Broken Provinces
by Thirdbit Games
Game Details
- Version
- v0.6.2.1
- Developer
- Thirdbit Games
- Engine
- HTML
- Status
- Ongoing
- OS
- Browser game
- Language
- English
- Censored
- No
- Updated
- 3 May 2026
About
Guards patrol, bandits ambush, traders haul goods between cities, and kids do what kids do when they spot a lone woman on the road. That's the world here, alive and mostly indifferent to you, which is very much the point.
You play a woman dropped into an open map with no fixed class, free to poke around ruins, sell loot at a city market, or sign on with an Adventurer's Guild for actual quest work. Nothing pushes you forward; the world just reacts to whatever you decide to do, and not always kindly.
Progression follows the old Skyrim logic: you get better at what you actually use, not from racking up kills, and leveling hands you attribute points to spend as you like. Lean hard on Fireball and the game nudges you toward Ice Shards instead of just letting you stack the same spell forever. Combat runs turn based, character creation lets you shape the build you end up with, and the danger isn't purely tactical — losing fights or wandering into the wrong crowd has consequences the tags already spelled out for you.
Changelog
- _2026-07-01_
- fixing bugs sent via the report functionality:
- adding missing leather and gold ore icon
- fixing rendering of items where the owner's gender doesn't match the item's gender (a bikini wouldn't render on a male's container)
- fixing the quest giver id in the quest log (it was using the wrong id property, which caused issues when completing quests)
- fixing being stuck after looting items from the ground
- ## 0.7.7
- _2026-06-30_
- removing the 'chance to steal' when taking a bath in the male bathroom as players were complaining about losing items...
- adding a report button to the game, allowing players to report bugs or issues directly from the game interface
- fixing an interation with the guard where no dialogue was shown when the player had a certain item in their inventory
- working on the dynamic quests (still not available in the released game, I need to test each quest type to see if it's working as intended)
- ## 0.7.6
- _2026-06-26_
- implementing the companion methods to repay the debt and dismiss the companion, still need to a a dialogue to warn the player to pay the follower...
- working on a new dynamic quest system, allowing to create quests on the fly, with a lot of different types of objectives and rewards, still not ready for release, but the base is there, and I will be adding more types of quests and objectives in the future
- expanding the dynamic dialogue to increase relationship with npcs
- adding the render for male humans, now they should render when talking
- ## 0.7.5
- _2026-06-23_
- adding a 'new game plus' to the game, it will start a new game keeping your skills, stats and equipment (as best as possible). Kinda necessary since, you know, I'm always recreating the map
- you can now hire adventurers as followers, they will require payment from time to time, for now you can hire, combat with him/her and a placeholder for talking to manage the follower. They have a daily fee (these aren't slaves... for now), hmm... maybe an enslavement spell would be nice?
- adding 2 new 'dresses': an Orange cloth dress and a chain mail dress. Both hardly qualify as dresses, though.
- ## 0.7.4
- _2026-06-22_
- fixing a problem when rendering teams with females
- fixing bug where the pickpocket crime wasn't spawning a npc and lots of errors where showing up...
- adding options to pickpocket: you can now select what to steal
- ## 0.7.2
- _2026-06-20_
- a few bugfixes here and there related to the new multi-opponent system
- ## 0.7.1
- _2026-06-19_
- adding 2 new outfits: chainmail and monokini
- adding a cursed flag for equipment, where the player can't unequip, which, unlike the shackles, nobody can remove, but they take damage normally
- adding the missing icons for the stands (weapon, armor, clothing)
- adding a mail system, where items are sent to the player (can be used for new quests available or for recovering lost items)
- adding the missing tile map for the store and brothel
- adding the summon spectral wolf conjuration spell
- ## 0.7.0
- _2026-06-17_
- adding an interaction menu for npcs, now you can inspect, pickpocket, direct trade and attack
- adding store locations to the cities, a place to buy items, such as weapons and clothing, normal shopkeepers are more common, can be found everywhere but aren't reliable, stores are reliable but only found in the cities
- adding the framework for multi-opponent battles, now when attacking you can end up fighting against multiple enemies (up to 2 for now)
- ## 0.6.5.10.1
- _2026-06-12_
- my previous version was above the 1000 files per deploy, so I had to create catalogues for the media files to reduce total file number
- small bug fix related to how images are loaded
- ## 0.6.5.10
- _2026-06-12_
- my previous version was above the 1000 files per deploy, so I had to create catalogues for the media files to reduce total file number
- ## 0.6.5.9
- _2026-06-11_
- adding final touches for the dice game being minimally viable: more events, rules section, and some styling. It's quite nice actually...
