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Macro Micro VR Service cover 0.4.6.2 Alpha – Unreal Engine adult game by BleuRaven free download

Macro Micro VR Service

by BleuRaven

2.3 (1 votes)
Unreal Engine v0.4.6.2 Alpha

Game Details

Version
v0.4.6.2 Alpha
Developer
BleuRaven
Engine
Unreal Engine
Status
Ongoing
OS
Language
English
Censored
No
Updated
26 July 2026

About

A giant raven named Talas holds every micro furry in the room at the mercy of his paws, and that's the entire point of the exercise. This is a VR service built around macrophilia, paw worship, vore, and crush scenarios, played straight rather than played for laughs.

The setup casts Talas as the dominant force, a colossal bird who enjoys toying with the tiny furries under his control. Players take the small side of that equation, which means staying alert enough not to end up flattened under a dirty, sweaty paw.

Objectives follow from that premise: explore the space, clean up after Talas, or let yourself get crushed or swallowed depending on what you're there for. The game runs solo against an AI Talas or in multiplayer, where one player can drop the AI entirely and become the game master, steering Talas' actions and tormenting the others directly for roleplay. Players also build and control their own character rather than picking from a fixed cast.

Changelog

v0.4.6.2 Alpha
  • New: Talas Self Sight detection uses real eyes position and radius instead of approximated point of view.
  • Change: When Macro AI can't reach target and move to see it, it will sometimes move closer to the target to see it.
  • Change: In Nano Talas Sole level dynamic reflections activation takes less performance.
  • Fixed: Talas digestive system does not appear. (If you are swallowed, you will fall indefinitely into limbo.)
  • Fixed: Talas is ignoring his routine config and just keeps exploring.
  • Fixed: Talas can't see micro when using stand against wall situation.
  • Fixed: Talas sees the doors as walls when moving.
  • (Talas can interact with doors but in movement he doesn't detect the path to open and pass the door.)
  • Fixed: "Keep stuck and wear shoes" makes Talas walk spinning.
  • (Talas tries to walk towards the shoe while looking at the micro stuck to the sole. So he rotates on himself.)
  • Fixed: Talas AI can get stuck in endless loop when stopping playing with micro stuck to sole.
  • (This is because it sets the branch as finished, starts the tree from the beginning and sets again that he wants to stop playing with the micro in an endless loop.)
  • Fixed: Cobble root animation doesn't follow VR headset position.
  • (The body continues to face forward while the head rotates with the headset.)
  • Fixed: Control rotation is wrong on VR player users.
  • Fixed: VR hand scale doesn't follow player scale changes.
  • Fixed: VR player head and origin doesn't follow player scale changes.
  • Fixed: Cobble VR root animation offset is not applied locally.
  • (Cobble body has an offset to stay behind the player headset but this offset is applied to the world origin instead of the local origin.
  • So when the player rescales the offset is wrong.)
  • Fixed: VR FX (teleportation preview and menu laser pointer) are not correctly scaled with player scale.
  • Fixed: Teleport fade menu never really closes and affects performances.
  • Fixed: VR menu scale and position are not updated when player scale changes.
  • Fixed: Scale computed for VR devices positions has one frame delay, and makes the camera shake with continuous rescaling.
  • (Camera and hands use OpenXR world scale but the world scale updates late, So the code will compare the calculated value and compensate the difference.)
  • Fixed: Player camera impulse when Talas steps close to them is never applied.
  • Fixed: When pinned the player is pushed under glass. (Wrong collision ray cast)
  • Fixed: Press between paws not always pin the player.
  • (Paw detection detects if the player is on the paw or under to pin or not. But when pushed the detection thinks the player is still on top of the paw.)
  • Fixed: Cobble is pushed to floor when pinned against a wall surface.
  • Fixed: Talas stops detecting Cobble in situation zones when he is pinned or stuck to Talas sole.
  • Fixed: Talas AI uses wrong pathfinding module to find a way to grab micro and fails when the micro is too far.
  • (This makes Talas go away to try to grab Cobble when he can easily grab him.)
  • Fixed: When player respawns during a teleport, the teleport fade remains on screen.
  • Fixed: In multiplayer in Nano Talas Sole level dynamic reflections activation is not locally set.
v0.4.6.1 Alpha
  • New: Click on game Version show detail in pause and main menus.
  • New: Better AI support for extreme scale on all characters types. (In engine unit from 0.1 to 1000 scale)
  • New: In desert map Talas damage value now use the scale difference.
