Champion of I: Luxuria
by Idyllune
Game Details
- Version
- v0.0.4a
- Developer
- Idyllune
- Engine
- Ren'Py
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 25 July 2026
About
Adamathey is teetering on the edge of chaos, and the choices you make about survival, morality, and the people around you decide what's left of it. The narrative leans dark fantasy, treating decisions as consequences rather than flavor text.
You lead a mixed cast of companions, each with their own agendas and secrets, through dangers that test whether you keep your wits or lose your life. That framing carries through the whole thing: relationships and combat both hinge on judgment calls that can turn on you later.
Play moves through turn based fights and a sandbox structure with point and click exploration, letting you manage a harem of allies with wildly different personalities and motives, human, monster, and otherwise. Sex scenes sit alongside the RPG systems rather than replacing them, so the world and its power dynamics stay part of the loop even during the game's more indulgent detours into domination, teasing, and everything in between.
Changelog
- UI & Quality of Life
- You can now rename the MC again.
- The option is also available at any time from the Options menu.
- A few of you pushed back on its removal. The original reasoning still stands: the MC isn't a self-insert. He has his own values and motivations, and while you'll make many meaningful choices throughout the game, you're guiding the Champion of Lust through his story rather than deciding every path he takes.
- Removed the Rearguard accuracy penalty for melee attacks.
- Added an estimated hit chance display when hovering over enemies.
- When you've selected an attack, the resistances of enemies also displays
- Added tooltips for multiple stats throughout the UI.
- Added a Morale tooltip to the combat UI.
- Added additional informational pop-ups.
- When starting a new game and skipping the prologue, you can now choose whether your soul has been stained...
- You can now choose whether Lexicon pop-ups close when you move your cursor away, or only when clicked. The option is available within the Options menu.
- Combat & Balance
- Armor now reduces incoming HP damage based on its remaining integrity.
- Armor effectiveness decreases as it becomes damaged during combat, up to a maximum of 80% damage reduction.
- Story Difficulty
- The MC's armor can reduce incoming HP damage by up to 90% instead.
- The MC's stored Lustful Motas now provide:
- Increased accuracy with each attack, up to your total combined Stats.
- Increased damage dealt, up to your total combined Stats.
- Bonus HP at the start of combat, up to your maximum HP.
- Missing an attack no longer causes a Morale shift.
- Skill Changes
- Bloody Cleave now attacks the Rearguard if the Vanguard is dead. At Skill Level 3, it also applies Bleed 1 to all targets hit.
- Debilitating Taunt now targets enemies in the Rearguard if the Vanguard is dead.
- Hack & Slash now applies Bleed 2 instead of Bleed 1 at Skill Level 6.
- Bloody Cross no longer applies Bleed 1. Instead, if you have at least 10 Tempo, it applies Bleed 3.
- Another Round cooldown increased from 1 → 2.
- Adjusted Bruxa's Bloody Cross.
- Progression
- Added the ability to repair camp defenses.
- Adjusted the amount of maximum Style Resources gained.
- Max Resolve = Resolve Mastery × Spirit Level.
- Fixes
- Fixed a UI-related error.
- Fixed a bug that could cause conversations to play out of order.
- Fixed a bug with Samantha's first training conversation.
- Fixed a bug with Lavanya's second training conversation.
- Fixed a bug where fishing or gathering water upon reaching Vezniel returned you to the ship.
- Fixed a bug where Treant Bulwarks would repeatedly cast Energize.
- Fixed a bug that caused reduced Lightning Resistance to persist after combat.
- Fixed a bug where all stray Guardians recruited in the forest were considered male.
- Fixed a bug where Impale wouldn't apply Bleed.
- Fixed Rearguard enemy sprites clipping into Vanguard sprites.
- 0.0.3.11 ⟶ 0.0.4
- This build contains the completed first floor of Chapter 1, which is around 8-10hrs of content. Chapter 1 will consist of five floors in total. Below are the full patch notes.
- Companion Expansion
- Every main companion received new content.
