The Witch of the End
by K.O Workshop
Game Details
- Version
- v1.0
- Developer
- K.O Workshop
- Engine
- Unity
- Status
- Completed
- Language
- English, Japanese
- Censored
- Yes (Mosaics)
About
The continent already fell once, swallowed by chasms while Dark Lords fed on despair and marched the dead across the ashes of dead nations. The gods went quiet. Nobody stepped up to fix it.
Nobody except the one person nobody wanted: a witch, feared and cast out by the same people she might save, carrying a forbidden inheritance of darkness and starlight. She isn't doing this for forgiveness and she isn't asking for sympathy. Alone, she walks into the wasteland with a scythe as her only argument, cutting through corpses and grief toward the dark lord's black throne, chasing one single act of revenge. The framing is blunt about what kind of fight this is: despair against darkness, one person's stubbornness against an abyss that already won once.
You play that walk. It's a 2D side-scrolling action game built around scythe combat, with attack power modifiers that apply across both magic and skill attacks, so gearing into one stat actually changes how both types of hits land. The opening area works as a tutorial stretch but isn't a short corridor about it, it's been built out with extra platforming and jump routes so the map stretches wider and taller than a typical intro zone, meant to be explored rather than rushed through.
Changelog
- Full game release
- Attack power stat modifiers now apply to both magic attacks and skill attacks!
- The first stage is a tutorial-like area, but we've significantly increased its volume. New platforms and jump points have been added, and the map has expanded both horizontally and vertically, making exploration even more enjoyable!
- Some UI layouts have been adjusted to make them easier to see and use.
- Currently, the team is working at a very fast pace!
- Amazingly, it looks like the remaining graphic materials and animations will be completed ahead of schedule. From now on, we will be focusing on the finer details of the stages and the overall game mechanics, while also focusing on implementing the movements and behavior patterns of upcoming boss battles!
- This is our first project, so there may still be some areas where we are immature, but we will work hard and sincerely until the very end, so please support us!
- Thank you always!
- In response to player requests, we have added R18G content to the Gallery. Once unlocked, you can view it at any time. Additionally, the content will be marked with text indicating that it is R18G.
- When you receive damage in battle, the character portrait on the main menu will now change accordingly.
- Fixed an issue where characters could become unable to jump when coming into contact with the edge of a platform.
- When having sex with an enemy, you can now instantly leave by pressing the Spacebar.
- Fixed an issue where some enemy characters would vibrate when moving.
- Fixed the issue with stamina value.
- In this demo, as an entrance to the world of the Witch of the End,
- The basic atmosphere of the game and the flow of play,
- This content will allow players to feel the beginning of a witch's journey.
- Please note that the version released this time is in the early stages of development.
- This includes systems that are currently being adjusted, and we will be adding more content in the future.
- However, we want everyone to experience this world as soon as possible,
- This time we decided to release it in this format.
- If you find any possible bugs, please let us know and we will fix them as soon as possible.
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