  • If Talas steps on you with a scale of 20, you will get 30 damage like before. But if Talas scales up to 40, you will get 240 damage. (This is experimental, an option to turn on/off is planned.)
  • New: when a teleport take too much time the game will show a loading screen.
  • New: New FX when character use teleporter.
  • New: Player gets camera impulse when Talas steps close to them. (Based on character scale difference and applied only in first person non-VR)
  • New: New stance icon when player want to stand up but blocked. (The player will automatically stand up when possible.)
  • New: Support for Cesium Ion (Not included in game but ready for mods using Cesium World.)
  • Change: Optimized footprint and step detection on Talas rug.
  • Change: Review AI behavior tree when Talas lay on bed with micro.
  • Change: AI decision chance Table is now renamed AI Personality Editor because the new AI options.
  • Change: Optimized AI Personality Editor code in C++
  • Change: During a teleport the character will disappear and reappear only when the teleport is finished.
  • Change: Big CPU optimization pass on Talas digestive system.
  • Change: The teleport room now show disabled remain teleporters with a red cross.
  • Fixed: The game opens the game tester info panel. (Should happen in testing build)
  • Fixed: Time to reform Talas rug is slower with low fps.
  • Fixed: New spawned character will hit all trigger like if it spawned with 1.0 scale. (A character with 0.1 should hit only his bound zone)
  • Fixed: Talas AI never enter in environment situations to play with micro like the bed or the sofa.
  • Fixed: Change "Stuck in Shoe" decisions chance don't have effect.
  • Fixed: Damages modes are shown in the wrong order in the start game menu.
  • Fixed: Talas left hand breaks if you do vore on floor after a grab.
  • Fixed: In desert level exit Talas digestive system may produce fatal error. (Digestive system timer that try to access non existing object.)
  • Fixed: In desert level move on long distance may produce fatal error. (World zone that lose reference on the level.)
  • Fixed: In desert level after a teleport you can fall through the ground.
  • Fixed: Memory leaks with digestive system animation + General pass on memory leaks.
  • Fixed: Digestive System collision have one frame delay latency.
  • Fixed: Camera shake location effect not scaled with character size.
  • Fixed: Camera shake location and rotation effect are now clamped to avoid extreme values.
  • Fixed: Talas AI can't run simple explore tasks when using a the sofa or the bed.
  • Fixed: Talas AI can't run close door tasks. (Wrong object reference)
  • Fixed: When two micros get stepped at the same time, only one can became stuck to the sole.
  • Fixed: When stuck to the sole or pinned underfoot the micro character is raised up. (This is because the Animation script that don't disable the foot IK)
  • Fixed: Cleanable footprints use the wrong interaction icon in UI. (Invalid action input)
  • Fixed: Game continue to show interactions FX and UI when the player is dead.
  • Fixed: Player can interact with environment objects when pinned.
  • Fixed: Player stands input don't react correctly after the player is forced to a specific stance.
  • Fixed: When Cobble is grab while he not standing up the release animation get bugged frames.
  • Fixed: Self Sight detection is inverted (Talas can see through his own body when should not.)
  • Fixed: Macro AI can't see micro when stuck in shoe.
  • Techs
  • Character teleport system:
  • Refactorised settings structure to support override and config use.
  • Hardcoded settings are now set in config files.
  • Teleport UI and black screen interactions are now separated from the teleport system.
  • Digestive system:
  • Refactorised full digestive system tick management to increase CPU performance.
  • From 120ms to 22ms on stress test, and 2ms in game per frame.
  • +81.7% performance gain on digestive system tick.
  • New Floor Capture scripts used to detect footsteps on Talas rug and world level.
  • Moved old code from Blueprint to C++ for better performance and modularity.
  • Teleport:
  • Better teleport management with process states.
  • (Teleport Enter, Init Teleport, Teleport in transit, Teleport out transit, Teleport exit)
  • Better support for world partitions streaming and player movement states.
  • New loading screen when teleport takes too much time.
  • New FX when teleporting.
v0.4.6 Alpha
  • New Teasing animations related to vore.
  • Maw exhibition
  • Cobble flip in Talas beak
  • Talas lick Cobble
  • New body react situation.
  • Talas can crouch to look closer at micro.
  • New: With Lumen Render in Talas House the zones without sun are less dark.
  • New: A new long third person view, (the camera distance can be much greater).
  • New: Better camera control for Game Master and Micro Characters.
  • New: Game Controls Options.
