Open Rooms
by SinfulBrain
1.0 (4 votes)
Ren'Py
Completed
v0.5.0
Game Details
- Version
- v0.5.0
- Developer
- SinfulBrain
- Engine
- Ren'Py
- Status
- Completed
- Language
- English
- Censored
- No
- Updated
- 20 August 2026
About
Every door in this backrooms parody hides something new, and that's the whole pitch: wander mysterious rooms and stumble into whatever's waiting around the next corner. The tone stays playful and a little mischievous rather than serious, treating the setting as a springboard for surprises instead of dread.
There's no real story here, just a string of rooms to poke through, each one offering its own encounter before the next door opens up. Light puzzle elements sit between
Changelog
v0.5.0
- ️ TECHNICAL & CONTROL FIXES
- [] Instant Dual-Release & Patreon Verification System
- [] In-Game Live Patch Notes & Version Alerts
- [] Level Ending Cutscene Integration
- [] Cutscene UI Updated
- [] Cutscene playback has been improved
- ️ MAP UPDATES & ANOMALIES
- [] Level 1 New Anomalies
- [] Level 2 New Anomalies
- [] Level Ending Cutscene
- [] New Tutorial & Rules Poster
- [] Random Poster Tutorials
- VISUAL CONTENT & REWARDS
- [] New Maria Cutscene
- [] New Maria Photo
- [] New 2B Cutscene
- [] New 2B Photo
- [] Cutscene Custom Camera Update
- BUILD
- [] Fixed Level 2 Main Menu Button
- [] Fixed Gallery Missing Cutscenes
- [] Fixed Gallery Images Layout
- [] Fixed Gallery Images Icons
- [] Fixed Elevator Doors Closing Bug
- [] Fixed Desk Shelf doors closing when moving away
- [] Now, no anomalies ever occur in the first layer
- [] The game engine version has been updated. (6000.3.22f1)
- [] Code Refactoring
- [] Build & Test Phase
v0.4.2
- TECHNICAL & CONTROL FIXES
- Instant Dual-Release & Patreon Verification System
- In-Game Live Patch Notes & Version Alerts
- Level Ending Cutscene Integration
- Cutscene UI Updated
- Cutscene playback has been improved
- MAP UPDATES & ANOMALIES
- Level 1 New Anomalies
- Level 2 New Anomalies
- Level Ending Cutscene
- New Tutorial & Rules Poster
- Random Poster Tutorials
- VISUAL CONTENT & REWARDS
- New Maria Cutscene
- New Maria Photo
- New 2B Cutscene
- New 2B Photo
- Cutscene Custom Camera Update
- BUILD
- Fixed Desk Shelf doors closing when moving away
- Now, no anomalies ever occur in the first layer
- The game engine version has been updated. (6000.3.22f1)
- Android Black Cutscene Fix (Low Quality Codec Fallback)
- Code Refactoring
- Build & Test Phase
v0.4.1
- TECHNICAL & CONTROL FIXES
- Instant Dual-Release & Patreon Verification System
- In-Game Live Patch Notes & Version Alerts
- MAP UPDATES & ANOMALIES
- Level 1 New Anomalies
- Level 2 New Anomalies
- Level Ending Cutscene
- New Tutorial & Rules Poster
- VISUAL CONTENT & REWARDS
- New Maria Cutscene
- New Maria Photo
- New 2B Cutscene
- New 2B Photo
- Cutscene Custom Camera Update
- BUILD
- Fixed Desk Shelf doors closing when moving away
- Android Black Cutscene Fix (Low Quality Codec Fallback)
- Code Refactoring
- Build & Test Phase
v0.4.0
- TECHNICAL & CONTROL FIXES
- Hotel Corridor Door: Fix the bug where Maria walks straight through doors.
- Android Swipe Control: Add new "Swipe to Look" camera control system by dragging on the screen.
- Pause Menu: Add a simple pause UI that freezes the game via Escape on PC or a screen button on mobile, and place the settings inside it.
- Resolution Setting: Basic resolution settings will be added.
- Controller UI Fix: Fixed a bug where the Android UI remained active in Windows.
- Android Control UI: Android Control UI has been improved.
- Auto Version Controller
- Added Collect Sound
- Added Walk Sound
- MAP UPDATES & ANOMALIES
- Door Anomaly (Level 1): Integrate a new door mechanism in the hotel corridor that is normally locked but opens when an anomaly is triggered.
- Hotel Room: Design a small hotel room area behind the anomaly door where the player can walk in and explore the bed and furniture.
- Abandoned Tunnel (Level 2): Visually enhance the second level map; add new models, dim lighting, and details to strengthen the atmosphere.
- VISUAL CONTENT & REWARDS
- Maria Graphics Updated: The character of Maria has been visually enhanced.
- New Maria Cutscene: Add 1 new Hotel Corridor cutscene for Maria.
- New 2B Cutscene: Add 1 new Abandoned Tunnel cutscene for 2B.
- Collectable Renders: Prepare high-quality renders featuring Maria and 2B for collectable cards.
- Gallery System: Scatter these new renders and collectibles around hidden corners of the map as collectible card items. And add a new gallery menu for these images.
