, clay), but only one per day and randomly chosen. You can befriend her, if you share food with her.
- Many visual improvements, including intro screens, character portraits, daily food report window and new notification system.
- Your neighbours Marcia and Prisca added to the game. They are worshipers of Bacchus. After completing a short quest for Marcia, you will gain a symbol of Bacchus, which will unlock new opportunites
- Two new random encounters added (each has two different versions, so it is actually 4 new encounters), They are available only once you have the symbol of Bacchus.
- Two new servant origins added - Celtic and Syrian. A lot of new talents/traits added for servants and talents are now more impactful.
- Combat system for gladiatrix/pit fighter changed to a new smash and bash style. New scenes in the arena, new special moves and one more weapon for fighters - a spear. Different weapons promote different fight styles.
- Temple added to the game. You can find there a vestal virgin Junia and worshipers. After you gain a rank of Aedile, Junia will start protesting in front of your villa. Talk to her to start "Virgin troubles" quest. This quest has two solutions - a correct one and a fast one. If you choose the correct one, you will unlock more content, but there are high requirements for it to complete. Fast one is much easier, but you will not unlock all scenes with Junia.
- After you gain a religious office (during Virgin troubles quest) and you finish studying rituals at the temple, you can perform rituals for temple worshipers. There are 4 types of worshipers, two of them will unlock scenes after rituals are completed.
- Both Livia and Aemilia can be invited to baths (Livia after interest 30, Aemilia once you are married). There are many various scenes with them in baths, including optional sharing scenes, involving other bath visitors.
- You can now order servant to go to your room for additional training.
- Various bug fixes, including bug when servants retained some of their characteristic once they respawned at the market (like their training, pregnancy level...)
- Gladiatrix training added - after training Boudica, you can talk to Livia about training more gladiatrixes. This is a risky business, as gladiatrixes gain fame (charisma) by fighting at the arena and if they loose, they may be killed. Gladiatrixes also have a new event at the events room with a high chance of happening and good rewards.
- Combat for pit fighters / gladiatrixes has been reworked to simplify it and make it more dynamic.
- Baths and trader's guild added. You can meet Victoria at the baths in the afternoon (60% chance) to progress your relationship. Trader's guild can be accessed to buy better merchandise.
- Many location upgraded and some map icons reworked.
- Several bugs fixed and some mechanics optimized.
- Pregnancy added for Cornelia, Aemilia and all servants. Each vag scene will increase their pregnancy by 20% up to a maximum of 100%. At full pregnancy, you can select "Delivery" option under "Management" to reset back to 0. Pregnancy has only visual effect, it has no impact on the game play. You can disable pregnancy in the launcher.
- Aemilia has more scenes. You can now send her to the city (after wedding). She will visit various locations and do things there depending on her attributes. Locations she can visit are performer's street, slums and her mother's villa. You can meet here at each location and initiate different scenes. You will also get a short notification, where she is so you don't have to look for her all around the city.
- Before finishing training, you can now start a personal presentation to the buyer. This way, you can demonstrate different skills of the servant and if she do good, you will get a bonus monetary reward. The option to fast sell, without presentation is still there. Personal presentation is a bonus for level 2 Patreon supporters and it requires a level 2 premium code.
- New servant training type - a performer. Servants trained as performer are employed during parties as musicians or dancers. When there is no party, they are sent to streets to earn small income by presenting their art publicly.
- Livia got a new quest line. Following this quest line will unlock a lot of new scenes for Livia, but also a new party type - an orgy.
- Gallery function implemented. Galleries can by accessed by pressing Alt+C or clicking on a "gallery book" in game. Each NPC have a number of galleries tied to him/her and they are unlocked when the corresponding scene is played in game. Galleries are saved in separate save file "gallery1.sav" and they remain unlocked even if you start a new game-play. Gallery can be transferred between game versions by copying the gallery1.sav file to a new download.
- A lot of optimizations and bug fixes. Large maps optimized for slower computers - they are now less computationally demanding. There is also a new option in the menu to reduce background clutter. Issues with saving/loading in generated dungeons solved. Increase back compatibility between versions for saves as some issues were identified and corrected.
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