  • New: Support custom wrist, aim and grip positions. (OpenXR)
  • New: Support full hand tracking. (OpenXR)
  • New: Game code automatically detect VR finger tracking and switch at runtime.
  • New: Game ask game mode confirmation with a timer (VR / Non-VR) before automatically switch to the last game mode.
  • New: Better animations when stuck to sole.
  • New: Better pose additive when rescale for inshoe, outsole and stuck to sole.
  • New: Better pose additive when rescale in VR.
  • New: Talas Shoes now have their own footprints.
  • New: Talas shoes offset with ground surface. (Offset from Talas IK)
  • New: Better render in Talas shoe.
  • New: Footsteps will do more damage if you are under the shoe and less damage if you are in the shoe.
  • New: Talas Decision Talas panel now show a panel to preview random weights.
  • New: You can now exit the ToyCar from either side depending on your look direction.
  • New: New cheat codes:
  • Set Max Health
  • Set Max Health Regeneration.
  • Allow Negative Health.
  • Spawn blood photo mode object.
  • Out of Bounds Camera Distance.
  • New: Internal modding support:
  • New mod for applying character model replacement (Talas, Cobble, Tesy).
  • New Mod for applying Game Master cosmetic (Invisible or with Spot light).
  • Changes: All vore animations updated.
  • Changes: Game Master TPV camera can now go through the obstacles. (Useful to see under Talas sole.)
  • Changes: Better slider precision to choose a scale in the Debug Menu.
  • Changes: New game units (Kilotons, Megatons, Gigatons, Teratons)
  • Changes: Unit imperial system switch to metric when over one mega ton.
  • Changes: Grab system updated.
  • Changes: Better animation for fingers tracking.
  • Changes: Big optimization on the VR Net code, motion source and finger full tracking.
  • Changes: Better VR position in Talas beak. Avoid head outside.
  • Changes: VR UI now follow the wrist position and not the VR controller. (Better support for OpenXR use)
  • Changes: Disable collisions with player when release object in VR. (Avoid collision glitch)
  • Changes: Grab system use physical constraint now to grab objects in VR.
  • Changes: Grab VR zone is bigger.
  • Changes: New physical collisions to let Cobble Enter in beak outside an animation.
  • Changes: Macro and Shoe contact collisions optimized with better partial update.
  • Changes: New physical collisions and sweep collision detection for ToyCar wheels. (Sphere to Ray) Avoid invisible hits or bugs along walls.
  • Changes: Camera shake now use the player character location when the camera is close and the camera location when it is far from character.
  • Changes: Talas AI will sometimes wear his shoes.
  • Changes: Talas AI will sometimes show his house after grabbing a micro.
  • Changes: Talas AI will sometimes wear shoes when micro is stuck.
  • Changes: New decision pack for Talas AI when micro is stuck to outsole or in shoe.
  • Changes: Player minimum scale updated from 0.001 to 0.00001.
  • Changes: Character movement when lay on back keep body orientation in First Person View.
  • Changes: Kicks options to override AI decision was removed. (You can use the AI decision system for that now.)
  • Changes: Left and Right interactions to enter in ToyCar was replaced by a single interaction.
  • (You will enter from right if you are on the right side, and same for the opposite.)
  • Changes: Turn the ToyCar back on wheels now use physics and not a teleport.
  • Changes: Better Toycar Engine sounds mixes.
  • Changes: The cheat code "Set Player Height" now use the player unit system (cm or feet).
  • Changes: Talas AI max view distance updated. (9000 -> 36000)
  • Changes: Talas AI will drop you before use specific actions (Like sit on floor or stand against wall).
  • Changes: Optimized game credit page. (Over CPU usage on construct)
  • Changes: Now preserve aspect ratio is not forced when user resize the game window.
  • Fixed: Talas Tongue is Gray.
  • Fixed: Desktop users see other player VR laser pointer when in menu.
  • Fixed: Slomo option in Debug Menu doesn't update when value is changed.
  • Fixed: Character Relative World Calculation Mass is wrong.
  • Fixed: Game Crash when character over 100000 scale with debug menu open. (Unit calculation fail with tons.)
  • Fixed: It is not possible to Zoom in Game Master.
  • Fixed: Camera Near Clip do not update when character respawn.
  • Fixed: Game Crash using Oculus or HTC App. (Game try to access finger tracking data that is not available.)
  • Fixed: VR Hand Animation not updated when finger tracking is On. (The animation code doesn't check if the finger tracking is really available.)
  • Fixed: VR Finger switch On/Off need game restart to apply or switch Desktop/VR.
  • Fixed: VR Fingers don't offset with hand wrist.
  • Fixed: VR offset on server side is wrong when player turn around.
  • Fixed: VR left hand Rumble on right when grab.