- ## 0.6.5.8
- _2026-06-10_
- adding lots of images to the waitress game
- added feet related events to the waitress game
- added prompts to some events in the waitress game instead of the passive way
- ## 0.6.5.7
- _2026-06-10_
- bugfix related to shopkeeper data
- fixing bug related to room navigation
- fixing a bug where containers wouldn't show their containers due to the items not having the x/y position set in the container (new way of showing)
- fixing quite a few bugs related to sex interactions...
- ## 0.6.5.6
- _2026-06-09_
- bugfixes and suppressing excessing error logs from missing inputs
- adding more events on the waitress game... it was a little monotonous
- ## 0.6.5.4
- _2026-06-08_
- fixing world encounter tags to properly match the tile types, and updating encounters to match the new tags
- showing whats changed on the start screen when the game has a new version
- removing the trader not wanting to trade when the MC is naked... it's not fun and contradictory to the rest of the game.
- ## 0.6.5.3
- _2026-06-07_
- fixing how piercings are displayed in the doll, and how they are equipped. They should now be able to be equipped in the same slot without replacing each other, and they should be displayed in the correct layer in the doll.
- adding the framework for dynamic player dialogues with npcs, allowing to increase or decrease the npc's friendship and romance levels with the player, and to trigger different dialogues based on those levels. This is still in early stages, but it should allow for more dynamic interactions with npcs in the future.
- ## 0.6.5.2
- _2026-06-06_
- adding a few events to the game
- fixed a few bugs related to shopkeepers
- ## 0.6.5.1
- _2026-06-06_
- adding a few events to the game
- starting to link the brothel events... not playable yet, but the groundwork is there
- ## 0.6.5
- _2026-06-04_
- adding world events for locations, trying to make the world more dynamic and alive
- adding the tailor's workbench and the ability to deliver clothes for repair and retrieve them when done
- ## 0.6.4.2
- _2026-05-25_
- bugfixing errors when finding shopkeepers in the world
- ## 0.6.4.1
- _2026-05-24_
- a check to access de container on the tile, needed because of the last update
- ## 0.6.4
- _2026-05-24_
- changing how the inventory works, from a list to a graphic grid with drag and drop
- ## 0.6.3.19
- _2026-05-13_
- fixing map coordinates
- ## 0.6.3.18
- _2026-05-13_
- fixing map coordinates
- ## 0.6.3.17
- _2026-05-13_
- fixing map coordinates
- ## 0.6.3.16
- _2026-05-13_
- fixing a bug when talking to the a inn or a guildmaster
- ## 0.6.3.15
- _2026-05-13_
- fixing a small bug when waking on an inn
- ## 0.6.3.14
- _2026-05-12_
- fixing a bug in the shopkeeper interface
- fixing a bug in syncronicity between regions, no longer making a copy of locations: only one instance is active at any time
- adding a new on defeat event: rescued to inn, need to add a few more dialog options as well
- ## 0.6.3.13
- _2026-05-11_
- small bug fix to close the day
- ## 0.6.3.12
- _2026-05-11_
- bugfixed when player was interacting with corpse loot
- ## 0.6.3.11
- _2026-05-11_
- fixing some null reference errors in roomUtils and interactablesUtils
- ## 0.6.3.10
- _2026-05-11_
- more fixes on the room utils, now with more asserts to prevent null reference exceptions
- ## 0.6.3.9
- _2026-05-10_
- fixing a bug related to npcs coords and region retrieval. Now it should work even if the npc is in a city location, as long as the parentCity property is set in the npc's coord.
- ## 0.6.3.8
- _2026-05-10_
- bugfix: checking for combatStats existence before accessing buffs/debuffs to prevent errors when combatStats is undefined.
- ## 0.6.3.7
- _2026-05-10_
- the treasure room no longer requires a full clear to enter, since some npcs were getting stuck in there and preventing the player from progressing. Now it requires to lockpick to enter properly. Lockpick may incur in getting aggro from the enemies in the dungeon though, so be careful.
