The Changing Prisoner’s Dilemma
by TGedNathan
Game Details
- Version
- v0.5.1 Steam
- Developer
- TGedNathan
- Engine
- Unity
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 14 February 2026
About
Brandon and his friend Miles sign up for Dr. Ripley's new experiment out of curiosity, not realizing her Biomass Redistribution Converter has already turned other volunteers into well-endowed women. Brandon figured it would last a couple of weeks. He figured wrong.
The real dilemma kicks in once Brandon becomes Brandy: cheat the experiment and betray Miles as a scheming blonde, or let Brandy's new feelings for her childhood friend take over. The story is built around that choice, and it isn't a quick one.
Everything plays out in first person as you wander the college facility, poking around rooms for the clues that shift how the experiment ends. Finding the right details opens up new dialogue and routes, including scenes that only exist if you looked in the right place before the clock ran out.
Changelog
- Release of a new update!
- That's right. A new update for 'The changing prisoners dilemma' is about to come out! Whether or not it happens at the same time this log is posted? Who knows! at least within twenty-four hours, however :3 So I suppose I'd better get on with listing the changes, New features
- A whole new scene! You will be able to enter the bathroom with your partner. Be it Mila or Miles.
- Over a dozen new cutscenes in the bathroom. This scene has over a dozen unique cutscenes you can trigger. All at various times, depending on what you are wearing, how long you are taking, and the order in which you do things.
- See the characters undressed in the bathroom. Finally getting some NSFW content in this porn game (took too long I know -
- A save system. Right now, you can only continue where you left off. However! It has functionality to be expanded so you can have multiple save slots at once :3
- Bug fixes
- Sound effects and music should now update properly when changing the settings
- Mouse and cursor should now be a lot more consistent
- Alex's model will no longer cover things when it should not be doing so
- Miles will no longer lose his face (I think.... honestly, it might, but I THINK we fixed it)
- Performance improvements
- The number of ray casts is significantly reduced. Going from A LOT of ray casts per frame to 1. Saving a lot of processing power
- Improved the logic that governs the cursor. Consolidating it in one spot where it's updated instead of 3
- Simplified hitboxes
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