  • Fixed: VR hands still visible when stuck to sole with "Show Body when Stuck" option.
  • Fixed: TPV body always visible when stuck in hand or in beak with "Show Body when Stuck" option.
  • Fixed: TPV body is not lock when stuck.
  • Fixed: The final builds contain debug log files. (1,7 GB free space saved without .pdb files. Thanks Eliyar)
  • Fixed: Character eye darts and eye blink don't work when in situation.
  • Fixed: Slime FX break when the end point is not visible. (Should not break only if the bound start/end points is not visible.)
  • Fixed: Slime FX break too quickly when not visible. (Before 0.2s, now 3.0s)
  • Fixed: Slime FX may not spawn when no link set (Bound size get zero so considered as not visible and link that should update the bound is never spawn.)
  • Fixed: Physical cheats codes do not work well.
  • Fixed: Talas don't look at micro when pinned or stuck to sole
  • Fixed: Player name may stay stuck on "Loading User".
  • Fixed: Teleport fade effect apply to users that not teleported.
  • Fixed: Game Master UI don't show the percent value as percentage.
  • Fixed: Some value show True/False and not On/Off.
  • Fixed: Drop and Set down can't be called when Talas is in a situation.
  • Fixed: MMVS_RunLinuxServer.sh uses CRLF instead of LF on Linux. (causing errors when launching the server on Linux.)
  • Fixed: Preview keyboard key mapping not showing in game settings.
  • Fixed: When click on game master UI panel it do a click in 3D view except for buttons. (UI should consume the click everywhere)
  • Fixed: Localization may not apply correctly. (Valid localization keys don't fit with the saved ones)
  • Fixed: Localization page apply the localization at every reopen and it change it to en-US-POSIX
  • Fixed: FPV Camera don't rotate with Character rotation with idle Gameplay.
  • Fixed: TPV Camera Rotation is broken when stuck to sole.
  • Fixed: Micro can get stepped on while on top of the foot.
  • Fixed: Looking down and moving arms pulls on teeth, Arm ref blend was wrong in Cobble pose animations
  • Fixed: Memory leak increase when respawn a character. (AI controller spawn at every character spawn but never despawn.)
  • Fixed: When player fall under level the respawn may choose the wrong teleport point.
  • Fixed: Dutch name was not translated in language page.
  • Fixed: When a micro is crushed under the rug he can get stuck to the shoe outsole.
  • Fixed: From around 0.01 to 0.001 the character is not well in collision with the ground.
  • Fixed: Some tooltips are not visible in the Game Master UI.
  • Fixed: Some settings value don't use the correct units type. (Cm, Degrees, etc.)
  • Fixed: No sound when Talas switch relax and sit position on the armchair.
  • Fixed: Cobble Tail is visible under the ToyCar.
  • Fixed: Toycar engine sound is not affected by the VFX volume.
  • Fixed: ToyCar engine sound do not update with the ToyCar speed.
  • Fixed: Talas beak drool drop produce light in the dark. (Fixed with High Quality Translucency Reflections)
  • Fixed: Auto health regeneration preparation value is badly previewed in UI. (The arrow at the right of HP number.)
  • Fixed: Cobble animations walk / run use wrong orientation.
  • Fixed: Talas may teleport and stuck when too close from teleporter entrances.
  • Fixed: Cleaning Talas sole may produce lines or glitch in the dirt texture. (Precision loss with big distance from world origin.)
  • Fixed: Talas look around is instant snaped when check sole.
  • Fixed: Camera rotation is changed when switch to Game Master.
  • Fixed: Micro can get stomp damage while pinned under the other foot.
  • Fixed: Talas AI can try to stomp while micro is pinned under the other foot.
  • Fixed: With low quality settings environment light is never updated when time of day change in the Desert level.
  • Fixed: Talas sweat threads placement on the left foot is wrong (Bad mirror calculation).
  • Fixed: Talas sweat threads stay visible when Talas wear shoes.
v0.4.5 Alpha (Vore Update)
  • You can now explore the full digestive system of Talas.
  • Crumbs now respawn after a delay.
  • Added a new proximity light to help players see in the dark.
  • Random Preset button reintroduced in the customization menu.
  • New Render Options: SSGI, Lumen, Path Tracing.
  • VSync and HDR support.
  • VR players can now crouch while standing in real life.
  • Faster VR Transitions.
  • VR player characters can now be rescaled.
  • VR hands can be rescaled for accessibility.
  • Improved procedural animations (stomping, IK, arm stretching).
  • Enhanced VR full-body animations.
  • Redesigned UI interactions and small redesign.
  • New Game Master previews (stomp area and stomp target).
  • General game optimization.
  • Cleaner and more refined animations.
  • New cheat codes: (From 6 to 53 Cheat codes)
  • Spawnable objects
  • Photo mode.
  • Ragdoll Modes.
  • Character config swap.

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