Lewdgram
The Shimmering Horizon and Cursed Blacksmith cover 1.12R – Others adult game by Ason free download

The Shimmering Horizon and Cursed Blacksmith

by Ason

4.1 (38 votes)
Others Completed v1.12R

Game Details

Version
v1.12R
Developer
Ason
Engine
Others
Status
Completed
OS
Language
English, Japanese
Censored
No
Updated
9 August 2026

About

A blacksmith wakes up with no memory of who he is and has to fight his way through a dungeon, forging his own weapons from whatever materials he scavenges along the way. The women guarding that dungeon hit hard, and losing is built into the design rather than treated as a fail state.

The loop is straightforward: gather materials, forge gear at the smithy, push deeper, get overpowered by something with claws or worse, repeat with better equipment. Combat carries real weight since going in underprepared just means getting taken apart, and the H-scenes that follow are animated with full Japanese voice work rather than static stills.

There's more under the hood than one playthrough shows, including harder difficulty settings and an alternate ending that opens up additional content once you've actually finished the game, so a single run isn't the whole picture.

Changelog

v1.15R
  • .NEW FEATURES
  • ??? Mode added. After clearing Hardcore Mode or meeting certain conditions, this mode can be selected in New Game.
  • 9 new Memories describing events after the main story have been added. (Can be obtained in various locations in the Safehouse after clearing ANOTHER END.)
  • 7 new Soul Imprints dialogues added. (Triggered sequentially before the end of Chapter 5 each time Doroelle's Soul Imprints enhancement reaches a certain number of times.)
  • 2 new multi-character events added in Chapter 6. (Does not affect Ending branching conditions. May trigger after viewing existing multi-character events.)
  • 1 new story supplement object that can be triggered has been added to the Outpost before the Chapter 6 Boss battle.
  • Story Gallery added. All story events from the game can be reviewed. (Accessible via the green vortex in the Safehouse Church. Only available for save files that have cleared ANOTHER END. Cannot be accessed after starting a new Loop.)
  • A statue of Furnace, God of Fire, has been added to the Safehouse. Souls can be consumed daily to summon objects such as the Sword Mound or Enchantment Pedestal once. (Available after Chapter 3.)
  • Boss battle replay feature added to the Arena. Previously defeated Bosses can be challenged again.
  • Special Casino added to the Arena. Souls can be wagered to guess which of two randomly generated teams will win. (Available after Chapter 3 and defeating a certain number of enemy types.)
  • Switch Map feature added. Pressing the corresponding button will expand the minimap to the center of the screen, allowing the entire map to be viewed and scrolled.
  • Additional Effect Switch added. Specific Add. Effects can be disabled to prevent them from activating. (Available in the Settings menu or the Arena.)
  • Enemy Buff Cycle added. Enemies in the labyrinth can be strengthened based on the number of Loops in the save file. (Settings can be changed at the Mirror in the Arena.)
  • .SKILL ADJUSTMENTS
  • Double Strike: SP cost slightly reduced.
  • Heavy Strike: Damage slightly reduced.
  • Shadow Blast, Thunderflash, Flame Arrow, Ice Arrow, Tornado Blade: Text adjusted to indicate these are "Elemental Projectile" type Skills.
  • Forbidding Slash: Erosion increase when actively used reduced. (Unchanged when used while downed.)
  • "Armament Finisher" version of Forbidden Sword Skills: Erosion increase is now the same as normal. (Effect of reducing duration based on Forbidden Armament state turns remains unchanged.)
  • ??? Armament: Initial Block Rate reduced. Block Rate increase slightly improved.
  • .BALANCE CHANGES
  • The following Add. Effects have been added to randomly obtained Material effects and may be inherited through Essences:
  • Automatically reduce Durability to evade undiscovered traps and magic circles
  • Automatically reduce Durability to prevent items from disappearing
  • Potential Stones, Soul Pieces (Crystals, Cores), and "Weapon Blessings" Magic Circles will no longer grant weapons the Add. Effect "Chance of entering brief Haste state when using Clutch Jump".
  • "Obtain Skill" at the Sword Mound changed from random to selectable.
  • "Delete Skill" feature added to the Sword Mound. (Cannot remove all Skills from a weapon.)
  • Item types and rates given by the Horizon Light during Chapter 4 and Chapter 5 Boss battles adjusted.
  • When throwing an equipped weapon, the weapon's Add. Effect"Max Throwing Distance Increase" will be applied to the throw distance.
  • After triggering special events in Beyond the Chaos, additional Upgrade Souls will be obtained. (Save files that have already triggered these events will automatically receive them after updating and loading from the Church.)
  • Based on the number of phase transitions triggered by dealing enough damage to the Boss in ANOTHER END, additional Halo of Chaos will be obtained when loading a cleared save file. (Up to 30.)
  • .OTHERS
  • When the number of available Skills reaches a certain amount, the Skill switching interface will automatically categorize Skills into "Single", "Range", "Movement", and "Etc." for easier access.
  • After forging, enhancing, or enchanting, if the target equipment has more than 20 Add. Effects, a complete list of Add. Effects will be displayed separately for confirmation.
  • When an enemy does not enter a specific status ailment (Immobilize, Poison, Blind, Silence, Stun, Confusion, Slow, Sleep) due to having resistance above 100%, a dedicated battle message will be displayed as a notification.
  • A battle message will be displayed when discovering or disarming traps or Magic Circles.
  • The minimap will be automatically hidden when adjusting direction or selecting a Skill target.
  • Visual effects for the appearance of the Horizon Light during Boss battles enhanced.
  • A battle message will be displayed after obtaining Souls during story events (mostly when defeating Bosses).
  • When a story event is triggered in the Safehouse, elemental residue, summoned units, and other objects will be forcibly removed.
  • In the Journal, if there are unread Memories within a Memory category, the category will also display "NEW".
  • Some story sequences and character voice volumes in ANOTHER END adjusted.
  • Reward categories added to Chaos Enlightenment, making it easier to find Endless Labyrinth enhancements and illustration rewards.
  • Text in various languages adjusted.
  • .BUG FIXES
  • Fixed the bug where the game crashes due to incorrect equipment data under certain circumstances.
  • Fixed the bug where stat changes are not updated immediately when the player enters Haste state.
  • Fixed the bug where Precision Throwing does not activate the Add. Effect "Chance of not ending turn when throwing potions" under certain circumstances.
  • Fixed the bug where after evading a trap via the Caution Charm, if enemies of different factions are attacking each other, the trap will automatically trigger at the end of that turn.
  • Fixed the bug where after evading a trap via the Caution Charm, the same trap still triggers Perception.
  • Fixed the bug where visual effects for Materials with additional Add. Effects on the ground display abnormally.
  • Fixed the bug where the Add. Effect "Duration of enemies' status ailments and debuffs" activates when causing enemies to enter a buff state.
  • Fixed the bug where the Skill "Retribution Thrust" deals too little damage when hitting an enemy that is "only" in Immobilize state.
  • Fixed the bug where after activating the Skill "Retribution Thrust", the Add. Effect "Chance for moving via Skills to create elemental residue" appears at the player's moved position.
  • Fixed the bug where the Skill "Scorching Torture" cannot deal continuous damage to certain Bosses under certain circumstances.
  • Fixed the bug where the activation range of the Skill "Heavenly Dive" does not match its description.
  • Fixed the bug where elemental residue generated by Skills does not persist for the maximum possible number of turns.
  • Fixed the bug where the BGM at the Mountain Road of Breeze Outpost plays abnormally under certain circumstances.
  • Fixed the bug where elemental residue generated by Add. Effects causes issues when triggering map events under certain circumstances.
  • Random labyrinth generation logic adjusted to reduce situations where rooms are divided into separate areas by water pools.
  • Fixed the bug where a Succubus in Friendly state may use the Skill "Flying Kiss ❤" on the player.
  • Fixed the bug where Monster Girls in certain fixed battles can still use some Skills while in Stun or Sleep state.
  • Fixed the bug where when the Chapter 2 Boss is defeated by Poison damage, the screen scrolls outside the battlefield.
  • Fixed the bug where animation effects for the Chapter 2 Boss's Skills do not display correctly under certain circumstances.
  • Fixed the bug where the Skill prediction range for the Chapter 6 Boss displays abnormally under certain circumstances.
  • Fixed the bug where the game crashes during the cutscene when entering the Chapter 6 Boss battle in a new Loop.
  • Fixed the bug where issues occur when entering Noxel's tent from the newly added vortex in the Arena in the Chapter 6 Safehouse, triggering events.
  • Fixed the bug where unexpected situations may occur during story sequences under certain circumstances.
  • Fixed the bug where accessories that have already been identified sometimes still appear unidentified when sold at Skewer's Shop.
  • Fixed the bug where the game crashes when repeatedly pressing cancel to Abandon Body in the Arena.
  • Fixed the bug where leaving the Endless Labyrinth under certain circumstances does not trigger settlement and Halo of Chaos rewards are not obtained.
  • ATTEMPTED to fix the bug where the battle message and status ailment description interfaces sometimes disappear.
  • ATTEMPTED to fix the bug where equipped weapons do not appear in the weapon list when using the Sword Mound under certain circumstances.
  • ATTEMPTED to fix the bug where using recovery potions sometimes triggers the Add. Effect "Chance to spend considerable Souls and negate damage".
  • ATTEMPTED to fix the bug where Fire Rats summoned by a Giant Fire Rat in Friendly state may attack the player.
  • ATTEMPTED to fix the bug where Live2D models of certain Bosses cannot switch actions correctly.
