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SlaveMaker: Prompts and Passions cover 0.10.0 – Others adult game by kozosmdev Bluesky free download

SlaveMaker: Prompts and Passions

by kozosmdev Bluesky

Others v0.10.0

Game Details

Version
v0.10.0
Developer
kozosmdev Bluesky
Engine
Others
Status
Ongoing
OS
Language
English
Censored
No
Updated
3 August 2026

About

The setting is the Kingdom of Mioya, and the game opens with a narrative prologue that folds your chosen stats and background directly into the kingdom's history before you start running anything.

Day to day, you're managing venues and slaves rather than reading through them: covering upfront costs, juggling NPC schedules, and laying out a full seven-day planner that decides who works where and when. The LLM layer sits on top of that structure as an option, not a requirement, so the underlying stat and scheduling systems still function if you'd rather run things on scripted responses alone.

Changelog

v0.10.0
  • Major rebrand & title update
  • Fine-tuned ComfyUI controls & Vast.ai fix
  • 26 SM3 player advantages
  • Rebuilt stat pipeline & save/clock fixes
v0.9.0
  • Presence-aware scheduling: 24-hour rail shows who's around each hour, per-block participant picker, and planning-time conflict/open-hours/affordability warnings.
  • Week planner rebuilt to match the day rail (7 columns, continuous multi-hour blocks, compressed night hours, in-place block editing).
  • Three new ComfyUI presets (SDXL, Chroma, Z-Image) plus richer action tiles with hover previews; foundation upgrade to Angular 22 / TypeScript 6 / Electron 43.
v0.8.0
  • Config Console: settings drawer replaced by a nine-tab /config with split Providers / Language Model / Image Model tabs and a Service Status cluster.
  • Vast.ai as a first-class Ollama GPU host (rent, route, reap); soft-warning onboarding gate.
  • Event-attached images, ComfyUI FLUX support with clearer errors, and per-role Test Model buttons.
v0.7.0
  • Diary system with LLM-written entries and an end-of-day parchment card + Diary overlay.
  • Chat overhaul: NPC addressee picker, multiline input, prompt chips, and stat-delta trails.
  • Cinematic full-screen overlay for major events; configurable Ollama context window.
v0.6.0
  • Game screen redesign: three-column grid with time-box, coffer chip, and contract countdown.
  • Trainee panel split into Body / Stats / Outfit / Diary tabs with equip UI; mood ring + 8-phase moon dial.
  • Centralized time-advance FSM, design tokens, and game-screen keyboard shortcuts.
v0.5.0
  • Guild Contract system tied to training milestones.
  • Item/inventory system with job income and a working economy.
  • Random-events framework and .smsave save export/import.
v0.4.0
  • Cinematic title screen and five-scene onboarding prologue.
  • Multi-provider LLM backend (OpenRouter, Ollama, direct OpenAI).
  • Persistent settings drawer and How to Play primer.
v0.3.1
  • Node 24 + electron/rebuild, double better-sqlite3 rebuild for Electron packaging.
v0.3
  • Weekly schedule planning with drag-drop and copy-week.
  • Intimate training actions, virginity system, and full NPC roster.
  • Two-tier memory compaction and GA4 integration.
v0.2.1
  • Hotfix: corrected Electron server bundle path so the packaged AppImage launches.
v0.2
  • Electron + SQLite + OpenRouter backend with LLM config UI.
  • Trainer/assistant NPC with full chat overhaul.
  • RAG knowledge system and e2e/CI/distributable builds.
v0.1
  • First playable: OpenAI-backed intro, utility-AI action selection, and day-passing loop.
  • SM3.5 character parser with onboarding screens, chat, and save/load.

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