LUSE: Lust University Succubus Edition
by TemptationInteractive
Game Details
- Version
- v0.3.0
- Developer
- TemptationInteractive
- Engine
- RPGM
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 26 July 2026
About
Enrollment at LUSE University comes with a catch: the professors and classmates are succubi, and each one has her own agenda for testing a broke, desperate student's resolve.
The setup is simple. You're stuck in a program that isn't what it claims to be, surrounded by monster girls who each work you over in their own way, through teasing, dominance, and whatever else gets them what they want. There's no single villain here, just a school full of women who see you as prey.
Progress runs on a day-by-day structure, with story content split across the main girls and their individual routes. Each day advances a bit further into their attention, and the game leans on female-domination dynamics (footjobs, handjobs, oral, teasing) rather than a big branching plot. It's a slow grind through a school of predators, told a few days at a time.
Changelog
- Day 3 Release
- Day 3 is out! Here's everything that's new.
- Hey everyone, thanks so much for your patience. Day 3 is the biggest update yet and it took a while to get it right, so I really appreciate everyone who stuck around.
- Here's what's in this release:
- New content
- Full Day 3 story for all five main girls: Rachel, Laura, Eleanor, Elizabeth, and Clara. Each one has her own route for the day and they all branch based on choices you made in earlier days, so your save history actually matters here.
- Three new optional encounters with the gym girls (Mira, Jen, and Tess), spread across the dorm. These are short but they set up something for later.
- New minigames and mechanics
- Four new minigame plugins, one each for Rachel, Laura, Eleanor, and Elizabeth. Each one works differently so they shouldn't feel repetitive.
- Difficulty and outcomes scale based on your previous days. If you made certain choices before, you'll notice the difference.
- The chastity system now has explicit branches wired into every single Day 3 event, so that variable actua
- Day 3 Alpha — LUSE Dev Update
- Fixed a bug that affected some saves when visiting the brotherhood for the first time.
- Day 3 Alpha — LUSE Dev Update
- Fixed a lot of game breaking bugs. Please keep flagging! I've reworked the workflow so it won't randomly undo weeks of bug fixes anymore...
- Day 3 Alpha — LUSE Dev Update
- Hey everyone,
- Day 3 is playable. It's rough in places , but the full day is there end to end, so I wanted to get it into your hands and see how it feels before I start polishing.
- Here's what's in this build:
- Five main events, all with branching outcomes. Each of the five girls has her own Day 3 scene, and how it goes depends on choices you've made across the previous days — cage status, relationship standing, how you played it. The outcomes aren't cosmetic. Win, lose, or give in and the stats, the dialogue, and where Day 4 starts from all shift accordingly.
- Eleanor runs a little power-service sequence that goes places depending on how well you perform — and whether you're caged makes a meaningful difference in how degrading the aftermath gets.
- Elizabeth has two separate scenes: one that only opens if you make it out of her room uncaged, and one that doesn't. The latter involves her feet and your dignity. The former involves a dictation session that gets increasingly hard to focus on for reasons that have nothing to do with the coursework.
- Laura puts you in the ring. The boxing mechanic is live, and losing has consequences beyond just a stat hit.
- Rachel's scene takes place somewhere new. There's something wrong with her, and this day starts making that concrete.
- Clara's Day 3 is the darkest beat in the game so far. If you've been working with the Brotherhood, you're going to have to make a choice you can't take back.
- There are also three standalone gym-girl encounters (Mira, Jen, Tess) scattered across the maps for good measure.
- What's rough: some transitions are abrupt, a few portrait picks could be better, and I haven't done a full dialogue polish pass yet. That's what's next.
- What's solid: all the branching logic, stat drain/reward outcomes, and scene images are wired and tested. The day plays start to finish.
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