  • ATTEMPTED to fix the bug where during the Chapter 5 Boss battle, if the Horizon Light appears at the same time the player is defeated, the game cannot continue after getting out of struggle.
  • ATTEMPTED to fix the bug where multiple units sometimes overlap and cannot be separated.
  • ATTEMPTED to fix the bug where Shanoa sometimes appears in multiple locations simultaneously in the Chapter 4 Safehouse.
  • Other miscellaneous fixes.
  • build 26022301
  • Fixed the bug where when using materials such as Dark Stones to forge weapons will have unexpected results.
  • Fixed the bug where selecting specific materials in the Special Enchantment Pedestal will cause the game to crash.
  • build 26021001
  • Name for Additional Effect about triggering Stun check during knockback to fit actual feature.
  • Fixed the bug where under specific circumstances, the items shown in the shop before Chapter 6 Boss will be grayed out.
  • Fixed the bug where under specific circumstances, items can't be picked up normally after using the Incinerator.
  • Miscellaneous visual bug fixes.
  • build 26020704
  • Damage dealt by throwing Explosives at Bosses adjusted.
  • Effect of throwing Corrupted Elixirs at Bosses adjusted.
  • Fixed the bug where the cost of Armament Finisher isn't affected correctly by the duration of Cursed Armament.
  • Fixed the bug where the additional effect Random Damage Up doesn't reflect its value correctly.
  • Fixed the bug where throwing Explosives to the Chapter 5 Boss will activate Reflect Shield, resulting in the player taking damage.
  • HINT: Reflect Shield only reacts to attacks from your weapon. Items, whether you use them or throw them, don't activate the Shield!
  • build 26020703
  • Fixed the bug where using Low-Class Forging when your total tenacity is 1 will cause the game to softlock.
  • If you experience softlock when opening the load menu due to the above bug, please delete the emergency save file "save90.rpgsave" in your save folder. We apologize for the inconvenience.
  • build 26011202
  • Teleportation when taking damage via additional effects will now have more impactful distance and timing.
  • Teleportation via potions, traps etc. will now avoid short-range teleportation unless there is no other choice.
  • Mysterious Statues now have fixed starting cost, unchanged regardless which chapter you are on.
  • Deviless' and Maid's certain Skills can now be interrupted via teleportation and Blind.
  • Fixed the bug where through certain actions, you can decrease the Durability of your weapon in the Safehouse.
  • Fixed the bug where under certain circumstances, Mysterious Statues will spawn items in the water or hole.
  • build 26011101
  • Parameter increments for specific Bosses every 80 floors in Endless Labyrinth adjusted.
  • The dagger thrown by using Instant Strike will now be affected by specific additional effects about throwing items.
  • Teleportation when taking damage via additional effects will now be limited to short range.
  • Pure White Souls' dropping mechanic adjusted.
  • Fixed the bug where materials on the ground with + and ★ attributes will have their visual effects duplicated every time you emergency save and load.
  • Fixed the bug where under certain circumstances, a weapon will be shown twice.
  • Fixed the bug where under certain circumstances, Deviless' and Maid's Skills will lock on you regardless of their conditions.
  • Fixed the bug where the chance of your accessories to drop Durability is lower than expected.
  • Other miscellaneous fixes.
  • Live2D animations for several characters adjusted for Chapter 6.
  • build 26010401
  • Several Magic Implantations from Stanga buffed.
  • Animation for Blast Shadow adjusted.
  • [INVESTIGATING] Fixed the bug where upon entering new floors, enemies may spawn above water ponds or holes.
  • Fixed the bug where under certain circumstances, Exp. Weapon Type-S and Type-D can make unexpected actions.
  • Fixed the bug where objects are misplaced in Barrier of Gloom.
  • Fixed the bug where the additional effect for entering brief Invincible state when taking damage may have unexpected results.
  • Fixed the bug where several additional effects are not shown properly on the Chr. Additional Effect window.
  • Fixed the bug where when using specific Skills, the cursor cannot move to specific tiles.
  • Fixed the bug where under certain circumstances, the remainder text before Chapter 4 Boss would not operate properly.
v1.05 / build 26010303
  • BALANCE CHANGES
  • Accessory Durability consumption adjusted. Average consumption rate and chance decreased.
  • Number of Stanga's Magic Implantation options increased to 6. (Applicable after loading a save file and passing days in-game.)
  • Requirements to unlock the teleportation option to certain maps in Chapter 6 from the Safehouse magic circle relaxed.
  • Duration of units summoned by Skills "Shadow Clone" and "Bat Summon" increased.
  • When the player is under Mark of Death and the Reaper is affected by Stone of Metamorphosis, the Mark of Death will be automatically removed.
  • (Note: It is intended that the Reaper will not reappear after being affected by Stone of Metamorphosis.)
  • Special mechanics for the Chapter 6 Boss adjusted.
  • Endless Mode: HP and attack of all enemies (excluding Monster Girls) will be increased every 80 floors.
  • Endless Mode: Extra Add. Effects values on normal Materials will be slightly increased every 80 floors.
  • BUG FIXES
  • [INVESTIGATING] Fixed the issue where the player may sometimes start on a water pool or pit when entering a new floor.
  • [INVESTIGATING] Fixed the issue where some characters may appear multiple times in the Safehouse under certain circumstances.
  • Fixed the issue where the player cannot level up when triggering the LV UP Magic Circle while at level 99 or above.
  • Fixed the bug where Accessory Durability is not consumed when the player performs a Block under certain circumstances.
  • Fixed the bug where attacking while in Hidden state does not remove the Hidden state under certain circumstances.
  • Fixed the bug where the Hidden state is removed when triggering a Teleportation Trap.
  • Fixed the bug where the additional effect "Throwing potion-type items does not cost a turn" is not triggered when using Precision Throwing.
  • Fixed the bug where the player does not deal the corresponding damage when triggering a Critical by throwing a weapon under certain circumstances.
  • Fixed the issue where units summoned by Skills may permanently remain on the map under certain circumstances.
  • Fixed the issue where destroying a weapon with the Scrapper or by throwing does not count towards that weapon type's destruction count, causing certain features or sequences to not trigger correctly.
  • Fixed the bug where the corresponding animations may not play correctly after defeating Vampiress or Exp. Weapon Type-E.
  • Fixed the bug where Hel may still attack the player when in Friendly State.
  • Fixed the bug where the player's Mark of Death is not removed and the Reaper does not reappear after the Reaper is defeated by Succubus Queen.
  • Fixed the issue where attacks from certain player-summoned units cannot hit the Chapter 4 Boss.
  • Fixed the bug where certain events in Chapter 6 fixed maps cannot be completed correctly under certain circumstances.
  • Fixed the bug where certain features in Chapter 6 do not display numbers correctly in the English version.
  • Fixed the bug where certain sequences during the Chapter 6 Boss battle can be skipped.
  • Fixed the bug where Summoning Bell can be used during the OOOO Boss battle under certain circumstances.
  • Fixed the bug where the Block Rate increase adjustment in Hardcore Mode is not applied correctly.
  • Fixed the bug where Elemental resistance exceeding 100% for certain enemies (Reaper, Alchemist, Magma Slime, etc.) in Hardcore Mode is not applied correctly.
  • Fixed the bug where selecting "DUALSHOCK (EU/USA)" in the initial game settings may cause the button icons to change to "DUALSHOCK (JP/Asia)" after restarting the game.
  • Fixed the bug where the teleportation option to Beyond the Chaos appears immediately when entering Chapter 6 in a new loop under certain circumstances.
  • Fixed the bug where the progress icon displayed on save files may become abnormal when the player saves in a new loop.
  • Fixed the bug where the player's level and Max HP may temporarily become abnormal when starting a new loop under certain circumstances.
  • Other miscellaneous fixes.
  • OTHERS
  • Storage display adjusted. Identical items will now be stacked into a single entry for easier viewing.
  • When multiple Skills are available, the Skill selection menu will automatically open if the current SP is insufficient to use the currently selected Skill.
  • Destroying weapons with the Scrapper will now count towards the corresponding achievement.
  • The default selection for the Safehouse magic circle is now the last map in the list.
  • Materials dropped on the map will now display special visual effects if they are high-level materials such as "+" or "★".
  • Text adjustments for all languages.
  • build 25122001
  • [INVESTIGATING] Fixed the bug where the weapon interface in the left side of the screen will sometimes move to the middle.
  • Fixed the bug where enemies' attack will be affected by their Poison stacks under certain circumstances.
  • Fixed the bug where enemies don't attack each other when they should under certain circumstances.
  • Other miscellaneous fixes.
  • build 25121902
  • Fixed the bug where the Chapter 5 Boss' buff will sometimes persist.
  • Fixed the bug where certain visual effects are not shown correctly.
  • Other miscellaneous fixes.
  • build 25121802
  • BALANCE CHANGES
  • Player level cap increased to 999. (Note: Elemental resistance will no longer increase after level 100.)
  • Player Max HP and Max SP caps increased to 9999. HP Recovery and SP Recovery caps increased to 200.
  • CASUAL / ASSISTED adjustment: Stone of Chaos and Quartz of Chaos now summon enemies less frequently.
  • Puppet Shadow transformation mechanism changed from transforming into Monster Girls from the current floor to transforming into random Monster Girls.
  • Time required for Reaper to appear in Chapter 5 and Chapter 6 increased.
  • Stone of Chaos and Quartz of Chaos will no longer summon Puppet Shadow (enemies that transform into Monster Girls).
  • Shimmering Afterglow will no longer be consumed when reaching the Throne Room.
