Naked Delivery
by Znoy
Game Details
- Version
- v0.4
- Developer
- Znoy
- Engine
- Ren'Py
- Status
- Abandoned
- Language
- English, Russian
- Censored
- No
- Updated
- 18 August 2026
About
Masha is twenty-one, broke, and saving toward a farm of her own when a "Naked Delivery" ad promises absurd pay for courier work done in progressively skimpier outfits, filmed the whole time. The tone stays light even as the job gets less and less clothed.
She takes the gig because the money is too good to refuse, then has to figure out exactly how much dignity she's willing to trade for it. Streets, buses, clients, and strangers who happen to be in the wrong place at the wrong time keep pushing that line further than she planned.
Play revolves around picking jobs, outfits, and how she gets around, while keeping an eye on her shame, cash, reputation, and arousal as they climb or crash depending on what she agrees to. The game also tracks which of its special story moments you've triggered, so you can see where the next one is sitting instead of wondering if you missed it for good.
Changelog
- New clients
- Gosha, a remote developer. Brilliant in writing, barely able to speak out loud. The earliest client in the game and a quiet harbour between the manipulators. Complete line.
- Sonya, a home confectioner from the next street over. Her order note says: don't ring, knock twice. Complete line, and the first one with a continuation.
- Roman Pechyonkin, a romance novelist. Fourteen bestsellers under a female pen name, and a study he does not leave. Five visits.
- Nora, who owns a designer boutique. Delivery after closing, curtain down over the shop window, and an order form with a condition nobody has asked for before. Her first visit ships here as a playable teaser; the full arc comes next release.
- A client can have a second arc now
- A finished finale is no longer the end of the road. The first continuation belongs to Sonya and lives in the morning routine.
- The game has music
- 26 original tracks covering 28 situations, written for this game rather than dropped on top of it. Home and night, the warehouse, three flavours of route, flirtation, intimacy, parties. Three of the new clients get a personal theme, and each of the three endings has its own song.
- The evening shower
- Shower scenes are no longer a formality. There is a ladder to them now, it runs on how loose Masha has become, and each housing tier plays it differently.
- You can see where the content is
- Every job shows how much story it has left. Exhausted branches collect into a "Done for now" group instead of leaving you guessing
- Client cards say "Visit 3 of 5" instead of a cryptic tally
- Job ladders show the condition for the next rung, so "I have 2500 looseness and nothing unlocks" stops being a thing
- Hints are optional. A new game asks whether you want them, and one switch in the settings kills them all at any time
- Fixes
- The crash in Larisa's Special Events. Saves that caught it repair themselves on load
- Russian text leaking into the English build, in the morning jog and one of the intimacy scenes
- The prologue salary now matches what a shift actually pays
- Larisa's relationship line untangled. Familiarity grows from working together instead of a lottery of random encounters
- The couturier's finale no longer fires ahead of its unlock
- Long lines no longer overlap the bottom menu, and two street shots in the trainer's arc were redrawn.
- Languages
- English is fully in sync: all four new arcs, Sonya's continuation, the shower and the interface strings. Another 238 orphaned translation blocks were purged from the older files.
- No new content. This one fixes what players reported after 0.3 and adds navigation, so you can see where the next story unlock is hiding.
- Unlocks no longer vanish
- The big one. Special events (the orange lightning-bolt buttons) were shown one at a time, and if you simply didn't press one — not refused inside the scene, just put it off — the queue locked behind it permanently. Everything after it stayed silently hidden. The queue now rotates: a node that sits unplayed for a few days yields its slot and comes back later. The button also states how many unlocks are waiting behind it.
- Old saves repair themselves on load — stuck markers cleared, queue state tidied. Nothing is lost.
- What Comes Next
- A dimmed second button under the event button shows the nearest still-closed unlock and what it's waiting for. Plus a dedicated screen, What Comes Next, in the Work column behind a spoiler warning: all closed events grouped by track, each saying what to do and where it happens.
- English text
- A full editorial pass over the translation — 6,555 lines. English prose no longer copies Russian punctuation (7,801 dashes before, 59 now). Special event titles are fixed too; in the English build they were still showing in Russian.
- Wardrobe and the morning jog
- The icon finally dims, with the required number next to it
- Three refusals in one morning close the Jog option until tomorrow
- Balance and small things
- The clothing shop is no longer a shame farm — shame for a daring trip out is paid once per day
- Walk-home vignettes show up noticeably more often
- Textbox opacity in Preferences, and a Hide button in the quick menu
- The solo frame at the panoramic window in Vitaly's arc was redrawn
- Where v0.2 built a city of recurring clients, v0.3 is about everything around the delivery: several jobs to juggle, real living costs with rent and debt, a walk home that's an adventure of its own, and clients with a surprise on the inside.