- ## 0.6.3.6
- _2026-05-10_
- fixing bug when looting corpses where the item was not added to the player's inventory
- ## 0.6.3.5
- _2026-05-10_
- adding a more detailed log to better replicate the errors
- also, re-adding the 'toggle nsfw images'
- ## 0.6.3.4
- _2026-05-08_
- No longer destroying a percentage of the items on combat end, my initial idea was to make so the player wouldn't be flooded with lots of items, but some players were complaining... Eventually I will have to rethink how combat loot works, there's a soft limit today but I will probably do like skyrim where each item has a weight and the player can only carry so much.
- ## 0.6.3.3
- _2026-05-08_
- fixing bug when locking a character in a city location, the guard would not interject because the check was for the location instead of the region
- ## 0.6.3.2
- _2026-05-08_
- trying to fix a game when sitting on the restaurant table...
- ## 0.6.3.1
- _2026-05-08_
- fixing a bug on the shop page
- ## 0.6.3
- _2026-05-08_
- making the restaurant table menu functional: now you can eat and drink at the restaurant. Eventually I will add npcs to interact here with the player. Something like xchange life maybe?
- ## 0.6.2.16
- _2026-05-06_
- typo fix: showHints -> showHint
- ## 0.6.2.15
- _2026-05-06_
- missing a image for a dress
- ## 0.6.2.14
- _2026-05-06_
- added context hints to the game, will add more and more in time
- adding a water well to the central plaza so the player can refill water bottles
- changing luck rolls from dialogues to speech+luck rolls, making speech more important in general (speech is a skill, luck an attribute)
- adding tables to the restaurant... yeah, how could they not have any tables for the clients??? Actually adding as placeholders for now, but will add some interactions to them later (eating food, drinking, etc)
- ## 0.6.2.13
- _2026-05-06_
- making the world map and the cities maps smaller, to improve performance and reduce the file size of the game.
- a few more bugfixes and optimizations.
- ## 0.6.2.12
- _2026-05-05_
- adding todo marker for a died scenario
- ## 0.6.2.11
- _2026-05-05_
- adding a new log for errors, with the version in the name of the log, to avoid conflicts between versions and to make it easier to find logs for specific versions
- adding a new dress (split dress)
- ## 0.6.2.10
- _2026-05-05_
- yeah... the default sex animation needed to be updated as well... fixed now
- ## 0.6.2.9
- _2026-05-05_
- gold symbol wasnt showing up
- ## 0.6.2.8
- _2026-05-05_
- yeah, the game can't go above 524mb on itch... the breasts are the main culprit, so I had to reduce the max breast size from 160 to 120. This should be more than enough for most people, and it will significantly reduce the file size of the game.
- ## 0.6.2.7
- _2026-05-05_
- version bump... itch wasn't starting the game
- ## 0.6.2.6
- _2026-05-05_
- fixing a loading order for the animations where a previously animation was messing with the new one... I've tested all the current animations, should be ok now... right?
- adding live update for the states panel (sidebar): now it lives update when any player status changes, so eating something will reflect automatically on it
- same for player resources (hp/mana/sta)
- fixing status bars not showing
- adding a stowed bar
- ## 0.6.2.5
- _2026-05-04_
- adding a few images missing from the maid game
- ## 0.6.2.4
- _2026-05-04_
- small bugfixes
- ## 0.6.2.3
- _2026-05-04_
- small bugfixes
- ## 0.6.2.2
- _2026-05-04_
- adding an extra check to see if waitressButtons was loaded
- ## 0.6.2.1
- _2026-05-04_
- currentInputs can be undefined in sexAnimation.js, added a check to prevent errors.
- ## 0.6.2
- _2026-05-04_
- fixing a bug from the waitress mini-game where the game wouldn't save after the shift ends.
- # Changelog
- ## 0.6.1
- _2026-05-04_
- fixing a bug from being approached while wandering naked and the dialogue would stop working
- cleaning the animation inputs which was causing the 'too many no inputs found' logging errors
- ## 0.6.0
- _2026-05-03_
- ok... I'm releasing the first version of the maid mini-game. It's still a bit rough around the edges, but I wanted to get it out there and see what you all think. Let me know if you find any bugs or have any suggestions for improvements! It still needs a lot of work, but I think it's a good start. I'm planning on adding more content and features in the future, so stay tuned!