  • The teleport circle in Safehouse now allows teleportation to specific fixed maps in Chapter 6 (unlocked after meeting specific conditions for each map).
  • Accessories and Essences dropped on the map after Boss battle victories will now be automatically collected into the player's Inventory.
  • BUG FIXES
  • [INVESTIGATING] Fixed the bug where the Boss may not return to the map if the player enters Hidden state during the Chapter 4 Boss battle.
  • [INVESTIGATING] Fixed the bug where players may leave the operable map area due to excessive Knockback or jump distance during the Chapter 5 Boss battle.
  • Fixed the bug where the event about discussing forging techniques with Shanoa may not trigger under certain circumstances.
  • Fixed the bug where the weapon slots on the left side of the screen may not return to their default position under certain circumstances.
  • Fixed the bug where using certain skills would unintentionally trigger the additional effect that let you enter certain states when jumping via Skills.
  • Fixed the bug where Shockwave could not be activated properly when standing near a wall.
  • Fixed the bug where stat values inherited by Essences may sometimes be higher than the original equipment's values.
  • Fixed the bug where Magma Slime would ignore ice pillars on the ground and attack the player from long range.
  • Fixed the bug where attacking Mimic Shadow while in Hidden state would not break its disguise.
  • Fixed the bug where Maid would not enter Poison state under certain circumstances.
  • Fixed the bug where enemies summoned by Stone of Chaos and Quartz of Chaos would ignore the player's Hidden state and track the player directly.
  • Fixed the bug where Horizon Light may not appear in some Boss battles.
  • Fixed the bug where your stat changes depending on the depth selected in Endless Mode are not correctly applied.
  • OTHERS
  • Added hint messages and visual effects helpful for clearing Chapter 6.
Chapter 4 Boss size on the minimap changed to 3x3 to match its actual size.
  • Modified camera movement when Stone of Chaos and Quartz of Chaos summon enemies.
  • Adjusted lighting effects around Stone of Chaos and Quartz of Chaos.
  • Adjusted attack animation duration for Cap-Type enemies.
  • Extensive adjustments to Japanese text.
  • Please note that all changes regarding maps will be applied when loading a new map.
  • build 25121401
  • Fixed the bug where after you are no longer in the Hidden state, all enemies in the map will automatically target you.
  • Fixed the bug where your transportation will constantly be weakened.
  • Other miscellaneous fixes.
  • build 25121304
  • BALANCE CHANGES
  • Storage capacity increment from Rezia per chapter increased.
  • Soul cost for Shanoa's weapon maintenance adjusted.
  • Turns will no longer advance when reviving due to the additional effect Recovers HP when downed.
  • Rules for item types spawned in reward rooms in random-generated maps adjusted.
  • BUG FIXES
  • [INVESTIGATING] Fixed the bug where Skeleton-type enemies can be on the same tile with other units after they attack.
  • Fixed the bug where when the player character is far ahead of the Boss during the Chapter 3 Boss battle, the Boss' automatic teleportation may not trigger.
  • Fixed the bug where the player character's movement may be blocked by other units when entering certain locations during the Chapter 4 Boss battle.
  • Fixed the bug where the Chapter 4 Boss may not reappear on the map during the 2nd phase of the battle.
  • Fixed the bug where the player character may become invincible or unable to get back up after falling down during the Chapter 5 Boss battle under certain circumstances.
  • Fixed the bug where using Conqueror's Wrestle on the Chapter 5 Boss will cause the game to crash.
  • Fixed the bug where after performing certain attacks, getting reflected and downed during the Chapter 6 Boss battle, your portrait may disappear.
  • Fixed the bug where defeating the Chapter 6 Boss with multi-hit attacks may cause the game to not progress under certain circumstances.
  • Fixed the bug where selecting empty items when using Strengthening Stones, Potential Stones or Battle Spirit Stones, will cause the game to crash.
  • Fixed the bug where Stones of Chaos may cause the game to crash when summoning other units.
  • Fixed the bug where Perception activation distance will show undefined value when enchanting.
  • Fixed the bug where the game may switch from Hardcore to Standard when ending Endless Mode under certain circumstances.
  • Misplaced visual effects fixed.
  • Text errors in Noxel's Trial fixed.
  • Other miscellaneous fixes.
  • OTHERS
  • Requirements to obtain certain achievements
  • when entering a new loop adjusted.
  • Particle effects for the Chapter 5 Boss adjusted.
  • Certain messages adjusted.
  • Siginificant amount of text fixes for Japanese.
  • build 25121001
  • Fixed the bug where when Hive Slime uses her Skill Surging Bounce, she sometimes jump to an undefined axis and cause the game to softlock graudally.
  • Fixed the bug where the Chapter 4 Boss sometimes doesn't come back to the map.
  • Text fixes for Japanese and Korean.
  • build 25120803
  • Fixed the bug where after triggering the Distortion Traps, units summoned by you will attack you.
  • Fixed the bug where using the yellow Magic Circles in fixed maps in Chapter 6 will cause the BGM to disappear.
  • Fixed the bug where Cursed Sword Skills will show up multiple times in the list.
  • Fixed the bug where the game will crash when entering Boss battles.
  • Adjusted several hint texts.
v1.04 / build 25120703
  • NEW FEATURE
  • Casual Mode Added. In this mode, you can annihilate every single enemy with your significantly buffed Cursed Sword Skills for almost infinite use.
  • A mirror is added in the Arena. You can use the mirror to lower the difficulty or change your name whenever you like.
  • After loading the save file where you defeated the Chapter 6 Boss, you can now teleport to Beyond the Chaos through the magic circle.
  • BALANCE CHANGES
  • The old Casual Mode is now renamed to ASSISTED Mode.
  • Erosion will now increase slower in Assisted Mode.
  • Souls required to perform Low-Class Forging, High-Class Forging and Precise Forging adjusted.
  • Low-Class Forging buffed.
  • Skewer will now sell more accessories as the story progresses.
  • Requirements to obtain Potion Pouch adjusted.
  • Essences significantly adjusted. You will now more likely to inherit better parameters through Essences.
  • Armament Finishers now cost 1 Shimmering Afterglow instead of 2.
  • You will no longer spend Shimmering Afterglows when transporting to a map where you defeated a Boss.
  • Duration for all magic circles regarding attack and defense up increased.
  • Triggering Distort traps will now have the same effect as entering extremely distorted floors, where defeating a number of enemies will reward you with special items.
  • SP cost for Angel's Skills adjusted.
  • Time required for Reaper to return to the map after she is defeated increased.
  • All status ailments now last for at least 2 turns to Bosses, if effectively applied.
  • Progress for OOOO Boss adjusted.
  • BUG FIXES
  • [INVESTIGATING] FIxed the bug where cutscenes in the beginning of Chapter 6 may cause the game to crash.
  • Steam achievements may not be triggered correctly.
  • an error message "checkSound" appears, causing the game to crash.
  • you may create residues when moving under certain circumstances.
  • you may spawn underwater or in the hole when triggering Distort traps.
  • you or certain objects may disappear shortly when Deviless uses the Skill Demonic Pursuit.
  • enemies' texture may be shown inappropriately under certain circumstances.
  • certain options don't reflect your selected language.
  • the Chapter 6 Boss will be affected by transporting under certain circumstances.
  • The content in one chest in Depths of Erosion is changed due to having the same content with other maps.
  • Other miscellaneous fixes.
  • OTHERS
  • Particle effects in fixed maps in Chapter 6 decreased.
v1.03 / build 25120304
  • GAME BALANCE CHANGE
  • Hardcore: Enemies now drop items more often. You can obtain more special Souls.
  • You can now obtain more Shimmering Afterglow once per death.
  • Several potions from Rezia are now cheaper.
  • Horizon Lights in fixed maps now respawn when you revisit the maps.
  • Randomly-generated maps now have more chance of spawning Ore Piles.
  • Enemies' position adjusted in fixed maps in Chapter 6.
  • More Ore Piles are prone to spawn in fixed maps in Chapter 6.
  • Bonfires added in fixed maps in Chapter 6 for Erosion reduction.
  • More map objects are prone to spawn in randomly-generated maps in Chapter 6.
  • Elemental chests are now more likely to drop high-tier items.
  • Extremely distorted floors now have less enemies.
  • Now after defeating a certain number of enemies in extremely distorted floors, a reward will appear on the map.
  • Vortexs on Ground now knock player back up to 2 times in one sequence.
  • Enemies will now show alert icons again once you are out of Stealth state.
  • Chest Shadows will now always drop highest-tier elemental stones.
  • Noble Joes' defense decreased. Chance of dropping an item increased.
  • Noble Knights' defense decreased.
  • Erosion added when using Cursed Sword Armor decreased.
  • Items added at the outpost before the boss battle in Chapter 3.
  • BUG FIXES
  • Fixed the bug where when entering extremely distorted floors, there is a chance that you will spawn underwater.
  • Fixed the bug where Noble Joes aren't affected by Poison when running away.
  • Fixed the bug where when Lady Fencer is preparing her Skill Transpierce, the AoE doesn't appear correctly.
  • Fixed the bug where when materials thrown explode, your attack will drop to 0 temporarily.
  • Fixed the bug where Tentacles will still attack you even when they are inflicted with Friendly state.
  • Fixed the bug where your Souls won't decrease when you let go of the body.
  • Other miscellaneous fixes.
  • BUG FIXES (build 25120301→25120304)
  • Fixed the bug where reentering buildings will cause the Horizon Lights to respawn.
  • Fixed the bug where enemies can spawn inside the walls, causing the game to softlock.
