Vampire’s Knight
by NubeeDev
Game Details
- Version
- v0.17.8
- Developer
- NubeeDev
- Engine
- Unity
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 25 June 2026
About
A female knight fights her way through monster-infested territory in hand-drawn pixel animation, with combat and movement tied directly to what happens on screen. The horror-tinged fantasy setting doesn't stay friendly for long once the monster girls get their hands on her.
The loop is straightforward platforming and combat: move, fight, get overwhelmed. Losing to the creatures she's up against isn't a clean game-over screen so much as the point where the internal-view scenes take over, with the usual mix of rape and harassment framing built into the encounters rather than offered separately.
It's built as a side-scrolling action game first, with the sexual content arriving as a consequence of failure rather than a menu you browse through.
Changelog
- Fixed Gallery : BanditGB Hanim and audio issues
- Fixed Goblins failing to spawn during the boss fight if the player entered HAnim while they were spawning
- (Android Only)
- Fixed HAnim submission not triggering correctly resulting in auto-defeat
- Fixed Bandit Hideout save issue
- Main Menu: improved input handling
- Fixed Bandit trap animation still triggering after the player wasn’t caught
- Fixed player getting stuck after Wall Slide (Hanim)
- Other fixes
- Switched the scripting backend from Mono to IL2CPP so the Android build can target 64-bit only CPU phone
- Added a submission defeat option when lust reaches max
- Rebalanced the Goblin Boss: changed the 2nd phase goblins, and goblins now drop slightly later during the ground fight
- Alt-tabbing out of the game now pauses the game and opens the status screen
- Fixed getting stuck in the Area 3 bandit trap
- Healing is no longer possible when health is already full
- Fixed platform drop controls during HAnim
- Fixed controls getting stuck if HAnim is triggered during a wall slide
- Plus a few more bug fixes
- Switched the scripting backend from Mono to IL2CPP so the Android build can target 64-bit only CPU phone
- Added a submission defeat option when lust reaches max
- Rebalanced the Goblin Boss: changed the 2nd phase goblins, and goblins now drop slightly later during the ground fight
- Alt-tabbing out of the game now pauses the game and opens the status screen
- Fixed getting stuck in the Area 3 bandit trap
- Healing is no longer possible when health is already full
- Fixed platform drop controls during HAnim
- Fixed controls getting stuck if HAnim is triggered during a wall slide
- Plus a few more bug fixes
- Added Goblin Boss
- Ported to android
- 3 More H-Anim
- Add wall jump
- Reworked the stage gameplay flow
- and some more polishing!
- Upgraded HAnim experience (visual, mechanic & dynamic voice) :
- New smoother and better Audio/Moan, I've been working to make it sound natural and avoid repetition, while keeping it relatively easy to modify and adjust. It's in a good place now, though I still plan to improve it further.
- When lust bar is maxed out, the player receives a climax debuff, taking 20% more damage and dealing 30% less attack damage (I think).
- You can either wait for the lust bar to deplete back to 0, or perform Sex Dominance on the enemy to remove the debuff.
- 4 New H-Animations
- Smaller Goblin Gangbang (3 different goblin can combine)
- Smaller Goblin Sex Dominance
- Normal Bandit Gangbang (3 different bandits can combine)
- Brute Bandit Sex Dominance
- Added more area to the bandit hideout
- Various minor adjustments and tweaks
- Seduction and Dominance mechanic
- Seduction skill unlocked after completing the Goblin Cave
- The Dominance sex mechanic currently works on certain Bandits (others will be added on a future update)
- New Enemy: Small Slime
- Big slime will split into smaller slimes when killed
- Slime Trap
- Disguised as flower/mushroom on the ground
- Added bandit 3rd stage
- A few visual guide
- New Enemy: Goblin Mage
- Player animations
- Design reworked (includes 10 redrawn H-Anim)
- 2 new enemies (Slime and Goblin Mace)
- 2 new H-Animation (Slime, Goblin Mace)
- New physics system (Movement, Slope, Jump Through Platform)
- Post-Processed Lighting
- Region system
- Savegame system
- Changed tile pixel per unit from 64px to 32px
- Minor Sprites, UI, VFX, Timing, and other adjustment
- Public Demo v0.1
- Initial Release
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