- ## 0.5.31.2
- _2026-05-02_
- fixing a bug from waking up naked where the region wasn't changing internally
- fixing a bug on the inventory transfer
- trying to understand why so many errors in the animation
- ## 0.5.31.1
- _2026-05-01_
- adding a new dress
- improving the road tiles... they weren't aligning... now it's a little better.
- ## 0.5.31
- _2026-05-01_
- adding a new dress
- improving the road tiles... they weren't aligning... now it's a little better.
- ## 0.5.30.1
- _2026-05-01_
- adding budget for a shop without budget
- ## 0.5.30
- _2026-05-01_
- adding pages for each skill type to see a better description of that given skill plus listing all the actions associated.
- ## 0.5.29.1 to 0.5.29.14
- lots of bugfixes
- ## 0.5.29
- _2026-04-28_
- guards will stop the PC when she has a bounty on her head, possible outcomes may vary according to bounty, still need to add sexual favors as outcomes
- adding a error logging functionality so that I can see bugs that players may encounter
- text removal
- ## 0.5.27
- _2026-04-25_
- adding weather effects to the game: rain/thunder and day/night cycles, staying in the rain may affect some type of clothes (like cloth)
- bugfixing when displaying resources on the top of screen
- ## 0.5.26
- _2026-04-19_
- re-adding the breast sile selector, this time for good, I hope.
- ## 0.5.25
- _2026-04-18_
- fixing the 'rumor' dialogue, as it was showing the wrong text
- fixing the bug related to losing gained attributes... the same variable was being used for the 'attack up' buff and reseted every turn, now they are properly separated, thanks to Ryn for pointing that out
- ## 0.5.24
- _2026-04-18_
- removing the sizing of items, it's something good on paper but proved to be not fun. Instead I will try to incorporate more visual item states, like 'lowered','wet', 'hiked', etc.
- adding bed rooms to locations where it's expected that the owner live there, like farm, blacksmith, stores, etc (this way eventually the npcs will sleep there so the player can 'visit' them at night).
- adding missing icons for backstab and eviscerate
- little improvements to the shop and inventory display
- fixed a visual bug where backpack were displaying a 'NaN' next to the name because of not having durability set
- ## 0.5.23
- _2026-04-17_
- sadly I will have to disable the breast selector for now... I have to create a index file for each clothing item and render from there, the 1000 files limitation makes it impossible to do it otherwise.
- ## 0.5.22.1
- _2026-04-17_
- due to a limitation in itch.io I have to reduce the amount of generated, I can only have 1000 files in the zip file of the game and I was generating a lot of files per cloth item for the breasts sizes... maybe a solution is to add all in a single file and move the perspective to the given coordinate, but for now I will reduce the amount of possible breast sizes per item to fit inside the 1k items limitation
- ## 0.5.22
- _2026-04-17_
- adding a bounty when you attack npcs that want to have rape you naked...
- breast size selector is back! this time with pre-rendered images to not slow down the game.
- shopping interface has been reworked: I've integrated with the default inventory screen, this way it's easier to maintain (and find bugs), still no filters though. Also corpse looting needs to use this same screen. Also only tabs with items will show up when buying/selling/looting, to avoid too many items on screen.
- ## 0.5.24
- _2026-04-18_
- removing the sizing of items, it's something good on paper but proved to be not fun. Instead I will try to incorporate more visual item states, like 'lowered','wet', 'hiked', etc.
- adding bed rooms to locations where it's expected that the owner live there, like farm, blacksmith, stores, etc (this way eventually the npcs will sleep there so the player can 'visit' them at night).
- adding missing icons for backstab and eviscerate
- little improvements to the shop and inventory display
- fixed a visual bug where backpack were displaying a 'NaN' next to the name because of not having durability set
- ## 0.5.23
- _2026-04-17_
- sadly I will have to disable the breast selector for now... I have to create a index file for each clothing item and render from there, the 1000 files limitation makes it impossible to do it otherwise.
- ## 0.5.22.1
- _2026-04-17_
- due to a limitation in itch.io I have to reduce the amount of generated, I can only have 1000 files in the zip file of the game and I was generating a lot of files per cloth item for the breasts sizes... maybe a solution is to add all in a single file and move the perspective to the given coordinate, but for now I will reduce the amount of possible breast sizes per item to fit inside the 1k items limitation
- ## 0.5.22
- _2026-04-17_
- adding a bounty when you attack npcs that want to have rape you naked...