  • OTHERS
  • The game now supports Steam cloud save.
  • (When using cloud save, please make sure both devices are using the same version of the game with the same contents.)
  • Fog effects adjusted.
  • There are now some hints hidden on the map in the boss battle in Chapter 3.
  • You can now listen to all Doroelle's hint about the bosses when losing to them by selecting Check more hints.
  • Specific memories now don't need to be read to trigger ANOTHER END.
v1.02 / build 25120101
  • In this update, game-breaking bugs are fixed, and we try to reward players for crafting and breaking new weapons by buffing the Scraps and Essences, and add more ways to obtain powerful items.
  • Hopefully you can also take on a journey of crashing all your blades to get stronger and stronger!
  • More fixes and balance changes are on the way, so please stay tuned. Thank you!
  • GAME BALANCE CHANGE
  • Casual: Max HP +100 instead of +50. Enemies will now spawn less in certain maps.
  • Hardcore: Parameters inherited through Scraps and Essences increased.
  • Rezia now sell rare potions more often, and sell more at once.
  • Skewer now sell more stronger Scraps as story progresses, with better parameters and Skill level.
  • Extra Add. Effects increased.
  • Chance to get ★ Materials increased.
  • Parameters inherited through Scraps and Essences when triggering the Weapon Break trap significantly increased.
  • Weapon Durability lost when triggering the Weapon Dur. DN trap decreased.
  • Effects when using the Fusion Table increased.
  • Immobilize Defense for the Chapter 3 Boss decreased.
  • Number of certain enemies (minus Monster Girls) in randomly generated maps in Chapter 6 decreased.
  • Chance of Ore Piles to drop items in Chapter 6 increased.
  • Chance of high-level materials to drop in Chapter 6 increased.
  • BUG FIXES
  • Fixed the bug where the game will crash, showing an error message "Maximum call stack size exceeded," due to in-game fonts differs from the default.
  • Fixed the bug where certain characters don't appear in Chapter 6.
  • Fixed the bug where the game will crash showing an error message "checkDead" under certain circumstances.
  • Fixed the bug where the player's parameters will stack in Casual Mode.
  • Fixed the bug where after certain weapons are forged, the cutscenes when returning to the Safehouse doesn't work as intended.
  • Fixed the bug where after reading the Forging Journal, BGS will suddenly play.
  • Fixed the bug where after ending Chapter 5 while overcucumbered, the game will softlock during a cutscene.
  • Fixed the bug where the Chapter 4 Boss doesn't come back to the map sometimes.
  • OTHERS
  • Game file compressed. The game is now smaller in size.
  • The message shown before boss battles will now differ whether you have watched all dialogues and cleared all quests during that chapter.
  • Miscallenous text fixes.
  • CAUTION
  • Several bugs reported are now confirmed to be caused by the usage of external tools, possibly by accelerating. Please refrain from using external tools.
  • It looks like the game has a fair amount of bugs, so the next update will be in a couple of days.
v1.01r
  • 【INVESTIGATING】Fixed the bug where the player character can't move under certain circumstances.
  • 【INVESTIGATING】Fixed the bug where crafting weapons may cause the game to crash, possibly because of an error from the graphic engine.
  • 【INVESTIGATING】Fixed the bug where certain cutscenes may cause the game to crash.
  • Fixed the bug where the game may crash during the boss battle in Chapter 6.
  • Fixed the bug where the game may appear weird during the boss battle in OOOOOOO.
  • Fixed the bug where choosing to lower difficulty in Hardcore Mode will drop you to Casual Mode instead of Standard Mode.
  • Fixed the bug where the game will crash when Vampiress is defeated during summoning bats.
  • Other miscallenous fixes.
  • Build 25112802
  • Fixed the bug where Steam achievements can't be obtained under certain circumstances.
  • Fixed the bug where when using save files from older versions, weapons in maintenance can not be recovered.
  • Fixed the bug where certain characters will not appear in Chapter 6.
  • Fixed the bug where the tutorial area in Hardcore Mode doesn't work as intended.
  • Other miscallenous fixes.
v0.86c
  • N/A
v0.82f
  • 0.82f
  • ★Refresh Rate Limit added in Settings.
  • Please change this setting according to your monitor's refresh rate if you experience frame drops or other performance issues.
  • ★Russian translation added. A big thank you to dedicated fan @UnVillainNot !
  • Please note that we still only provide services in English, Japanese and Chinese.
  • Furthermore, Russian translation may be changed and/or canceled during development.
  • .Rezia's Potion Brewing adjusted. Invisibility Potion will now only be available after story progresses in Chapter 5.
  • .Tutorial stage adjusted. During the throwing tutorial, you can no longer forge or strengthen weapons.
  • .Performance improved to avoid severe frame drops under certain circumstances.
  • .Fixed the Skill description regarding status
  • .Fixed the bug where Live2D animations will not run smoothly on certain hardwares.
  • .Fixed the bug where in Chapter 5, entering and exiting buildings will make the horizon lights on the ground disappear.
  • .Fixed the bug where in Chapter 5, certain characters duplicate on the map.
  • .Fixed the bug where in the Chapter 2 Boss battle, the Boss won't show its prepartion move and attack prediction when its body is coming down.
  • .Fixed the bug where Blast Shadow won't be affected by Friendship Potion.
  • .Fixed the bug where Experimental Weapon Type-D can't deal damage to other enemies.
  • .Fixed the bug where Holy Light Formation is not multi-hit attack.
  • .Fixed the bug where Surging Bounce will only target the ground tiles, even when you are Floating, and when there are no ground tiles around you, the game will softlock.
  • .Fixed the bug where sound issues will occur in Rezia's H-events.
  • .ATTEMPTED to fix the bug where the game will softlock for unknown reason.
  • .ATTEMPTED to fix the bug where exiting the Journal menu will cause the game to crash, showing the "replace" error message.
  • .ATTEMPTED to fix the bug where under certain circumstances, enemies near the edge of the screen will attack towards nothing.
  • .Miscellaneous bug fix.
  • 0.82e
  • ・Additional effects nerfed for Invisibility Potion.
  • ・Heal cooltime by Monks increased.・Positions for several enemies changed so they can be attacked.
  • ・Fixed the bug where after the v0.82d update, some story events don't work properly.
  • ・Fixed the bug where under certain circumstances, the Chapter 3 Boss will be attacked by other enemies.
  • ・Fixed the bug where under certain circumstances, the Chapter 4 Boss will be stuck mid-air and won't return to the map.
  • ・Fixed the bug where Cursed Sword Armor won't deactivate when you are downed.
  • ・Fixed the bug where when you equip weapons with the ability to break walls with normal attacks, you can still break walls and obstacles while in Cursed Sword Armor state.
  • ・Fixed the bug where after activating the additional effect and swap locations with non-boss foes when attacked, you will sometimes be stuck in walls or obstacles.
  • ・Fixed the bug where broken weapons will sometimes still be seen on your hands.
  • ・Miscellaneous bug fix.
v0.82d
  • ★ New main character for Chapter 5: Stanga
  • (VA: Mei Takehaya)
  • ★New H-Event for Rezia, Skewer and Stanga.
  • ・Background added for several H-Event for main characters.
  • (ALL H-Event for main characters are scheduled to have backgrounds)
  • ・New CG added to Rezia's event in Chapter 2.
  • ・26 new life-changing advices from Doroelle, from battle hints to boss walkthroughs.
  • ★ New Monster Girls added to the Labyrinth:
  • Hive Slime (VA: Ria Arino)
  • Succubus Queen (VA:SA.O.RI)
  • Sage (VA: Hanako Tokiwa)
  • Valkyrie (VA: Hanako Tokiwa)
  • Commander (VA: Rio Fujimura)
  • Zombie (VA: Hotaru Kamiari)
  • ★ Difficulty Selection added.
  • You can now choose between EASY MODE and NORMAL MODE when starting a new game.
  • Difficulty settings are still in development, and is subjected to change in future versions.
  • Please note that currently you CANNOT change the difficulty in-game.
  • ★ New Boss in Chapter 4.
  • ★ New stages in Chapter 5.
  • ・16 new weapons and Skills.
  • ・6 new weapons, Skills and materials from Monster Girls.
  • (Hive Slime, Succubus Queen, Sage, Valkyrie, Commander, Zombie)
  • ・14 new accessories.
  • ・12 new items.
  • ・5 new materials.
  • ・18 new memories.
  • ・2 new map objects.
  • Balance Adjustments:
  • ・Adjustments on Skills:
  • > Flame Strike: Skill redesigned with new attributes.
  • > Snake's Gaze: Area changed. SP cost increased.
  • > Cyclone: Changed to multi-hit. Damage increased.
  • > Vigor Uplift: Duration and Durability cost increased. SP cost when leveling up decreased.
  • > Windrush Armor: SP cost increased. Duration during low level increased.
  • > Shadowdash: Damage increased. Durability cost decreased.
  • > Avalanche Crash: Damageincreased. Jump distance will now increase when leveling up. Decrease in Durability when in max level cancelled.
  • > Jump Strike: Damage when leveling up increased. Durability cost and SP cost will now increase when leveling up.
  • > Cutthroat: Chance to inflict Mute decreased.
  • > Burst Strike: Chance to inflict Stun decreased. Duration and Durability cost when leveling up tweaked.
  • > Burning Cross: SP cost and Durability cost when leveling up increased.
  • > Strike Of Fury, Purple Star Meteorite: SP cost increased.
  • > Chilling Attack: Damage type changed to Weapon Damage. Damagedecreased. Chance to inflict Drain.
