Velvet
by Gambula Games
1.8 (2 votes)
Godot
Completed
v1.0
Game Details
- Version
- v1.0
- Developer
- Gambula Games
- Engine
- Godot
- Status
- Completed
- Language
- English
- Censored
- No
- Updated
- 31 March 2026
About
Clearing a board here isn't just about matching tiles, it's about earning the next scene. Each girl runs on her own five-stage route, and every stage raises the puzzle stakes before it pays off.
The loop is straightforward: pick a girl, work through her ladder stage by stage, and hit the goal the board sets for you. Progress is earned one clean solve at a time, with the reward scenes doled out as you go rather than handed over up front. It's a puzzle game first, and it doesn't pretend otherwise.
Changelog
v1.0
- Full public release and Steam launch
- Major redesign from the earlier shop/loadout roguelite prototype into a cleaner route-based puzzle structure
- Four playable girls now live: Aria, Raven, Kayla, and Elena
- Full handcrafted five-stage routes for every girl
- Puzzle-first progression with clear board goals and fixed move budgets
- Distinct settings, visual progression, music, and reward content for each route
- Reward scenes unlocked by clearing stage 5, with gallery replay support
- Faster retry flow and cleaner stage-based progression
- Upgraded transitions and overall presentation for the full release
- Available on Steam, with direct builds for Windows, macOS, and Android
v0.2
- New Character: Raven
- Goth alt girl with full 5-stage progression, unique expressions, and dedicated session/reward music
- Space-war ability kit: Shadow Bind (chains gems in place), Obsidian Wall (unbreakable stone cells), Entomb ultimate (spawns 2 stones per move for 5 moves)
- Higher risk/reward: 1.25x base multiplier, 500k score threshold for reward
- Full animated reward sequence with voice lines
- Ability Shop
- New standalone shop screen accessible from Girl Select
- 12 active special gems and 6 passive modifiers in the catalog
- Loadout system: equip up to 4 actives + 2 passives before each run
- New profiles start with empty loadout — no specials until you buy and equip
- Color-triggered specials: each active maps to a gem color, match 4+ to spawn it
- Special Gems
- Renamed Blaze → Whip, Pulse → Bomb
- 4 implemented actives: Whip (cross clear), Bomb (5x5 blast), Prism (color wipe), Poison (chain-pop over moves)
- 8 more planned: Ricochet, Shatter, Spark, Vortex, Nova, Mirror, Gravity Well, Splinter
- Poison chain system: 5x5 → 3x3 → 2x2 progressive spread with move-based timers
- Economy
- Velvet Coins earned by cashing out — failed runs pay 0
- Spend coins to unlock and upgrade abilities in the shop
- Cashout available from session start (no longer stage-gated)
- UI/UX
- Master-detail shop layout with item preview and board visualization
- Loadout dock on Girl Select screen with hover hints
- Shop doorbell SFX on entry
- Custom icons for all 18 shop items
- Technical
- Modular session architecture: cascade orchestrator, spell planner, SFX/HUD/pause/outcome runtimes extracted from main game session
- Data-driven girl profiles, spell registry, and special gem modules
- Services layer: ShopService + EconomyService split from GameState
v0.1
- Initial release
- Core match-3 engine with heat system
- 1 character (Aria) with unique abilities
- 5-stage progression with animated reward sequence
- Special gem combos (Blaze, Pulse, Prism)
- 6 difficulty modifiers (stack up to 72.9x multiplier)
- Available on Mac, Windows, Android
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