Mind Shackles
by Name
Game Details
- Version
- v0.20
- Developer
- Name
- Engine
- Godot
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 6 June 2026
About
Deep in a dungeon you'll never see the daylight of, warriors and heroines get dragged before you, and you're not here to save them. You're the Hunter, and the job is to break them, not kill them.
The setup is simple: proud fighters and defiant captives get brought to your cell one by one, and your only goal is to claim them for good. There's no rescue arc here, no redemption plot for the prisoners. Just you, working them down.
Combat runs turn-based and tactical, but winning the fight is only half the job. The real game is the psychological grind afterward, wearing down resistance until it breaks, then managing what's left of them. Between fights you're running a small operation of captured monster girls and former heroines, deciding how to use what you've taken.
Changelog
- The Dungeon is now deeper and more accessible for everyone:
- Dialogue System: You can now unlock character-specific dialogues as you progress. Head to the new "Castle" button on the Level Select screen to view your unlocked stories for Duality, Gaki, and Nakima.
- Achievement System:Complete specific tactical
- challenges to unlock exclusive concept art. Your progress is
- persistent—achievement data is saved across "New Game" sessions, so your
- hard-earned rewards are always secure.
- PREMIUM CONTENT (PATREON EXCLUSIVE)
- To our inner circle of supporters, we have added deep customization and new visceral content to thank you for your commitment:
- Outfit Integration:A full customization system for all dungeons. You can now swap outfits for your targets before breaking them.
- Gaki: 3 new outfits for Pose 1, 3 for Pose 2, and 1 for Pose 3.
- Nakima: 3 new outfits for Pose 1 and 2 for Pose 2.
- Exclusive Animations: Added a brand new Titjob animation (with Climax) for Gaki and a Blowjob animation (with Climax) for Nakima.
- Collector's Rewards: Added 2 exclusive achievement images featuring unique "Maid Concept" art, available only to our premium supporters.
- ROGUE-LIKE MARKET OVERHAUL & ECONOMY
- The static market is gone. We have completely rebuilt the economy into a dynamic Rogue-like shop system.
- Randomization: Items now come in 3 different rarities with randomized effects.
- Build Freedom: Every time you purchase an item or hit the "Reroll"
- button, the market refreshes. This allows you to hunt for specific
- synergies and craft unique builds tailored to your personal playstyle.
- Economy Boost: We have significantly increased the acquisition rate of Corruption Points (**) across all combat encounters, giving you much more freedom to invest in your market builds and upgrades.
- COMBAT REFINEMENTS & QUALITY OF LIFE
- Slot Machine Tuning:We’ve fine-tuned the probability
- balance of Jackpots, Backlashes, and Successes to ensure a fair and
- calculated tactical experience.
- Display & Performance: We have introduced V-Sync and Resolution settings
- in the options menu. We hope this resolves display scaling issues
- reported on specific monitors. Your feedback is vital, so please let us
- know if you encounter further issues—we are committed to refining this
- continuously.
- TRIBUTE TO OUR PATRONS
- We wouldn't be here without our community. As a special
- gesture to our top-tier supporters, we have added a "Hall of Fame"
- section in the main menu, exclusively dedicated to our
- Architect/Puppetmaster level supporters. Thank you for your
- extraordinary belief in this project; your contribution directly paves
- the way for the future of the Dungeon. To everyone else thank you for
- playing and supporting the development of Mind Shackles. Every play
- session and every bit of feedback helps us evolve.
- Initial Release
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