  • > Hit And Run: Prediction added. You now can' t use this Skill to jump over walls and obstacles.
  • > Burn Strike: Damage increased.
  • > Gliding Shot: Damage increased. SP cost decreased.
  • > Marine Slash: SP cost decreased. Damage when leveling up increased.
  • > Valiant Slash: SP cost decreased. Damage when leveling up increased. Chance to inflict Stun increased.
  • > Lightning Shower: Damage when leveling up decreased. SP cost and Durability cost increased.
  • > Tornado Strike: SP cost and Durability cost increased. Damage when leveling up decreased.
  • > Potion Propulsion: Chance to inflict status ailments when leveling up decreased.
  • > Hypnosis: Chance to inflict status ailments decreased. SP cost when in max level increased. Decrease in Durability when in max level cancelled.
  • > Ice Arrow, Ice Arrow, Thunderflash, Tornado Blade: SP cost increased.
  • > Dark Shield, Aqua Shield, Wind Spirit Shield, Fire Charge, Lightning Charge, Flood Convergence, Cyclone Charge: Duration decreased. SP cost when leveling up increased.
  • > Cursed Sword Charge: Damage increased. Erosion cost decreased.
  • > Cursed Sword Armor: Damage increased. You now won' t cost extra Erosion when attacking.
  • ・Adjustments on items:
  • > Poison Fang: Requirement for forging changed to the following: Tenacity 7, Magic 4. Original chance to inflict Poison increased to 25%. Original Durability increased to 28.
  • > Flame Hunting Knife: Requirement for forging changed to the following: Magic 5.
  • > Strengthening Stone: Requirement for forging changed to the following: Tenacity 2, Magic 9.
  • > Magic Stone: Requirement for forging changed to the following: Magic 3.
  • >Magic Crystal: Requirement for forging changed to the following: Magic 7.
  • > Pitcher's Ring: Additional effect added: Damage throwing weapons & materials +10%.
  • (No effect on your previously obtained accessories)
  • > Beast Claw Necklace, Church Necklace, Windtalker Earrings, Thermal Bracelet: Original effects buffed.
  • > Potions and ores regarding status ailments: Additional effects tweaked.
  • > Elemental stones: Damage when used directly increased.
  • ・Increase/decrease for HP an SP every turn when inflicted with Excited, Drain and Regeneration changed to 5% of respective max value.
  • ・Excited state will now regenerate 3 additional SP.
  • ・Defense influence when inflicted with Fragile nerfed.
  • ・You will now receive more critical damage when inflicted with Blind.
  • ・Poison will now stack and will do more damage than normal.
  • ・You now can' t target Hidden targets when using targeting Skills.
  • ・Weapons thrown and hit will now drop at 1 tile near the target, and will now avoid dropping towards holes.
  • ・Collision will now deal Physical Damage.
  • ・Collision damage dealt by knockback will now scale depending on how far you are originally supposed to be knocked back.
  • ・Random knockback tweaked.
  • ・Weapons and accessories obtaining the effect to increased element projectiles fired will now also obtain the effect to cost HP upon firing element projectiles.
  • ・Heal amount by Monks increased.
  • ・Fire resistance for Fire Bat increased.
  • ・Explosive resistance for Alchemist increased.
  • ・HP for Icicle on Ground increased.
  • ・Enemies that are hit by Larva Shadow will now not target Larva Shadow.
  • ・Residual elements will now not affect Bosses' breaking point, only damaging them.
  • ・After enemies are defeated by Poison, collision or residual elements, the player will receive EXP as long as the above damage is dealt by them.
  • ・Enemies will not take damage from residual elements when the player is downed.
  • ・Damage for weapons will now be scaled by their Mass.
  • ・Materials dropped when using the Scrapper tweaked.
  • ・Defense added to accessories through Enchantment Pedestals decreased.
  • ・All attributes added to accessories through Special Enchantment Pedestal decreased.
  • ・Outposts will now not contain Soul Drops.
  • ・You will now have a lower chance of receiving Soul Drops if you have more Soul Drops in possession, whether in your inventory or in the Storage.
  • Other Changes:
  • ★ Engine changed to electron 19.1.9.
  • (It is known that PCs not meeting the requirements will experience unexpected errors. If that happens to you, please download the old engine data and overwrite it to your game directory, and notify us about your issues if possible.)
  • ・Rezia' s Storage expansion will now expand your storage by 10 instead of 5 every time.
  • ・Requirements for Rezia' s errand in Chapter 2 decreased to 25 Tenacity. You now can' t give Rezia more materials once her requirements drop below 0.
  • ・You can now hear Shanoa' s working voice when you are near her maintaining your weapons.
  • ・Animation added to the title screen.
  • ・Map quality improved in Outposts in Corridor of Sorrow and Dim Castle Ruin.
  • ・Miscellaneous visual improvements.
  • Bug Fix:
  • ・Fixed the bug where using Force skipping will cause the Live2D animations to malfunction.
  • ・Fixed the bug where certain Skills activated by enemies will cause the game to softlock.
  • ・Fixed the bug where certain jump Skills have wrong prediction.
  • ・Fixed the bug where under certain conditions, putting accessories in the Storage and then activating Skills will cause the game to crash.
  • ・Fixed the bug where defeating enemies by throwing weapons using Precision Throwing will cause the game to crash.
  • ・Fixed the bug where potions shot from Potion Propulsion won' t have the same chance to inflict status ailments and duration as the Skill description.
  • ・Fixed the bug where the additional effects having a chance to inflict status ailments for your weapons and accessories will also apply when throwing weapons and materials.
  • ・Fixed the bug where Sword Maiden will still be knocked back in Super Armor state.
  • ・Fixed the bug where when Commander is defeated by status ailments while airborne, the game would softlock.
  • ・Fixed the bug where after activating the additional effect to recover HP when downed, you won' t be knocked back until you are downed again.
  • ・Fixed the bug where you could not adjust direction after selecting a targeting Skill and not select a target.
  • ・Fixed the bug where you can take more than 1 Explosive in the tutorial stage.
  • ・Fixed the bug where you can open the menu while recovering from struggling.
  • ・Other miscellaneous fixes.
v0.65d
  • N/A
v0.64b
  • N/A
v0.61d
  • Added new main character for Chapter 4
  • Shanoa (CV: Raimu Midorino )
  • [*]Doroel adds H event to Shanoa
  • [*]Added CG to the skewer event in Chapter 3
  • [*]Added UI and voice to the dedicated functions of each main character
  • [*]Added 5 enemy characters to the dungeon
  • Alchemist (CV : Megum Morino )
  • Sorceress ( CV: Satsuki Akujo ) Hell (CV: SA.O.RI ) Fox Miko (CV : Raim Midorino ) Arlaune (CV: Morino ) Megumi )
  • [*]Added 2 enemy characters to endless mode
  • Alchemist (CV: Megumi Morino )
  • Sorceress (CV: Satsuki Akujo )
  • [*]Added 5 memories of enemy characters. Memories of
  • Alchemist Memories of
  • Sorceress Memories of
  • Hell Memories of
  • Fox Priestess Memories of
  • Arlaune
  • [*]Added 6 types of soul implant effects, 2 of which will be new magic sword skills
  • [*]Added Chapter 3 Boss Battle
  • [*]Added Chapter 4 Dungeon
  • [*]Added 16 types of weapons / skills
  • [*]Added 5 types of special materials and special weapons / skills obtained from enemy characters
  • (Alchemist / Sorceress / Hell / Fox Priestess / Arlaune)
  • [*]Added 11 types of accessories
  • [*]Added 12 types of items
  • [*]Added 4 types of materials
  • [*]Added 13 types of memory
v0.46b:
  • We have received several reports for the game softlocking, which may be caused by our previous decision to update the engine.
  • If you have encountered such issues as well, please try downloading the older engine files from the above page, and overwrite the files under your game directory.
  • Fixed the bug where the game will crash under certain conditions.
  • Announcement Regarding the Changing of Voice Actress
  • We regret to inform you that the following character's voice actress is changed due to certain situations. We apologize for the inconveniences.
  • Hello everyone.
  • On this new build, we added some new items that can boost up your abilities. Please have fun finding them on your exploration.
  • We have also made the Human and Monsters fighting each other in order to further bring out the story elements. This system is still in development, so as always please feel free to give us feedbacks or bugs.
  • Balance adjustments this time nerf the Haste status some more, while buffing other Skills. This is to try to achieve balanced impressions between different battle styles without changing the difficulty itself.
  • Of course, with the new items on your hand, defeating the boss should be a bit more manageable.
  • Please bear in mind that all the new systems above are subject to change. We will strive to provide more choices and entertainment while not sacrificing the difficulty we have been wanting the game to be.
  • New Content:
  • ・New Monster Girl added to Endless Mode:
  • Hel (VA: SA.O.RI https://twitter.com/SAORI_R18voice)
  • ・Amazon Warrior and Demoness over Lv4 can now perform new skills.
  • ・New Key Item added:
  • The Perseverence Soul, The Perfection Soul, The Indomitable Soul, The Healthy Soul, The Pure White Soul (TBD)
  • You will acquire these items in certain places or under certain conditions, automatically granting you parameter boosts.
  • (If you inherit your old save files, you will automaticaly be rewarded the items you should have.)
  • ・New events added for the storage box.
  • The storage space will increase as the story progresses.
  • Balance Adjustments:
  • ・Adjustments on Skills:
  • > Buff duration decreased for the following Skills. SP cost when leveling up for them are also tweaked.
  • Windrush Armor, Max Potential
  • > Damage and SP cost when leveling up tweaked for the following Skills.
