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Night of Revenge “HELLGATE: Descent Into Darkness” cover 1.2.5 – Unity adult game by NoXeKeeper free download

Night of Revenge “HELLGATE: Descent Into Darkness”

by NoXeKeeper

2.8 (21 votes)
Unity v1.2.5

Game Details

Version
v1.2.5
Developer
NoXeKeeper
Engine
Unity
Status
Ongoing
OS
Language
English, Russian, Japanese
Censored
No
Updated
13 August 2026

About

Six factions fight over territory in real time, and where you stand with them changes what the world throws at you. A dynamic economy pushes you into risk instead of grinding, and a sanity system quietly warps how the game plays as your character frays under pressure. None of it is scripted set-dressing; it reacts to what you do.

You move through reworked versions of familiar locations, fighting, bargaining, and trying not to break, with difficulty presets and gore/content options handled up front so you can tune how brutal the run gets before you commit to it. It's still in active development, so treat it as a foundation that's still being poured rather than a finished shape.

Changelog

Change-Log 1.2.5 (Update)
  • DeepForest Mod
  • Added the latest version of DeepForest Mod.
  • Splash Options
  • New Options menu on the HellGate splash: Gore Content, Easy/Medium/Hard difficulty presets, Language, Done/Exit.
  • Difficulty copies both NoREroMod.cfg and NoREroMod_HellGate.cfg from BepInEx/config/{EASY|MEDIUM|HARD}/ (restart required).
  • Language can be changed later from Options (saves and quits; relaunch to apply).
  • Language/Gore preferences are preserved when switching difficulty.
  • Boot Tips & Tutorial Guide
  • Localized loading tips during startup hydrate, then an illustrated mute video guide (Back/Pause/Forward, Done → splash) in all 10 HellGate languages.
  • DeadArmor (SlaveBigAxe / OtherSlavebigAxe)
  • Breaking girl armor (NikuArmor) plays a PNG death clip + sound.
  • While armored, SlaveBigAxe grab-via-attack becomes a short hold + knockdown throw instead of an H-snap; after the armor breaks, normal grab/H return.
  • Gated by splash Gore Content (throw remains separately configurable).
  • MeatArmor / SlaveBigAxe H
  • Localized H-scene dialogue for SlaveBigAxe.
  • After the fade/game-over path, Aradia can swap into the armored MeatArmor walk patrol (camera follow, proper escape back to combat/H).
  • HellTraps
  • New lethal lightning button trap (lightningTrap_button): warning → strike VFX → lethal hit + CustomDeath clip if you stay on the button.
  • Same Gore gate as other lethal traps.
  • Gore Content
  • Splash toggle (General.EnableGoreContent) turns DeadArmor death clips and CustomDeath lethal traps on/off.
  • Difficulty Presets
  • Easy is much more forgiving (lower enemy/elite HP, generous QTE/struggle SP).
  • Medium/Hard remain the standard/hard HellGate pressure.
  • HP potion escape (allowPotionEasyEscape) enabled on all presets.
  • Shelter Attack trigger chance default set to 5%.
  • DeepForest Compatibility
  • Fixed Take Vengeance / respawn falling into the void after saving at DeepForest altars (Woods House and related maps no longer reuse the Underground Church altar id).
  • MindBroken Bad End
  • Minimizing / Alt+Tab during the 100% countdown no longer dumps the whole pause into one frame (no instant Bad End on restore).
  • Factions / Spawn
  • Bandits ↔ mafia friendly; inquisition ≡ church alias; rescued hostages inherit |faction=.
  • Spawn lines X,Y,Key default count to 1; spawn/cache hardenings (trap_mokubaenemy from Prison, typo alias InchchurchSlave → InchurchSlave).
  • Combat / H Fixes
  • Struggle/QTE lockouts respect vanilla easy-escape and struggle level 10 (no forced 15s unlock).
  • Faction AI no longer void-punches during WallHip/trap H.
  • blackoozetypeb can re-arm after struggle escape.
  • Credits list refreshed.

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