- breast size selector is back! this time with pre-rendered images to not slow down the game.
- shopping interface has been reworked: I've integrated with the default inventory screen, this way it's easier to maintain (and find bugs), still no filters though. Also corpse looting needs to use this same screen. Also only tabs with items will show up when buying/selling/looting, to avoid too many items on screen.
- ## 0.5.21
- _2026-04-16_
- bugfixing the region being stored incorrectly, causing an error when starting the game
- adding a few more location tiles: animal den and goblin den
- ## 0.5.20.1
- _2026-04-16_
- simplifying how regions are stored, now longer using a 'region_stored' variable to keep a copy of the current region, was using this as a way to have multiple regions, which I'm scrapping for now
- changing how locations, with their npcs, are iterated, previously I was interating every location at once every 20 minutes in game, now I'm iterating a single one every time pass, spreading the processing equally
- changing how looting behaves, unifying with the new behaviour 'corpse found': humanoids will loot and equip missing slots while leaving the corpse in the ground, animals will consume and gain a level up and skeletons will create a new, non-respawnable, skeleton. The corpse will despawn after 2 days as to not fill the map with corpses.
- stamina cost for actions seemed too low, increasing a bit
- fixing some sort of css bug happening on the deployed file
- ## 0.5.19
- _2026-04-14_
- waitress game: added a button to toggle between normal speed and instant hop (virtually converting into a turn by turn)
- waitress game: patrons won't leave the restaurant while they have active orders, also the timeout for the order has been removed
- waitress game: removed the 'Time left in shift' timer, added a button 'End shift' instead, player can end the shift at anytime he/she want with the current Tip value
- waitress game: added a button to fill the plate with beer and wine
- waitress game: adjusted the frequency of events: they were triggering too often
- questing: removing 'gather' and 'supply' type of quests, for now, until I find a way to reliably obtain certain types of items
- fixing bug for when completing quests
- fixing bug for when looting corpses inside locations
- play tested all the current quest types
- added a flavour text for the blowjob animation for when the enemy is female
- ## 0.5.18
- _2026-04-13_
- I've removed the brokenprovinces.exe that ran a local server for the game (which was triggering some trojans alerts) and included a runServer.bat, should solve the issue.
- removing the perma-death defeat scenario and adding a wakeup in a random location without items instead.
- being seen naked isn't safe anymore, also npcs will rememnber seeing you uncovered and will try to force themselves
- I've added a range for this interaction to happen...
- fixed the annoying popup error that was appearing when going to the sex animation
- added a new animation for blowjobs and added as a possible sexual encounter
- changed the way that collars work... previously they wouldn't allow to equip nor unequip (items would fade away with the damage), now they will allow only to unequip
- adding corpses to the map, they despawn after some days and add possible features to the game
- added basic corpse icons for all the races of npcs (goblins,humans, beasts, skeletons)
- fixing a typo on the tag for mana potions
- ## 0.5.17
- _2026-04-12_
- changing and fixing triggering of events in the waitress game
- removing the waitress overlay from the main game area and placing in the animation
- ## 0.5.16.1
- _2026-04-12_
- Adding a previewer on the character creation screen
- did some optimizations for the character drawing as it was starting to slowdown the game as a whole
- changed the default music to instrunmental relaxing music... will add another playlist with lyrics so the player cna choose from if he choses to
- fixing bugs when sanving and loading states during the waitress game
- increased the times in the waitress game, now the shift can last as long as 10 minutes and the patrons orders take longer to timeout, making the game less about reflexes
- removing breast size selector as it's too computational heavy, I will try other solutions like pre-rendering and loading on demand
- limiting max stories saved to 6 (from 40), this should solve errors when saving the game
- ## 0.5.15.2
- _2026-04-11_
- And I've added a breast size slider, which resizes the breasts... it works by deforming a region on the character drawer (playerDoll), I had to create a few images for that: body without breasts, breasts without nipples and nipples by itself, but the end result is very good. You want peaches? You get peaches.You want basketballs? You get basketballs. I have to iron out a few visual bugs (the shirt gets too big) but it's pretty much functional
- Boy, today I did everything EXCEPT advancing with the maid mini-game...
- testing file download on itch
- ## 0.5.14
- _2026-04-11_
- And I've added a music player with the theme for the games
- yes, now the game has music theme... 8 actually
- yes, they are AI generated, but, damn, they are good.