  • Jump Strike, Wildrush, All-in Dig
  • > Damage increased for the following Skills.
  • Leap Slash, Dash Strike, Flame Strike, Vulnerable Strike, Whirlwind Thrust
  • Wide Swipe, Heavy Strike, Water Blade, Galaxy Slash, Darkness Blast, All-Out Slash
  • Burst Strike, Cyclone, Burn Strike, Strike Of Fury, Shadowdash
  • ・Buff duration as well as buff effect when selected as enhancing material decreased for Haste Potion.
  • ・Identification system implemented, currently for stages for Chapter 3 only.
  • Now enemies from different armies will battle against each other.
  • Other Changes:
  • ・Images changed for the following items.
  • Fire Stone, Water Stone, Wind Stone, Light Stone, Dark Stone
  • ・UI for the shops revised.
  • ・UI for the weight window revised.
  • Bug Fix:
  • ・Fixed the bug that falling into pits under certain circumstances will cause the game to softlock.
v0.45
  • CAUTION:
  • IT IS STRONGLY RECOMMENDED THAT YOU SAVE AT THE CHURCH BEFORE MOVING THE SAVE FILE TO THIS VERSION TO PREVENT UNEXPECTED ERRORS.
  • Producer Corner:
  • Hello everyone. This month we have the just-announced Alraune come out and play. She'll currently be exclusively in Endless Mode.
  • The whole saving feature has been fully revamped, including a normal saving screen, removing auto-saving in the dungeon, the Emergency Save and so on.
  • All these changes had a considerable impact on the game's database, which will also affect your old save files. If anything goes wrong, please give us a heads-up.
  • More features will be added during the prepartion period for the next major update.
  • Now for something kind of irrelevant. Recently we bumped into some comments suggesting that what we're working right now isn't good enough both lewd-wise and gameplay-wise, and there are better games on either spectrum.
  • I'm sure this wasn't the first time I heard this kind of comment, and this might not be the first time I explain it, but here it is:
  • Originally the plan was to release the game on Steam, so we wish to up the game on gameplay to make it on par with the majority of indie games.
  • However, after our project underway for quite some time, Steam announced that creators can release adult games directly. At that point, if we want to change our direction to cling to Steam's new policy, the whole project might have to start all over again, and we won't have what we have accumulated so far.
  • Even with the new policy, we're confident that with the underlined restrictions it's not that easy to just release the full adult content on Steam. Some sort of patch is definitely needed.
  • The Live2D animations and the voice acting are both a constant challenge to both me and my fellow members while trying to make Cursed Blacksmith a better experience.
  • I feel like I need to point out that this title has already been a great leap since my last game, The Succubus' Cage, whether it's on gameplay or art/animations.
  • Sure, if I want to make this game more lewd, all I need to do is make the enemies have some kind of sexual attacks during the battle, not just when you're defeated, right? But we simply just don't have that much resources to make this reality.
  • Sprites for 20+ enemies' H-attacks aren't easy.
  • Some might say that we made the game not arousing enough because we want to have it on Steam, but the truth is more like the opposite. It's because we don't have much manpower to do what we want to do for now.
  • I hope this explanation could answer some of the doubts towards us. And if someday we have enough... anything we need, and fans still like us, I believe we can do something even greater, more fun, and maybe hornier.
  • As long as this work supports our living, we will keep on bettering ourselves "Ason style."
  • Now that's out of the way, I shall announce that I am officially vaccinated. The fever was devestating. Not to mention my lingering back pain.
  • I need to exercise a bit more if I want to make it go away. Let's just hope I'll have enough time even to get up.
  • FULL UPDATE LOG / 更新內容一覽
  • New Content:
  • ・New Monster Girl added to Endless Mode:
  • Alraune (VA: Megumu Morino https://twitter.com/mmegumu)
  • ・New object added in Safehouse: Dummy
  • Attacking the Dummy with weapons, Skills and throwing weapons at it won't affect its durability.
  • Please note, however, that throwing and using items and materials at it will still cause them to disappear.
  • ・Functional save feature added.
  • ・Emergency Save feature added for temporary suspending the game. Can be accessed through the Settings menu.
  • Please check the in-game text for more info.
  • Balance Adjustments / Changes:
  • ・Adjustments on forging and Skills:
  • > Thunderbolt: Damage increased. SP cost decreased.
  • > Raging Impact: Minimum duration of flames decreased.
  • ・The game will no longer auto save your progress between floors. Auto save will now ONLY proceed whenever you return to the Safehouse.
  • ・Various system optimization.
  • Bug Fix:
  • ・Fixed the bug that falling into pits under certain circumstances will cause the game to softlock.
v0.43
  • New Content:
  • ・New Memories for Monster Girls: Memories of Succubus
  • ・1 new random Memory.
  • ・2 new entries in the Forging Journal, both can be read in the Forging Journal B.
  • ・Temporary save feature implemented. You can now save at the church by "talking" to the diary.
  • Balance Adjustments:
  • ・Adjustments on the 2nd boss:
  • > Weakness added for feet, with visual aid which elements are their weaknesses.
  • > Frequency of using the beam attack decreased.
  • > Frequency of all other attacks except for summoning increased.
  • > When its beam attack hits OTHER ENEMIES, the damage now doubles.
  • > Enemies summoned will have more variety, with weaker enemies possibly appearing.
  • > Broken Metal Scrap and Magic Stone will no longer be thrown by the boss. Additionaly, the chance of potions thrown to break is decreased.
  • ・Adjustments on forging and Skills:
  • > Black Veil: Chance to cause Blind increased. SP and Durability cost decreased. Damage decreased.
  • > Cyclone: Damage increased.
  • > Valiant Slash: Damage and stat increment when leveling up increased.
  • > Wildrush: Durability cost decreased.
  • > Water Blade: SP cost increment when leveling up decreased.
  • > Instant Strike: SP cost increased.
  • > Shadowkill: Damage and Critical chance decreased.
  • > Charging Slash: Damage decreased.
  • > Transpierce: Stat increment when leveling up decreased.
  • > Cutthroat: Stat increment when leveling up decreased.
  • > Forging Poison Fang will now grant the weapon Jump Strike.
  • > Forging Flame Rapier or Noble Rapier will now grant the weapon Dash Strike.
  • > Forging Pickaxe will now grant the weapon Hit And Run.
  • > When forging or enhancing weapons with element damage, the Magic in selected materials will now only affect the elements ALREADY in the weapons, and won't create new elements.
  • (Added effect will still work)
  • > Forging, enhancing or enchanting using items with the added effect "???????" will now have a chance to grant items with rare added effects.
  • > Normal enchant stations will now grant "Max HP," "Max SP" and "Base Block Rate" instead of "HP Recover Amount," "SP Recover Amount" and "Block Rate Accumulation." Effect increased.
  • ・Now after defeating bosses, all weapons, accessories and scraps on the map will automatically go to your inventory.
  • ・??? will now appear only after 22F of Endless Mode.
  • ・Damage from thrown materials increased.
  • ・Damage from thrown wepaons increased. Critical Rate will now also affect their throwing damage.
  • ・Element Defense adjusted for various enemies.
  • ・HP decreased for various ranged enemies.
  • ・HP and attack decreased for Cap-type enemies.
  • ・Range for Exp. Weapon Type-S decreased by 1.
  • ・Formula for extra materials provided by the scrapper revised.
  • Other Changes:
  • ・During boss battles, the camera will now pan towards the Horizon Light when it first appears on the map.
  • ・Accessible maps in the Safehouse will now have arrows for indication.
  • ・When using target-locking Skills, you can now change between your target diagonally.
  • ・Rules for acquiring random Memories revised.
  • ・Defeating objects that can't move like treasure chests or barrels will now not grant you Memories.
  • ・Various visual improvements.
  • Bug Fix:
  • ・Fixed the bug that after entering the Journal menu during boss battles, moving will cause the game to crash.
  • ・Fixed the bug that after reading the Forging Journal in the church and triggering the H-Scene, progress in the Safehouse will temporary rewind back to Chapter 2.
  • (We have received reports that triggering Skewer's H-Scene will also spawn this issue, but the cause is unknown.
  • If you encounter this issue, please go into the Dungeon and come back once.)
  • ・Fixed the bug that enemies dying of poison after attacking will cause the game to softlock.
  • ・Fixed the bug that Ore Pile will disappear when sent flying.
  • ・Fixed the bug that enemies will sometimes mysteriously die after using Soul Drop.
  • ・Fixed the bug that entering Endless Mode with items which increase Max Carrying Weight equipped will cause your original Max Carrying Weight to decrease.
  • ・Fixed the bug that dying when using Skills will cause the game to softlock.
  • ・Other miscellaneous fixes.
v0.42d
  • Bugfixes
v0.42
  • It's been 84 years... But we're finally releasing the new major update of the game!
  • Featuring Chapter 3! Tons of new things!
  • YOU CAN NOW PLAY SOME NEXT-GEN GACHA LET'S GOOOO!!!
  • Scroll down to see detailed update log!
  • First, a quick note.
  • When we develop this battle system, our intent has been (and probably will always be) to encourage players to try different weapons, combination etc., and learn from every failure.
  • For the uninitiated or the ones still struggling to storm through the stages, we will gradually provide methods and/or systems, such as the tutorial section in the last update.
  • Please look forward to these changes, and always feel free to ask for advices with each other!
  • On the other hand, we have received several words from players saying that the whole game can be beaten with a big weapon with big numbers on it, and just hitting with normal attacks.
