Sneak Bind
by さんてんななごー
4.1 (18 votes)
Unity
Completed
v2026-02-22
Game Details
- Version
- v2026-02-22
- Developer
- さんてんななごー
- Engine
- Unity
- Status
- Completed
- Language
- English, Japanese
- Censored
- Yes (Mosaics)
- Updated
- 22 February 2026
About
Restraint here builds in stages: ropes give way to shackles, then metal devices, then tentacles, each stage taking a little more control off the table until struggling stops being an option. The escalation is the point, not a side effect.
Combat runs turn based, and losing isn't just a failure state, it's how the binding progresses. Positioning and choices in the strategy layer decide how fast a character's freedom of movement erodes, so the tactical side and the restraint scenes aren't separate systems, they feed each other.
A recent patch addressed saves breaking mid-combat, so the turn based structure is meant to be played through properly rather than reloaded around.
Changelog
2026-02-22
- Fixed issues with saving during combat
v1.0
- Initial Release
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