The Edge of the Map
by Testy McTestface
Game Details
- Version
- v0.03
- Developer
- Testy McTestface
- Engine
- HTML
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 20 March 2026
About
You've ditched your old identity and landed in a new town with nothing but a blank slate. From there it's entirely up to you: hack systems, run crime, work a regular job, or just settle down with a wife and let the harem grow around you.
The setup is a straightforward fresh-start premise, but the game leans hard into letting you decide what that start becomes, whether that's a quiet domestic life in a villa full of devoted partners or a criminal empire built on evasion and ruthlessness.
Day to day, you explore the town, build relationships, and manage the consequences of whatever path you're chasing, all through a text-based interface with menus and stat tracking rather than animated scenes. Side systems like a stock exchange with fluctuating daily prices and a casino slot machine give you ways to gamble your money away between the more personal stuff. It's a solo project built to stress-test how much freedom a text-based sandbox can actually hold, and it plays like one still figuring out its own edges.
Changelog
- Added
- Stock Exchange: Accessible via Home Laptop, you can buy & sell stock of 3 publicly traded companies, with stock proces changing daily. Fly to the moon or lose it all!
- Casino Slot Machine: Gamble all your savings away for a chance of a Big Win on the new slot machine, accessible in the Outskirts Casino!
- UI information system overhaul: now your every action that modifies any stat is clearly communicated via pretty, formatted & color-coded info notices
- Modified
- Stat Screen overhaul: more info about your activities, stat modifiers & other. Additionally, everything looks prettier with improved styling!
- Another pass on Intro ID card styling - subtle, but better
- Fixed
- Weird flickering of the Intro ID card age dropdown in some browsers
- Incorrect Stat Screen info formatting
- Bugged Anastasia training stat modifier logic
- Bugged Gym weight training logic
- Selling Weed counted as using it
- Backend shenanigans (Stuff you won't see, but matters)
- Laptop & stat modifier logic optimizations, cutting around ~1k lines of unneccessairly duplicated/bloated code
- Better video optimization (127mb → ~32mb, without losing quality. FFmpeg is pure dark magic and you can't convince me otherwise.)
- Fixed
- Dream Sequence images not appearing in the game's itch.io web player version & some browsers
- After completing Chloe's storyline for v0.02, it was possible to trigger an empty event after having a coffee at the Cafe
- The first update after the initial release. And quite a big one
- Words of dialogue: ~2827 → ~11 466 ( + ~8639 )
- Images & videos: 113 → 164 ( + 51 )
- Plot characters: 1 → 2 ( + 1 )
- Secondary characters: 1 → 4 ( + 3 )
- + 1 new location: Outskirts
- Added
- Complete skill system rework: 4 major skills (Dexterity, Intelligence, Charisma, Strength) tied to various events in which they are used
- New skill modifier system: 12 skill modifiers (6 'base' ones & 6 'advanced' ones) that influence stats by daily player activities
- New Inventory system, accessible from the Phone; ability to buy, sell & use items no spoilers though, find out for yourselves
- Phone: Character bios & a hint system for all major and minor characters in the game
- Daily Stats screen
- Autosave (triggered daily), with save auto-naming for convenience
- A Cheat menu with a toggle for it in the Settings
- Settings: Audio controls - Master, Music & SFX sliders
- Settings: Toggles for options to skip daily Statistics and Dream screens
- Created the game wiki, hosted on Miraheze (because fuck Fandom.com)
- Added info popups on the AI usage, and for this changelog
- Modified
- Complete rewrite of all previously existing scenes
- Restructured & upgraded the intro scene into a seamless mini-tutorial
- Improved & expanded the work system (only the Cashier job is available at the moment, but I'll be adding more in the upcoming updates)
- Second pass on both Phone and Laptop UI
- Second pass on the Event Hint system (flashing place icons whether there is an event present)
- Rewritten random event (dreams, Laptop content etc.) to be less repeatable
- Backend shenanigans (Stuff you won't see, but matters)
- Complete rework of the Plot/NPC character level system for a more robust & universal progression
- My custom Dynamic Passage system rework, for less clutter & easier optimization
- Like a bajillion other small optimizations & tweaks I won't even list here
- Updated FontAwesome Free from 7.0.0 to 7.2.0
- I aimed for the v0.01 to have a scalable baseline, and some initial content to start things off with.
