Indoctrination
by The Architect
4.5 (10 votes)
Unity
v0.2
Game Details
- Version
- v0.2
- Developer
- The Architect
- Engine
- Unity
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 18 April 2026
About
This started as a dumping ground for ideas the developer had for a possible new game, and it still shows: it's a gameplay demo first, with one scene that qualifies as very softcore by comparison to what's coming.
The plan is the same slow-burn approach used in the developer's other work, turning the heat up scene by scene rather than starting hot. Play revolves around working through a quest that now has an alternate route to its completion, with a finished playthrough unlocking a new scene in the gallery regardless of which path you took, plus a trophy for the trouble. There isn't much of a game here yet, and it isn't pretending otherwise.
Changelog
v0.2
- This release is the result of many small windows of work squeezed in over the last few months. It adds the alternate route for the latest quest, finally bringing it to completion.
- I’ve added a new trophy to the list, and the new scene is now available in the gallery once the quest is finished (regardless of the path chosen). While it took a long time to get this out, I wanted to share what I’ve managed to finish so far.
- Please note: This release does not change the 'on hold' status of the project. I’m still not sure when I can return to my previous pace. I may 'shadow drop' other updates here and there, but I can’t promise a regular schedule until further notice.
v0.1.1 fixes bugs for save files created before Tali's quest
- As always, post any bugs found here and I'll try to post a patch as soon as possible.
v0.1
- New Citadel condo explorable environment
- New quests leading to new hot scenes (first path implemented for now)
- New trophy
- New scene added to the gallery"
v4 Tech Demo
- N/A
v3.1 Tech Demo
- Title scene
- Trophy and scene gallery systems
- Short extensions to the latest hot scenes
v3.0 Tech Demo
- New locations, characters and quest including 2 hot scenes
- New mouse based exploration control mode
- New cheating options for minigames and choice checks
v2.0.1 Tech Demo
- Added intel management system
- Added new environment rooms, and a new quest with new hot scenes
- Added settings screen and mini-game cheat options
- Here's a new build of the Indoctrination tech demo, including new gameplay systems, settings and a full new quest with a new character and a new (hotter) scene.
- I decided to exchange the old stats and "energy" management system to something more straightforward and based on clue collection/use (a system similar to Phoenix Wright / Long Live the Princess). This will make the development a little easier but, unfortunately it also means you can't use the save you have from the prior version, as some important changes were made in the first scene. I also added a new setting screen where you can activate cheat options to puzzles and action sequences if you are not into them.
- I'm still labeling this a tech-demo because it still doesn't feel right to say it's an ongoing project. The amount of hours I have to work on these projects were cut in 50 to 75%. So, if I used to take a month to publish a release, now... (do the Math, it's fun!)
v01.1 Tech demo
- Initial Release
Talk about this game