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Chainmail Bikini Squadron cover 0.362 – Godot adult game by McRibbed_For_Her_Pleasure free download

Chainmail Bikini Squadron

by McRibbed_For_Her_Pleasure

3.5 (10 votes)
Godot v0.362

Game Details

Version
v0.362
Developer
McRibbed_For_Her_Pleasure
Engine
Godot
Status
Ongoing
OS
Language
English
Censored
No
Updated
6 July 2026

About

Genevieve used to be the kind of paladin who lectured people about restraint. Then she turned down the wrong wizard, a tall, unsettling creep named Fondelmere, and got hit with a curse for her trouble: now every piece of armor she or her companions put on warps into scandalously minimal bikini armor. The only cure is climbing his dungeon to the top of his castle and putting him down, and Genevieve's grip on paladin composure is loosening fast.

The dungeon itself is built to match its owner's tastes, full of monsters, tentacled things, and other residents who treat "sexual harassment" as a design philosophy rather than a crime.

You fight your way up through Fondelmere's tower in RPG combat, picking fights, running quests, and controlling more than one protagonist along the way. Movement includes some platforming beyond the usual walk-and-swing, and how the run ends depends on the choices you make climbing to the top, since there's more than one ending waiting at the peak.

Changelog

V 0.362
  • Movement
  • Tuned the Bhop behaviour unintentionally put into the last build to be far more reasonable but still give you guys a fun experience using it
  • Changed existing casts jump to better function in the reworked physics engine
  • Removed the double jump bug.
  • Qwests
  • Fixed a bug where completed quests from Maxim could not be repeated
  • Fixed a bug where the Tentacle and Zombie quests were not tracking defeated enemies correctly
  • Doubled the affection reward for the Satyr radiant quest as I felt it should offer more of a reward considering the enemies are of a higher tier
  • Performance
  • Changed the enemy sleep/wake AOE to hopefully lead to more hallway encounters.
  • Fixed a shader compilation issue on MacOS which should hopefully make first runs more pleasant.
  • Corrected the map shader using the windowed mode aspect ratio and resolution that resulted in the map being really stretched to the fullscreen so you should now be able to read it regardless of your window size.
v0.361
  • Sensitivity slider tweaks
v0.36
  • Town
  • Town scene added as a hub between dungeon runs
  • Maxim (bounty keeper) added with full dialogue, per-character variants, and affection tracking
  • Maxim's intimate scene added for each character, with sound effects
  • Cinnamon (tincture merchant) added with full branching dialogue, per-character variants, affection tracking, and intimate content for both characters at high affection
  • Both NPCs remember whether you've met them before and respond accordingly
  • Economy
  • Silver now banks automatically when returning to town
  • HUD silver display shows banked total in town and run total in dungeon
  • Tinctures available for purchase from Cinnamon - one per run
  • Buffs
  • Tincture of Vitality - grants one extra life for the run
  • Tincture of Swiftness - +25% movement speed
  • Tincture of Strength - +50% attack damage
  • Buffs clear at end of run on exit or defeat
  • Quests
  • Maxim offers bounty contracts from a pool - one per town visit
  • Completing bounties rewards silver and affection
  • Offer is deterministic, reloading won't reroll it
  • Balance
  • Genevieve's willpower reduced from 130 to 110 (still survives 2 satyr hits at full)
  • Genevieve gains an additional stamina point to compensate, allowing more scene content per run
  • Save System
  • Narrative state now persists across sessions (flags, relationships, quests, silver, character selection)
  • Save file is plain text JSON - edit freely if you want to
  • Fullscreen preference now saves and loads correctly
  • Music
  • Town has its own music track with fade transitions between town and dungeon
  • Bug Fixes
  • Fixed enemy hitboxes passing through the player
  • Fixed heightmap data spawning on top of tables, causing weird pathfinding