- ## 0.5.13.1
- _2026-04-11_
- this version I did one thing and one thing only and it took a whole day: remade the body, adjusted most of the clothing, rerendered a few, added a few more items to the game... did a 'house cleaning'. As end result I got a way better looking model compared to the previous one, which was too assymetrical, specially the boob area, the new one is basically a mirror image
- bugfix: forgot to remove the debug from the character drawing
- ## 0.5.12
- _2026-04-09_
- added a few more interactions where the player begs for clothes
- Adding states to interactables (chest,bed, washing basin, etc), it allows for more comprehensive interactions with the environment, was using for the maid game but it's generic enough to be used elsewhere
- still ongoing on the maid game... lots of stuff added but it's not ready yet, not 'fun' enough
- in the meantime: adding color hair and style customization for the character when starting a new game
- now I need a hairstylist to change hair color and style ingame...
- and eye coloring as well
- you know what? Let's add skin tone to the mix as well
- fixed some possible bugs for the maid game when the player starts another shift in the same browser session
- ## 0.5.11.3
- _2026-04-05_
- removing a text
- ## 0.5.11.2
- _2026-04-05_
- forgot to define a few new interactables in the utils file, oops
- ## 0.5.11.1
- _2026-04-05_
- bugfixing names of image files for items not showing up, because Windows isn't case sensitive and the server is...
- ## 0.5.11
- _2026-04-05_
- adding a heads-up when starting the game, which shows content from the new Help section with helpful hints and tips for new players.
- bugfixing errors when trying to enter some locations, which were caused by missing or incorrect data in the location definitions.
- adding a playlist of music tracks for the tavern, which will play randomly in the background while the player is in that location.
- bugfixing the waitress game where the player goes back to work after finishing the game, which was caused by a missing check for the canvas element before trying to access it.
- maid game still in the works, not ready yet, but making progress on the mechanics and visuals.
- ## 0.5.10
- _2026-04-03_
- changing resources regen from hourly to every time pass... making it more easier to recover between battles
- added procedural tears for the character rendering, with different points and thresholds, making it more dynamic and less predictable, also, expect visual 'bugs' with the tears, as they are now more dynamic, also being able to set alpha per layer, making it more flexible for the future
- starting to create a capital city, with different tiles and populate rules, future location of the government building and college
- adding the maid job, still not complete/ready, but the basics are there, with the mini game and the debt system
- adding a new skill for housekeeping, that will be used for the maid job and future jobs related to it
- ## 0.5.9.1
- _2026-04-01_
- bugfix on the waitressgame
- ## 0.5.9
- _2026-04-01_
- Today was a good day, I made a new animation, for goblin attack... it's nice, my best one so far. It may trigger when the player gets close to a chest in the world map.
- ## 0.5.8
- _2026-03-31_
- increasing map tiles size
- adding crafting tables to some rooms, it's use is still limited to a few recipes but eventually I want to add the option to craft gear and weapons
- adding piercings to the game, they can be equipped by anyone but require a piercing tool for removal (should be the opposite, I guess... but where's the fun in that?), also they aren't 'detrimental' like the collars are
- drawing room interactables (chest, bed, crafting table, etc) and npcs, to make the world feel more alive
- adding a new type of entrance for closed locations, one that won't envolve lockpicking
- ## 0.5.7
- _2026-03-29_
- adding sounds to the waitress game and some small improvements as well
- updating map tiles, converting from the previous isometric to the current ortographic style
- ## 0.5.6
- _2026-03-28_
- more combat animations and sounds
- a few bugfixes related to world interaction
- still trying to figure out how to best integrate piercings into the game...
- another thing: the affixes to gear is too random, I have to see a way to maybe focus based on type: heavy armor takes more physical attributes while cloth takesm ore magical attributes and light stays in the middle
- ## 0.5.5.1
- _2026-03-28_
- bugfix related to levelling up
- ## 0.5.5
- _2026-03-28_
- adding a new outfit based on an anime character
- changing how combat is performed... instead o action>reload>action>reload, I'm making a turn by turn without reloading the game... basically the fights are way more performatic now as the page won't need to reload at every action
- now the player can level up and gain points to distribute
- adding sounds to combat
- adding animations to combat
- ## 0.5.4
- _2026-03-27_
- adding goblins and goblin dens to the game
- starting on a main game quest... as the beginning of the game is a little overwhelming: too many options, too few guidance. Now at least the guard will serve as initial guide until a better options arises.