- BUILD
- Optimization: Graphic and technical optimization.
- Android Resolution Bug: Fix for a bug that distorted resolution on Android phones.
- 2B Walk Path Fixed
- Fixed Abandoned Tunnel (Level 2) Elevator
- Fixed Abandoned Tunnel (Level 2) Colliders
- Bug Fixing: Fix the bugs in the game and stabilizing it before Publishing.
- Release Game: Build and release of the 0.4.0.
- Strategic Review: Based on the incoming feedback and project data from this crucial update, the entire project structure and its future development roadmap will be thoroughly reviewed to decide the next big steps.
v0.3.3
- TECHNICAL & CONTROL FIXES
- Hotel Corridor Door: Fix the bug where Maria walks straight through doors.
- Android Swipe Control: Add new "Swipe to Look" camera control system by dragging on the screen.
- Pause Menu: Add a simple pause UI that freezes the game via Escape on PC or a screen button on mobile, and place the settings inside it.
- Resolution Setting: Basic resolution settings will be added.
- Controller UI Fix: Fixed a bug where the Android UI remained active in Windows.
- Android Control UI: Android Control UI has been improved.
- Auto Version Controller
- Added Collect Sound
- Added Walk Sound
- MAP UPDATES & ANOMALIES
- Door Anomaly (Level 1): Integrate a new door mechanism in the hotel corridor that is normally locked but opens when an anomaly is triggered.
- Hotel Room: Design a small hotel room area behind the anomaly door where the player can walk in and explore the bed and furniture.
- Abandoned Tunnel (Level 2): Visually enhance the second level map; add new models, dim lighting, and details to strengthen the atmosphere.
- VISUAL CONTENT & REWARDS
- Maria Graphics Updated: The character of Maria has been visually enhanced.
- New Maria Cutscene: Add 1 new Hotel Corridor cutscene for Maria.
- New 2B Cutscene: Add 1 new Abandoned Tunnel cutscene for 2B.
- Collectable Renders: Prepare high-quality renders featuring Maria and 2B for collectable cards.
- Gallery System: Scatter these new renders and collectibles around hidden corners of the map as collectible card items. And add a new gallery menu for these images.
- BUILD
- Optimization: Graphic and technical optimization.
- Android Resolution Bug: Fix for a bug that distorted resolution on Android phones.
- 2B Walk Path Fixed
- Fixed Abandoned Tunnel (Level 2) Elevator
- Fixed Abandoned Tunnel (Level 2) Colliders
- Bug Fixing: Fix the bugs in the game and stabilizing it before Publishing.
- Release Game: Build and release of the 0.4.0.
- Strategic Review: Based on the incoming feedback and project data from this crucial update, the entire project structure and its future development roadmap will be thoroughly reviewed to decide the next big steps.
v0.3.2
- TECHNICAL & CONTROL FIXES
- Hotel Corridor Door: Fix the bug where Maria walks straight through doors.
- Android Swipe Control: Add new "Swipe to Look" camera control system by dragging on the screen.
- Pause Menu: Add a simple pause UI that freezes the game via Escape on PC or a screen button on mobile, and place the settings inside it.
- Resolution Setting: Basic resolution settings will be added.
- Controller UI Fix: Fixed a bug where the Android UI remained active in Windows.
- Android Control UI: Android Control UI has been improved.
- MAP UPDATES & ANOMALIES
- Door Anomaly (Level 1): Integrate a new door mechanism in the hotel corridor that is normally locked but opens when an anomaly is triggered.
- Hotel Room: Design a small hotel room area behind the anomaly door where the player can walk in and explore the bed and furniture.
- Abandoned Tunnel (Level 2): Visually enhance the second level map; add new models, dim lighting, and details to strengthen the atmosphere.
- VISUAL CONTENT & REWARDS
- Maria Graphics Updated: The character of Maria has been visually enhanced.
- New Maria Cutscene: Add 1 new Hotel Corridor cutscene for Maria.
- New 2B Cutscene: Add 1 new Abandoned Tunnel cutscene for 2B.
- Collectable Renders: Prepare high-quality renders featuring Maria and 2B for collectable cards.
- Gallery System: Scatter these new renders and collectibles around hidden corners of the map as collectible card items. And add a new gallery menu for these images.
v0.3.1
- TECHNICAL & CONTROL FIXES
- Hotel Corridor Door: Fix the bug where Maria walks straight through doors.
- Android Swipe Control: Add new "Swipe to Look" camera control system by dragging on the screen.
- Pause Menu: Add a simple pause UI that freezes the game via Escape on PC or a screen button on mobile, and place the settings inside it.
- Resolution Setting: Basic resolution settings will be added.
- Controller UI Fix: Fixed a bug where the Android UI remained active in Windows.
- Android Control UI: Android Control UI has been improved.
- MAP UPDATES & ANOMALIES
- Door Anomaly (Level 1): Integrate a new door mechanism in the hotel corridor that is normally locked but opens when an anomaly is triggered.
- Hotel Room: Design a small hotel room area behind the anomaly door where the player can walk in and explore the bed and furniture.