  • Fixed sensitivity slider behaving unreliably
  • General performance tweaks
  • Known Issues
  • Volume mixing in Cinnamon and Thorne's scene needs adjustment
  • Some enemy pathfinding can glitch around chests
v0.31B
  • Procedurally generated dungeons
  • Dungeon layout generated fresh every run from a seed
  • No two runs are identical
  • New NPC - Beckett the Cartographer
  • Spawns at the centre of the dungeon each run
  • Gives you a map of the current layout on first interaction per run
  • Enemy overhaul
  • All enemies have acceleration - they build to speed rather than instantly rushing
  • Enemies sleep when you're far away, significantly improving performance
  • Detection areas changed from spheres to cubes, better suited to multi-floor layouts
  • 5-second cooldown on detection sounds
  • Zombie behaviour reworked to feel like a stun rather than knockback
  • Zombies wander further from spawn for more hallway encounters
  • Satyr Huntress attack windup increased, knockback resistance reduced, tuned for group encounters
  • Tentacles now need to latch on to deal damage, can be confused by knockback, damage reduced from 30 to 20
  • Combat and player
  • Blocking animation speed increased 50%
  • Shield softlock fixed - no longer possible to get stuck in the block animation
  • Breast expansion trap movement debuff reduced from 50% to 20%
  • Added two relief scenes, one per character, accessed by holding K while you have a debuff
  • END added as alternate key for relief scenes
  • Visuals and environment
  • Dungeon lighting completely overhauled to be darker and more atmospheric
  • External environment added, Aurora lighting bleeds in where appropriate
  • Player torches added for both characters
  • Snow near exterior walls as environmental signposting
  • Fire VFX overhauled - more performant, behaves correctly
  • Corridor ceiling height increased
  • Tile seams resolved
  • Loot
  • Silver drops from enemies and certain chests
  • Potion spawning made rarer overall
  • Potion hitbox increased 5%
  • Chests physically eject potions toward the player
  • Chest spawn weighting adjusted - dangerous rooms more likely to have chests
  • Map and UI
  • Lever locations have always-visible map markers
  • Player marker updated with radial strobe
  • Lever activation and exit unlock show as HUD indicators
  • Combat log display timing improved
  • Controls UI updated in-game
  • Map removed correctly on run restart
  • Fullscreen preference now saves correctly
  • Linux support
  • Linux builds now available - report any platform issues to the discord
  • Bug fixes
  • Fixed softlock from taking damage while map was open
  • Fixed gaps in library room walls
  • Fixed shader compilation hitch on first run
  • Removed the secret Hank Hill bossfight. His AOE attack "Propane Nightmare" did not behave well in a multi floor dungeon and he was frankly too powerful
v0.25
  • Shield blocking angle increased 200%, blocks earlier in animation
  • Sword/shield attack speed +15%, halberd poke +5%
  • Fixed Genevieve's shield poopwalk animation bug
  • Satyr Huntress damage timing adjusted, 3D light added to attack
  • Enemies stop moving after death
  • Added patron wall, controls menu, Patreon/Discord links
  • OpenGL fallback batch file for compatibility
  • Removed herobrine
v0.20
  • Major Features:
  • Right-click weapon attacks - Shield blocking and halberd chops
  • Satyr Huntress enemy - Ambush enemy with 2 scenes per character
  • Breast Expansion Traps - Slow you down, disable offhand, boob your screen
  • Scene SFX - Opened your third eye (the stimuleye) with audio smut
  • Knockback system - Enemies get pushed back when hit
  • No more immunity frames - Enemy groups are actually threatening now
  • Improvements:
  • Main menu and options (includes Vsync toggle)
  • Weapon and combat SFX pass
  • Visual upgrades for that retro aesthetic
  • Interact prompts (E to interact, B to blow - that ones a joke and you cannot b to blow yet)
  • Fixed weapon clipping through walls (no more greeting Cthulhu with your weapons slipping into the ether)
  • Redrew Genevieve's zombie scene to current quality standards
v0.132
  • Initial Release

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