Our Time
by R6 Games
Game Details
- Version
- Ep. 2 R6
- Developer
- R6 Games
- Engine
- Ren'Py
- Status
- Ongoing
- Language
- English, Russian
- Censored
- No
- Updated
- 20 June 2026
About
The world has already ended by the time this story opens, and Mark and Aria are left to navigate what's left of it together. The writing leans into that bleak setting rather than away from it, mixing quiet dread with the pull of the people Mark meets along the way.
The actual plot stays behind a spoiler wall, so what's known is the shape of it: a dystopian backdrop, a cast of characters with their own pull on Mark, and choices that branch toward different endings depending on who he stays close to.
Play moves through point-and-click scenes and dialogue choices typical of the format, with Mark's relationships shifting based on what the player picks. Multiple endings mean the same starting point can close in noticeably different ways.
Changelog
- 460 new renders (Not a massive amount, but for just over a month of work with breaks? Feels pretty good!).
- Over 40 new sound and music files.
- Roughly 1 hour of casual reading.
- 5 new achievements with interesting descriptions.
- Added French and Italian localizations (AI + minor manual tweaks). All UI graphics redrawn for these languages. Please keep in mind that these are just test versions of the translations. A massive thank you to everyone who has already tried out the release and shared their feedback and text corrections! All of these fixes will be implemented in EP3. If you would like to help with proofreading, give some tips, or point out mistakes, please don't hesitate to write in the comments here or send me a direct message.
- Added a "Changelog" button in the Main Menu to track current and future update changes inside the game.
- Added a "Bonus Content" button under the Achievements section. This is where I'll add exclusive photoshoots and secret renders I've made but haven't shown anyone .
- Added a toggle to disable Scene Transitions in the settings (you'll get a warning about how it affects visuals if you turn it off).
- Various minor UI and code fixes that I have already completely forgotten about.
- Episode 1 HotFix
- Bard Scene fix
- Episode 1
- Initial Release
- Episode 1 playtime: ~3-4 hours.
- Content: 2,000+ renders, 6 animations (medium quality), 30+ music tracks, in-game journal with photo gallery, choice-driven scenes.
- Mobile Controls: Swipe up — open save menu; Swipe down — hide interface; Swipe left — rollback; Swipe right — skip.
- Huge thanks to Anon for coding assistance, and to all supporters who believed in the project!
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