3000 Universe
by 3000 Universe
Game Details
- Version
- Ep 0 - Nu
- Developer
- 3000 Universe
- Engine
- RPGM
- Status
- Ongoing
- Language
- English, Russian
- Censored
- No
- Updated
- 31 July 2026
About
Someone wants to tear down the old order and build their own, and the usual setup would have heroes rising and kingdoms uniting to stop them. None of that happens here, because you are the invader too, just a different one with a taste for building something of his own.
The world is built with its own lore and its own rules about sex, girls only warm up to you if they actually like you, which is presented as the real point of the thing rather than a formality before scenes.
Missions are meant to play out more than one way, with skill and relationship checks nudging outcomes, and combat is turn-based tactics where nothing is left to chance except where enemies start on the field. Leveling exists, but enemies are finite, so there's a hard ceiling on how much grinding actually gets you anywhere. Sex scenes range from quick to drawn-out, some gated behind choices or skill checks, and side books fill in character and setting through text and art rather than dialogue. The author admits some of this is still being figured out, which tracks with a game that keeps rewriting its own opening cutscene and character designs between updates.
Changelog
- 1. The MC design and game sprite have been changed.
- 2. A new animation for the MC's appearance in the opening cutscene has been added.
- 3. Class descriptions have been added when selecting classes.
- 4. Artwork in the Effort Chromium scene has been updated.
- 5. Minor text tweaks throughout the game.
- EP 0 Mu
- A major update with extensive changes to almost every element of the game. As usual, you could consider this a standalone release.
- EP 0 Lambda
- 1. Bug Fixes, Translation, and Other Errors.
- 1.1. Fixed errors that prevented several quests from being completed.
- 1.2. Fixed many minor English translation errors.
- 2. Plot and Text.
- 2.1. Added new dialogues with some characters.
- 2.2. Minor text edits in many places.
- 3. Combat System.
- 3.1. Added the ability to choose a character class for MC. So far, only from 3 options.
- 3.2. Changed the damage system. Class damage bonus and backstab damage bonus have been reduced from 200% to 150%. Now the battles will be a little longer.
- 3.3. Slightly changed combat characteristics.
- 4. Art and Scenes.
- 4.1. Added animation of the MC at the beginning of the game.
- 4.2. Added a new animated scene with the characters Gift and Effort.
- 4.3. Changed the design of the MC.
- 5. Other.
- 5.1. Added pages explaining the main mechanics of the combat system.
- EP 0 Kappa
- 1. Changed locations, added more and more new objects. Now you can immediately explore the open world.
- 2. Reworked scenes and added new ones. Almost all are animated.
- 3. Many global changes.
- EP 0 Iota 3
- 1.1. Slightly revamped the skill layout.
- 1.2. Added new skills for all characters.
- 1.3. Balanced cooldown for skills.
- 2.1. Difficulty has been balanced. Enemies got a little stronger.
- 2.2. New skills have been added to enemies.
- 2.2. Enemies receive bonuses from equipment and passive skills.
- 2.3. Enemies can drop new items.
- 2.4. Changed one of the important battles with robbers.
- 3. Minor code edits.
- EP 0 Iota 2
- 1. Fixed bugs when checking passive skills.
- 2. Minor text edits.
- 3. Added an avatar for a new character.
- But! Some combat skills may not work due to code changes for the next update.
- EP 0 Iota
- 1. Added passive skills check system.
- 2. Added 2 short scenes.
- 3. Added 2 pages to the book of characters.
- EP 0 Theta(BugFixed)
- 1. Fixed passage to a new location.
- 2. Edited characteristics of characters and items.
- 3. The equipment of the characters has been edited.
- 3.1 Characters are given starting weapons.
- 4. New MC sprite corresponding to the art.
- 5. Minor English fixes.
- EP 0 Theta
- 1. The technical part.
- 1.1 A huge number of bugs have been fixed, but not all.
- 2. Gameplay.
- 2.1 Added a new location (~ 50% ready).
- 2.2 The balance and level of enemies has been changed, the game has become easier.
- 2.3 Added a new system of skill trees.
- 2.4 New active and passive skills have been added for all characters.
- 2.5 Added a new system of tactical classes.
- 2.6 A system of bonuses and damage penalties has been added depending on the tactical class. (Now the choice of target for the attack will be of more tactical importance.)
- 2.7 Added a new item system. Each type of weapon, armor and item will give a unique skill.
- 3. Art and scenes.
- 3.1 The description in the character book has been changed. Now there is more info.
- 3.2 A new character book page has been added.
- 3.3 Added 2 short new scenes with new characters in a new location.
- EP 0 Eta
- 1. The technical part.
- 1.1 Fixed all bugs about which they wrote to me.
- 1.2 Improved time system.
- 1.3 The TP scale is now displayed correctly.
- 2. Gameplay.
- 2.1 Added a new location (~ 50% ready)
- 2.2 Added several new items and enemies.
- 3. Art and scenes.
- 3.1 Added an image to the first stone of the seeker.
- 3.2 New portraits for some characters.
- 3.3 New character + one scene + party member.
- 3.4 New character without interaction (only small diolog).
- 3.5 New character + one scene (two options).
- 0. Maybe something else I forgot about.
- EP 0 Zeta
- 1. The game is almost completely redone. Reduced locations and changed history.
- 2. The game has become much easier, but not easy. Added skill system.
- 3. New scenes, of course. Some have been removed or redone for future use.
- 4. The game time remains the same for 1-2 hours.
- 5. And a lot of minor fixes.
- EP 0 Epsilon
- 1. Reworked enemies. Added enhanced versions of enemies.
- 2. Added a system of passive skills and a system for learn them (sexuality).
- 3. Added one short scene and a secret piece for the existing one.
- EP 0 Delta
- 1. Redesigned map. Added 2 new locations.
- 2. Added improved and unique versions of old items. Added new items. Added improved and unique versions of new items.
- 3. Added a new character.
- 4. Added a story scene. Added 3 h-scenes.
- 5. Added 15 arts. Added arts to old scenes. Some art has been improved.
- EP 0 Gamma
- Almost everything has been redone. Can be considered as a new "first" release.
- EP 0 Beta
- Bugs:
- The character does not get stuck in textures when moving.
- The character does not die immediately after rebirth.
- Enemies that did not disappear after destruction will now disappear.
- Interaction with objects on the location is available.
- Story:
- Fixed the main story.
- Story actions now have some variation in passing depending on the character 's skills.
- GamePlay:
- Improved game and skill balance.
- Now the variability of the passage depends on the skills.
- Arts:
- All arts are redrawn.
- Ep 0 Alpha
- First release
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