  • Well I'll just say this... Be adaptable to new tactics, or you might suffer more than the others...
  • With that out of the way, I'll introduce to the new map objects just a little bit, and leave the exploring to you!
  • So we heard you like gachas.
  • Need some new accessories? Find this mysterious statue and give in your soul (Literally) to find some useful items!
  • Legend says that with great luck you might even receive something you couldn't even get yet...!
  • Come on! Spin that wheel and... wait, you're broke already?
  • Well don't you worry! The melting station can turn your items back into souls for you!
  • Please make sure to spend your souls responsibly, okay?
  • Think, player, think! You're a blacksmith, remember?
  • By throwing your current weapon and some souls into the scrapper, you might be able to get a better scrap than usual depending on the weapon's elements and durability.
  • Having a claymore on the brink of breaking? Why not "lose some weight" and carry the better side of it to your next creation?
  • Of course, there is a ton more of new contents in your adventure. We hope you enjoy in whatever way you can, if you know what I mean...
  • Finally, here's our usual program of Leader Speaking!
  • Sorry for the wait, but we have finally readied all we need for this major update.
  • There is too much coding to do this time, including the addition of the event maps, both visually and gameplay-wise.
  • We spent the last few days on testing and pinched out as many bugs as we can, so hopefully there isn't some game-breaking stuffs now.
  • That being said, there are still some things we left out in this update, and will come out in subsequent small updates:
  • 1. Succubus' memory
  • 2. New abilities from Doroelle's Soul Imprint
  • 3. Changes on status ailments
  • 4. Improving battle messages
  • 5. Improving saving feature
  • 6. New forging manual
  • 7. Unique interactions in event maps
  • As always, thank you all so much for your patience.
  • For now, I need one or two days to fix my broken back while writing another dev diary regarding this update, which should be out in a few days.
  • Feel free to discuss with us any detail with the title! We hope you enjoy!
  • FULL UPDATE LOG / 更新內容一覽
  • New Content:
  • ・New main character for Chapter 3: Skewer. (VA: Rio Fujimura)
  • ・New H-Event for Rezia and Skewer.
  • ・New time-exclusive dialogues for all main characters when you first triggered their H-Event.
  • ・New Monster Girls added to the Labyrinth:
  • Lady Fencer (VA: Rikka Mizutani)
  • Priestess (VA: Akisora)
  • Angel (VA: Akisora)
  • Succubus (VA: Rikka Mizutani)
  • ・New Monster Girls added to both the Labyrinth and Endless Mode:
  • Thief (VA: Yui Otokura)
  • ??? (TBA)
  • ・New memories for Monster Girls:
  • Memories of Thief
  • Memories of Lady Fencer
  • Memories of Priestess
  • Memories of Angel
  • ・New Boss in Chapter 2.
  • ・New stages in Chapter 3.
  • (From this point forward, "Event Maps" may appear during labyrinths)
  • ・16 new weapons and Skills.
  • ・5 new weapons, Skills and materials from Monster Girls.
  • (Thief, Lady Fencer, Priestess, Angel, Succubus)
  • ・10 new accessories.
  • ・7 new items.
  • ・5 new materials.
  • ・3 new map objects: Melting station, scrapper, mysterious statue.
  • ・23 new memories. (Some of which can be obtained through chapters 1 and 2)
  • Balance Adjustments:
  • ・Scraps from broken weapons will now have Tenacity, Magic and Skills based on the original weapon.
  • eg.
  • A weapon with a Tenacity of 12 and a Magic of 8 can have a scrap with a maximum Tenacity of 4 and a maximum Magic of 3.
  • A weapon with its own Skill on Lv3 can have a scrap with its own Skill on Lv2 max.
  • Additional Skills may inherit onto scraps as well.
  • ・Adjustments on Cursed Armor:
  • > HP slightly decreased.
  • > Threshold to go into Break mode slightly lowered.
  • > Damage taken from player's Cursed Sword attack increased.
  • > Damage dealt for charged attacks in 1st phase increased.
  • ・Accessories might now have additional attributes when first shown on map.
  • ・When afflicted with Blind, characters will now have a 30% increase in taking critical damage.
  • ・Turns duration for player when afflicted with debuffs adjusted, mostly based on enemy levels.
  • ・Monster Girls summoned through Rock of Chaos etc. will now not duplicate, except when the ones summonable are all on map.
  • ・Mechanics for Rock of Chaos adjusted so you won't have to face waves of enemies when the previous ones are not cleaned out yet.
  • ・Entering Endless Mode will now temporarily deactivate all your upgrades from Doroelle's Soul Imprint, reactivating upon leaving.
  • ・New Soul Imprint added exclusively for Endless Mode.
  • Other Changes:
  • ・Title screen BGM changed to something ORIGINAL for our game.
  • ・Title call now randomly features the main characters you've unlocked in the base.
  • ・Floor indications are now available for Labyrinths as well, showing you where and how deep you are.
  • ・Enemies will now show expression bubbles and alerts when they found you.
  • ・When afflicted with buffs and debuffs, you can now see how many more turns will each condition last.
  • ・Endless Mode will now be unlocked after entering Chapter 3.
  • ・Improve some enemy sprites.
  • ・Visual improvements to the CRAP that we can't remember what we have done.
  • Bug Fix:
  • ・Fixed the bug that being afflicted with Blind outside the Labyrinth won't have any effect.
  • ・Fixed the bug that probability of inflicting debuffs will ignore Boss resistance.
  • ・Fixed the environment logic for Cursed Armor's wall-breaking attacks.
  • ・Fixed the bug that specific actions (like creating weapons) could ignore the debuffs you are afflicted with. (like Slow)
  • ・Fixed the bug that under specific conditions, leaving Journal menu will cause the game to crash.
  • ・Fixed the bug that being afflicted with Drain might cause the game to crash.
  • ・Fixed several English translations. (You get the point by now)
  • ・Other miscellaneous fixes.
v0.16
  • New Content:
  • New monster girls exclusive to endless mode (with no memories and special drop available yet):
  • Lady Fencer (VA: Rikka Mizutani)
  • New feature: Skill Level system
  • Every skill will have a maximum level of 10, with each level increases its damage, SP cost and more.
  • Enhance/enchant weapon scraps with the same skills to weapons/accessories to level up the skill.
  • eg. Jump Strike + Dagger's Scrap = Jump Strike Lv.2
  • Spin Strike Lv.3 + Bastard Sword's Scrap *2 = Spin Strike Lv.5
  • If a weapon and an accessory both contain the same skill, the level for that skill will add up.
  • eg. Double Strike Lv.2 on weapon + Double Strike Lv.3 on acc. = Double Strike Lv.5
  • System Adjustment:
  • Endless Mode will now have a floor indication, showing players how many floors they have explored currently.
  • (Temporary UI due to players' request. Will improve UI in future builds)
  • Every skill gets balance overhaul with the Skill Level system.
  • Leap Slash area adjusted to improve usability.
  • When using/changing skills, skill info will show up on screen.
  • When changing weapons by holding Z key, weapon info will show up on screen.
  • Other Changes:
  • You can now diagonally move your cursor when deciding the area for skills such as Thunderbolt, Black Veil etc.
  • Adjust the effect for Water Blade to make it more believable.
  • Minor adjustments to visual effects.
  • English translation overhaul for items. (Yes this is still going)
  • Bug Fix:
  • Fixed the bug that Flame Arrow can target fire on the field, causing the game to crash.
  • Other miscellaneous fixes.
v0.15b
  • Fixed the following bugs:
  • The map revealed will be reset after entering the Journal screen.
  • Horizon light will appear inside the pillars in the church.
  • Pressing S while preparing the special attack (D) with no weapons on hand can cause the game to crash.
  • You might get knocked across the invisible walls when fighting Oni in the tutorial stage.
  • Miscellaneous change in English translation.
v0.15
  • N/A
v0.14
  • Addition:
  • New voice and h-scene dubs for Amazon, Demoness, and Oni
  • Gallery Mode revamped.
  • You can now enter Gallery Mode through the blue portal in the church.
  • Talk to the characters in this mode to revisit their respective H-scenes.
  • For main characters, see the H-scene once to have them unlocked here.
  • For monster girls, defeat them once to have their H-scenes unlocked here.
  • (We spent a huge amount of effort for this, hope you like it!)
  • Adjustments:
  • Bump the resolution to 1280x720 (16:9), Screen space and UI layout is changed.
  • Due to resolution change, the H-scenes screen has some adjustment as well.
  • Adjustments to the Live2D of Elven Fighter's main h-scene
  • From now on, when HP gets to 0 and in the "struggling state," your SP will decrease gradually as you are being attacked. And regain a small amount of SP when you get out of struggle state.
  • Temporarily disable the red haze effect when Erosion got to 60%. (We will make better ones in future)
  • Change the text in Stats screen. BlackRate > Base Block Rate and Block Efficiency > Block Rate Boost
  • Voice actress changes:
  • Amazon (VA: Ao Kuranami)
  • Demoness (VA: Ao Kuranami)
  • Oni (VA: Rio Fujimura)
  • Bug Fix:
  • Attempted to fix the error "knockback random jump of null", "setBlendColor of undefined"
  • (We hope we truly fixed it this time, and if it still happens, please report to us with details and specifics)
  • Fix the bug where skill is missing / unusable when equipping accessories and weapons with same skill
  • Fix Priest summoning spree. If Priest had summoned an Angel before she is being stunned or put to sleep, she could summon another Angel as she got out of the debuff state. Now she won't be able to summon another Angel
  • Fix the bug: When hit by "send you flying into the air" type of skill and your HP got to 0, you would trigger traps if you land on one. No trap should be triggered if HP is at 0, but you will still get the "horizon light ball" on the ground. (The ones that have items or materials inside)
  • Fix the bug where pressing Esc would exit fullscreen. You would be able to switch in and out of fullscreen by pressing F4
  • Words from the dev team:
  • We’ve spent quite a bit of time to create the Gallery Mode and change the resolution to 16:9.
