Love by the Water
by CURE
Game Details
- Version
- v0.6
- Developer
- CURE
- Engine
- Ren'Py
- Status
- Ongoing
- Language
- English
- Censored
- No
- Updated
- 19 June 2026
About
A panic attack has kept Wake Shelley trapped in his ocean-side house and his books for most of his life, but when the local university relocates to the cliffside above his home, he decides fear isn't a good enough reason to stay in his room anymore.
The story follows his shaky push to actually attend classes and exist among other people, with his nervous disposition working against him at every turn. It's less about heroics than about a scared kid forcing himself out the door.
Play centers on nudging Wake through campus life and the people he meets there, with his anxiety coloring how each encounter plays out. Given the cast and setting, expect the usual mix of school-adjacent entanglements rather than a single tidy romance.
Changelog
- Words: 95,764 -> 141,234 (+45,470)
- Images: 9,494 -> 12, 303 (+2,809)
- Videos: 288 -> 350 (+62)
- Voice lines: 201 -> 260 (+59)
- Music: 93 -> 118 (+25)
- SFX: 467 -> 595 (+128)
- Fun new systems like a phone, hidden clickables, and even a little mini-game!
- Easter egg cameos from other AVNs!
- Words: 80,000~ → 98,764
- HD Renders: 8,512 → 9,494
- Animations: 242 → 288
- Lines of Code: 30,466 → 34,544
- Voiced Lines: 201
- Music: 93
- SFX: 467
- 1,500 new renders: While many of these are strictly visual upgrades for old content, many of these images make up entirely new scenes and interactions that take place early on in the game. I sought to fix early pacing issues, as well as better execute certain characterizations and themes I think I did an amateur job of establishing.
- 50 animations: I spent a lot of the time over the last past few months improving in every facet of development, and I think that's going to be most clear in my animations. These animations are the best I've ever made and showcase the quality I intend to commit to going forward. Those who have played the original chapter know that the two earliest H-scenes don't features animations at all (they are, instead, just cycling images); these scenes have, of course, been fully redone and extended, as have the rest of the early game H-content. I've also begun implementing choreographed timeline animation for non-sexual content that I think (or hope) people will enjoy.
- Updated pacing and changes: I've never shied away from the fact that this is a porn game. This is not something I'm ashamed of, and I have no intention of ever being any kind of slowburn. That being said, I do think I treated some characters unfairly in my initial writing, and I wanted to give them a second chance. This means that certain early game H-content that I deem rushed, forced, or exceedingly unromantic has been removed from the game. This primarily affects Nora and her two scenes, both of which have been removed from the story (though the scenes are still playable in the game's gallery). This is the right choice for her. She deserves romance, wining and dining, etc.
- 1,600 renders
- 55 animations
- 6,500 lines of code
- Overhauled UI
- Replay gallery!
- 15 new music tracks
- 50 new sfx
- 20 voice lines
- The game has now officially reached 75,000 words of dialogue!
- 5,000+ new lines of code
- 1,600+ new images
- 25 new animations
- 125+ voiced lines
- 100+ new sound effects
- 10 new music tracks
- Minor QoL changes (name and delete saves, credits page, minor UI updates, began updating early game renders)
- 8,000 lines of code
- 2,250 images
- 110 animations
- 25 new music tracks
- 80 new sounds
- Minor QoL changes (opacity slider, 0.1 typos and visual errors, extended some 0.1 scenes with additional dialogue and renders, added game dev splash screen, and new game menu screens)
- 7,000 lines of code
- 2,250 renders
- 40 animations
- 30 unique music tracks
- 155 unique sound effects
- Demo hot-fix
- Complete code re-write to fix some lag and crash issues
- Pre-release demo (0.001)
- New story
- 1,100 new images
- 3,700+ new lines of code
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