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Grove Rework cover 1.0.3 – RPGM adult game by Grove Dev free download

Grove Rework

by Grove Dev

4.9 (9 votes)
RPGM v1.0.3

Game Details

Version
v1.0.3
Developer
Grove Dev
Engine
RPGM
Status
Ongoing
OS
Language
English
Censored
No
Updated
9 May 2026

About

This preview slices out a piece of the Grove Rework's opening chapter: a reworked slime forest and cliffside caverns, built to show off exploration, combat, and narrative in one chunk. Three enemy types and two mini-bosses stand between you and the far end of the map.

Fights that go badly don't just end in a game over screen. Losing has its own art and writing attached, so struggling against these particular monsters is treated as part of the content rather than a failure state to skip past.

The loop is straightforward: walk the forest and caves, fight what's in your way, and see what the bosses do to a male protagonist who loses. It's a taste of a larger RPG rather than a finished one, framed here as a public preview of systems still being built out.

Changelog

v1.0.3
  • Added MacOS build
  • Fixed issue where the Blue Slime boss fight can be initiated without Kuno in the party.
  • Fixed issue where initiating the green slime secret unders fight will allow the player to move past the intended blocker afterwards.
  • Fixed map title issue where loading may take longer than intended due to switching issues.
  • Fixed storage box showing an undefined maximum item limit and thus causing a game freeze when an item is deposited.
  • Fixed issue where losing the first fight of the Kuno double-slime encounter will fail to activate the Game Over (missing exit event processing command).
  • Fixed secondary skill placeholder appearing due to two events reusing the same switch as skill checks.
  • Fixed fallen image from appearing if the opponent uses an attack during a struggle (opponents should no longer be able to use regular attacks during this).
  • Fixed camp background resets when interacting with the documents case in the camp, or repairing armour.
  • Fixed bandit slave suit battle end to use correct game-over eventing.
  • Fixed several map clipping issues.
  • Fixed several instances of text clipping.
v1.0.2
  • More fixes!
  • Fixed some word-wrapping issues in the Slime Forest.
  • Adjusted dialogue interaction with the wardrobe.
  • Added force resume triggers to stuck scripted sections.
  • If you're stuck in a scripted state (black gradients above and below the screen, enemies frozen), open the documents case then close it for it to reset. Alternatively walk into a new map, or interact with a tent.
v1.0.1
  • Thank you to all those that have played so far...!
  • Fixed documents case being accessible before you reached the Inn (caused Wizz eventing from looping as a result)
  • Fixed slime boss incorrect game-over eventing upon loss.
  • Fixed forced scene skip load save menu incorrectly showing a save window.
  • Removed unusual trio slimes at the start of the slime forest.
  • Original Version Changelogs:
v0.308
  • Added mouse-over tooltips for most states when in battle.
  • Increased base m.attack scaling of Azure Bolt.
  • Increased buff duration of Sigil Concentration state by one turn.
  • Sigil Infusion proc chance increased from 33% to 50%
  • Sigil Infusion - Azure Bolt defense debuff increased.
  • Sigil band m.attack buff reduced.
  • Jellicap m.def reduced.
  • Triple Blitz damage scaling increased
  • Weapons (except for the starting dagger) can now be sold.
  • Added additional text to the pile of timber in the Slime Cavern - Underworld area.
  • Added a switch to disable the bat from ending the fight when the sleep event is activated.
  • Fixed instance of description text clipping.
  • Staggering dash buff removed after battle.
  • Lightweight Dyed Armour description adjusted.
  • TS_Bookmark plugin updated.
  • Fixed issue that caused 50 points of the player’s HP to be removed upon game load when the Regulation Knight set is equipped.
  • Blasting Powder will now be correctly removed from the player’s inventory when interacting with the empty barrel during the Mine side quest.
  • Added ‘worn’ and ‘un-worn’ options to the Undergarment Lab scene when in the gallery.
  • Added a moat around the slug island to prevent players from getting captured by the Primal Slug before unlocking the Jump Sigil.
  • Fixed incorrect pathing when taking a seat during the Bandit Leader’s proposal section.
  • Removed instances of gallery post battle eventing causing the pet function to be reenabled.
  • Fixed instance of Mercenary hall hub interior warping Grove to an older variant of the Mercenary Camp map.
  • Removed instance of transition flash in the Deep Husk area post quest completion.
  • Added a conditional skip to the drake trap QTE garment rip text to prevent dialogue repeats.
  • Fixed some instances of Upper Jungle jump pathing.
  • Prevented players from jumping down the well when the 0.3 tutorial segment is active.
  • Cooke’s movement will be skipped if Grove occupies a tile.
  • Blocked player from exiting the Dusty Mines via the secret passage when the Umerite chunk is in inventory.
  • Upon completion of the Desert Temple map, the player will be transferred to the Mercenary Camp map.
  • Fixed bug that prevented players from leaving the mill if the shimmering powder bomb was crafted, but no excess dust is present in one’s inventory before he completion of the fourth side quest.
  • Fixed instances of inconsistent colision with the slug nest plants.
  • Fixed bug that allowed the invader scene trigger to be repeated over and over.
  • Fixed erroneous slug encounter that allowed pets to participate in battle.
  • Various grammatical fixes.
  • LINUX
  • Resolved an issue associated with the engine’s version of NW.JS and the ‘Bookmarks’ plugin, preventing the latter from operating. (Thanks Qazm!)
  • MacOS
  • Build released for MacOS (tested on Monterey)
v0.307
  • Added an additional store for Wizz post Quest 4 that includes a HOT coffee bean.