  • There would be more interface changes and system changes in the future.
  • By the way, and many of you might know this already, The Shimmering Horizon and Cursed Blacksmith now has a Steam Store Page!
  • Please help us by adding it to your wishlist and spread the words! Here is a link:
  • https://store.steampowered.com/app/1414910/
  • We are quite busy this month, and still going to be a lot of stuff to work on next week.
  • We are also working on stories. Due to funding issue, our productivity has been quite limited all along.
  • Anyways, We hope we could live till the game is officially released.
v0.13
  • New Content:
  • New weapon: Water Greatsword
  • New Monster Memory: Vampiress’s memory, Lamia’s memory
  • New item: Blinding Potion
  • New Mode: Endless Mode
  • New monster girls exclusive to endless mode:
  • Succubus ( CV: Rikka Mizutani)
  • Priestess, Angel (CV: Akisora)
  • About Endless Mode:
  • 1. Find Mr. Cock after Rezia has cleaned the church, and ask for permission to enter the endless mode in Arena. (Chicken is temporary he might change into something else in future.)
  • 2. System will safe keep all your items till you die in the endless mode, and they will be returned to you after. (But you can’t keep anything you got from this mode)
  • 3. Monster girls will gradually get stronger, but we haven’t find a suitable way to indicate that just yet. So be careful when you are in this mode.
  • 4. We will be putting monster girls here earlier than their supposed implementation schedule, as we release monster girls that’s best fitting for the story. They will not drop special materials, and you won’t be able to obtain their memories.
  • 5. As the development goes on, we will make this mode more complete.
  • System Balance:
  • Accessories durability:
  • Randomly reduce 1 durability to one of the equipped accessories when attacked
  • Change to ↓
  • All the equipped accessories has 25% chance to reduce 1 durability when attacked
  • Danger Sense’s sensing changes, and add 1 sensing distance
  • From now on, unintentional move, such as being hit back, knock into air, or being teleported, and landed on a trap, horizon light, or portal. They will still come into effect.
  • When using Unknown Castle Ruin teleportation portal, the map will no longer have the bell for returning to Safe House.
  • When players are in Confused state and trying to perform normal attack, there is 25% chance to move as commanded (Friendly reminder, confused state does not affect item using)
  • Enemies can still use skill when Confused, but the direction will be randomized (Skills that locks on players and buffs are not affected)
  • We added a teleportation trap on each corner of the map for you, when fighting the boss Cursed Armor. So for those who think the boss is too hard, you can use it to escape if being cornered.
  • Drowsiness and Stunned can stop monster girls’ charging time, and stops their Super Armor State. (Boss and Giant Shadow has passive Super Armor State, so they will not be affected)
  • All the mushroom monsters’ debuff chances is now lowered
  • Elven Fighters’ Fire Kick can only be activated when she is on the same line with the player
  • Scorpion’s venom attack and Giant Spider’s web attack are now dealing 5 actual damage to HP.
  • Spawning Stone’s HP recused
  • Lower the increased attack number to the level up enemies. (Due to monster girls in the castle and forest are all level 2, so their attacks are decreased too)
  • Changes to some monster girl’s debuff resistance and elemental resistance
  • From now on, weapon with “weapon damage” skills would have its damage rating
  • ex: When hit “Dash Strike”, “Heavy Strike”, enemies would take 1.3x damage
  • When hit with “Spin Strike”, enemies would take 0.7x damage (yet we had lower the SP cost for Spin Strike)
  • We will include damage rating for every skills in the future.
  • Some weapon’s attribute are boosted (not for the ones that’s stored in old save file, you would need to forge new ones)
  • SP cost adjustment to some skills
  • Poison damage buffed by 4 to monsters. Furthermore, the player will now die from poison.
  • Other Changes:
  • If you are downed and there is no monster girls around, a random monster girl will appear to have her fun.
  • When you are downed, and there are more than 3 monster girls around, they will take turn to ride you.
  • Adding new items to Rezia’s shop: Confusion Potion, Blinding Potion, and Slowing Potion
  • Change the look for Rezia’s garden (It’s not a bug if it’s empty )
  • Minor adjustments to cut scenes
  • Optimized the soul bursting visual effect when enemies are defeated
  • Temporarily took the treasure chest in Doroelle's bedroom.
  • (The accessory in this chest is already in somewhere in the dungeon. We will bring this chest back with new accessories!)
  • Bug Fix:
  • The following bugs have been fixed.
  • Enemies walked into the wall
  • Enemies chasing players while being blinded in the same room. (When blinded, they should only chase you if you are within 2 tiles)
  • As your forging level increase, weapon you forged would also have its tenacity attribute increased. This did not come into effect.
  • When there is wall blocking, enemies still uses straight line directional skills.
  • When hiding at the end of a wall tunnel or corner, enemies still uses close distance skill to hit players diagonally (This fix dose not apply to long distance skills)
  • Abnormal continuous bouncing when players or enemies hit a wall after being attacked
  • Item shows up weird when choosing what items to keep after death
  • Gradually lags more and more when fighting boss
  • Weird bug when boss Cursed Armor got into “Break State”
  • Dungeon wall tunnel entrance blocked by Enchantment Table or chests
  • Minor bug fix
  • Words from the dev team:
  • We said that we wanted to take a break, but we actually didn’t…
  • After the big update last month, we still kept working, and spent quite a bit of time writing stories for monster girls and the main storyline.
  • Fixed some system bugs and some other stuff, but there is still quite a bit of other stuff we need to optimize on the system part. The new “Endless Mode” is still quite rough, we will find time to make it better.
  • Sigh… There is just so much stuff to be done. When can we really have a good long sleep? Like those sleep-ins when you wake up, and it’s already in the late afternoon, you know?
  • Anyways, Hope you guys like the new demo!
  • Words from English translator (This part only shows up in english):
  • I saw Halo Infinite being delayed to 2021, and I think it’s a good thing.
  • Aside from the obvious graphic issue, I see it as they actually listen to fans.
  • It shows that they care, and wanted to make good stuff.
  • Honestly, I see that in Ason too.
  • We really are just trying to create good games, and we really listen to fans' feedbacks.
  • Some of the fans might criticize us not having new girls every month or only making minor bug fix for new demos, but that’s just what it takes.
  • Fixing smaller bugs early would help us avoid catastrophic/unfixable bugs later.
  • It might result in game taking a longer to finish developing, but we won't give up.
  • Thanks again for sticking with us all this time!
v0.09b
  • Fixed the special effects for Vampiress.
  • Fixed the issue that some enemies will always drop a Soul Drop when defeated.
v0.09
  • Added new animations for Doroelle’s conversations
  • Added new voiced lines for Maid and Vampiress during H Scene. (CV: 浅木式)
  • Game starting engine optimization
  • Fixed some text displaying bug
  • Fixed some map bugs that players were getting into tiles, which was supposed to be blocked
  • Fixed item throwing bugs that they might get stuck in the wall
  • Changed the fonts for English, Simplified Chinese, and Japanese.
  • Using skill outside of dungeon will won’t decrease SP anymore, and weapon’s durability will not decrease. MC hitting the wall outside of dungeon will not lose HP
  • When bag is over weight, player can now see the item at their feet by opening their inventory, and manage items
  • Player’s movement will be disabled when bag is over weight, but can still perform other tasks • Inventory UI adjustment
  • Adjusting key press. Switching facing direction button was changed from Q key to C key, and facing diagonal directing key was changed from W key to Ctrl key.
  • Added “wait for one turn” function. Just press Ctrl key + C key
  • Minor bug fix
  • Fix saving bugs for using old save on new demo files
v0.05
  • Added New Monster: Lamia
  • Added New Lower Tier Weapon: Uchigatana
  • Added New Item: Panacea
  • Added Rest Spots, which players can choose to teleport back to Basecamp or keep going on their expedition. (We haven’t add the Boss room yet. For now, you will be send back to the first floor if you reach the current last floor. We will adjust that in the next update.)
  • Implemented the weapon throwing ability. (Need to obtain it through Soul Imprint first)
  • Implemented the “Journal” function. By defeating monster girls certain time will obtain their “memories”. Players will be able to watch them in Journal.
  • (Lamia’ memory is not yet implemented)
  • Implemented Storage function.
  • Forged weapon mass will be 50% of its material’s total mass.
  • Adjusted voice playback.
  • Some small big fix.
v0.04
  • Deployed the opening cut scene and tutorial, and implemented Doloelle’s story and voice
  • Deployed Doroelle’s “Soul Imprint” function (increase protagonist’s passive ability, but parts of skills are not open yet)
  • Deployed Doroelle’s H-scene
  • Adjusted protagonist’s starting stats
  • Adjusted Weapon skills
  • Adjusted Inventory UI
  • Adjusted Forging function
  • Fixed Enhance function bug
  • Updated game engine, and worked on optimization
  • Add in new function: Max carrying weight
  • Important Notes:
  • Japanese is the default language when the game starts for the first time. To change this, go into the settings and change the language to English. See below in the next post for an image of this.
  • In the dungeon, the untranslated line is asking you if you want to go to the next floor. The top option is yes, bottom is no.

Talk about this game

More games

Browse all