- adding floors to the rooms
- fixing some bugs related to how quests behave, also guards dialogue got a little less obnoxious
- I extracted the waitress game javascript from the main bundle, it's loaded on demand now, should keep the game lighter.
- ## 0.5.3
- _2026-03-25_
- bugfixing sex animation
- ## 0.5.2
- _2026-03-25_
- adding chests to the world map, which will despawn on use, why? wait and see
- adding the animation for the waitress game, I consider it on a state 'finished' now, improvements may come but it won't change that much
- added a new type of collar to the game: Collar of Midas Touch, which will gradually increase in potency, converting what you equip into gold
- ## 0.5.1
- _2026-03-23_
- launching the initial version of the waitress game on a, somewhat, finished state, still working on the animations and events
- bugfix for end of shift
- ## 0.5.0
- _2026-03-23_
- launching the initial version of the waitress game on a, somewhat, finished state, still working on the animations and events
- ## 0.4.9
- _2026-03-21_
- changing the current 'dress' to the 'waitress' dress, rendering new cloth dress
- adding a new animation for wind lifting the skirt/dress and adding a chance of it occurring near other characters
- working on a waitress mini game which will be available on restaurants/taverns/inns
- added a few more outfits to the game
- ## 0.4.8
- _2026-03-19_
- creating guard dialogues to remove shackles
- magical shackles can only be removed from priests
- Priests? Yes, I've added some priests to the game
- did some balancing on the Rogue archetype, it was too hard, too litle damage, it's better now
- also a few new adjustments related to cursed items
- lewd items ignore blocks... but they also got way more flimsier.
- ## 0.4.7
- _2026-03-18_
- improving the curses/contract management and dialogues (for now related to joining guild with no gold)
- adding an UI for active spells (curses) on the player, which shows contracts such as 'topless only' or progressive curses, which need to be looked upon
- in the future this would allow expanding to another active effects
- adding new classification for items: civilian, this way these items don't receive affixes, making them weaker for combat, but may gain another non-effects like charisma, still need to define
- adding new item: commoner shirt and shorts based on a interesting concept that I saw in another game (basically underboob, yes, I'm a fan of underboobage)
- added new game options for the game start, player can choose to start as a civilian, initial equipment, including 'nothing' and if will spawn near a city or not
- ## 0.4.6
- _2026-03-16_
- added shackles... no way to remove them for now, ow well... gotta make a dialogue for that
- added fog of war to the world map and not showing npcs any longer
- bug fixed the error that not every city had a barracks to arrest the player, fixed now.
- ah, adding the curse mechanic to the game and adding a progressive collar to test it: the idea for this collar is that in time more slots are blocked. But this functionality can be used for other game elements.
- adding a reflect combat spell, it will, well, reflect the attack back to the sender (return to sender?)
- there's still some bug related to how interjections (forced talk) work where 2 are being triggered at the same time, still trying to figure that
- ## 0.4.5
- _2026-03-15_
- starting to add shackles to the world, add as a possible defeat scenario and, for now, only allow guards to remove them, for a price
- a few more bugs fixed, too many changes recently made a mess, it's better now
- ## 0.4.4
- _2026-03-15_
- some more bug fixes
- also more combat skills, still testing them for balancing and to avoid repetitiviness
- ## 0.4.2
- _2026-03-15_
- bug fixing for some character coordinates not getting the current room name
- reworked how item dependency works for combat skills, making it somewhat smarter
- ## 0.4.1
- _2026-03-14_
- bug fixing for loading animations on itch
- ## 0.4.0
- _2026-03-14_
- improving working periods for locations and allowing to lockpick
- when lockpicking the player can attract guards and add bounty
- to attract guards I had to create a bounty system and add a new dialog tree for guards interrogating the player
- also reworked a bit how the dialogs work, instead of replacing the entire conversation I append the text to end, making it a continuous interation
- adding prison system, jailer and prison time
- added a few more dialogues for stuff like begging for money and helping when nude... with lewd possibilities, of course
- 'death' is now a possible outcome, specially for non-humanoids, which can't rape/steal you (for now), so a new game option will appear, because you died
- ## 0.3.7.1
- _2026-02-26_
- Finally there's sex! Sorta... still very wip
- bugfix... uploaded an older version
- ## 0.3.7.0
- _2026-02-26_
- Finally there's sex! Sorta... still very wip
- ## 0.3.6
- _2026-02-22_
- I've added a debug screen so that I can see how the items are being generated
- added new renders for clothings and updated older ones, it's a fun but time consuming activity
- looks like there was some bug when creating a new character on the version that I uploaded yesterday... oopz
- ## 0.3.5
- _2026-02-21_
- Did something that I was postergating for some time: making a character creation screen. Still barebones but it's a beginning. In time I want to add more options, customizations, add some lore of the world and more
- fixed a visual bug where hair was being drawn when wearing a helmet
- now npcs can tell the direction to the nearest city, which doesn't appears when inside a city
- some map and combat images where fixed
- ## 0.3.4
- _2026-02-20_
- public baths are functional, yet simple
- adding beds as interactables, basically changing how player can interact with objects, getting more dynamic with interactions
- finally figured out why the game wasn't being listed: my payment information was still pending even after 28 days... changed the game for 'free no donations', and, voilá, now it appears on the itch search. Now hopefully there will be more than 2 visits/day, yay! Also changed my account name to something less personal.
