Succubus Successor: Delilah’s Juicy Journey
by Ramen Cat Studio
Game Details
- Version
- v1.0.042
- Developer
- Ramen Cat Studio
- Engine
- Unity
- Status
- Completed
- Language
- English
- Censored
- No
- Updated
- 4 July 2026
About
A succubus hunts the demon lord, using seduction rather than brute force to talk, charm, and screw her way through enemies who'd otherwise cut her down. It's a Metroidvania at heart, so the sex is just another tool for getting past things that block the path.
This demo covers the prologue, told from Salome's side, laying out how the story starts and how the systems fit together before the real hunt begins.
Play consists of exploring a connected world, fighting or seducing monsters and demons as the situation demands, and solving environmental puzzles to push into new areas and uncover what the game is actually hiding about its plot. Combat and charm encounters overlap constantly, so enemies are less obstacles to kill than obstacles to handle, one way or another.
Changelog
- Added a return-to-main-menu function.
- Added a tutorial hint explaining that holding the jump button allows you to jump higher.
- Fixed minor errors on the map.
- Fixed an issue where weapons would continue shaking or making sounds while the screen was paused.
- Fixed an issue where enemy projectiles could sometimes pass through areas and hit the player.
- Fixed an issue where more than one David could appear.
- Reduced stamina consumption while dashing.
- Additional stamina will only be consumed if a collision occurs during a dash.
- Fixed a bug where the game could get stuck when talking to villagers.
- Fixed a bug where the sitting-on-chair animation could play repeatedly.
- Fixed the sewer floor height.
- Adjusted the dash invincibility Soul Sigil effect, increasing the invincibility duration.
- Adjusted the Elf King’s voice lines.
- Adjusted the village BGM volume.
- New Game+ now preserves acquired Soul Sigils.
- Added a hint for switching Soul Sigil aspects.
- Added dialogue with Greatdick, including a hint for the teleport function.
- Fixed an issue where the game could get stuck after the ending.
- Fixed an issue where Delilah would not return to her human form when returning to the village.
- Fixed the village BGM switching conditions.
- Fixed a crash/freeze that could occur in the settings menu when the Steam Deck resolution list was empty.
- Fixed a major bug where the village lewd party would stop working.
- Fixed an incorrect Japanese UI font issue.
- Adjusted the terrain height in the sewer.
- Adjusted the pre-attack visual effects for the Stage 3 Boss.
- Adjusted the size of the Stage 3 Boss attack hitboxes.
- Enhanced the visual effect for the player character’s invincibility time.
- Automatically clears leftover key settings from older demo versions to prevent input errors caused by outdated demo settings.
- Reduced the damage of some monsters.
- Lowered the difficulty and reduced the number of traps in Story Mode.
- Adjusted the forest map to reduce some double-jump requirements.
- The world map now dims areas outside the current region.
- Fixed a bug where the player could not revive properly after trading kills with the Stage 1 Boss.
- Fixed a bug where the SFW option in Settings might not work properly.
- Fixed a bug where using a controller and mouse at the same time on the Settings page could make the settings unusable.
- Adjusted the difficulty of the Stage 2 boss.
- Adjusted the difficulty of the Stage 3 boss.
- Balanced the witch’s volume.
- Fixed a display issue with co-op weapons.
- Fixed incorrect dialogue character portraits.
- Fixed an issue where the fan ultimate skill would not disappear.
- Fixed an issue where achievements were not initialized correctly.
- Fixed an issue where achievements were unlocked immediately after launching the game.
- Fixed an issue where dying in the first chapter could cause the game to softlock.
- Full Release
- Initial Release
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