Totally Planned Landing
by Totally
Game Details
- Version
- v0.2
- Developer
- Totally
- Engine
- HTML
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 17 July 2026
About
You play a young woman who signs up for military service and ends up assigned to a warship full of people who have their own ideas about what she's there for. The game builds her from the ground up, then lets her choices decide how badly things go.
The setup is simple: enlist, get shipped out, deal with a crew and command structure that ranges from professional to predatory. There's no grand war to fight here, just the daily grind of shipboard life and the politics, harassment, and temptations that come with it.
Character creation sets your protagonist's background and personality before the story starts, and those traits keep feeding back into how NPCs treat her and how far she's willing to bend. It's a text-based visual novel at heart, built around dialogue choices and reactions rather than action, with corruption creeping in the longer you stay aboard. Nobody's hiding the fact that the "landing" in the title was never an accident.
Changelog
- New Content
- New stat: Compliance alongside Guts, Cool, and Smarts
- Almost every asset in the game got a makeover to make things look cleaner, and some were replaced outright
- New portraits for background soldiers serving on the Vanguard, so the ship feels more alive even outside the main cast
- I cleaned out code I wasn't using anymore and rewrote systems that needed a better foundation going forward.
- A more structured point economy behind the scenes
- Redesigned relationship display
- You can now load savegames from your PC (how did I miss that)
- New option to skip multiple nodes at once, so you see several sentences in one go instead of clicking through one by one
- Polished dialogue and text
- Normalized hair colors across haircuts so the tones match better
- New haircut "Wild"
- Prologue Release
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