  • Added a plugin that should resolve frame freezing and hitching issues that had cause the screen to freeze, but still allow players to move around.
  • Fixed another instance of Mercenary Hub transition inconsistency.
  • Added a skip to Rinnal's pathing in the Quiet Meadow camp, ensuring players don't get stuck
  • Case of the mystery invisible cooke solved.
  • Added redundancy OFF switches to disable the fire glow effect when deactivated in the red slime core area. Documents case teleport removes fire upon usage.
  • Added an off switch to Tuon's Bat scene, preventing a lockout when players are attempting to access the slime-slab scene.
  • Ensured Shock bombs and Oil Bottles are a guaranteed hit.
  • Added Tuon slap to the gallery.
  • Shifted coffee bean event down to the chair.
  • Fixed Dreams being stuck on the Carrot dream.
  • Fixed an issue where the evening mill may lock players out if six quests are completed in a certain order.
  • Various grammatical fixes.
v0.306
  • Path inconsistency to Mercenary camp fixed.
  • Fixed Orb not being removed from the team
v0.305
  • Implemented an image removal function for the mixing pot. May be unstable.
  • Fixed another instance of Sulik's house collapsing.
  • Fixed instance of mercenary camp not transferring Grove to the correct variant.
  • Slightly reduced opacity of the moth HUD
v0.304
  • Added Kuno and Tuon variants of the slime game overs to the gallery.
  • Added a HOT! coffee bean to the Wizard's shop inventory
  • Enthralled Explorer's base defense has been reduced.
  • Skimpy garments strip counter now damages the opponent instead of healing. 15% HP reduction from Maximum HP
  • Fixed STM not regenerating to above 120 when resting.
  • Forced a player teleport when interacting with Tuon to begin SQ4.
  • Prevented players from nicking Bosc's equipment.
  • Highlighted camp locations during briefing scenes for clarity.
  • Fixed player level cap stuck at the original level 15 value to 20.
  • Additional Wizz dialogue implemented.
  • Removed food from the beach during a rainy evening.
  • Added additional switch checks to ensure the Mercenary Hub transition no longer transfers Grove to an older location.
  • Removed shadow effects when teleporting.
  • Slug TP-Disable issue should be resolved, otherwise cleanse yourself at a cleansing pool in the Jungle to remove any redundant effects.
  • Removed 'nested' status post slug 1&2 capture scenes. This should resolve the issue of continually receiving the 'corruption add' dialogue within the slug nest.
  • Bizz's appraisal mechanic now properly rewards GOLD.
  • Fixed an instance of the player being able to 'double-recover' their gear post Abductor fight, causing a crash.
  • Fixed performance issues within the final room of the lower slime core area.
  • Fixed Dervish Blade attack doubler not lasting the intended actionable 3 turns.
  • Fixed Quiet Meadow title staying in place when visiting the mill
  • Cleared all redundant images during Jelli game over.
  • Added game over redundancy switch to Draconic Slime Mimic area to stop event processing in case of game over and existing event running parallel to each other.
v0.203 - HOTFIX
  • Hotfix for several major issues regarding Slug and Shambling Mirage enemies.
v0.201
  • Battler images no longer persist during game over.
  • Tail swipe correctly checks for knockout state.
  • Azure Bolt tester removed.
  • Test states and skills removed from Slug 1 battle
  • Slime slab scene correctly appears as soon as the item is provided, as opposed to only occurring post game.
  • Blacksmith description clipping fixed.
  • Blacksmith dialogue portraits now erase correctly.
  • Blacksmith unique armour set repair now correctly unlocks set in armoury (was previously linked to the desert armour unlock trigger...).
  • Blacksmith northern bridge map character no longer persists after returning from the north.
  • Blacksmith northern forge map character no longer persists after returning from the north.
  • Erroneous hole in 'Northern Storage Hut' removed.
  • Cobra battle start hypnosis dialogue portrait now correctly shows the cobra.
  • Removed several placeholder tiles in the Dunes.
  • Wrapped status removed post Desert Temple.
  • Added a backup binding remover in the temple, after capture event occurs.
  • Fixed several instances of text clipping and typos.
  • Slug game over now correctly teleports the player without getting stuck in a black screen.
  • Periphery Jungle - River Passage wall entrance now correctly prevents players from entering when conditions are met.
  • Green chest in 'Periphery Jungle - Waterfall Basin' correctly removes interaction event after loot has been acquired.
  • Instance of tree clipping in 'Periphery Jungle - Waterfall Basin' removed.
  • Pods no longer temporarily disappear when interacted with.
  • Jungle boss placeholder text removed when presenting.
  • Jungle boss attacks now correctly knock Grove out.
  • Azure band description now consistently 3%
  • Micro pool in the second half of the jungle can now be accessed.
  • Correct Jungle Slug game over activates when Kuno's section is active.
  • Periphery Jungle Passage map transition is now correctly blocked when Rinnal is on the team.
  • Map transition in small cleansing pool now switched to player touch, from action button
  • Aux commander dialogue portrait post 'Dust Garbs' dialogue now correctly removes itself
  • Removed Northern Gulch clipping sludge tile.
  • Exposure game over place holder no longer overrides proper game over event.
  • Wrap enemy placeholder text override removed.
  • Fixed first jump tile in the 'Periphery Jungle - Waterfall' map landing you short when facing right.
  • Fixed escape when defending Kuno from a Charged Slug.
  • UNCONFIRMED
  • Reports of the Jungle Slug 'upgrading' automatically when fleeing without an in-battle upgraded state.
  • KNOWN ISSUES (Requires later patch)
  • Cock latcher overrides other game overs regardless of STM drain.
  • Gallery general fixes - this is very incomplete and will need another pass.

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