Unbind
by OpTheFlavour
3.5 (3 votes)
Unity
v2026-07-07
Game Details
- Version
- v2026-07-07
- Developer
- OpTheFlavour
- Engine
- Unity
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 7 July 2026
About
A gyaru fox girl keeps getting caught. That's the whole premise: run a randomized floor, and whatever's waiting for you tries to tie you up, tease you, or talk you into joining its side instead.
Each attempt reshuffles the layout, so the enemies you dodge and the traps you walk into change every run. Traps have gone fully invisible now, with a reveal ability to spot them again, and the roster of things hunting you keeps growing as the game adds floors. It's still early: six levels are planned, only some exist yet, and the enemy list is being filled in one update at a time rather than delivered whole.
Changelog
v2026-07-07
- Explosion ability range reduced, cooldown increased
- Shot cooldown increased
- Slice ability range reduced, cooldown increased
- Megalazor replaced with Reveal
- Traps are now completely invisible. Using reveal will make them appear just like before.
- All level enemy spawns significantly increased
- Fixed a bug where the floor wouldnt get reset when starting a new game because I kinda forgor to reset that field
- Added totally rad new visual effects to abilities
- The store now has a storekeeper. The succubus Ganancia!
- Rebalanced the spawn rates of some levels
- Added a new enemy to the latex level
- 1 new outfit (related to the new enemy)
- Robo-T_own now shows up every time on the level selection for testing.
- 2 Enemies populate the level for now
- Fixed a sprite error not showing the cost of buff removal currency
- Home level now appears on the right instead of the left in the level select screen
- Other smaller optimizations
- Starting a new game will open a prompt window to confirm the action. No more deleting the save by accident
- New icons for some enemies and debuffs
v2026-06-02
- Tentacle level finished
- Changed the tentacle level to have different variants
- 3 new outfits
- 12 new secret outfits
- Miscellaneous sprite fixes
- Fixed some text
- Corrected the behavior of the mimic chest in the latex level so it keeps your current bunny suit if you have one. If you have a Cerebera bunny suit you'll keep it.
v2026-05-04
- New status menu where J can cleanse all the debuffs for a cost. Different debuffs have different costs. Use the TAB button to open this menu or press the "hamburguer" button next to the pause button.
- Blue flames no longer remove random debuffs are instead used as a currency
- New Home menu: after losing, instead of returning to the main menu you will instead return to the home. Its mostly a menu with important stuff and lets you keep your current outfit.
- Home option: outfit selection. After collecting an outfit for the first time, it will get unlocked in this menu at home (when a save system exists). Allowing J to strut into the dungeon all fancy.Each outfit can be unlocked in the home screen by seeing the outfit in the dungeons once.
- New save system. Works just like well... a save system. Autosaves between level loads for now
- Start menu allows you to continue the last save or start a new one
- Seeded Levels. All levels are now seeded so backing out wont change the consequences of your actions. Yes, even the level selection picks are seeded.
- Added level variants to the latex level
- The player can now lose on purpose on mimic chests and some traps(like vacbeds) by trying to move on them
- The player can now pause the game on the level picker scene by pressing escape
- 1 new enemy for the latex level (also appears in some other variations)
- DEMO ONLY: Increased the demo max floor to 10(might go up as more content is implemented). I found out later that the demo had no floor limit due to the build being wrong(oops)
- DEMO ONLY: After reaching the last floor the player can return to home to change the outfit. It will also remove all the debuffs.
- Fixed an issue where the Fox jailer debuff would try to stack and crash the game.
- Other minor bugfixes
v2026-04-13
- The latex level mimics now give a specific transformation
- The latex level chests now have specific sprites
- Reduced the spawnrate of enemies in the latex level
- Added 2 new enemies to the latex level
Talk about this game