Flowerglade
by Lavastone
Game Details
- Version
- v0.3.6 Patreon
- Developer
- Lavastone
- Engine
- Others
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 21 July 2026
About
Four forest spirits sit dormant at the start of this one, waiting on the player to coax them out of it, and the whole thing is built to be cosy rather than urgent. It's set in a lush fantasy forest, made by a small team that clearly cares more about giving you room to poke around than about hustling you through scripted scenes.
The setup is simple: something has kept the Blossoms, Sunflower, Rose, Juniper, and Snapdragon, sealed away from their own desires, and you're the one nudging that door open. There's no grand war or ticking clock here, just a slow unfolding across the four of them as the story continues to grow.
Rather than clicking through a fixed script, you move through the forest sandbox-style, choosing who to spend time with and when, letting each spirit's arc bloom at whatever pace you set rather than the game's. It leans on that freedom more than most visual novels do, so wandering and revisiting are part of the point, not a detour from it.
Changelog
- No changelogs shared
- We have new requests: blowjob & boob-job. For the first time our MC cums on the blossoms! Right now this is a placeholder for a bold new system. More detail on that below!
- Bug fixes and quality of life tweaks which if you've been following the trello board channel you'll be aware of.
- You may notice Flowerglade looks a little nicer overall now. A bit softer, more "floaty". This is because there's a new bloom shader over everything. Subtle soft glows on bright areas to create a softer world. We think it looks great but you can turn it off in the options menu if you disagree!
- First requests no longer reset horniness level or clothing state, so you can fo back into a conversation and continue with requests until you're satisfied. This is a stand in for going directly back into the conversation after the first request scene is finished. This is a piece of technical debt which I'll try to take care of for 0.4.
- A more complex grid system for item effects allowing for different levels of each effect. This allows a lot of modularity in the item effect! The power level is represented by a green token under the effect name. The more tokens, the more powerful. While this complexity has been added under the hood its presentation has been simplified. Numerical values are now represented by the tokens. This is a clear visual indicator rather than another number to think about. The only numbers you need to pay attention to are Passion and Blossoms.
- 10 powerful set bouquets. Experiment and see if you can find them!
- More cooking ingredients. You may find them upon entering a new area, and in Flick's shop!
- Character effects when cooking. Try bringing someone along when you go to the kitchen!
- The notification system has been overhauled to be much more consistent and clean in the UI. Mostly they only appear in the bottom right apart from a few exceptions. There’s still a bit of overlapping but this will be fixed in 0.4.
- Of course we have a new story chapter as you might expect.
- We also introduced a cooking minigame and mechanics around that. Rose and Sunflower have new outfits too!
- Around 1400 new lines of dialogue have been added to a new system, whereby your actions are recognised by the Blossoms. They will comment on things such as the requests you make the most, the time of day, where you are, how they feel about you or another Blossom, and many many more topics.
- 69 new CGs in version 0.2 and over 2800 new lines of dialogue - it's a big update.
- The new chapter will be available in a free version on itch.io, and the full version via Patreon for the Visitor tier and upwards.
- I'll also be introducing a new high-end tier from May 17th:
- "Elder Guardian" for those who want to contribute even more.
- A number of new gameplay systems are implemented in v0.2, such as the bouquet crafting.
- Create beautiful bouquets to give from flowers picked in the Glade and beyond - these flowers can be sacrificed at the shrine for different effects or simply given to the girls as tokens of appreciation, and help Rose fill up her horticulture book.
- The request system has been overhauled with a new success bar mechanic, displaying how the character tags affect the request you're making, along with other factors.
- Discover Rose's secret library and gain permanent upgrades from reading a number of available books.
- Patrons will now have their names in the Ledger - a mysterious book in the library that provides daily bonuses and rewards to everyone else playing the full version - along with the ability to acquire "Affinity Pearls."
- Affinity Pearls are a rare gem currency to spend on powerful, permanent changes and boosts to your favourite tags - given to you by the community and the patrons themselves!
- There are plans to add more uses for these rare pearls as we progress; more powerful upgrades to come!
- Along with this, we have the Voyeur and Exhibitionism side quest. This was voted on by patrons and won by a mile.
- It's a host of new scenes, leading to a new mechanic that acts as a gallery for all the non-request artwork in the game.
- Want to see Juniper's introduction image a second time? Or maybe the CGs from the one-off scenes of Sunflower bathing? This is how you do it.
- We have Flick's shop too. Currently he sells flowers for bouquet crafting, but his stock will expand as new updates drop. Plenty planned here!
- All this along with a whole new chapter that sees you exploring the swamps of Flowerglade and deep mines and discovering Rose's secret garden.
- Play around with the new bouquet crafting system. Collect flowers out in the world and either give them, sacrifice them, or craft a bouquet from them. Also includes the new tag system, Rose's Book of Horticulture and new polish and bug fixes. Let us know what you think and make use of the bug reports channel in the discord if you find anything that doesn't look right.
- I'll be fixing anything major immediately, so keep an eye out for future builds in the coming days and weeks.
- Initial Release
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