- New Special Training scenes for: Alisa, Aster, Bellona, Lavanya, Samantha
- Both Dominant and Submissive scenes available for training
- First Live2D animated scene added to the game — this will be the standard going forward
- New follow-up conversations for companions after events
- Around 120 new daily companion conversations added (casual/flirtatious interactions, increase Love or Lust, available once per day) — currently focused on the Prologue, with Chapter 1 conversations planned for future updates
- New Conversations: Aster, Bellona, Lavanya, Samantha, Sol, Kaja, Albert, Caelion, Saoirse, Noll, Nezran
- Expanded Chapter 1
- The Veznian Forest has received a massive expansion, adding:
- Numerous new exploration events
- Multiple new lewd events
- New sub-areas and rare exploration routes
- New important story events
- Additional gathering locations and a fishing spot
- Recruit nodes
- Chaos Encounters
- Additional lore books and new Lexicon entries
- Kingdom & Camp Improvements
- New Features
- Kingdom Upgrades menu, with an improved UI
- Recruitable Guardians from dungeon nodes
- Auto-Assign duties
- New camp locations
- Water gathering slider
- Resource Changes
- Militia stats now contribute to Daily Food, Water, and Defense
- Order generation reworked to be more consistent throughout the game
- Combat Overhaul
- One of the largest updates since release.
- New Systems
- Rupture mechanic for enemies
- Chaos Encounters
- Improved Morale system
- Chaos Shard progression
- Companion weapon specializations
- Weapon & Style Changes
- Resolve / Tempo / Overcharge rename
- Weapon dice rebalancing and weight system improvements
- Accuracy penalties based on equipment weight
- Skill XP improvements
- Cooldown adjustments
- Enemy Improvements
- Added Goblin abilities, Treant abilities, Boars, new forest enemies, and Chaos enemies
- Enemy AI, morale, resistances, and damage all improved
- Crafting & Equipment
- Expanded crafting with new progression, including:
- Special Weapons and multiple new unique weapons
- New rings
- Elemental Edge enchantments
- New crafting materials
- Terramancy lore book
- Additional unique weapon passives
- Rebalanced reforging
- Character Progression
- Two new Eromancy talents
- Champion of Lust stat adjustments
- Improved elemental enchantments and passive abilities
- Better scaling for physical damage
- Healing changes
- Numerous balance changes across skills
- UI Improvements
- Conversation Menu
- CG Gallery overhaul with completion tracking
- Buff descriptions and enemy debuff icons
- Enemy information panel
- Updated exploration UI
- Toggleable weapon display
- Improved militia UI
- Visual Improvements
- Updated Main Character artwork
- Updated Bellona sprite
- 36 new generic Guardian sprites across multiple races and classes
- Better Live2D previews
- Quality of Life
- Skip Prologue improvements
- Difficulty now saved per save file
- Caelion can heal the party at camp
- Better loading stability and improved save compatibility
- Special Training energy requirement adjustments
- Better gathering interface
- New Combat Style selection during New Game
- Bug Fixes
- Dozens of fixes, including:
- Save/loading improvements
- Combat stability and call stack optimization
- Relationship progression fixes
- Gallery and event progression fixes
- Live2D fixes
- Support ability and skill fixes
- UI fixes and general polish throughout the game
- Overall
- Compared to the previous public release, this update includes:
- Complete second Special Training routes for every companion
- ~120 new companion mini-conversations
- The first Live2D animations
- Major Chapter 1 expansion
- A substantial combat overhaul
- Expanded kingdom management
- New exploration systems, including Chaos Encounters
- Large UI and visual improvements
- Dozens of balance adjustments and bug fixes
- New Content
- Added Vezniel, a new area that introduces the foundation for the game's exploration system.
- Added around 20,000 new words of content.
- Added 6 new CGs, including one with an optional futa variant.
- Added a new femboy scene.
- Major Gameplay Changes
- The protagonist now specializes in One-Hand combat. Dual Wield, Two-Hand, and Archery are no longer available to the MC.
- Existing saves will receive One-Hand skill points based on previous weapon style levels.
- Aside from the plethora of changes; due to an internal name change, it's advised to start from the beginning. Plenty of things, primarily weapons, are incompatible with post 0.0.3 builds.