- New clients
- Semyon Gavrilych — the elderly neighbor across the yard, the gentlest client in the game. Behind his warmth hides a secret of his own.
- Eduard the couturier — a top-floor atelier in the business quarter, with his own quiet, gradual way of working with Masha.
- "Open Season" at the clothing store
- A major new sales branch curated by gallery owner Diana. The store gets bolder in waves — the further Masha goes, the more revealing the racks become. All the sell-off storylines live in a new "Strip-sales" tab.
- "Uyutny" — from side gig into full layer
- Recurring shoppers with personalities of their own, random shift incidents, new private-economy shift modes with bonuses. Plus the comedic arc of Tamara Ivanovna — the reversal of "Uyutny"'s most moral watchdog.
- Two new jobs
- Life Model — morning sessions at an art studio, a full ladder from clothed studies to open-air work.
- Keep a Straight Face — the Facade staffing agency puts Masha behind reception desks in front of the most serious audiences imaginable. Above the counter: an impeccable clerk. Below the barrier — things are a little different. Bonus scales with the seriousness of the visitor.
- The bear shows its insides
- The last two mascot deliveries rebuilt from scratch. The client now has their own channel into what's happening inside the suit — with a new mechanic best discovered firsthand.
- Between shifts
- Walk home is no longer a black screen: oncoming passers-by, random scenes, and street clothing buy-backs
- Morning jog has its own scenes for every sleepwear outfit, a pond, and a couple of story turns
- Real living costs: rent, food, hygiene — go below zero and it becomes debt with weekly interest
- Systems
- Shame ceiling raised 1500 → 2500, curve straightened — the ramp-up is smoother and longer
- Special-event unlocks now form honest chains: each rests on the previous one, not on any specific client
- Weekly modifier states (no-clothes challenge, casino, new "Uyutny" modes) share a system and combine
- Art
- All four leads — Masha, Katya, Larisa, Viktor — regenerated on a new generation of models; outfit sprites rebuilt from scratch. Over two thousand updated and new frames in total.
- Localization
- English fully in sync with 0.3 content; around 1500 orphaned translation blocks purged.
- The biggest update yet. In v0.1 every delivery was a one-off — arrive, hand it over, leave. v0.2 turns that into a city with recurring clients, ongoing storylines and a daily life between shifts.
- Story & cast
- Prologue: who Masha is, and why she takes the job
- Katya — the faceless operator is gone; now a partner who rides along, teases, and has her own closeness arc
- Larisa — the service's lawyer, with a storyline that peels back the armor
- 12 recurring clients with their own arcs
- Oleg the trainer, Gennady the shame collector, Eduard's VIP casino, Alexei's camera-rigged mascots, closeted Vitaly, body-positive Taya, Artyom's geek bar, Grigory's "theater of control", Lev the theater director, Nikita the event manager, Igor the site foreman, Margarita the aesthete
- Each unlocks gradually as Masha's shame grows — the card tells you what's needed for the next step
- New jobs & arcs
- "Strizh" courier shifts and "Uyutny" cashier shifts — pick your outfit, layer by layer
- Sale arcs: the wardrobe gets sold off piece by piece (Diana's gallery concept, Marina's striptease, Larisa's branch)
- Firsts & relationships
- Milestone scenes: first touch, first solo, first oral, first vaginal (plus optional later steps)
- Closeness arcs with Katya and Larisa — close, intimate, lovers
- A special fourth-wall-break refusal event
- All gathered under "Special Events"
- Life between shifts
- Daily routine: jog, shower, laundry, rest, sleep, shop, wardrobe
- City map with districts and real routes — travel time finally makes sense
- Systems
- Shame reworked into a slow burn: higher ceiling, smoother unlocks, no grayed-out dead ends
- Order deduplication — no more random repeats on a shift
- Art
- All art fully redrawn on a new generation engine — hundreds of new scenes, sprites and backgrounds
- Prologue introducing Masha and the premise
- 63 outfits across 8 shame tiers
- 63 unique delivery events
- 3 transport options: on foot, metro, bus
- Client mini-games: dares, bets, and propositions
- Progression system: money, shame, reputation, arousal
- Adjustable progression speed in settings
- Full English and Russian localization
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