Night of Revenge “HELLGATE: Descent Into Darkness”
by NoXeKeeper
2.8 (21 votes)
Unity
v1.2.5
Game Details
- Version
- v1.2.5
- Developer
- NoXeKeeper
- Engine
- Unity
- Status
- Ongoing
- Language
- English, Russian, Japanese
- Censored
- No
- Updated
- 13 August 2026
About
Six factions fight over territory in real time, and where you stand with them changes what the world throws at you. A dynamic economy pushes you into risk instead of grinding, and a sanity system quietly warps how the game plays as your character frays under pressure. None of it is scripted set-dressing; it reacts to what you do.
You move through reworked versions of familiar locations, fighting, bargaining, and trying not to break, with difficulty presets and gore/content options handled up front so you can tune how brutal the run gets before you commit to it. It's still in active development, so treat it as a foundation that's still being poured rather than a finished shape.
Changelog
Change-Log 1.2.5 (Update)
- DeepForest Mod
- Added the latest version of DeepForest Mod.
- Splash Options
- New Options menu on the HellGate splash: Gore Content, Easy/Medium/Hard difficulty presets, Language, Done/Exit.
- Difficulty copies both NoREroMod.cfg and NoREroMod_HellGate.cfg from BepInEx/config/{EASY|MEDIUM|HARD}/ (restart required).
- Language can be changed later from Options (saves and quits; relaunch to apply).
- Language/Gore preferences are preserved when switching difficulty.
- Boot Tips & Tutorial Guide
- Localized loading tips during startup hydrate, then an illustrated mute video guide (Back/Pause/Forward, Done → splash) in all 10 HellGate languages.
- DeadArmor (SlaveBigAxe / OtherSlavebigAxe)
- Breaking girl armor (NikuArmor) plays a PNG death clip + sound.
- While armored, SlaveBigAxe grab-via-attack becomes a short hold + knockdown throw instead of an H-snap; after the armor breaks, normal grab/H return.
- Gated by splash Gore Content (throw remains separately configurable).
- MeatArmor / SlaveBigAxe H
- Localized H-scene dialogue for SlaveBigAxe.
- After the fade/game-over path, Aradia can swap into the armored MeatArmor walk patrol (camera follow, proper escape back to combat/H).
- HellTraps
- New lethal lightning button trap (lightningTrap_button): warning → strike VFX → lethal hit + CustomDeath clip if you stay on the button.
- Same Gore gate as other lethal traps.
- Gore Content
- Splash toggle (General.EnableGoreContent) turns DeadArmor death clips and CustomDeath lethal traps on/off.
- Difficulty Presets
- Easy is much more forgiving (lower enemy/elite HP, generous QTE/struggle SP).
- Medium/Hard remain the standard/hard HellGate pressure.
- HP potion escape (allowPotionEasyEscape) enabled on all presets.
- Shelter Attack trigger chance default set to 5%.
- DeepForest Compatibility
- Fixed Take Vengeance / respawn falling into the void after saving at DeepForest altars (Woods House and related maps no longer reuse the Underground Church altar id).
- MindBroken Bad End
- Minimizing / Alt+Tab during the 100% countdown no longer dumps the whole pause into one frame (no instant Bad End on restore).
- Factions / Spawn
- Bandits ↔ mafia friendly; inquisition ≡ church alias; rescued hostages inherit |faction=.
- Spawn lines X,Y,Key default count to 1; spawn/cache hardenings (trap_mokubaenemy from Prison, typo alias InchchurchSlave → InchurchSlave).
- Combat / H Fixes
- Struggle/QTE lockouts respect vanilla easy-escape and struggle level 10 (no forced 15s unlock).
- Faction AI no longer void-punches during WallHip/trap H.
- blackoozetypeb can re-arm after struggle escape.
- Credits list refreshed.
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