- Weapon styles can now use all skills of that style regardless of weapon capability.
- Example: Dual Maces can use slashing and piercing skills, but will deal reduced damage based on their weapon potential.
- This change makes more loot usable.
- Added a new "Story" difficulty, which significantly lowers the overall challenge of the game.
- New Features
- Added a CG Gallery, available after completing the Prologue.
- Added an Encyclopedia, also unlocked after the Prologue.
- Added a Smithy.
- Added a Keywords tab to the Skill menu.
- Adult Content Options
- Added Futanization as a talent within the Eromancy tree.
- Added the option to disable Femboy and Futanari content in the Adult Content settings.
- The CG Gallery now automatically labels scenes as “Preference Disabled” when relevant content is turned off.
- Quality of Life Improvements
- Added the option to skip the Prologue after completing it once.
- Skipping the Prologue starts the player with a pre-determined profile based on good or evil alignment.
- Added numerous new tooltips and information displays throughout the game.
- Updated the speed of the mental dialogue effect.
- Updated multiple character sprites.
- Combat & Balance Changes
- Removed Axes, Daggers, and Polearms.
- Updated core stat gains from skill usage:
- Damaging skills grant 3 stat XP
- Non-damaging skills grant 6 stat XP
- Stat gains are determined by the skill’s core stat tag
- Updated DEX-tagged damaging skills to use the higher of STR or DEX.
- Updated Energy reduction tiers for skills to 3 / 6 / 9.
- Updated Oiled:
- Energy reduction increased to 5 / 10 / 15
- Duration: 2 turns
- Updated Wet:
- Energy reduction: 2 / 4 / 6
- Duration: 5 turns
- Updated Water Wave:
- Now targets the entire enemy team
- Water Enhance value set to 5
- Updated Icy Grasp and Water Bolt.
- Updated Bloody Cross (Level 3).
- Improved skill performance, including fixing frame drops caused by Water Wave.
- Terramancy was removed from Alisa. This was a temporary solution that is no longer needed.
- Fancy Footwork now generates 5 Threat and costs 0 AP.
- Skilled Hands costs 0 AP.
- All elemental "call" skills cost 0 AP.
- Lightning Surge costs 0 AP
- Conduction Conversion costs 0 AP
- Refreshing Current costs 0 AP
- Aqua Shield costs 0 AP
- Reckless Frenzy costs 0 AP
- Stay Vigilant costs 0 AP
- Hidden Reserves costs 0 AP
- Glorious Destruction costs 0 AP
- Desperate Measure costs 0 AP
- Bloodhound costs 0 AP
- Riposte doesn't stay between encounters.
- Sunder Armor deals additional damage based on your total weight if you aren't wielding a shield.
- Updated Auto-Resolve Combat:
- Only activates when your party's power is significantly higher than the enemy team.
- This is very easy to achieve on Story difficulty
- Fixed plenty of bugs and grammatical issues.
- This version focuses on lewd content and adds:
- 7 new lewd scenes
- 5 For the main cast
- 2 CG's per scene
- 2 For side characters
- A few of these scenes have light animations
- Over 20k words
- 50+ updated combat skills
- Extensive combat changes
- A slew of minor improvements and fixes
- General
- Present Content Tags: Anal, Blowjob, Bondage, Cunnilingus, Domination, Dirty Talk, Fingering, Handjob, Kissing, Masochism, Monster Girls, Nipple Play, Orgasm, Pegging, Rimming, Slapping, Sounding, Spanking, Teasing, Use of Sex Toys, Vaginal
- These are themes present in the game and vary by character and scene; not all content is mandatory or uniformly emphasized.
- New Feature: Crafting Menu - Available within the “Inventory Screen”, this will allow you to craft enchantments
- Added a lewd scenario for Bellona
- Added a lewd scenario for Aster
- Added a lewd scenario for Samantha
- Added a lewd scenario for Alisa
- Added a lewd scenario for Lavanya
- Added a lewd scenario for Bruxa
- Added a lewd scenario for the Siren
- Added confirmation when discarding items.
- Added the ability to loop day 12 on the ship after completing the prologue.
