Asphyxia
by Bajaczikkom
Game Details
- Version
- v0.2
- Developer
- Bajaczikkom
- Engine
- Ren'Py
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 6 June 2026
About
Going undercover means learning to lie convincingly, and this game puts that skill to the test on two fronts at once. You're infiltrating a gang while still showing up to class, and neither world tolerates a slip.
The setup is straightforward crime fiction with an identity crisis at its core: as you dig into the gang's secrets, the line between the cover story and the person living it starts to disappear. The choices you make push toward one of two outcomes, hunter or hunted, and the game frames that as a question of character rather than just a branching flowchart.
You split your time between university routines and criminal errands, reading people and picking your moments in a 3D-rendered visual novel built around dialogue and decisions. The school setting isn't just scenery; it's where the ordinary version of you has to hold up under pressure. Along the way there's the usual mix of tension and release, including private moments that have nothing to do with the case at hand.
Changelog
- 70 tracks
- 15000 lines of script
- 3300 renders
- 4 hours of gameplay
- 50 songs
- 9600lines of script
- 1900 renders
- 2-3 hours of gameplay
- Initial Release
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