- What you can expect in this release:
- 3 map areas:
- Downtown
- Suburban Area
- Park
- 9 Locations:
- Your Home
- Mall
- Cafe
- Bank
- Police Station
- Supermarket
- Home Appliances Shop (location stub, under construction)
- Real Estate Agent (buy mechanics implemented, not much else)
- Gym
- 1 job (Supermarket Cashier)
- Job & Gym minigames
- Day & Week cycle mechanics
- Basic player & money stats
- Functional laptop & phone with very basic usage
- 2 NPCs
- 1 Side character
- 1 Plot character with initial interactions
- FAQ:
- General:
- So, what do I owe you?
- Nothing! It's for free!
- Oh my god another AI slop fest, just commission some artists/models!
- You're completely right, and I'll be the first to shit on AI with you all the way to the bottom.
- AI is not and will never be art - the usage of AI on this project is purely a means to an end.
- As much as I'd love to commission artists and/or models to provide me with art/photos - a game like this requires a lot of content even just for conceptualization, and I just don't have that kind of money to fuel the process that way.
- That said, I'll try to provide the best quality content I can make with the newest generative models available.
- So what exactly do you use AI for?
- Only* assets like backgrounds and characters. As for everything else - writing, coding, editing - it's all me, myself and I.
- There's no fun in taking shortcuts - the coolest thing about making a project like this is having an idea, and then brainstorming ways to implement it in a way that would be cool to interact with
- Those AI images are so inconsistent between the scenes!
- Having consistent faces between artificially generated images (especially when it comes to realistic depictions) is quite hard to achieve.
- I'm currently experimenting with various techniques to end up with some level of consistency (LoRAs, training my own models, ControlNet & others).
- However, I'm currently more focused on just expanding the game, coding new features and deepening the experience - switchingthe images in an already existing scene later is much more time-effective than doing all the perfect AI generation first, and then going for the dev part.
- So, TL;DR - we're getting there!
- Why won't you use real porn clips/images?
- I agree wholeheartedly that it would be great, I love games that use real porn.
- Do you know what I don't exactly enjoy? Copyright Infringement lawsuits.
- Using copyrighted work, even in a free game like this, still requires a go-ahead from the rightful copyright owners.
- I did my due dilligence though, before you start asking - I reached out to every single porn and erotica company/studio I could think of, requesting a permission to use some of ther material in my project.
- 95% of them did not even reply back, and as for the ones that did - if I had that kind of money they asked for licensing, I probably wouldn't need to work for the rest of my life
- In conclusion, is what it is - although I'd really like to use real porn in here, all it takes is some bored moneyman having a bad day to ruin the whole project. That, plus Patreon and SubStar really do not like copyright infringement on their platforms.
- How do you make this game?
- I regularly post devlogs with behind the scenes materials on Patreon/SubscribeStar. If you want to see the concepts I use, the creation process, the tools - it's all there.
- That, plus you gain access to the game before the public release
- Hey, I have a question!
- Hit me up in the dms, on Twitter/Bluesky, tag me on the game thread on F95 - whichever channel you like, I regularly check all of them!
- Patreon/SubscribeStar
- The game is free, why do you have crowdfunding platforms?
- Both my Patreon and SubscribeStar exist purely for one reason - if you want to support my current project, as well as any other ones what I'll develop in the future.
- Let me be very clear on this - *you don't owe me anything*.
- If you just want to play the game, there is not, nor ever will be any in-game content locked behind a paywall.
- Why do you have both Patreon and SubscribeStar?
- I've created accounts on both platforms purely for the player to have a choice - if you prefer one platform more than the other, you can use it.
- What is the difference in content between those two?
- None*. Both Patreon and SubscribeStar have identical posts, dev logs, announcements and everything else.
- I'm not double-dipping here - You won't lose anything by subscribing to one, but not the other.
- You also have an Itch.io page!
- Yep, but I'll only publish public versions of the game there, no additional content.
- Feel free to leave a comment there though!
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