- Abandoned Tunnel (Level 2): Visually enhance the second level map; add new models, dim lighting, and details to strengthen the atmosphere.
- VISUAL CONTENT & REWARDS
- New Maria Cutscene: Add 1 new Hotel Corridor cutscene for Maria.
- New 2B Cutscene: Add 1 new Abandoned Tunnel cutscene for 2B.
- Collectable Renders: Prepare high-quality renders featuring Maria and 2B for collectable cards.
- Gallery System: Scatter these new renders and collectibles around hidden corners of the map as collectible card items. And add a new gallery menu for these images.
v0.3.0
- ️ TECHNICAL & CONTROL FIXES
- [] Hotel Corridor Door: Fix the bug where Maria walks straight through doors.
- [] Android Swipe Control: Add new "Swipe to Look" camera control system by dragging on the screen.
- [] Pause Menu: Add a simple pause UI that freezes the game via Escape on PC or a screen button on mobile, and place the settings inside it.
- [] Resolution Setting: Basic resolution settings will be added.
- [] Controller UI Fix: Fixed a bug where the Android UI remained active in Windows.
- [] Android Control UI: Android Control UI has been improved.
- ️ MAP UPDATES & ANOMALIES
- [] Door Anomaly (Level 1): Integrate a new door mechanism in the hotel corridor that is normally locked but opens when an anomaly is triggered.
- [] Hotel Room: Design a small hotel room area behind the anomaly door where the player can walk in and explore the bed and furniture.
- [] Abandoned Tunnel (Level 2): Visually enhance the second level map; add new models, dim lighting, and details to strengthen the atmosphere.
- VISUAL CONTENT & REWARDS
- [] Maria Graphics Updated: The character of Maria has been visually enhanced.
- [] New Maria Cutscene: Add 1 new Hotel Corridor cutscene for Maria.
- [ ] New 2B Cutscene: Add 1 new Abandoned Tunnel cutscene for 2B.
- [ ] Collectable Renders: Prepare high-quality renders featuring Maria and 2B for collectable cards.
- [ ] Gallery System: Scatter these new renders and collectibles around hidden corners of the map as collectible card items. And add a new gallery menu for these images.
- Pre-alpha Changelogs
- Pre-alpha v0.0.15
- Update
- New models added
- High graphics optimization
- Updated Room-01 bedroom
- Main Menu Scene updated
- Splash Screen fixed
- Locker Safe mechanics ready
- Fixed controller UI
- Added new costume
- Fixed LOD problem
- New Costume for Faceless
- New Music added
- Costume system Updated (Experimental)
- Room 02 Updated (Experimental)
- New Character(Experimental)
- Collectable Music Added (Experimental)
- TV Updated (Experimental)
- Pre-alpha 0.0.13
- Update:
- New models added
- Updated laundry room
- Updated kitchen
- Added new animations and sound
- Updated main menu
- Fixed Windows controller
- Updated Photo Collection System (still demo)
- Updated Achievements menu (still demo
- Pre-alpha 0.0.12
- Updates:
- New models added
- Added Photo Collection System
- Added new animations and sound
- Added new mini puzzle game
- Updated main menu
- Updated Android controller
- Removed joystick on Windows build
- Added Achievements menu (Not working properly)
- Pre-alpha 0.0.11
- Updates:
- Added donation system
- New models added
- Colliders updated and fixed
- Character Rig updated for more natural and dynamic motion
- Added New Animations and sound
- Animations Fixed
- Pre-alpha 0.0.9
- Updates:
- New models added
- Colliders updated and fixed
- Fixed Mouse freeze problem with high fps
- Added player textures
- Sound fx added
- Optimize FPS
- Pre-alpha 0.0.7
- Updates:
- Added new interactable objects
- Added new Event and NSFW animation
- New models added
- Colliders updated and fixed
- Lighting improved
- Fixed the issue where the character would remain motionless after interactions
- Door interaction system updated
- Interact UI improvement
- Pre-alpha 0.0.6
- Updates:
- Colliders updated and fixed
- Optimization improved
- Fixed issue where enemy character couldn’t be interacted with
- Clothes temporarily removed
- Main menu added
- Fixed freezing issue after animations
- Pre-alpha 0.0.5
- Updates:
- Added a new graphics setting
- Improved the event system
- Optimized animations
- Pre-alpha 0.0.4
- Updates:
- Added new models
- Testing LOD skin meshes to improve performance
- Added interactable objects
- In the next update, the first interaction animation will be added
- Pre-alpha 0.0.3
- Since I frequently release test builds, I decided to start naming the versions in a more meaningful way. I have also finished designing the overall gameplay loop. At the moment, I’m working on the 3D scene and core mechanics.
- I apologize for the slow development pace and limited content updates. Please continue to follow the project and support it by sharing your comments and feedback.
- Note:
- Since I frequently release test builds, I decided to start naming the versions in a more meaningful way. I have also finished designing the overall gameplay loop. At the moment, I’m working on the 3D scene and core mechanics.
- I apologize for the slow development pace and limited content updates. Please continue to follow the project and support it by sharing your comments and feedback.
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