Rogue Princess
by dingadocious
Game Details
- Version
- v0.41
- Developer
- dingadocious
- Engine
- Others
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 3 July 2026
About
Your partner can take a hit, so you throw her at gaps, ledges, and whatever's trying to kill you. Rogue Princess runs on that one joke and a rogue-lite dungeon built to test how far you're willing to push it, with a nagging question underneath about whether tossing her around counts as having her back.
The loop is platforming and combat through tiered rooms that shuffle each run, with harder layouts and a "Fracture" variant thrown into the mix as you go deeper. An optional Hard Mode ramps up enemy aggression for anyone who finds the base difficulty too forgiving, and fights themselves feed back into the relationship: beating enemies can raise your skill and nudge your partner's respect for you, depending on how tough the fight was. It's less a story you follow and more a trust exercise disguised as a platformer, and it never pretends to be anything sweeter than that.
Changelog
- MAIN FEATURES
- Added 3 normal rooms to Tier 2
- Added 1 Fracture room to Tier 2
- Added "Hard Mode?" to options, which makes enemies more aggressive
- Fixed some misc bugs
- Made it so that defeating enemies has a chance to raise player skill and Athena's respect depending on the enemy's HP amount
- Added a platform to a tier 1 level to make it a bit easier
- Slightly reduced Sentina's attack frequency
- Made access to Chivalry a bit easier with more lenient switch timing
- Added a "counter me!" sign to the tutorial dummy
- Fixed a startup crash -Fixed some typos
- Fixed some pause bugs
- Removed translation testing files cause it just confused people
- Manually removing the GMLive folder from now on as it seems to scare folks and has been apparently flagged as a false positive virus. If I forget, you can remove the folder with no issue! For context, it's a hot reloading tool for gamemaker that runs on a local server, I mainly use it for prototyping UI
- HOTFIX 0.4b
- removed the athena clone from the hub area
- fixed some name placement typos
- HOTFIX 0.4a
- forgot to enable the debugger for everyone (lmao)
- MAIN FEATURES
- 2 new enemies with H-scenes
- 1 new animated CG scene
- 1 new regular CG scene
- Low/high respect system
- Preference system, which can cause Athena to be distracted by enemies and gain more arousal from scenes with them
- Some tier 2 levels, the rest will be added later as I ran out of time
- The new dialogue and animated CG scene have low respect flags which add things on (the doppelganger scene currently does NOT)
- Lots of teasing dialogue that can be viewed through Athena's preferences
- Debugger added (use ` or enter to interact with it)
- Melee attack added, which can counterattack enemies when timed correctly, and may even be your savior in emergencies
- Wall jumps are a bit easier to perform, with a sprite added for clarity
- CHEAT SHEET
- The 2 new regular conversations are unlocked by completing an expedition
- To access Tier 2 levels, you must complete one Tier 1 expedition first
- The animated CG scene has a chance of happening at the window in the hub once you've seen the rare kat CG scene. You'll know it's there with audio cues.
- All preferences have their own dialogue bits
- Low respect generally means more dialogue, if you're okay with Athena being mean
- If you're having trouble with Sentina, you can cut through her ranged attacks. If she's still difficult, then don't worry, she just drops coins and is mainly there to beat your ass for a specific fantasy anyways
- Sentina and Lantern have weapon types they don't resist
- ART
- 3 new CG sets with written scenes
- 2 new H-animations
- GAME
- Gale's status menu is now available, but most of the features promised in the entries are incomplete due to time constraints
- Eden's hotel is now available, with CG scenes to enjoy!
- 2 new pieces of dialogue with Athena
- Up to 3 Kats can now gang up on Athena. This system will be utilized sparingly in future updates as to promote more enemy variety
- Weapon knockback has been improved across the board
- Textbox can be toggled on and off with PAUSE
- You can now skip dialogue by holding DASH or JUMP
- World now behaves like normal while the game is paused
- Desire stat renamed to Arousal due to player confusion
- 1 new regular room
- 1 new Fracture Room
- Streamlined Gale and Athena's status menus, allowing you to move around them without having to press confirm
- Athena's arousal increases when you clear a room while she's being grabbed.
- Ammo amounts for the next and previous weapon are now displayed
- Status notifications are now color coded
- Name tags appear on dialogue boxes now
- Name and difficulty appears when approaching Fracture Room doors
- Your weapon automatically swaps to one with ammo when you run out
- When you pick up a new weapon and don't have any ammo, you automatically switch to that one. This can be configured in Gale's menu
- Added bell jingle sounds to all Kat scenes :3
- FIXES
- Music no longer randomly stops (please report if it does so i can narrow it down!)
- The room timer pauses with the pause menu now
- Fixed pausing weirdness alongside due to the pause changes above
- Redesigned the Athena down throw mechanic to be a double jump instead of an input combo (down + attack)
- Made some tough jumps in some of the rooms a little easier
- You start off with 25 daggers now instead of 15
- Demo
- initial zone release
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