- Updated Lustful Mota gains to also grant stat XP.
- Updated showing the level of a skill in the “Skills” panel
- Updated the amount of Max XP needed for stats. Stats now use a straightforward level curve. You shouldn’t see 999 anytime soon.
- Updated "The March of Time" to display when training is available.
- Updated allies to now gain armor and magic armor based on their Lustful Motas after the oath has been taken
- Updated the amount of energy you gain during “The March of Time” to a minimum of 10
- Removed the armor slot for all allies
- Fixed a bug where a certain suspicious individual would still be on the ship after a certain event.
- Fixed several edge-case bugs involving specific characters.
- UI Improvements
- Plenty of minor bugs
- Combat
- New Feature: Auto Resolve Combat - This will show your battle power relative to the enemies. You will lose HP and energy relative to that difference. At minimum 3. This will also reduce the SE you obtain. Combat Challenges and non essential special battles can’t be skipped.
- New Feature: Respecialize - The ability to respec skill trees. This only returns active skills and costs 50SE
- Added RMB hiding more combat menus now when they are open.
- Added the ability to select the enemy portrait in combat to target them.
- Added the ability to select enemy sprites when using Row/Column Attacks.
- Added more “Combat Tips” in the skills tab.
- Added low sanity effects to combat. If an ally is “Unstable”, they will lose 4 energy each turn. If an ally is “Insane”, they will lose 4 sanity, and a morale shift favoring the enemy will trigger. If an ally is “Insane”, their stats won’t be calculated in Auto Resolve Combat.
- Removed Creation magic. The intent in the future is to have skills and abilities that can be acquired which will fuse the elements together.
- Removed the MC losing 2 energy at the end of combat
- Removed the "Items" tab from the combat menu. This will be replaced with another system in Chapter 1.
- Fixed the ally Vanguard and Rearguard not being properly structured. Enemies would attack allies who weren’t actually in a location based on prior info. Ally effects such as “Cool Current” would restore the incorrect HP due to this.
- Fixed stats getting stuck when losing in “Special Battles”
- Fixed stat XP values after combat
- Fixed “Glorious Destruction” error
- Fixed “Conduction Conversion” error
- Fixed damage numbers not showing when Riposte triggers without the enemy having armor
- Updated all Magic abilities so they now cost 4 energy. However, stronger effects will only trigger if you have the relative elemental motas for "Elemental Enhance". This change is due to the restrictive nature of abilities.
- Updated a plethora of skills including all skills utilizing Morale Bonus
- Updated “Flow” to contribute towards hitting marks
- Updated morale to affect hit chance of both sides
- Updated the amount of stat XP you gain from using skills
- Updated weapon buffs so they are now universal. However, they will only grant mastery XP of the currently equipped weapon, not the origin of the skill buff.
- Updated morale to be more impactful
- Updated Armor and Magic Armor to no longer completely negate damage. Now, damage will be split in half between the armor, and direct HP. As such, armor values have been increased across the board.
- Updated Alisa to have the Terramancy skill tree. She gains XP for it slowly and should have access to the abilities quickly.
- Replaced skill menu with the “Martial” menu for physical skills. And the Spell Creation menu has been replaced with a “Magical” menu for magical skills.
- Primary
- Fixed A preventative bug that occurred on Day 4
- All weapons can now use Magic.
- Added the option to skip combat
- Secondary
- Fixed Lust Gain for Alisa
- Love and Lust now display on the Relationship Screen
- An exclamation mark will appear next to the dialogue options when a new conversation is available
- Removed Aster losing 2x love during a situation with Bruxa
- Fixed certain dialogue not triggering during the Bruxa event
- Fixed a blood trigger during the Bruxa Event
- Fixed a dialogue trigger for Aster after the Bruxa Event
- Fixed talking to Aster carrying over previous dialogue
- Fixed the 5th conversation day trigger for Samantha
- Fixed Lavanya's final conversation looping
- Fixed the “Lustful Watch” motas appearing on characters
- Skills that cost motas will now cost energy.
- A deconstructed Paralytic Puffer can now be used as bait
- Plenty of grammatical/dialogue and minor bug fixes
- Initial Release
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