Caroline’s Harvest Moon
by besimole
4.1 (19 votes)
Unity
v0.1.05
Game Details
- Version
- v0.1.05
- Developer
- besimole
- Engine
- Unity
- Status
- Ongoing
- Language
- English, Russian
- Censored
- No
- Updated
- 20 July 2026
About
Caroline Harvestmoon inherits her parents' old tavern on the edge of the city, and the job is to fix it up and keep it running day to day. Whether it stays a respectable inn or slides into something closer to a brothel is entirely up to how it's managed.
Running the place means handling staff and daily upkeep, while Caroline herself can be put to work on the floor through waitressing, cleaning, and other tavern jobs. The choices made ripple outward, and a house run loose enough will start pulling in a much rougher, much more forward kind of visitor.
Changelog
v0.1.05
- Fixed the game freezing after victory
- Fixed the game freezing after defeat
- Fixed missing shadows in the leaning animation (black male character)
- Fixed enemy text colors during battles
- Fixed an issue where purchasing items didn't display the deducted money
- Disabled achievements that were visible before being officially added to the game
- Added a notification when the demo reaches its end
- Temporarily renamed the "Seduction" category in combat to avoid confusing players while it is not fully implemented
- Fixed the speech bubble orientation when Cara runs away
v0.1.04
- ⚠ Old saves are NOT compatible due to major internal changes.
- Completely redesigned combat system (about 65% of the animations are finished)
- Added an in-game mail system
- Updated and expanded the user interface
- Added new passive abilities and reworked existing ones
- Added several new evening dialogues with Kurt (very situational)
- Fixed numerous bugs, including the screen blackout issue
- Various quality-of-life improvements
- Reworked multiple existing systems to support future updates
- Futanari battles have been temporarily disabled and will return in a future update (sorry!).
- Known Issues:
- The game may occasionally crash on some Android devices.
- The game is still too large—especially on Android—and uses more RAM than it should. I already know how to address this; it just requires some additional work. This optimization is planned for the next update.
- There are still several issues related to starting and ending combat.
v0.0.39
- Fixed bugs preventing victory in battles
- Slightly improved English localization (including translation of action buttons in battle)
- Slightly weakened enemies
- Shift duration reduced by 40 seconds
- Fixed a bug where NPCs could not start a battle a second time (Why are you provoking them twice!?)
- Slightly increased the time acceleration while in a rest chair
- Reworked the screen dimming and loading screen, which should eliminate freezing issues in some cases
- Fixed a bug where pressing the pause button or character window during dimming or battle would cause the game to freeze
- Various code fixes
v0.0.38
- First concept demo release
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