Dungeon: Raid Her
by keepherdev
3.3 (17 votes)
Unity
v0.3.1
Game Details
- Version
- v0.3.1
- Developer
- keepherdev
- Engine
- Unity
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 28 February 2026
About
Raiding procedural dungeons is the whole job here, set in the same world as Dungeon: Keep Her. It's real-time 3D combat and exploration rather than a menu-driven grind, with a camp to bring rescued characters back to between runs.
Changelog
v0.3.1
- Fixed crashes/hangs caused by AI being stuck in a decision loop when entering new levels.
- Fixed save file corruption due to items exceeding what was the maximum rarity at the time (bricked 0.3 saves can likely be recovered now!)
- Fixed an issue with rescued characters not showing up on camp after being recruited.
- Fixed enchanted shop items breaking other items and possibly save files due to bad references.
- Enchantable shop items now all start at "Uncommon" rarity.
- Improved camera movement.
- Characters no longer drop their clothing on the ground when performing scenes. Clothing instead gets stored and is auto-equipped after the animation ends. Enemies can still strip players while they're bound, and any clothing can still get removed by damage and perks.
- Added a dynamic light manager system for big performance improvements with many light sources in camp and other areas, while reducing light flicker.
- Fixed NPCs going hostile when the player sells slaves.
- Added a public shower to the outer camp.
- Fixed "Flash Mob" perks and level affixes.
- Changed item naming for repeated affixes so they sound less silly.
- Added a Day Counter.
- Fixed pregnancy issues, reduced pregnancy chance to 10% and duration to 6 days.
- Removed references to DKH character level.
- Fixed an issue that caused weapons to become invisible after animations.
- Fixed tooltips showing up while not in menus.
- Fixed an issue that caused characters to say they accept being recruited while still not joining until higher relation.
- Improved "Loot spill" feeling, chests will speed up when there's too much loot. Rarer enemies will now spill loot.
- All loot sources now take "Loot amount" modifier into consideration.
- Lock-on now also works for downed characters, while still excluding Defeated characters.
- Interactive lists such as the Stash will now keep the scroll position when interacted with.
- Reduced projectile multiplication effects.
- Reduced effectivess of the Staff weapon.
- Increased effectivess of the Short Bow weapon.
- Removed "Blackhole" skill from enemy skill pool.
- Added the "Commanding" item affix for extra ally damage.
- Possibly fixed an issue that caused the camera to spin when specific controllers are connected (needs testing!)
- Reduced the power increase across different item levels to allow for a less steep progression curve.
- And... this is it, for now!
- Hopefully these extra few days in the oven will make the update really shine the way I originally intended it to! Thanks a lot to those who helped me figure out the crashes/corrupted saves!
v0.3a
- Dungeon: Raid Her - Alpha 0.3 is now available! This is another huge step up from previous versions, with many new features such as:
- Fully customizable player camp + permanent recruits!
- World Map with many different expeditions and modifiers!
- Unique unlockable areas such as taverns, bordellos, shops or slave markets!
- Player party system!
- Reworked perk systems!
- New weapons and reworked movesets!
- Prop sex scenes!
- Animation sync fixes across different body types!
- In-game animation syncing tool!
- Item levels and reworked enchanting system!
- Hats!
- Slot machines!
- Reworked core loop and dungeon structuring!
- Day/night cycles!
- Performance settings improvements!
- Settings menu improvements!
- ...and much more!
- This was a very fun update to work on, and I feel like it really expands DRH into a more fleshed out, satisfying game to play.
- As always, a huge thanks to all playtesters who helped me with polishing the game before release!
v0.2.1a
- New Special Abilities
- Thunderstrike - a delayed but very powerful ability that targets a small area.
- Lustfield - a pulsating ring that slowly increases Lust in a large area (this should really help Lust builds -- and Lust bosses )
- Meteor Shower - a long-lasting ability that launches meteors over a wide area, pretty good for denying chokepoints.
- Fixes
- Fixed an issue with Lust recovery mechanics and perks not working as intended.
- Fixed Item persistency across saves, and inventory is no longer stashed after runs.
- Scenes no longer end when the non-controlling party reaches an orgasm.
- Fixed an issue with "Actions" radial menu options not updating after changing between carried, bound, during a scene, etc..
- Fixed bad camera offsets during scenes.
- Removed a few unused gamepad inputs.
- (Possibly?) Fixed deadzone issues for some gamepads like the Steamdeck (I can't test this one, but it should be better!)
- Among other minor fixes and performance improvements!
v0.1.1
- Added a Free Cam mode!
- POV mode was improved.
- Fixed an issue that caused custom behavioural animations not to play.
- Fixed an issue with Perk Stands that cost Health being able to be used infinitely.
- Fixed an issue with save file bloating.
- Fixed dynamic icon backgrounds.
- Added 1 more slot to inventory as the default.
- Player character no longer gets a random last name.
- Stats are now recovered after runs.
v0.1a
- Initial Release
- Up Next
- It's time to shift gears back into Dungeon: Keep Her, adapting many new things added by DRH!
- Dynamic traps and props as buildable rooms.
- Customizable third-person Player area with placeable props (Dungeon Court).
- Third person dialogue and interactions with servants.
- New procedural and simultaneous lewd interaction systems, allowing for servants to spontaneously perform moves on each other at any time.
- Many bugfixes and performance improvements, like a huge memory leak fix discovered in DRH and fully applicable to DKH.
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