TunnelBound
by VeryWeirdDev
3.8 (2 votes)
Godot
v0.7.0
Game Details
- Version
- v0.7.0
- Developer
- VeryWeirdDev
- Engine
- Godot
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 29 July 2026
About
Tunnels stretch out ahead and enemies come at you in turns, with restraint magic doing the fighting instead of swords or spells. It's a sidescroller built around that loop, currently sitting in a very early prototyping stage, so what's here is more skeleton than finished game.
Changelog
v0.7.0
- Add map to UI components
- Add Hub floor and move quest givers to the hub
- Add fast travel stairs
- Update meditate spell to be usable out of combat with some constraints
- Remove fade spell
v0.6.0
- Add first iteration of quests featuring dom and sub quest givers
- Add interactions between player and NPCs
- Add restrictions for blindfold and gags
v0.5.0
- Add logs button to show previous events
- Remove automatic stat gain after winning combat, stats can be gained only through draining fully bound enemy
- Add Dominance stat
- Update restraint strength calculation in combat, uses caster focus, receiver mind and both dominance
- Add commotion to combat
- Update enemy restraint removal in combat to use struggle instead of restoration spells
- Add chest interaction UI component
- Expand size of rooms
- Update project .NET version from 8 to 10
v0.4.0
- Add captive enemy interaction system
- Add small storage area for future use
- Reduce commotion buildup
v0.3.0
- Add new Confinement area to which the player can be thrown into
- Add new room commotion mechanics
v0.2.0
- Increase stat gain after defeating enemies
- Add first iteration of restraint removal mechanic that works out of combat
- Update and expose enemy personality in the game
v0.1.0
- First release
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