- ## 0.3.3
- _2026-02-18_
- bugfixes on npcs movimentation around the map
- making inns work, spawning innkeepers
- ## 0.3.1
- _2026-02-12_
- bugfix image path
- removing fixed interjections without npcs
- ## 0.3.0
- _2026-02-10_
- renaming game to Broken Provinces
- added lots of new improvements: fishing, baths on ponds, quest completion, clearing hideouts/dens, world events, etc.
- ## 0.2.1
- _2026-02-06_
- reworking inventory transfer to/from chests
- added some lewd items and some events where they are added to the player
- ## 0.2.0
- _2026-02-04_
- added a 'steal' skill, based on a certain anime, it will attempt to steal an item and, if succesfull, will try to equip it (not very hygienic but, hey, it's a game)
- added lootable chests and mimics to the dungeons
- almost getting to the point where I can clear a dungeon... now the fights are too easy...
- ## 0.1.8
- _2026-02-02_
- combat mechanics are being fine tuned... the game is too hard as it is now.
- itch page was vastly improved... maybe someone will start showing up? kinda lonely here...
- rework on item generation, it's easier to set up now on my side
- inventory screen improved, now you can click on the first column to equip an item, still needs improvement, there are some bugs too
- a 'discreet mode' was added: toggle images on the side bar, on a temporary place. Still need to create a 'settings' dialog.
- ## 0.1.7
- _2026-02-01_
- adding game mechanics for locations, like picklocking, and only being able to access rooms when conditions are met, like treasure room
- player getting notified of important stuff, like skill up
- skill progress (finally), using skills now will progress given skill, which would increase survivability in the long run
- game is too hard right now, even I, the maker, am having issues fighting npcs...
- ## 0.1.6
- _2026-01-31_
- huge rework on how the rooms are procedurally generated, added rules, still not perfect but way better,
- room drawing was vastly improved, way better visually now
- new skills for use in combat, still wip
- ## 0.1.5
- _2026-01-30_
- working on the interation engine, creating some interations for when approaching a city and adding pranks
- many new images were generated for the items
- working on the logic for boss encounters, spawning units in locations, adding life for the game in general.
- ## 0.1.4
- _2026-01-29_
- combat screen vastly improved, new actions, actions with emojis, hability to use potions in combat, etc
- created sobe collapsable menus in the sidebar to reduce the clutter
- new icons for map units for a more pixelart feel, also the icons color indicate the relationship from the player with that unit
- ## 0.1.3
- _2026-01-27_
- player can now equip/unequip items visually... there's only a few images for items so far, but that will change eventually
- created some logic for 'interjection' events (like, a guard stopping the player from entering a city, or forcing an ambush from a bandit... still wip but it's promising'
- improving combat screen... still need some finetuning
- ## 0.1.2
- _2026-01-25_
- creating some mock paper doll for displaying armor
- dialogs for talking trees and guard... still wip
- ## 0.1.1
- _2026-01-24_
- added size for clothes/apparel: with this some items can get too loose or too small and also be blocked for use
- corrected city tiles
- adding guard interaction on entering the city (wip)
- ## 0.1.0
- _2026-01-23_
- First public release
- Testing automatic deploys
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