Monolilith
by Malerouille
Game Details
- Version
- v0.5.1
- Developer
- Malerouille
- Engine
- Unity
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 5 June 2026
About
Muirgenet's other half was tortured and burned alive by the Inquisition, and she's not taking it well. She crosses the country holding black masses to call up the Lords of Hell, and she's not exactly grim about it, either, since the woman has a well-documented weakness for orgies.
The journey doubles as a rescue mission: every fanatic she brings down means more of the Inquisition's victims set free, and more of her own fractured soul recovered along the way.
Between the black masses you're managing a small campaign of sorts, weighing strategy and combat as you push toward each confrontation, with the demons, victims, and captors she meets along the way giving the game its furry, tentacled, group-heavy encounters. The fighting is the means; the rewards are the point.
Changelog
- The player can now give specific orders to their units by right clicking a target, the selected units will be assigned a mission accordingly: moving to a new destination, attacking a villain or initiating sex with another cultist. The units will ignore any enemies in their path until they complete their mission, and more generally they will never pursue an enemy, staying in position where the player want them. New visual effects were added to communicate better when the player try to give orders.
- Villains
- All the bad guys were reanimated to get rid of the old life-less free motion-capture assets, and the dog can finally run and bite properly. Villains have an aggressive stance mode to better tell the player when they detect and attack a unit. Now you can tell the difference between a peasant and a paladin, even when they're waiting (beside the golden armour).
- Other changes
- better pathfinding to avoid getting stuck in corners
- wave counter on the user interface
- fixed selection group being deleted on pause
- option to disable screen effects
- levels are now locked for more linear progression
- added difficulty indicator on the user interface
- added stats on the map once a level is completed
- added a button to focus camera on the selection
- Initial F95 Release
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