Master of the House
by Qui3tDog
Game Details
- Version
- v3.0 DX
- Developer
- Qui3tDog
- Engine
- Godot
- Status
- Completed
- Language
- English
- Censored
- No
- Updated
- 19 March 2026
About
Four maids need rescuing, and the job falls to whatever monsters you can drop into a lane and point at the enemy. Pixel-art animation carries the payoff scenes, but the structure underneath is straight unit-placement: place, fight, survive the turn.
Between rounds you spend earned experience leveling up your units rather than recruiting new ones, so the loop is about building up what you've already placed instead of constantly restocking. Enemies come in waves, the maids are the objective, and the tentacled monsters you're commanding are as much a threat management problem as a source of the game's content. It's a tactics game first, with the adult material riding on top of the win condition rather than replacing it.
Changelog
- DX version has all new artwork, a better tutorial with more instructions (sorry about the pixel art font, but alas), and some various QoL features/bug fixes.
- Here's the final version of the game. If no major bugs or complaints come in, I'll betaking a break from NSFW dev for awhile. I hope everyone enjoys this project. Please share and rate highly! I'd LOVE to make it up with the top rated crowd someday!
- Master of the house - 15k download update v1.4
- The new update adds several bug fixes and QoL features to better convey the flow of the game. It also overhauls the art, making it more in line with The Master's Journey, my next project!
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