Project Hivemind
by Karatus
Game Details
- Version
- R2.2
- Developer
- Karatus
- Engine
- HTML
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 13 July 2026
About
You play a lab-grown parasite that breaks out of a research facility with nothing but a drive to spread and survive. The tone is clinical and a little cold, more about strategy than romance.
Once loose, the goal is to infest hosts and quietly build up a nest without drawing the attention of the people or systems that would want it destroyed. Growth comes from harvesting biomass, and the game keeps insisting that human sexual activity is the richest source of it, so most of your progress runs through watching, nudging, and eventually controlling the people you've taken over.
The loop is about observation and manipulation rather than direct action: you study targets, steer their behavior, and use the resulting encounters to fuel your own power creep and expand your foothold. Futa and sissification content is flagged as avoidable if that's not what you're after.
Changelog
- New content
- New Chapter 2 ending for the symbiotic route
- New first day event, deferred suspicion events to trigger in a later day, first lab event now always triggers on day 3
- Emotional manipulation changes, new NSFW scenes triggered by route-shifting emotional manipulation checks + new scenes based on conditioning and route
- Toxic spore changes, now using spores during the sleep triggers new scenes (Karen, Ryan, Megan, Jess)
- New observe the house events
- Made the dream phase more user friendly for who wants to navigate it in the lab-vessel route
- Changed observe the family to flash when new scenes are available
- New Ashley and Bryce scenes unlockable from the observe the family
- New events when kinks are unlocked, now each kink gets at least a unique scene available from observe the family given enough psionic conditioning
- Also kinks buildup is changed for several routes
- futa Karen now accessible from both her routes
- fixed most of the symbiotic route journal, some entries might still be iffy
- Bugfixing
- fixed continue button not being accessible from sister bonding event
- fixed journal broken html renders
- fixed max biomass being awarded multiple times on scene replay
- more bugs
- Rewriting
- did more rewriting of the old AI writing in the symbiotic route, some passages still remain
- Rewrote the prologue removing AI generated text
- This update adds new scenes to the Lab Vessel route, a big wave of Hoffman household content, the first tease of a route still to come, a full journal overhaul, and modding support.
- New Bowen Scenes — Lab Vessel Route
- Lots of new Tom Bowen scenes after his shatter, now he will actually reflect if you did shatter him in a way or another, bring him clubbing, talk to him at the lab or go out on the evening with him to test it out! Check also what happens in the morning if he ends up sleeping in your bed
- New Hoffman Family Content - Symbiotic route
- A large batch of new material across the whole household — multiple new events and explicit scenes spanning Karen, Dale, the twins, and Jess, plus new route beats and an expanded symbiotic-route finale. That's thousands of words of new prose and a stack of new images and videos to find. Also, check out the expanded ending!
- Journal Rework
- The Hoffman family journal is now a proper scene collector. Every scene you reach becomes a card, route-locked content you can't reach on this playthrough can be unlocked with skill points, and each entry has its own recap with all of its art. *(Still a work in progress — expect a few rough edges, flagged in-game.)*
- Mod Support
- Project Hivemind now ships with a modding runtime: custom events and content can be loaded as mods, with a companion **Mod Studio** for building and test-driving your own. Jump on discord if you need any help with modding or simply if you want to try it out!
- Bugfixing Hopefully all the reported bugs are fixed, also new bugs joined in the party (probably)
- Rewriting:
- Dropped a lot of the AI generated text that was lingering over in the symbiotic route and rewrote it, around 80% of the passages that used AI written text were rewritten
- Lab Vessel Route V 2.0
- New content
- Literally a whole new chapter is out with 60+ new scenes
- A whole new branch! New chapter 2 branch, find a way to infest Dr. Elena Chen in the lab and see the world from her eyes
- New Vessel skill tree mechanic, now the skill tree is different if on symbiotic route or in lab vessel route, you will find only 2 skill trees until a route gets set
- New hooks for chapter 3, and a little expansion for the initial scenes adding up some more passages for future chapter hooks
- Rewrote a lot of passages, should be smoother to read now
- Symbiotic Route V 1.5
- New content
- New Megan Slut + Jess Punk routes with full progression chains, dream walks, kink crystallisation, and NSFW scenes
- All non-Dale route chains rewritten end-to-end: Karen Liberation/Dominant 1-3, Ryan Feminization/FamilySeeker 1-3, Megan Marcus 1-3, Jess Breakdown 1-3
- New Pair-Lockdown system — dog forces two family members into one room while spores saturate. 4 canonical rooms (Karen+Megan kitchen, Karen+Ryan bathroom, Jess+Megan bedroom, Dale+Jess basement) with tier-2 + tier-3 explicit cross-member scenes
- Reworked Gecko Chameleon Skin → Egg Laying: with 4 external-nest scenes
- New Hormonal Override Jess scene with punk variant
- New Bio Architect punk variant scene
- New Free Use content — new free use triggerable in the house, different events for different routes combos
- New cat-stalk events: Megan/Jess new routes content
- New Jess×Ryan scene (4 variants based on route combos)
- New observe the family variants
- Lots of new scenes, too many to count
- Quality of life
- Changed images from png to webp do have an accessible file size
- Cheat menu: disable-RNG sub-toggle + mail-intercept disabled-mode fix
- Hub navigation refactor: hallway merge + persistent Network nav-card
- Emotional Manipulation menu redesigned — 8 route-tagged options with per-target link handlers
- Save migration auto-renames chameleon_skin → egg_laying on old saves on rest
- Added Harvest all biomass link in network hub to avoid switching to every host, available if you have seamless transfer
- Distributed Awareness now lets you see actions normally not available on current host
- Added quick switch in operations tab
- Added cards for network and upstairs shortcut
- Bug fixes
- Failed operations no longer trigger cooldowns — 7 fail passages were locking the player out for a full week without benefit
- Cat-stalk biomass deduplication — multi-kink branches now actually award stacked rewards instead of silently dropping the second
- Lab suspicion: bite + restricted-wing one-time gates (was stacking past 10)
- SP awards no longer become unearnable after save-load
- Paragraph rendering: Fixed many line breaks not working correctly
- Journal: profile pages show all crystallised kinks (previously displayed only the first)
- Journal: Facility Intel now completable via new delve beat
- a lot of small bugs and prose rewritten throughout the game
- First Release
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